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User information for Talutha

Real Name Talutha   
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Nickname Talutha
Email Concealed by request - Send Mail
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Signed On Jul 22, 2009, 15:56
Total Comments 46 (Suspect)
User ID 55101
User comment history
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News Comments > Black Ops IIII Announced
37. Re: Morning Consolidation May 18, 2018, 01:34 Talutha
I'm surprised there's so much confusion about the title numbering. It isn't supposed to be roman numerals, its supposed to signify slashes like marking kills on a gun or counting days in a prison. The next game wouldn't be IIIII, it would be \IIII\(I don't really know how to represent it in text form, hopefully my meaning comes through =p).  
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News Comments > Fortnite Battle Royale Plans
9. Re: Morning Consolidation Feb 12, 2018, 01:00 Talutha
I'm not sure how you guys think that 20hz is a low goal. This is a game putting 100 players in a fully destructible world with building in it. Other games with 64+ tick rates are low player counts like CSGO or Overwatch. The other Battle Royale games are struggling with the same issues. CPU speeds have not increased at all in the past few years, yet we continue to try and push player counts and arena fluidity further. We're simply hitting the max we can go with what we have available.

And I know someone will bring up Battlefields 64 tick servers, some even have 128 tick and that is honestly a good point. It is incredibly impressive what DICE has managed to do with their engine. But you have to keep in mind they are the only ones that have been able to do this, and they had to work at it for years. Frostbite is the only engine that runs as well as it does, takes full advantage of multicore CPUs, can handle a multitude of genres and works well across a wide range of hardware/consoles. The only other engine that I can think of off the top of my head that can do this is Ubisoft's Snowdrop engine and that one does not have anywhere near the networking ability that Frostbite has.

I guess ultimately my point is that getting above a 20hz tickrate is not an easy task for a game of this size. Only one company has managed to do it, with only up to 64 players but I do believe DICE has some of the smartest people in the industry working on their engine. They would have to with what they can put out with it. If these other companies could, I'm sure they would put in the research and figure out how to do it. And I would bet that Ubisoft has tried and failed or else we would see them competing on the same fronts with online gameplay.
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News Comments > Destiny 2 PC Keeping Controller Aim Assist
12. Re: Destiny 2 PC Keeping Controller Aim Assist Oct 24, 2017, 12:27 Talutha
I think everyone is missing the real issue on why this was brought up. Whats happening isn't the fact that controllers have aim assist, its an issue with XIM controllers.

Basically XIM takes a mouse and keyboard and translates it into controller inputs for consoles so you can use M/K controls on a PS4 or XB1. But people are using it on the PC version of Destiny 2 in the competitive multiplayer tricking it into thinking you're using a controller, but you're actually using a M/K. This bundled with the fact that aim assist is VERY liberal in how close you have to be before it locks on basically means you have a very good, fully sanctioned aim hack with mouse and keyboard.

Personally I don't have a problem with the aim assist in the PvE portion of the game, I doubt I would ever notice anyone using it anyway. But in the PvP part of the game its going to be very frustrating if you come across anyone using it. Most cheaters buy multiple copies of games when they get banned so buying a XIM and never getting banned is a very low cost for most of them. Hopefully they do decide to turn off aim assist in PvP because it could be very bad in the long run.
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News Comments > Middle-earth: Shadow of War Released
14. Re: Morning Consolidation Oct 10, 2017, 12:09 Talutha
For those having issues with the game starting on their secondary monitors(I had this as well) you can just hold the Windows Key + Shift and press your arrow keys to move the game to whichever monitor you want it on.  
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News Comments > Résumé Reveals Grand Theft Auto VI?
10. Re: Morning Consolidation Jul 27, 2017, 15:28 Talutha
Turns out that this is actually fake per

We got in touch with Tim Neff and he had this to say: “That isn't my page, account or résumé. I don't even know that website. I worked on GTA 5 a long time ago and haven't done anything since. Sorry for the confusion. It seems I'm being trolled online really badly.”
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News Comments > Morning Consolidation
3. Re: Morning Consolidation May 5, 2017, 16:00 Talutha
Creston wrote on May 5, 2017, 15:08:
jdreyer wrote on May 5, 2017, 13:38:
PlayerUnknowns Battlegrounds developer already looking to port the game to Xbox One.

Maybe focus on finishing the game first? You've already made enough money to retire on.


Why would he finish it? It's already made enough money for him to retire on. Finishing the game for those who've already paid for it doesn't bring in any extra cash. Porting it, otoh, is an entirely fresh new revenue stream, so he can retire in style.

That said, why port it to the Xbone? Why not port it to the PS4?

I'm glad either of you decided to actually read the article you're commenting on. Oh wait, you didn't.

Right now, the focus is on getting the PC version out of Early Access, which Greene previously said would take five or six months. That’s where the majority of resources are going.

“We have no time frame yet exactly on Xbox [One] or PlayStation [4], but we are looking at it,” he reiterated.
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News Comments > World of Warcraft Return to Karazhan Patch This Month
5. Re: World of Warcraft Return to Karazhan Patch This Month Oct 16, 2016, 03:20 Talutha
Kxmode wrote on Oct 16, 2016, 02:50:
Blizzard needs to stop revamping old dungeons. Some people like to run them at level cap.

It isn't a revamp, its a new section of Kara. Some places are revistited like a new opera section and a different chess section but we go to other areas and there are new bosses. The old Kara is still there for people to do at max level.
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News Comments > Rimworld Steam Key Fraud Halted
12. Re: Rimworld Steam Key Fraud Halted Jul 18, 2016, 14:27 Talutha
There is a lot of misinformation going around about this problem. This isn't an issue with Valve or with the developer, this is an issue with how chargebacks work.

1) Credit Card gets stolen
2) Thief uses card to buy a number of keys
3) CC Owner reports theft and starts to issue chargebacks(rightfully so)
4) CC Company takes money back from point of purchase(Steam or Developer depending on where they bought it from.)
5) This is the big part, CC Company takes an ADDITIONAL amount from point of purchase. This is money LOST from the seller, in this case Tynan.
6) It is the developer's job to disable Steam keys which often happens and is happening in this case. To be honest, I'm not sure if devs can deactivate keys directly or not but based on various indie developer reports I've read they do get deactivated somehow.

This is why buying from grey market sites such as G2A and CDKeys is WORSE than piracy. I know there are legitament sellers on those sites but you have no way of knowing if a key was bought from a chargeback or not. If it was, then not only did the developer lose money from the initial sale, they lose money from chargeback fees as well. I believe it was the Factorio devs that straight out said they would rather you pirate than buy from these grey market sites. Not because all sellers are bad, but there are enough bad sellers that it encourages this type of fraud to continue happening.

Either way you look at it, I think that it mainly boils down to CC Chargeback fees. It can be argued that there shouldn't be these fees from the CC company, but it can also be argued that it is up to the seller to prevent fraud like this. I don't personally know enough about selling from a shop online to know which side is more right but either way as it stands at the moment, the indie devs are getting hurt the most.

I believe Factorio got around this by requiring users to link their Steam accounts directly to their Factorio account and assigns the CD Key that way, like Humble Bundle used to do it(they might still do it that way, not sure). This will probably be the way Tynan goes as well if he decides to sell Steam keys through his site again.

Just keep in mind when buying this game, it has always been $30 for the cheapest version. If you see it selling for any less it is most likely a stolen key unless they are just buying keys and selling it for less out of the goodness of their heart.

Here is a link to the Facotrio post where they address this directly about midway down:
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News Comments > Overwatch May Dates Leaked?
9. Re: Overwatch May Dates Leaked? Mar 7, 2016, 13:29 Talutha
The cost of the game is $40 and all future maps and heroes are going to be free. Only cosmetics will be sold.'

All of Overwatch's Post Launch Maps and Heroes Will Be Free/
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News Comments > HITMAN's Steep Specs
2. Re: HITMAN's Steep Specs Feb 10, 2016, 13:55 Talutha
I would agree that these specs don't seem steep in the slightest.

2500k was released in the beginning of 2011, the 660 was released in March 2012.

We're looking at 4-5 year old hardware here for the minimum specs. If you don't meet those it might be time to put some money into your rig =).
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News Comments > Rainbow Six: Siege Patch Addresses Cheating
3. Re: Rainbow Six: Siege Patch Addresses Cheating Jan 13, 2016, 15:07 Talutha
What would you like them to do? Companies went as far as they could to even scan our machines but consumers didn't like that for obvious reasons.

Cheating will always exist in everything. There isn't anything anyone can do about it to prevent it as cheaters will always be one step ahead. All anyone can do is prevent current cheats but more will always pop up. A never ending game of cat and mouse.
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News Comments > Saturday Metaverse
2. Re: Saturday Metaverse Jan 2, 2016, 15:37 Talutha
This offer is already expired. Sorry folks, you'll have to get your Kung Fu Panda fix elsewhere!  
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News Comments > Homeworld: Deserts of Kharak Next Month
2. Re: Homeworld: Deserts of Kharak Next Month Dec 16, 2015, 16:36 Talutha
It wasn't originally a Homeworld game. They originally called it Shipwreckers or Shipbreakers or something like that. It was supposed to be a spiritual successor by the same people that made the original Homeworld games. Gearbox then got a hold of the IP and allowed the studio(bought maybe?) to call it a Homeworld game.

I remember watching an interview where they described the whole process. The writer created the script with everything Homeworld in mind so when he got the word that they were allowed to call it a Homeworld game it only took a few minor edits to adapt it.

Pretty cool stuff, can't wait to give it a go.
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News Comments > NVIDIA Killing Floor 2 Drivers
6. Re: Star Citizen Arena Commander Expands; New Ship Added Sep 22, 2015, 14:34 Talutha
They can't stop with the game ready stuff. Game development is hard and requires tons of workarounds. A lot of those workarounds cause bugs with graphics cards. In addition to that developers will incorrectly use the Nvidia API or will just forget to do certain things. This isn't the developer's fault at all due to the sheer amount of stuff that goes into creating a large game, after all they are only human. So Nvidia steps in to create their own specific work arounds for each game in order to reduce as many bugs as they can. Basically these game ready drivers are just workarounds for workarounds and unfortunately with the way game development is, there isn't really a way around it. So they are doing what you want, fixing bugs =).  
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News Comments > Steam Top 10
18. Re: Steam Top 10 Sep 13, 2015, 19:00 Talutha
I would actually be very interested to see Steam vs numbers. I would have to say would have to be close if not higher than Steam. Does anyone know anyone that hasn't played World of Warcraft, Hearthstone or Diablo 3? Plus when I played WoW quite a few of my guildmates played on a Mac. In addition to that Hearthstone is on iOS and Android. Would be very interesting numbers to say the least. But like others have said, obviously Blizzard has no reason to use Steam or GoG because their platform is so successful.  
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News Comments > Fighting Cities: Skylines Piracy with Customer Support
5. Re: Fighting Cities: Skylines Piracy with Customer Support Mar 14, 2015, 15:52 Talutha
I wonder if Workshop mod support is helping with this. On a lot of mod comments, I'm seeing people asking for direct download links because they can't download from the Workshop which seems pretty odd. The only conclusion I can come to is that these people pirated the game and they're trying to get a lot of these awesome mods or maybe there is some type of regional thing going on.  
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News Comments > Project CARS Delayed
10. Re: Project CARS Delayed Mar 12, 2015, 01:14 Talutha
Hanover wrote on Mar 11, 2015, 22:54:
Argh, that totally sucks. After the last delay I was hoping they'd come back with, "We're freakin' ready!" I'm jonesing for a good driver but can't find one at the moment. I just can't get into Assetto Corsa like I thought I would and was hoping pcars would do the trick. I was looking at Dirt 3 to tide me over but it's still tied to GFWL. Really Codemasters?

I'd love to try Driveclub on my PS4 but Sony doesn't support my Logitech G27 anymore and I'm not interested in buying another wheel.

whine whine whine

Have you tried That is my go to racing game and honestly IMO none of these games will come close to the enjoyment I have in it. The only thing these newer games really have are better graphics. Which game has the best physics is always hotly debated so I don't let that worry me too much =).

I should warn you though that iRacing can seem pretty expensive up front with a subscription and having to buy the tracks and cars. You can usually find a 3 month subscription for REALLY cheap if not free and the rookie circuits are completely free as well. You can start with either stock car or street car racing.

The entire game is online, you're always racing against other people unless you're practicing. Your safety rating is tracked so the safer you drive in the races the higher class you are able to race. The rookies are pretty rough because it's a bunch of people that are new or refuse to learn how to drive but the higher classes are some of the most amazing adreneline filled moments in all of my years of gaming. There is nothing quite like racing at 100mph through the turns literally a foot away from the car next to you just having that trust that neither of you will hit each other.

As far as price, my suggestion is to choose a car and a series and stick to it. The tracks are all a week long so if you purchase a track for the week that circuit runs with it. I know the Skip Barber series is pretty good with cycling in free maps, maps from the previous season and new maps so the investment in that is pretty cheap. But you can't look at it like an all in one game like AC or PC, this is a complete hobbyist game like Train Simulator. You only buy the cars and tracks that you want.

Sorry about my heavy sell on the game, I really do think it is absolutely amazing with the multiplayer stuff. I spend hours each week just practicing the track so I can run it proficiently with the more experienced guys. It's just that I never hear anyone talking about it and it definitely deserves to be looked at if you're into racing games at all =).
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News Comments > Fallout 4 Announcement at E3?
33. Re: Fallout 4 Announcement at E3? Mar 2, 2015, 16:05 Talutha
If I had to guess at anything, I would say they are developing a new engine entirely, if not at the very least shifting away from Gamebyro to one of the more mainstream engines. In a lot of places you could definitely tell Skyrim is hitting the limit. On release it wasn't incredibly stable. Granted now it is almost as stable as a rock. I'm playing through a 200+ mod playthrough right now with almost no CTDs, maybe once every 4-5 hours. But a lot of that has to do with external tools. SKSE is fixing a memory problem in Skyrim and ENB is fixing a VRAM problem which GREATLY reduces crashes and has allowed people to really push the limit with mods.

If we look at release dates:
Oblivion - March 20, 2006
Fallout 3 - October 28, 2008
Fallout New Vegas - October 19, 2010(Granted they didn't make this but I'm sure a lot of development help was given)
Skyrim - November 11, 2011

Now we're at March 2nd, 2015. Four years later AT LEAST. We could be looking at a 2016, 2017 release for Fallout 4. They have to be doing something big behind the scenes and the only thing I can really think of is a new engine of somesort.

My big question is, how will modding be handled if they do this? I'm sure it has taken off in a way they never imagined starting with Morrowind and they really can't move on to something that is less moddable. At the same time, if they are creating something new, maybe they are making something that is even MORE moddable than Skyrim.

I'm pretty excited to what they are going to showoff. I always loved Fallout more than TES so no matter what they do I'll be super hyped for it!

Obligatory INB4 it's just a Super Edition of Skyrim for PS4 and Xbone!
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News Comments > Pay for WoW Game Time with Game Gold
6. Re: Pay for WoW Game Time with Game Gold Mar 2, 2015, 15:50 Talutha
I don't think this is a step towards F2P at all. If anything, I think this takes them further away from that fact. They're not receiving any less money from this, every token that goes on the AH is paid for with real money. You say the hardcores are paying more to subsidize the free-loaders? It is the exact opposite of that. Only the hardcore people are going to have the gold to pay for these on the AH. This merely distributes the wealth more evenly amongst the population.

The real reason for doing this is to hopefully get rid of gold sellers. You buy a token for 15 bucks, toss it on the AH and boom, a legal way to obtain gold for money. It just has the added side effect of being a great option for players too.

There really is no downside to this system. Eve has been running it very well for years. My only question is why didn't they do this much sooner?
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News Comments > Homeworld Remastered Collection Next Month
47. Re: Homeworld Remastered Collection Next Month Jan 26, 2015, 17:32 Talutha
Here is 37 minutes of footage from PAX South. They've definitely put a ton of work into this game. I've only gone through about 10 minutes of the presentation but they've already talked about how the backgrounds weren't actually textures and how that was difficult to go through, the Mothership in the original was only about 100-200k worth of textures and is now 10Mb, the UI is completely scaleable and no longer static, lighting from beam weapons now spread across the entire playfield and is not static and built in mod support.

Just from what I've heard so far, they've put a lot of effort and love into remaking this into what the original fans want. They've even gotten the original artists to redo all of the cinematics through the game(the painted, comicy looking ones) so those are obviously still true to their original ideas.

I'm super hyped about this. One of the few RTS games I loved and spent a lot of time with as a child.
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