Lobster wrote on Oct 5, 2011, 11:28:
What's so different about Blops that they can't call it Modern Warfare?
WyldKat wrote on Sep 2, 2011, 21:53:
Still more interested in a Torchlight 2 release date.
Cutter wrote on Aug 18, 2011, 22:26:"Today, we're trying to build the best console team at Blizzard," Mosqueira said during a Q&A session. "We're looking for programmers, designers and artists who think their dream job would be to bring Diablo to the console."
Dream job? Ok, if Blizzard wasn't entirely dead before they are now. RIP Blizzard.
nin wrote on Aug 13, 2011, 00:20:And, almost every game had a couple of kids that kept insulting each other...a typical scenario was:
And this is exactly why some of us cheer the addition of bots.
nin wrote on Jul 22, 2011, 11:26:
And frequently you get more SP gameplay out of those $10 games than you do with the $60 ones that have 5 hours of SP gameplay.
2011 is the year of the indie, and it's fucking awesome.
Rattlehead wrote on Jul 8, 2011, 13:43:
ya but its gonna be a dumbed down experience visually and MP wise not as huge
Actually, the PC version has 64 players with superior visuals. Give up already, you're trolling is pathetic.
DrEvil wrote on Jul 2, 2011, 15:26:Zadig wrote on Jul 2, 2011, 15:19:
It isn't a generic fantasy MMO or 3rd person shooter with chest high walls and regenerating health. That unfortunately qualifies as innovative now. It isn't even a "cute platformer" which is what most successful indie games seem to be.
EA would've laughed them out of the office if someone tried pitching this to them, but it has sold a lot more copies than most (all? FIFA probably outsells it) of the garbage they release.
I agree with you, but I'd caution you that the how much it sells argument isn't a great one. In particular, consider how many virtual items Zynga has sold in Farmville or other games like it. Or consider how many copies of the Sims were sold -- again, not exactly starling examples of greatness.
DrEvil wrote on Jul 2, 2011, 13:37:Zadig wrote on Jul 2, 2011, 07:15:
For a game I have no interest in playing, I'm always happy to hear how incredibly well it is doing.
Partially because unique innovative games should be celebrated even if they aren't your cup of tea, but mainly due to the conniptions the success causes to Ubisoft/EA/Bioware as it destroys their latest 'aaa' shovelware.
Minecraft really isn't unique or innovative. By his own admission it's his version of an existing game. Games like 'Cube' and others allowed you to build your own world in realtime, etc.
I think Notch just had the right timing, the right graphics style during period where retro-games are cool again, and luck.
You could argue that it's the most successful implementation of someone else's concept though.
(And I say this as someone who bought minecraft btw.)
Matshock wrote on Jun 30, 2011, 17:41:
Yep, then you'd have to layer in more recoil, ballistics and the effects of physical stress on shooting.
Then you'd be playing ARMA.
I thought BC2 came close to a good balance, my only big gripes: The idea of medics toting LMGs was a bit ridiculous. Recoil was a bit light in many instances (M60) and falling more than 8 feet should be an insta-kill.
Verno wrote on Jun 30, 2011, 14:15:
That looks pretty rad, almost like a futuristic Bioshock citysphere.