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Real Name Rick   
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Nickname ^Drag0n^
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Homepage http://www.tacticalgamerz.com
Signed On Jul 9, 2009, 18:02
Total Comments 1260 (Pro)
User ID 55075
 
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News Comments > Deus Ex: Human Revolution Reviews
49. Re: Deus Ex: Human Revolution Reviews Aug 22, 2011, 19:56 ^Drag0n^
 
vrok wrote on Aug 22, 2011, 19:49:
Except reviews constantly neglect to mention negative points. If it's because they didn't notice them, didn't care about them or chose to ignore them doesn't matter much. There are only two reviews above that are even vaguely accurate in my opinion.

I'll have to disagree with you there; the articles universally have read:

Gameplay: Awesome, as good or better than the original.
AI: Mixed. I found PC Gamers' lamentation over "cardboard box for cover" hilarious (if not accurate)
Bosses: The one blemish on the game.

Overall, they seemed to be pretty fair, if not perhaps leaning on more critical, before saying the one thing that we need to know: "If you liked the original, you won't be disappointed."

I'm tending to go with the majority here and step out on a limb and support SE/Eidos for taking the risk on this game.

YMMV.

^D^
 
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News Comments > Deus Ex: Human Revolution Reviews
43. Re: Deus Ex: Human Revolution Reviews Aug 22, 2011, 19:41 ^Drag0n^
 
PC Gamer may have taken the concept of "being on the take," to a whole new level, but the first few paragraphs in their review had me laughing my ass off.

^D^
 
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News Comments > Deus Ex: Human Revolution Reviews
34. Re: Deus Ex: Human Revolution Reviews Aug 22, 2011, 18:22 ^Drag0n^
 
Overon wrote on Aug 22, 2011, 17:55:
So the concensus seems be that the boss fights are incredibly lame and out of place forcing you to kill and the AI blows but everything else is good and it's a game worth buying.

The Ars article was actually quite complimentary of the AI.

But yeah, everyone agreed that the "bosses" in the game were lame, and somewhat took you out of an otherwise immersive experience.

I never got this whole "boss" thing. I know id and just about every game company out there relies on this model in one shape or another, but it sure would be cool if you could avoid the combat, or rig a building to crush your opponent rather than fall back on the insanely lame shoot twice, hide, shoot, die, reload, shoot, duck for cover, shoot, cover, (swear), shoot...win!!! model. I agreed with every reviewer. Time for game bosses to, well, die.

^D^
 
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News Comments > Deus Ex: Human Revolution Reviews
28. Re: Deus Ex: Human Revolution Reviews Aug 22, 2011, 16:45 ^Drag0n^
 
I may be completely off here, but if the game uses Steamworks security, it won't matter a hill of squash where you bought it from; it won't activate until 12PST.

As I recall, this was an issue with CoD:MW2...

^D^
 
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News Comments > Deus Ex: Human Revolution Reviews
21. Re: Deus Ex: Human Revolution Reviews Aug 22, 2011, 16:10 ^Drag0n^
 
sauron wrote on Aug 22, 2011, 15:43:
The protagonist looks like one of the goths that used to hang around the Hammersmith Clarendon circa 1986. And yes, I really am that old.

However, that's my only gripe. The game seems like it will be very fun.

You and me both, my friend. You and me both.

^D^
 
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News Comments > Deus Ex: Human Revolution Reviews
10. Re: Deus Ex: Human Revolution Reviews Aug 22, 2011, 14:58 ^Drag0n^
 
I'm so slow. I just sent a satchel of reviews to Blue only to find them posted just now (grin).

And Creston: Yeah, no kidding. I feel like I have a "24" clock ticking in my head today.

If this game is half as awesome as the reviewers and those that played the leacked version say, I'm going to be thrilled for this year as a PC gamer.

^D^

 
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News Comments > Morning Consolidation
1. Re: Morning Consolidation Aug 22, 2011, 13:58 ^Drag0n^
 
I hope they seriously consider throwing more capital and resources at securing PSN before even thinking about a PS4. Glad I never bought one.

^D^
 
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News Comments > Morning Safety Dance
4. Re: Morning Safety Dance Aug 22, 2011, 13:54 ^Drag0n^
 
LMAO.  
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News Comments > John Carmack on RAGE
33. Re: John Carmack on RAGE Aug 22, 2011, 12:50 ^Drag0n^
 
Theo wrote on Aug 22, 2011, 10:46:
how many of the games valve released since HL2 have been there own internally developed IP?

Being fair to this one, I believe TF2, Portal, Portal2, DOD, L4d, and L4D 2 all count as Valve studio titles.

But, being fair to id, Valves engine is a (heavily modified) engine based Q2-era IdTech core (though there is not much left of that codebase now, as id relinquised any IP claims on Valve-used source (sic.) a long time ago).

id hasn't exactly been slouching either; they've released IP as follows: Quake 4, ET: Quake Wars, QuakeLive, RtCW, Wolfenstein, and several mobile-based IP.

I think JohnC said it best in his interview; people using their tech take resources, and even though most of the above id titles were made by 3rd party developers, when you look through the development credits, you see a lot of id personnel listed, lending credence to John's frustration that Rage really didn't get going until late, as a result of working with other studios working with their tech.

I guess my point is, just because the game is stamped with "Splash Damage" or "Raven," don't think for a second that id isn't knee deep in those projects, as they use their engines and IP.

If memory serves, I think it was announced recently that id just passed 100 employees, which sounds like a lot, but is really quite small or a company managing 3 IP projects and engine licensing.

That issue aside, I found much of what he said about the work on the mobile platform to be very interesting; specifically how he's tried to apply file system optimizations from those projects to their PC version.

Random ramblings, I know. But I do love it when we get an opportunity to hear what and how john thinks about their development process...it's always educational.

^D^
 
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News Comments > Duke Reboot Planned?
7. Re: Duke Reboot Planned? Aug 22, 2011, 12:34 ^Drag0n^
 
Honestly? After playing the game it was apparent that Duke needs a Reboot in the ass.

^D^
 
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News Comments > Deus Ex: Human Revolution Steam Preloads
92. Re: Deus Ex: Human Revolution Steam Preloads Aug 22, 2011, 12:32 ^Drag0n^
 
Creston wrote on Aug 22, 2011, 11:07:
Preloaded in 18 minutes on my work's pipe. PFWOAR!

Whatever Steam did to up their download speeds, it sure worked bloody miracles.

Creston

That's for sure. Preload took no time at all on comcast...I think it was actually less than 45 minutes.

Can't wait to play this one tomorrow.

^D^

 
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News Comments > John Carmack on RAGE
28. Re: John Carmack on RAGE Aug 22, 2011, 10:34 ^Drag0n^
 
[VG]Reagle wrote on Aug 21, 2011, 19:39:
When ever this guys [VG]Reagle Beagle blabs on about how much he knows about graphics pretty much anything, we all roll our eyes.

Shut the HELL UP JOHN [VG]Reagle Beagle. Learn from Gabe the other posters here rather than keep running your mouth. BTW Rage your post sucks ass; if we wanted Borderlands 2 to be exposed to nonsensical drivel like that we would have bought it from 2K signed into xBox Live...

FIFY.

^D^
 
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News Comments > Deus Ex: Human Revolution Steam Preloads
47. Re: Deus Ex: Human Revolution Steam Preloads Aug 20, 2011, 21:11 ^Drag0n^
 
Got in on the Aumented edition at the last minute...I'm guessing that the Gamestop and amazon codes will work in any version, and will be all over the net after the release (a-la FarCry2) ...

^D^
 
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News Comments > Valve: Counter-Strike Global Offensive Cross-Platform Play "Our Goal
34. Re: Valve: Counter-Strike Global Offensive Cross-Platform Play Aug 19, 2011, 18:01 ^Drag0n^
 
OldScho0l wrote on Aug 19, 2011, 17:39:
Beamer wrote on Aug 19, 2011, 11:50:
This will end the debate over "keyboard+mouse vs controller" quickly...

I've never heard any debate.
In fact, Microsoft doesn't allow m+k on the Xbox to prevent an unfair advantage, and any cross-platform game in recent memory (Huxley, Shadowrun) has struggled with finding a way to either nerf m+k (which will piss people off) or add auto-aim to controllers.


Seriously. Never once saw anyone question it outside of imagined arguments on this board.

Why are you such an arrogant prick? One can only imagine how popular you must be in real life.

I have mouse on my xbox...SCORCH.

Sweetness.

^D^
 
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News Comments > Gabe Newell on EA vs. Steam
106. Re: Gabe Newell on EA vs. Steam Aug 18, 2011, 23:14 ^Drag0n^
 
RollinThundr wrote on Aug 18, 2011, 21:38:
Asmo wrote on Aug 18, 2011, 21:21:
Cutter wrote on Aug 17, 2011, 22:17:
If EA et al. want to cut out the middleman than why doesn't that reflect in the price of their games?

More to the point, Steam has been selling software at US equivalence prices since it's inception (when the AUS dollar was in the toilet and we're paying the same rate as AU brick and mortar stores).

EA and a few others jacked their steam price in USD to match b&m AU stores in AUD (since we're above parity, it was actually more expensive to own a digital copy with no shipping/physical item over Steam of an EA game than it is to buy a physical copy, and about triple what you'd pay for a physical import).

Then you have the wonders of the EA store where I could buy the 2142 expansion for 50 odd USD vs 15 USD if I'd used a VPN to look like I was coming from the US (both are digital downloads)...

EA wants to cut out the middle man but keep the middle man cash for themselves. Not surprising in the least.

Valve does the same thing. So why is it acceptable for Valve to do it but not any other publisher? This is what I don't understand. Oh nos other publishers, we (valve) have to get a chunk of your DLC sales, just as one example.

You folks are so damn hypocritical.

Read my post from about 2 pages ago on how Brick and Mortar drives the price. If your going to bitch about something, at least understand the mechanics of the business model driving it. Seriously. Try selling a game that Gamestop, WalMart, Target, and Amazon don't carry and make *significant* profit.

You can't. And that's why they dictate price. Don't think for a minute that the retailers are benign and blameless in this. And don't think for a second that they don't have significant influence on the digital distribution pricing. I've been trough it, and it is not pretty at all.

^D^
 
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News Comments > Gabe Newell on EA vs. Steam
105. Re: Gabe Newell on EA vs. Steam Aug 18, 2011, 23:06 ^Drag0n^
 
killer_roach wrote on Aug 18, 2011, 15:12:
Creston wrote on Aug 18, 2011, 15:03:
Are you arguing console customers, or PC customers? Because the meteoric rise of indies on the PC is kind of putting that statement over hot coals while electrodes are clamped to its nipples and... yeah I'm not good at analogies.

He did say "over $10 and under $50/$60"... let's face it, most of the sales these indies are doing, Notch excepted, are below the $10 price point, and often far below.

Pretty sure I paid over $10 for Torchlight. And Trine. And AI War. And Killing Floor. And Audiosurf. And...

^D^
 
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News Comments > Notch's Q3A Scrolls Challenge
26. Re: Notch's Q3A Scrolls Challenge Aug 18, 2011, 21:04 ^Drag0n^
 
Although, speaking from direct experience, Notch should be very greatful that tokay and TheRomero are not under the Zenimax umbrella...eh, Blue?

^D^
 
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News Comments > Notch's Q3A Scrolls Challenge
25. Re: Notch's Q3A Scrolls Challenge Aug 18, 2011, 21:01 ^Drag0n^
 
sauron wrote on Aug 18, 2011, 11:03:
ASeven wrote on Aug 18, 2011, 07:27:
Gentlemen, duel at dawn. I choose for a weapon... Quake TEH RAILGUN Super Nailgun.

Fixed.

Meh. not old school enough. FIFY.
 
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News Comments > Driver: San Francisco DRM Relaxed
25. Re: Driver: San Francisco DRM Relaxed Aug 18, 2011, 14:31 ^Drag0n^
 
The Half Elf wrote on Aug 18, 2011, 14:21:
Creston wrote on Aug 18, 2011, 11:56:
All you bleating dipshits who keep saying that complaining never changes anything, front and center right-fucking-now.

Btw, kudos where they're do, congrats Ubi for being reasonable people for a change instead of your usual total cunts.

Creston

Creston I don't believe it's because they are doing it for the customers, the demo has not been going over well, and removing the always on DRM would help their sales.

Um...I think you just proved his point?

If the demo is doing poorly, it's because people don't LIKE it, therefore they changed it.

^D^
 
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News Comments > Modern Warfare 3 To Feature Dedicated Server Support
35. Re: Modern Warfare 3 To Feature Dedicated Server Support Aug 18, 2011, 12:37 ^Drag0n^
 
DangerDog wrote on Aug 17, 2011, 20:28:
Origin isn't 1/10 as bad as Games for Windows Live. With enough saber rattling I'm sure EA/DICE will bend to the will of the community. I would just like it to not "pop up" in the foreground every time you connect to a BF3 server.

At least Games for Windows LIVE doesn't take away my library after 2 years of inactivity. That can be a legitimate concern for a lot of reasons (having kids, going through a divorce, expat, military service, etc...)

For that reason alone, EA is currently dead to me. I will only use their service if/when they lose that asinine clause in the T&Cs.

I also intend to demand a copy of Crysis 2 that allows DLC, as they have locked me out of getting it legally (even though I have no interest in it...it's the principle).

^D^
 
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1260 Comments. 63 pages. Viewing page 41.
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