While Destiny surely suffered from post-partem issues that were a result of the splitting of the staff between Bungie and Microsoft, and the abortion of a *story* they had in year one was clearly due to tossing aside the work of Joe Staten six months before launch, the core gameplay always just felt natural and instinctive.
I'm old school. Doom, Quake, and UnReal were never thick on plot--they were all about the mechanics of the game, so lack of in-game story never bothered me.
Destiny remains the only console shooter that even begins to feel natural to me in terms of controls and movements. The story just never really mattered to me because that's not why I played it.
I probably have wasted more time Raiding, running crucible, and chasing exotics because it was fun to do with my friends than i ever did in Quake. It was just like Quakeworld used to be...a social experience as much as a game (did Quake even
have a story?)
All that said, if they do this, it literally shoots at the "heart" of the game. Nathan Fillion was the one piece of levity that I always enjoyed--even if half the shit he said made no sense. I remain cautiously optimistic. This could be a turning point for the game and for Bungie...if they handle it right.
Regardless, I'll know I'll be on the quest to reclaim Ace of Spades from Uldren.
When a Hunter takes up the cloak of a fallen comrade, this is a vow.
Oh, and make that damn "Eat a sandwich" exotic emote, Bungie. I plan on using it after I cap Uldren's ass. Because that's what hunters do.
^D^This comment was edited on Jun 13, 2018, 01:31.
"Never start a fight, but always finish it."