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Real Name Rick   
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Nickname ^Drag0n^
Email Concealed by request - Send Mail
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Description
Homepage http://www.tacticalgamerz.com
Signed On Jul 9, 2009, 18:02
Total Comments 1254 (Pro)
User ID 55075
 
User comment history
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News Comments > RAGE Patched
54. Re: RAGE Patched Oct 9, 2011, 22:09 ^Drag0n^
 
I agree with you Creston, but even Carmack seemed shocked at the visual results once Rage made it into the wild. Based on what he has been saying, top end machines SHOULD at least look incrementally better than the console versions, but clearly they do not.

The only other time I ever recall him swearing was during a Quakeworld beta after a week of trying to find the code issue that was causing the plat bug. For a guy that made a game based on demons and Hell, he's remarkably softspoken in the colorful language department.
 
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News Comments > RAGE Patched
52. Re: RAGE Patched Oct 9, 2011, 22:03 ^Drag0n^
 
theyarecomingforyou--

I agree with you for the most part. IMO, the drivers id used should have been packaged WITH the game. I mean, really, since when has AMD and NVIDIA done anything right when it comes to drivers?
 
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News Comments > Sunday Tech Bits
4. Re: Sunday Tech Bits Oct 9, 2011, 21:57 ^Drag0n^
 
Publicly.

There are plenty of stories out here in the Bay Area of people that Steve helped in moments of crisis or need, and he never felt the need to turn it into a PR fest. Case and point: his gardener's son.

I'm not saying the guy was a saint, but every device and technology we are using just to be able to post on a forum like this was touched directly or indirectly by technologies he enabled.

I've heard many people call him a primadonna, but what and when did he ever use his influence for the gain of anything but Apple? We hardly know anything but one or two stories about him personally, yet people praise or condemn him like they knew him intimately.

We lost a visionary that formed many of the ways we interface with each other today; history will judge his greatness or obscurity.

As for the opinions of Gawker Media: I expect no less from their "journalists," (sic.); the chip on their shoulder has been well documented for some time...
 
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News Comments > id On RAGE "Cluster!@#$" and Lead Platforms
234. Re: id On RAGE Oct 9, 2011, 13:25 ^Drag0n^
 
yuastnav wrote on Oct 9, 2011, 13:00:
^Drag0n^ wrote on Oct 9, 2011, 12:22:
I wouldn't go that far...Bethesda STILL has broken quests in FO3 and FO:NV, something which appears to be far more difficult to address than a adding a graphics tweaks menu/configuration file, and getting NV/AMD to clean up their shitty release process....

From a naive point of view I would imagine that fixing quests is easier than tinkering with the fundamental basis of the game e.g. the engine.

...and yet, they are still broken.
 
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News Comments > id On RAGE "Cluster!@#$" and Lead Platforms
231. Re: id On RAGE "Cluster!@#$" and Lead Platforms Oct 9, 2011, 12:22 ^Drag0n^
 
I wouldn't go that far...Bethesda STILL has broken quests in FO3 and FO:NV, something which appears to be far more difficult to address than a adding a graphics tweaks menu/configuration file, and getting NV/AMD to clean up their shitty release process....  
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News Comments > RAGE Reviews - PC Users Raging - ATI RAGE Drivers
186. Re: RAGE Reviews - PC Users Raging - ATI RAGE Drivers Oct 9, 2011, 10:55 ^Drag0n^
 
IMO, whe haven't had a PC-centric developer since UT2004 and Crysis came out...everyone is making their mainstay off the consoles now (well, there is Bohemia, but that is somewhat niche)...  
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News Comments > id On RAGE "Cluster!@#$" and Lead Platforms
216. Re: id On RAGE Oct 9, 2011, 01:24 ^Drag0n^
 
I just got to the "Second" wasteland.

Creston, wait until you get to the subway station...that map is AMAZING. It seems modeled slightly on Grand Central. Some of the new effects were....stunning.

Just nice architecture and map design, especially when the level hits it's opus.
 
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News Comments > id On RAGE "Cluster!@#$" and Lead Platforms
117. Re: id On RAGE Oct 8, 2011, 10:24 ^Drag0n^
 
You're all reading far too much into it. He's stating what we already know: the money is in the console port, and it makes more sense to develop for the console and have incremental improvements on the PC than develop for the PC and dumb down the game for the console.

As for the guy making the "Douchebag" comment: Really? That's beyond lowbrow. Disagree with his stance? Fine. but show a little respect and class. Carmack has more programming talent and game development experience than you'll have in four lifetimes.
 
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News Comments > id On RAGE "Cluster!@#$" and Lead Platforms
74. Re: id On RAGE Oct 8, 2011, 01:29 ^Drag0n^
 
KilrathiAce wrote on Oct 8, 2011, 01:03:
EddieTheHack wrote on Oct 8, 2011, 00:59:
The money is in consoles for several genres of games. That PC development still gets AAA SKU's at all is almost amazing right now.

Good point and I have no problems with it as long as company dont try to put price tag on PC half assed version same as consoles. ID Software unfortunately put 60 bucks price on PC version which is just slap in the face. You may want to call PC gamers trolls and flaming but when ID software insults me with such price tag for a product thats clearly not developed properly for PC then what do you expect.

I'm pretty sure id had little to do with pricing, and Bethesda had EVERYTHING to do with it, Bethesda being the publisher and all.
 
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News Comments > id On RAGE "Cluster!@#$" and Lead Platforms
73. Re: id On RAGE Oct 8, 2011, 01:27 ^Drag0n^
 
PHJF wrote on Oct 8, 2011, 01:05:
The problem is, unexplored ideas in graphics are largely about nuance and making a believable simulation, which is something no one is interested in doing; you can't put "better immersion" as a bullet point on the box the same way you can't put anti-aliasing there, so it never gets done.

LA Noire did exactly that, to positive effect.

And look where it got them: shut down, and in the unemployment line. :/
 
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News Comments > AMD/ATI Catalyst Preview Driver for BF3 & RAGE
23. Re: AMD/ATI Catalyst Preview Driver for BF3 & RAGE Oct 8, 2011, 00:48 ^Drag0n^
 
LMAO  
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News Comments > id On RAGE "Cluster!@#$" and Lead Platforms
60. Re: id On RAGE Oct 8, 2011, 00:38 ^Drag0n^
 
I think he fully understands the the PCs potential--he even remarks on that in the quote.

He's just confirming what most have known for years: it's hard developing on for a PC: API constraints, endless permutations of hardware configs, unknown myriad of other softwware running concurrently: it's much easier to code for a closed ecosystem--you know what hardware and software will be running. Always. Its the same thing that makes iOS development so enticing to a programmer.

Honestly? I probably wouldn't have a problem with it if MS added a mouse, browser, and a keyboard. But that will never happen.

While I'm disappointed he's taking this position, I get it.
 
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News Comments > Evening Metaverse
8. Re: Evening Metaverse Oct 8, 2011, 00:27 ^Drag0n^
 
Creston:

I literally hit reply and was about to type exactly what you just wrote...

LMAO
 
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News Comments > More on Scrolls Legal Battle
38. Re: More on Scrolls Legal Battle Oct 8, 2011, 00:19 ^Drag0n^
 
The byline for this story, phonetically, is priceless.  
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News Comments > id On RAGE "Cluster!@#$" and Lead Platforms
52. Re: id On RAGE Oct 8, 2011, 00:14 ^Drag0n^
 
I think the courier missions give you race tickets too (?)

May be wrong.
 
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News Comments > RAGE Reviews - PC Users Raging - ATI RAGE Drivers
184. Re: RAGE Reviews - PC Users Raging - ATI RAGE Drivers Oct 8, 2011, 00:11 ^Drag0n^
 
ForgedReality wrote on Oct 8, 2011, 00:02:
http://www.newegg.com/Product/Product.aspx?Item=N82E16814127589
Buy. This. Card.

However, ignore RAGE.


That....is a ridiculously awesome price.
 
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News Comments > id On RAGE "Cluster!@#$" and Lead Platforms
47. Re: id On RAGE Oct 7, 2011, 23:57 ^Drag0n^
 
PHJF wrote on Oct 7, 2011, 23:32:
Wasn't he just quoted saying "In the future we will design for the PC and shave things off for the consoles"?

This... kind of sounds like the opposite.

That was from an interview last summer. Apparently he changed his stance.

While I'm saddened by what he says, it's really no surprise. I'm not sure if id is a company that can have the same impact on consoles as on the PC; people there care even less about the hooplah tied to a new engine; as a whole, the console market is a market of ADD hamsters on meth. It's not "what are you playing?", it's "what are you playing next?"

This comment was edited on Oct 8, 2011, 00:08.
 
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News Comments > id On RAGE "Cluster!@#$" and Lead Platforms
36. Re: id On RAGE "Cluster!@#$" and Lead Platforms Oct 7, 2011, 23:32 ^Drag0n^
 
Reading Creston's experience with ATI makes me really glad I stuck with nvidia

(sorry man <g> )
 
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News Comments > Into the Black
26. Re: Into the Black Oct 7, 2011, 23:25 ^Drag0n^
 
I hear you, mate. I never believe those things.

And regarding Lisa: She was at Steve's deathbead when he passed on, along with the 3 children from his marriage. And for the record: He put Lisa through Harvard.

They left that "little detail" out of the movie and the press as well...
 
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News Comments > AMD/ATI Catalyst Preview Driver for BF3 & RAGE
21. Re: AMD/ATI Catalyst Preview Driver for BF3 & RAGE Oct 7, 2011, 23:21 ^Drag0n^
 
Heh. Somehow I think Zenimax had a little bit to do with the QA/Ship date discussion...

Call me crazy
 
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1254 Comments. 63 pages. Viewing page 21.
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