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User information for Jason

Real Name Jason   
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Nickname Trevellian
Email Concealed by request - Send Mail
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Description hi
Homepage http://www.c22gaming.com
Signed On Jul 6, 2009, 19:17
Total Comments 1088 (Pro)
User ID 55066
 
User comment history
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News Comments > For Honor Beta Concludes Today
10. Re: For Honor Beta Concludes Today Feb 12, 2017, 16:29 Trevellian
 
thecakeisalie wrote on Feb 12, 2017, 12:20:
If you're a PC user, don't pre-order and wait for the reviews. Don't fall for the hype.

Once you buy into the main game, which is designed primarily for consoles (so much so that trying to play without a console controller on PC is awkward at best), you'll be pretty much forced to buy the Season Pass/DLC if you want to keep playing online so you're looking at a huge chunk of money. This being Ubisoft, there are even microtransactions on top of this.

Caveat emptor. Cheers.

Incorrect, it uses the same business model they did with R6 Siege where every map released each season is free and every new operator is buyable with in game currency, the Season Pass is simply a shortcut to not have to spend in game currency on said opeators. Please understand a games microtransaction system if you're going to dig on it. R6/For Honor have one of the fairest Season Content systems out there and other games should take notice of it because it doesn't split the community with Map Packs like BF and COD do.

Also two of the guys I played the Beta with preferred keyboard completely over controller. I feel like a lot of people here on Blues are just looking for shit to complain about to the point they'll make anything up to dig on Ubisoft anymore.
 
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News Comments > Steam Award Winners
11. Re: Steam Award Winners Dec 31, 2016, 16:00 Trevellian
 
The fact that Rocket League did not win the "Just 5 more minutes" award is a travesty.  
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News Comments > DOUBLE DRAGON IV Next Month
1. Re: DOUBLE DRAGON IV Next Month Dec 26, 2016, 13:43 Trevellian
 
Being that it's Arc System Works (The guys behind the beautiful spritework in the Guilty Gear and BlazBlue fighting games) I'm really disappointed they went with the classic 8 bit look to be honest. I would have loved a Double Dragon with their modern style 2D art.  
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News Comments > Next Total War Plans
6. Re: Next Total War Plans Dec 16, 2016, 14:17 Trevellian
 
Shogun 2 is still my favorite.  
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News Comments > Space Hulk: Deathwing Launch Trailer
9. Re: Space Hulk: Deathwing Launch Trailer Dec 12, 2016, 14:27 Trevellian
 
Darks wrote on Dec 12, 2016, 12:00:
Trevellian wrote on Dec 12, 2016, 11:18:
Mad Max RW wrote on Dec 12, 2016, 10:46:
Trevellian wrote on Dec 12, 2016, 10:36:
I was super looking forward to this game but after the Beta I refunded the pre order on Steam.

Tons of crashing bugs.

No AI director, which is something a L4D style game needs (Hell even Vermintide has one), all mobs spawn in the same position on the maps every time. You can learn the entire spawn positions in 5 runs and the game becomes boring and dull.

No actual character progression, it uses MOBA style progression where you level up and equip yourself with what you've unlocked on the map then lose it when you move on to the next, makes absolutely no sense.

The devs were too lazy to figure out how to balance the Heavy Flamer so they just removed one of the most iconic weapons from the game.

They at least hit all the aesthetic parts right, which is refreshing after Space Marine failed at that. Perhaps if they spent as much time on the game as they did on these high quality trailers it would have come out great.

Can't speak for the single player as we never had access to it. Maybe the story is good, but it still wouldn't warrant a 34(40 after early adopter price) dollar purchase from me for all the other bugs right now. This game needed at least 6 more months and then maybe it would have come out bug free, but that still wouldn't have fixed the overarching issues.

I was a huge fan of their last game, E.Y.E Divine Cybermancy. Didn't try the beta of this or look too deep into it beyond a handful of videos. Is Deathwing at all comparable? I'm not a big fan of the WH40k series, but infused with the dev's unique weirdness and addictive gameplay of EYE it should be right up my alley.

Like I said we couldn't play Single Player so I'm not sure how that aspect compares to E.Y.E. at all. I remember that game having actual character progression and skill points and such, this has none of that at least in Multiplayer.

In Multi. You kill shit, level up, it unlocks a new ability or weapon all MOBA style and you go back to fighting. After the map is over you lose all that progress. Which completely ruins the urge to want to repeatedly slog through the same maps with the same mob placement over and over. I assume that placement will still hold true in Singleplayer. In fact going out on a limb here I'm assuming the Multiplayer map objectives are probably the exact same as the story ones on the same maps just without the actual narative. Just a hunch though.

I really, really wanted this game to be good. At least on par of quality with L4D and Vermintide in the gameplay aspect. So I'm also being very hard on the glaring issues that this game is lacking which made the others have hours of replay.

Well, good thing I didn't buy this game for PVP MOBA crap. I'm in it for the Coop Campaign, that's the real meat of this game.

i don't think you understand, that MOBA leveling scheme and repetative spawn locations are a part of that Coop Campaign whether you want it or not. There is no MOBA PVP in the game. I used the MOBA leveling comparison to explain there is no overarching Progression. You lose all of your progress after every map.
 
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News Comments > Space Hulk: Deathwing Launch Trailer
5. Re: Space Hulk: Deathwing Launch Trailer Dec 12, 2016, 11:18 Trevellian
 
Mad Max RW wrote on Dec 12, 2016, 10:46:
Trevellian wrote on Dec 12, 2016, 10:36:
I was super looking forward to this game but after the Beta I refunded the pre order on Steam.

Tons of crashing bugs.

No AI director, which is something a L4D style game needs (Hell even Vermintide has one), all mobs spawn in the same position on the maps every time. You can learn the entire spawn positions in 5 runs and the game becomes boring and dull.

No actual character progression, it uses MOBA style progression where you level up and equip yourself with what you've unlocked on the map then lose it when you move on to the next, makes absolutely no sense.

The devs were too lazy to figure out how to balance the Heavy Flamer so they just removed one of the most iconic weapons from the game.

They at least hit all the aesthetic parts right, which is refreshing after Space Marine failed at that. Perhaps if they spent as much time on the game as they did on these high quality trailers it would have come out great.

Can't speak for the single player as we never had access to it. Maybe the story is good, but it still wouldn't warrant a 34(40 after early adopter price) dollar purchase from me for all the other bugs right now. This game needed at least 6 more months and then maybe it would have come out bug free, but that still wouldn't have fixed the overarching issues.

I was a huge fan of their last game, E.Y.E Divine Cybermancy. Didn't try the beta of this or look too deep into it beyond a handful of videos. Is Deathwing at all comparable? I'm not a big fan of the WH40k series, but infused with the dev's unique weirdness and addictive gameplay of EYE it should be right up my alley.

Like I said we couldn't play Single Player so I'm not sure how that aspect compares to E.Y.E. at all. I remember that game having actual character progression and skill points and such, this has none of that at least in Multiplayer.

In Multi. You kill shit, level up, it unlocks a new ability or weapon all MOBA style and you go back to fighting. After the map is over you lose all that progress. Which completely ruins the urge to want to repeatedly slog through the same maps with the same mob placement over and over. I assume that placement will still hold true in Singleplayer. In fact going out on a limb here I'm assuming the Multiplayer map objectives are probably the exact same as the story ones on the same maps just without the actual narative. Just a hunch though.

I really, really wanted this game to be good. At least on par of quality with L4D and Vermintide in the gameplay aspect. So I'm also being very hard on the glaring issues that this game is lacking which made the others have hours of replay.
 
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News Comments > Space Hulk: Deathwing Launch Trailer
1. Re: Space Hulk: Deathwing Launch Trailer Dec 12, 2016, 10:36 Trevellian
 
I was super looking forward to this game but after the Beta I refunded the pre order on Steam.

Tons of crashing bugs.

No AI director, which is something a L4D style game needs (Hell even Vermintide has one), all mobs spawn in the same position on the maps every time. You can learn the entire spawn positions in 5 runs and the game becomes boring and dull.

No actual character progression, it uses MOBA style progression where you level up and equip yourself with what you've unlocked on the map then lose it when you move on to the next, makes absolutely no sense.

The devs were too lazy to figure out how to balance the Heavy Flamer so they just removed one of the most iconic weapons from the game.

They at least hit all the aesthetic parts right, which is refreshing after Space Marine failed at that. Perhaps if they spent as much time on the game as they did on these high quality trailers it would have come out great.

Can't speak for the single player as we never had access to it. Maybe the story is good, but it still wouldn't warrant a 34(40 after early adopter price) dollar purchase from me for all the other bugs right now. This game needed at least 6 more months and then maybe it would have come out bug free, but that still wouldn't have fixed the overarching issues.
 
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News Comments > Mordheim: City of the Damned - Undead Released
3. Re: Mordheim: City of the Damned - Undead Released Oct 26, 2016, 13:45 Trevellian
 
Tipsy McStagger wrote on Oct 26, 2016, 12:59:
I have this in my game queue but heard there's some serious roll issues with the game where your guy can have a 80% chance to parry and never actually parry for 1/100 hits.

Anyone heard of this?

No, and most of the people who cry that the rolls are biased are just that. Crybabies. RNG is RNG, it's the life of tabletop gaming and Video Games that emulate table top gaming.
 
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News Comments > etc.
2. Re: etc. Oct 23, 2016, 09:28 Trevellian
 
Dark Messiah also had incredibly fun multiplayer from what I remember. I got really good with the Shadow Priest they had in it, I don't remember any of the other classes they had anymore, just that me and a few friends had a blast going online and killing everyone together.  
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News Comments > GOD EATER 2: RAGE BURST Released
6. Re: GOD EATER 2: RAGE BURST Released Aug 31, 2016, 12:39 Trevellian
 
Wolfox wrote on Aug 31, 2016, 10:50:
Trevellian wrote on Aug 31, 2016, 06:23:
For those of us who do like Monster Hunter it is currently the only good option on PC

Well, there's also Toukiden: Kiwami for the PC, which I personally find pretty good. But as far as Monster Hunter like games go, that's pretty much it.

As for God Eater, I'm really enjoying it (I'm playing Resurrection before playing 2). The port has its quirks, but nothing major. And the game has been really fun so far.

Well I didn't mention Toukiden: Kiwami because it runs at 30FPS and has tons of issues including unrebindable Keys, and pretty poor controller support where you have to use something like Inputmapper.

God Eater 2 on the other hand should be a reference to other companies making a PC port of a PS4 game. Rock Solid 60fps with sharp graphics. Rebindable keys. Detects Xinput for 360/X1 Controllers, Recognized Dual Shock 4 and actually has the button prompts for it, as well as rebindable Keyboard and Mouse controls with actual Keyboard button prompts on screen as well. It's overall just a beautifully done port. Whereas Toukiden: Kiwami was sloppy. It may still be an okay game and if you can look past all it's issues great. But I definitely prefer the effort that was put into God Eater 2 more.
 
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News Comments > GOD EATER 2: RAGE BURST Released
4. Re: GOD EATER 2: RAGE BURST Released Aug 31, 2016, 06:23 Trevellian
 
Task wrote on Aug 30, 2016, 22:56:
Not really sure I understand what this game is about, looks like Monster Hunter except Anime-style ramped up. Huge weapons killing huge monsters, also I didn't see anything 'inappropriate' in the trailer or pictures on that steam page.

Thats exactly what it is. Monster Hunter with an Anime/Sci Fi asthetic. If you don't like Monster Hunter you probably won't enjoy it. For those of us who do like Monster Hunter it is currently the only good option on PC as Nintendo has a stranglehold on the MH series, unless Capcom see's God Eater make money and takes that stranglehold away from them. It's definitely not a game for everybody but it does what it does well.
 
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News Comments > Elder Scrolls VI in Development
13. Re: Elder Scrolls VI in Development Jun 14, 2016, 11:39 Trevellian
 
Razumen wrote on Jun 14, 2016, 11:26:
Hopefully they add coop support, having companions is okay...but adventuring with a friend would be priceless.

This is the only addition I've ever wanted in the new Elder Scrolls and Fallout games.
Not an MMO, just let me invite 3 friends and have a 4 person party. Up the difficulty ridiculously when they join, I don't care. Just let me play with them.
 
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News Comments > Quake Champions Announced
14. Re: Quake Champions Announced Jun 13, 2016, 11:23 Trevellian
 
SimplyMonk wrote on Jun 13, 2016, 11:20:
Trevellian wrote on Jun 13, 2016, 11:09:
Thanks for not making a Quake game, Bethesda.

In all honesty though, what is a Quake game? Quake 1 is nothing like Quake 2 is nothing like Quake 3. Even the fan base is divided just be responses in this thread. A lot of people liked Quake 3, but I hated it and much prefer the atmosphere and style of Quake 1.

I'd like an actual sequel to Quake 1. The strogg stuff was okay in 2 and 4. But I liked the Quake 1 aesthetic. I want gothic cathedrals and shotguns.

Not this mess, which I don't even have to play, just listen to the guy talk at the conference about how each character has it's own special abilities, just like Overwatch, to know it's not a Quake game and I don't care about it. They're just jumping on the Hero shooter bandwagon.
 
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News Comments > Quake Champions Announced
9. Re: Quake Champions Announced Jun 13, 2016, 11:09 Trevellian
 
More like Quakewatch.
Thanks for not making a Quake game, Bethesda. How could you get Wolf and Doom so right but fuck this up.
 
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News Comments > Agents of Mayhem Announced
10. Re: Agents of Mayhem Announced Jun 7, 2016, 00:13 Trevellian
 
Tyrric wrote on Jun 6, 2016, 17:16:
Beamer wrote on Jun 6, 2016, 16:36:
The Half Elf wrote on Jun 6, 2016, 13:13:
Rather have seen a Superhero type game from Volition.

I can't watch the trailer, but isn't that what this is?

It looks like it is more G.I. Joe type "super agents" than superhero type "super agents".

And whats wrong with that? Superheroes are getting over done now as well. I'd be fine with a G.I. Joe type game with some Saints Row humor. It appears to take place in the same universe anyway. The bad guy works for Ultor and the chick who runs the Mayhem team, Brimstone, was mentioned briefly in Gat out of Hell.

And to Half Elf, there are 12 agents apparently, but you have a team of 3 out at a time a la GTAV that you can just switch between. So it could be interesting.
 
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News Comments > Competitive Overwatch Delayed; Balance Changes Discussed
9. Re: Competitive Overwatch Delayed; Balance Changes Discussed Jun 1, 2016, 11:30 Trevellian
 
Wallshadows wrote on Jun 1, 2016, 08:47:
Blizzard devs can't balance a seesaw so whenever they discuss doing so in their games really makes me concerned.

Usually the balancing issue is a lot harder in an MMO than 1 OP character in a Team vs Team shooter. There aren't as many endgame things to think about.

The issue with McCree is he is god tier for anyone with a brain who can manage to hit E and Right click fast enough. There should never have been a character that had an easy "I win" button against every other character in the game.

Though personally I feel like the fix is easy, either reduce the damage of fan hammer or make the Flashbang actually WORK like a flashbang instead of a stun grenade. Make it blind people momentarily but allow them to be able to still move to attempt dodging the fanhammer or at least be able to blindly fire back and the problem is solved.

There is no excuse for McCree being able to throw a "Flash"bang at a D.va with 2 repeating shotguns in his face and be able to win that fight. If she were merely blinded she could just keep holding the trigger down and hope she gets lucky shot on McCree's face, or hit Shift and tear off or E to block the fan hammer, instead the "Flash"bang "Stuns" and that is what irritates me the most.
 
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News Comments > No Man's Sky Delayed?
45. Re: No Man's Sky Delayed? May 26, 2016, 22:55 Trevellian
 
MoreLuckThanSkill wrote on May 26, 2016, 19:56:
Trevellian wrote on May 26, 2016, 19:25:
Enemy Starfighter/House of the Dying Sun just looks so much more interesting. I don't understand this games fanbase.

Hrm, I had never heard of that, watched the videos; that game looks pretty interesting. Thanks for mentioning it.

*EDIT*
Although to be fair, that game looks FAR smaller in scale than Elite:Dangerous, No Man's Sky or Star Citizen.

Thats because it is more of your classic X-Wing/Tie Fighter, mission based space shooter. Rather than open universe. But I personally miss space games like that. The only other relatively close one that has come out in the past few years was Strike Suit Zero and it was more Robotech style than straight up Starfighter.
 
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News Comments > No Man's Sky Delayed?
40. Re: No Man's Sky Delayed? May 26, 2016, 19:25 Trevellian
 
Enemy Starfighter/House of the Dying Sun just looks so much more interesting. I don't understand this games fanbase.  
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News Comments > Overwatch Launches
14. Re: Overwatch Launches May 24, 2016, 07:48 Trevellian
 
thecakeisalie wrote on May 24, 2016, 05:03:
Sepharo wrote on May 24, 2016, 03:26:
I agree with most of your criticisms, especially the tick rate that causes lag shots from snipers when you've already made it to cover. The day 1 matchmaking is going to be obnoxious but the only way around that was not resetting beta progress, and even then you'll still run into issues simply because most people have yet to be sorted. If it's any consolation I found the matchmaking to be really good towards the ends of each beta run.

What I don't agree with is the idea of "broken combos", everything has a counter. I'd be interested to hear what you consider to be a broken combo. And as a Zenyatta main, I vehemently disagree with the notion that the developers don't want you to play support. Since you didn't give any details there I'm not sure what you even mean. Healing is very important, Lucio's speed is important, Zenyatta's 50% DMG curse is important, Mercy's revive, Zenyatta's super strong heal bubble ult. Awards are given for healing dealt out at the end of the round. You get elimination assists on guys you're healing. I think they've gone out of their way to make sure healing is rewarded and intuitive for the win.


"Broken combos" like Bastion + Mercy + Reinhardt sitting on a moving objective. Very hard to deal with under the best circumstances if the Bastion is any good and the other 3 players prevent flanking and run interference. A lot of people who bought the game because it's Blizzard and who never played the beta would have no idea how to counter it. Or the team who boxed us in with Mei in a narrow area with ice wall, and a Reaper teleported behind the wall and instantly fired off his ultimate, killing everyone. They did this repeatedly. I tried to counter these setups having played the betas but the other people in the group just died. A lot.

.... That combo is so easy to counter I don't even know if I can take this seriously. And making the argument that if "other players are good" goes both ways. If you're on a team of idiots that doesn't make the combo "Broken" it makes your team idiots. That combo is easily fucking handled by a Tracer Ult, Pharah, hell even a decent Junkrat would look at that combo as candy. I have never seen a Reinhart/Mercy/Bastion combo last more than the first few kills, once everyone realizes it's there, it gets taken care of.

Once the game has been out a few weeks and people are better sorted out you won't run into the issue as much anymore, but don't blame it on it being a broken combo when there are clear counters to everything. People are taking advantage of the fresh meat while they figure out that game, that doesn't make it broken. In Beta I literally had a 52% win rate, you can't balance a game much better than that.
 
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News Comments > Warhammer 40,000: Dawn of War III Announced
11. Re: Warhammer 40,000: Dawn of War III Announced May 3, 2016, 22:21 Trevellian
 
Gameplay or GTFO. Tired of CG trailers.
Does it have large armies and base building like DOW1? If not, GTFO.
Tired of the same 3 fucking races every time too. I miss all the races from the expansions in DOW1, they need to bring back some Tau and Tyranid and Sisters. Fuck Blood Raven, and fuck the Eldar.
 
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1088 Comments. 55 pages. Viewing page 1.
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