eRe4s3r wrote on Aug 19, 2017, 14:38:Trevellian wrote on Aug 19, 2017, 14:29:eRe4s3r wrote on Aug 19, 2017, 02:08:Slick wrote on Aug 19, 2017, 02:00:
I still have my physical hat I got with my Firefall gold founders pack, oh and the Audio CD from my Half Life 2 Gold founders pack ^_^
Honestly, throwing money at projects beyond the base game is usually a case of me just believing in the project, and wanting to show my support rather than getting DLC or unlocks or swag.
But you are clearly very pickyYou don't buy random founder packs from what I gather, the funny thing is for stuff like Hellgate: London I'd totally understand it too (even now, with mods, totally playable ;p) But for a f2p game where nothing is known, shown and playable?
And how many developers do you trust enough to support them this way nowadays?
Nothing Playable? This was playable way back in spring in PAX. Playing it then I knew I liked it enough as a Monster Hunter fan to support it. While it may not be the deepest when it comes to weapon combos (It's no DMC/Bayonetta/Nier Automata as far as combos goes) the fights with the monsters themselves are very deep and very challenging. It will definitely do well with the MH Fanbase on PC, at least until MH World if it makes it to Steam. And even then, I still currently enjoy Dauntless more than MH due to it cutting out all the bullshit fights with random little mobs and focusing on engaging and difficult boss fights.
But it ain't playable NOWBut yeah, I completely missed that PAX thing, and a quick google shows plenty of gameplay. So mea-culpa I guess.
And yeah, from those vids it does look kinda interesting, but F2P.. nhhhghrghrhrh
eRe4s3r wrote on Aug 19, 2017, 02:08:Slick wrote on Aug 19, 2017, 02:00:
I still have my physical hat I got with my Firefall gold founders pack, oh and the Audio CD from my Half Life 2 Gold founders pack ^_^
Honestly, throwing money at projects beyond the base game is usually a case of me just believing in the project, and wanting to show my support rather than getting DLC or unlocks or swag.
But you are clearly very pickyYou don't buy random founder packs from what I gather, the funny thing is for stuff like Hellgate: London I'd totally understand it too (even now, with mods, totally playable ;p) But for a f2p game where nothing is known, shown and playable?
And how many developers do you trust enough to support them this way nowadays?
thecakeisalie wrote on Feb 12, 2017, 12:20:
If you're a PC user, don't pre-order and wait for the reviews. Don't fall for the hype.
Once you buy into the main game, which is designed primarily for consoles (so much so that trying to play without a console controller on PC is awkward at best), you'll be pretty much forced to buy the Season Pass/DLC if you want to keep playing online so you're looking at a huge chunk of money. This being Ubisoft, there are even microtransactions on top of this.
Caveat emptor. Cheers.
Darks wrote on Dec 12, 2016, 12:00:Trevellian wrote on Dec 12, 2016, 11:18:Mad Max RW wrote on Dec 12, 2016, 10:46:Trevellian wrote on Dec 12, 2016, 10:36:
I was super looking forward to this game but after the Beta I refunded the pre order on Steam.
Tons of crashing bugs.
No AI director, which is something a L4D style game needs (Hell even Vermintide has one), all mobs spawn in the same position on the maps every time. You can learn the entire spawn positions in 5 runs and the game becomes boring and dull.
No actual character progression, it uses MOBA style progression where you level up and equip yourself with what you've unlocked on the map then lose it when you move on to the next, makes absolutely no sense.
The devs were too lazy to figure out how to balance the Heavy Flamer so they just removed one of the most iconic weapons from the game.
They at least hit all the aesthetic parts right, which is refreshing after Space Marine failed at that. Perhaps if they spent as much time on the game as they did on these high quality trailers it would have come out great.
Can't speak for the single player as we never had access to it. Maybe the story is good, but it still wouldn't warrant a 34(40 after early adopter price) dollar purchase from me for all the other bugs right now. This game needed at least 6 more months and then maybe it would have come out bug free, but that still wouldn't have fixed the overarching issues.
I was a huge fan of their last game, E.Y.E Divine Cybermancy. Didn't try the beta of this or look too deep into it beyond a handful of videos. Is Deathwing at all comparable? I'm not a big fan of the WH40k series, but infused with the dev's unique weirdness and addictive gameplay of EYE it should be right up my alley.
Like I said we couldn't play Single Player so I'm not sure how that aspect compares to E.Y.E. at all. I remember that game having actual character progression and skill points and such, this has none of that at least in Multiplayer.
In Multi. You kill shit, level up, it unlocks a new ability or weapon all MOBA style and you go back to fighting. After the map is over you lose all that progress. Which completely ruins the urge to want to repeatedly slog through the same maps with the same mob placement over and over. I assume that placement will still hold true in Singleplayer. In fact going out on a limb here I'm assuming the Multiplayer map objectives are probably the exact same as the story ones on the same maps just without the actual narative. Just a hunch though.
I really, really wanted this game to be good. At least on par of quality with L4D and Vermintide in the gameplay aspect. So I'm also being very hard on the glaring issues that this game is lacking which made the others have hours of replay.
Well, good thing I didn't buy this game for PVP MOBA crap. I'm in it for the Coop Campaign, that's the real meat of this game.
Mad Max RW wrote on Dec 12, 2016, 10:46:Trevellian wrote on Dec 12, 2016, 10:36:
I was super looking forward to this game but after the Beta I refunded the pre order on Steam.
Tons of crashing bugs.
No AI director, which is something a L4D style game needs (Hell even Vermintide has one), all mobs spawn in the same position on the maps every time. You can learn the entire spawn positions in 5 runs and the game becomes boring and dull.
No actual character progression, it uses MOBA style progression where you level up and equip yourself with what you've unlocked on the map then lose it when you move on to the next, makes absolutely no sense.
The devs were too lazy to figure out how to balance the Heavy Flamer so they just removed one of the most iconic weapons from the game.
They at least hit all the aesthetic parts right, which is refreshing after Space Marine failed at that. Perhaps if they spent as much time on the game as they did on these high quality trailers it would have come out great.
Can't speak for the single player as we never had access to it. Maybe the story is good, but it still wouldn't warrant a 34(40 after early adopter price) dollar purchase from me for all the other bugs right now. This game needed at least 6 more months and then maybe it would have come out bug free, but that still wouldn't have fixed the overarching issues.
I was a huge fan of their last game, E.Y.E Divine Cybermancy. Didn't try the beta of this or look too deep into it beyond a handful of videos. Is Deathwing at all comparable? I'm not a big fan of the WH40k series, but infused with the dev's unique weirdness and addictive gameplay of EYE it should be right up my alley.
Tipsy McStagger wrote on Oct 26, 2016, 12:59:
I have this in my game queue but heard there's some serious roll issues with the game where your guy can have a 80% chance to parry and never actually parry for 1/100 hits.
Anyone heard of this?
Wolfox wrote on Aug 31, 2016, 10:50:Trevellian wrote on Aug 31, 2016, 06:23:
For those of us who do like Monster Hunter it is currently the only good option on PC
Well, there's also Toukiden: Kiwami for the PC, which I personally find pretty good. But as far as Monster Hunter like games go, that's pretty much it.
As for God Eater, I'm really enjoying it (I'm playing Resurrection before playing 2). The port has its quirks, but nothing major. And the game has been really fun so far.
Task wrote on Aug 30, 2016, 22:56:
Not really sure I understand what this game is about, looks like Monster Hunter except Anime-style ramped up. Huge weapons killing huge monsters, also I didn't see anything 'inappropriate' in the trailer or pictures on that steam page.
Razumen wrote on Jun 14, 2016, 11:26:
Hopefully they add coop support, having companions is okay...but adventuring with a friend would be priceless.
SimplyMonk wrote on Jun 13, 2016, 11:20:Trevellian wrote on Jun 13, 2016, 11:09:
Thanks for not making a Quake game, Bethesda.
In all honesty though, what is a Quake game? Quake 1 is nothing like Quake 2 is nothing like Quake 3. Even the fan base is divided just be responses in this thread. A lot of people liked Quake 3, but I hated it and much prefer the atmosphere and style of Quake 1.
Tyrric wrote on Jun 6, 2016, 17:16:Beamer wrote on Jun 6, 2016, 16:36:The Half Elf wrote on Jun 6, 2016, 13:13:
Rather have seen a Superhero type game from Volition.
I can't watch the trailer, but isn't that what this is?
It looks like it is more G.I. Joe type "super agents" than superhero type "super agents".
Wallshadows wrote on Jun 1, 2016, 08:47:
Blizzard devs can't balance a seesaw so whenever they discuss doing so in their games really makes me concerned.
MoreLuckThanSkill wrote on May 26, 2016, 19:56:Trevellian wrote on May 26, 2016, 19:25:
Enemy Starfighter/House of the Dying Sun just looks so much more interesting. I don't understand this games fanbase.
Hrm, I had never heard of that, watched the videos; that game looks pretty interesting. Thanks for mentioning it.![]()
*EDIT*
Although to be fair, that game looks FAR smaller in scale than Elite:Dangerous, No Man's Sky or Star Citizen.