User information for Jason

Real Name
Jason
Nickname
Trevellian
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Description
hi

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July 6, 2009
Total Posts
1090 (Pro)
User ID
55066
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1090 Comments. 55 pages. Viewing page 1.
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6.
 
Re: Dauntless Founder's Alpha
Aug 19, 2017, 15:23
6.
Re: Dauntless Founder's Alpha Aug 19, 2017, 15:23
Aug 19, 2017, 15:23
 
eRe4s3r wrote on Aug 19, 2017, 14:38:
Trevellian wrote on Aug 19, 2017, 14:29:
eRe4s3r wrote on Aug 19, 2017, 02:08:
Slick wrote on Aug 19, 2017, 02:00:
I still have my physical hat I got with my Firefall gold founders pack, oh and the Audio CD from my Half Life 2 Gold founders pack ^_^

Honestly, throwing money at projects beyond the base game is usually a case of me just believing in the project, and wanting to show my support rather than getting DLC or unlocks or swag.

But you are clearly very picky You don't buy random founder packs from what I gather, the funny thing is for stuff like Hellgate: London I'd totally understand it too (even now, with mods, totally playable ;p) But for a f2p game where nothing is known, shown and playable?

And how many developers do you trust enough to support them this way nowadays?

Nothing Playable? This was playable way back in spring in PAX. Playing it then I knew I liked it enough as a Monster Hunter fan to support it. While it may not be the deepest when it comes to weapon combos (It's no DMC/Bayonetta/Nier Automata as far as combos goes) the fights with the monsters themselves are very deep and very challenging. It will definitely do well with the MH Fanbase on PC, at least until MH World if it makes it to Steam. And even then, I still currently enjoy Dauntless more than MH due to it cutting out all the bullshit fights with random little mobs and focusing on engaging and difficult boss fights.

But it ain't playable NOW But yeah, I completely missed that PAX thing, and a quick google shows plenty of gameplay. So mea-culpa I guess.

And yeah, from those vids it does look kinda interesting, but F2P.. nhhhghrghrhrh

I mean, it's playable now, for me, but I am a Founder. However, I never would have bought a Founder's pack if I hadn't played it at PAX. Tons of people on twitch streaming it at the moment and last night too.

This comment was edited on Aug 19, 2017, 15:34.
-C22
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4.
 
Re: Dauntless Founder's Alpha
Aug 19, 2017, 14:29
4.
Re: Dauntless Founder's Alpha Aug 19, 2017, 14:29
Aug 19, 2017, 14:29
 
eRe4s3r wrote on Aug 19, 2017, 02:08:
Slick wrote on Aug 19, 2017, 02:00:
I still have my physical hat I got with my Firefall gold founders pack, oh and the Audio CD from my Half Life 2 Gold founders pack ^_^

Honestly, throwing money at projects beyond the base game is usually a case of me just believing in the project, and wanting to show my support rather than getting DLC or unlocks or swag.

But you are clearly very picky You don't buy random founder packs from what I gather, the funny thing is for stuff like Hellgate: London I'd totally understand it too (even now, with mods, totally playable ;p) But for a f2p game where nothing is known, shown and playable?

And how many developers do you trust enough to support them this way nowadays?

Nothing Playable? This was playable way back in spring in PAX. Playing it then I knew I liked it enough as a Monster Hunter fan to support it. While it may not be the deepest when it comes to weapon combos (It's no DMC/Bayonetta/Nier Automata as far as combos goes) the fights with the monsters themselves are very deep and very challenging. It will definitely do well with the MH Fanbase on PC, at least until MH World if it makes it to Steam. And even then, I still currently enjoy Dauntless more than MH due to it cutting out all the bullshit fights with random little mobs and focusing on engaging and difficult boss fights.
-C22
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10.
 
Re: For Honor Beta Concludes Today
Feb 12, 2017, 16:29
10.
Re: For Honor Beta Concludes Today Feb 12, 2017, 16:29
Feb 12, 2017, 16:29
 
thecakeisalie wrote on Feb 12, 2017, 12:20:
If you're a PC user, don't pre-order and wait for the reviews. Don't fall for the hype.

Once you buy into the main game, which is designed primarily for consoles (so much so that trying to play without a console controller on PC is awkward at best), you'll be pretty much forced to buy the Season Pass/DLC if you want to keep playing online so you're looking at a huge chunk of money. This being Ubisoft, there are even microtransactions on top of this.

Caveat emptor. Cheers.

Incorrect, it uses the same business model they did with R6 Siege where every map released each season is free and every new operator is buyable with in game currency, the Season Pass is simply a shortcut to not have to spend in game currency on said opeators. Please understand a games microtransaction system if you're going to dig on it. R6/For Honor have one of the fairest Season Content systems out there and other games should take notice of it because it doesn't split the community with Map Packs like BF and COD do.

Also two of the guys I played the Beta with preferred keyboard completely over controller. I feel like a lot of people here on Blues are just looking for shit to complain about to the point they'll make anything up to dig on Ubisoft anymore.
-C22
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11.
 
Re: Steam Award Winners
Dec 31, 2016, 16:00
11.
Re: Steam Award Winners Dec 31, 2016, 16:00
Dec 31, 2016, 16:00
 
The fact that Rocket League did not win the "Just 5 more minutes" award is a travesty.
-C22
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1.
 
Re: DOUBLE DRAGON IV Next Month
Dec 26, 2016, 13:43
1.
Re: DOUBLE DRAGON IV Next Month Dec 26, 2016, 13:43
Dec 26, 2016, 13:43
 
Being that it's Arc System Works (The guys behind the beautiful spritework in the Guilty Gear and BlazBlue fighting games) I'm really disappointed they went with the classic 8 bit look to be honest. I would have loved a Double Dragon with their modern style 2D art.
-C22
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6.
 
Re: Next Total War Plans
Dec 16, 2016, 14:17
6.
Re: Next Total War Plans Dec 16, 2016, 14:17
Dec 16, 2016, 14:17
 
Shogun 2 is still my favorite.
-C22
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9.
 
Re: Space Hulk: Deathwing Launch Trailer
Dec 12, 2016, 14:27
9.
Re: Space Hulk: Deathwing Launch Trailer Dec 12, 2016, 14:27
Dec 12, 2016, 14:27
 
Darks wrote on Dec 12, 2016, 12:00:
Trevellian wrote on Dec 12, 2016, 11:18:
Mad Max RW wrote on Dec 12, 2016, 10:46:
Trevellian wrote on Dec 12, 2016, 10:36:
I was super looking forward to this game but after the Beta I refunded the pre order on Steam.

Tons of crashing bugs.

No AI director, which is something a L4D style game needs (Hell even Vermintide has one), all mobs spawn in the same position on the maps every time. You can learn the entire spawn positions in 5 runs and the game becomes boring and dull.

No actual character progression, it uses MOBA style progression where you level up and equip yourself with what you've unlocked on the map then lose it when you move on to the next, makes absolutely no sense.

The devs were too lazy to figure out how to balance the Heavy Flamer so they just removed one of the most iconic weapons from the game.

They at least hit all the aesthetic parts right, which is refreshing after Space Marine failed at that. Perhaps if they spent as much time on the game as they did on these high quality trailers it would have come out great.

Can't speak for the single player as we never had access to it. Maybe the story is good, but it still wouldn't warrant a 34(40 after early adopter price) dollar purchase from me for all the other bugs right now. This game needed at least 6 more months and then maybe it would have come out bug free, but that still wouldn't have fixed the overarching issues.

I was a huge fan of their last game, E.Y.E Divine Cybermancy. Didn't try the beta of this or look too deep into it beyond a handful of videos. Is Deathwing at all comparable? I'm not a big fan of the WH40k series, but infused with the dev's unique weirdness and addictive gameplay of EYE it should be right up my alley.

Like I said we couldn't play Single Player so I'm not sure how that aspect compares to E.Y.E. at all. I remember that game having actual character progression and skill points and such, this has none of that at least in Multiplayer.

In Multi. You kill shit, level up, it unlocks a new ability or weapon all MOBA style and you go back to fighting. After the map is over you lose all that progress. Which completely ruins the urge to want to repeatedly slog through the same maps with the same mob placement over and over. I assume that placement will still hold true in Singleplayer. In fact going out on a limb here I'm assuming the Multiplayer map objectives are probably the exact same as the story ones on the same maps just without the actual narative. Just a hunch though.

I really, really wanted this game to be good. At least on par of quality with L4D and Vermintide in the gameplay aspect. So I'm also being very hard on the glaring issues that this game is lacking which made the others have hours of replay.

Well, good thing I didn't buy this game for PVP MOBA crap. I'm in it for the Coop Campaign, that's the real meat of this game.

i don't think you understand, that MOBA leveling scheme and repetative spawn locations are a part of that Coop Campaign whether you want it or not. There is no MOBA PVP in the game. I used the MOBA leveling comparison to explain there is no overarching Progression. You lose all of your progress after every map.
-C22
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5.
 
Re: Space Hulk: Deathwing Launch Trailer
Dec 12, 2016, 11:18
5.
Re: Space Hulk: Deathwing Launch Trailer Dec 12, 2016, 11:18
Dec 12, 2016, 11:18
 
Mad Max RW wrote on Dec 12, 2016, 10:46:
Trevellian wrote on Dec 12, 2016, 10:36:
I was super looking forward to this game but after the Beta I refunded the pre order on Steam.

Tons of crashing bugs.

No AI director, which is something a L4D style game needs (Hell even Vermintide has one), all mobs spawn in the same position on the maps every time. You can learn the entire spawn positions in 5 runs and the game becomes boring and dull.

No actual character progression, it uses MOBA style progression where you level up and equip yourself with what you've unlocked on the map then lose it when you move on to the next, makes absolutely no sense.

The devs were too lazy to figure out how to balance the Heavy Flamer so they just removed one of the most iconic weapons from the game.

They at least hit all the aesthetic parts right, which is refreshing after Space Marine failed at that. Perhaps if they spent as much time on the game as they did on these high quality trailers it would have come out great.

Can't speak for the single player as we never had access to it. Maybe the story is good, but it still wouldn't warrant a 34(40 after early adopter price) dollar purchase from me for all the other bugs right now. This game needed at least 6 more months and then maybe it would have come out bug free, but that still wouldn't have fixed the overarching issues.

I was a huge fan of their last game, E.Y.E Divine Cybermancy. Didn't try the beta of this or look too deep into it beyond a handful of videos. Is Deathwing at all comparable? I'm not a big fan of the WH40k series, but infused with the dev's unique weirdness and addictive gameplay of EYE it should be right up my alley.

Like I said we couldn't play Single Player so I'm not sure how that aspect compares to E.Y.E. at all. I remember that game having actual character progression and skill points and such, this has none of that at least in Multiplayer.

In Multi. You kill shit, level up, it unlocks a new ability or weapon all MOBA style and you go back to fighting. After the map is over you lose all that progress. Which completely ruins the urge to want to repeatedly slog through the same maps with the same mob placement over and over. I assume that placement will still hold true in Singleplayer. In fact going out on a limb here I'm assuming the Multiplayer map objectives are probably the exact same as the story ones on the same maps just without the actual narative. Just a hunch though.

I really, really wanted this game to be good. At least on par of quality with L4D and Vermintide in the gameplay aspect. So I'm also being very hard on the glaring issues that this game is lacking which made the others have hours of replay.
-C22
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1.
 
Re: Space Hulk: Deathwing Launch Trailer
Dec 12, 2016, 10:36
1.
Re: Space Hulk: Deathwing Launch Trailer Dec 12, 2016, 10:36
Dec 12, 2016, 10:36
 
I was super looking forward to this game but after the Beta I refunded the pre order on Steam.

Tons of crashing bugs.

No AI director, which is something a L4D style game needs (Hell even Vermintide has one), all mobs spawn in the same position on the maps every time. You can learn the entire spawn positions in 5 runs and the game becomes boring and dull.

No actual character progression, it uses MOBA style progression where you level up and equip yourself with what you've unlocked on the map then lose it when you move on to the next, makes absolutely no sense.

The devs were too lazy to figure out how to balance the Heavy Flamer so they just removed one of the most iconic weapons from the game.

They at least hit all the aesthetic parts right, which is refreshing after Space Marine failed at that. Perhaps if they spent as much time on the game as they did on these high quality trailers it would have come out great.

Can't speak for the single player as we never had access to it. Maybe the story is good, but it still wouldn't warrant a 34(40 after early adopter price) dollar purchase from me for all the other bugs right now. This game needed at least 6 more months and then maybe it would have come out bug free, but that still wouldn't have fixed the overarching issues.
-C22
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3.
 
Re: Mordheim: City of the Damned - Undead Released
Oct 26, 2016, 13:45
3.
Re: Mordheim: City of the Damned - Undead Released Oct 26, 2016, 13:45
Oct 26, 2016, 13:45
 
Tipsy McStagger wrote on Oct 26, 2016, 12:59:
I have this in my game queue but heard there's some serious roll issues with the game where your guy can have a 80% chance to parry and never actually parry for 1/100 hits.

Anyone heard of this?

No, and most of the people who cry that the rolls are biased are just that. Crybabies. RNG is RNG, it's the life of tabletop gaming and Video Games that emulate table top gaming.
-C22
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2.
 
Re: etc.
Oct 23, 2016, 09:28
2.
Re: etc. Oct 23, 2016, 09:28
Oct 23, 2016, 09:28
 
Dark Messiah also had incredibly fun multiplayer from what I remember. I got really good with the Shadow Priest they had in it, I don't remember any of the other classes they had anymore, just that me and a few friends had a blast going online and killing everyone together.
-C22
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6.
 
Re: GOD EATER 2: RAGE BURST Released
Aug 31, 2016, 12:39
6.
Re: GOD EATER 2: RAGE BURST Released Aug 31, 2016, 12:39
Aug 31, 2016, 12:39
 
Wolfox wrote on Aug 31, 2016, 10:50:
Trevellian wrote on Aug 31, 2016, 06:23:
For those of us who do like Monster Hunter it is currently the only good option on PC

Well, there's also Toukiden: Kiwami for the PC, which I personally find pretty good. But as far as Monster Hunter like games go, that's pretty much it.

As for God Eater, I'm really enjoying it (I'm playing Resurrection before playing 2). The port has its quirks, but nothing major. And the game has been really fun so far.

Well I didn't mention Toukiden: Kiwami because it runs at 30FPS and has tons of issues including unrebindable Keys, and pretty poor controller support where you have to use something like Inputmapper.

God Eater 2 on the other hand should be a reference to other companies making a PC port of a PS4 game. Rock Solid 60fps with sharp graphics. Rebindable keys. Detects Xinput for 360/X1 Controllers, Recognized Dual Shock 4 and actually has the button prompts for it, as well as rebindable Keyboard and Mouse controls with actual Keyboard button prompts on screen as well. It's overall just a beautifully done port. Whereas Toukiden: Kiwami was sloppy. It may still be an okay game and if you can look past all it's issues great. But I definitely prefer the effort that was put into God Eater 2 more.
-C22
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4.
 
Re: GOD EATER 2: RAGE BURST Released
Aug 31, 2016, 06:23
4.
Re: GOD EATER 2: RAGE BURST Released Aug 31, 2016, 06:23
Aug 31, 2016, 06:23
 
Task wrote on Aug 30, 2016, 22:56:
Not really sure I understand what this game is about, looks like Monster Hunter except Anime-style ramped up. Huge weapons killing huge monsters, also I didn't see anything 'inappropriate' in the trailer or pictures on that steam page.

Thats exactly what it is. Monster Hunter with an Anime/Sci Fi asthetic. If you don't like Monster Hunter you probably won't enjoy it. For those of us who do like Monster Hunter it is currently the only good option on PC as Nintendo has a stranglehold on the MH series, unless Capcom see's God Eater make money and takes that stranglehold away from them. It's definitely not a game for everybody but it does what it does well.
-C22
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13.
 
Re: Elder Scrolls VI in Development
Jun 14, 2016, 11:39
13.
Re: Elder Scrolls VI in Development Jun 14, 2016, 11:39
Jun 14, 2016, 11:39
 
Razumen wrote on Jun 14, 2016, 11:26:
Hopefully they add coop support, having companions is okay...but adventuring with a friend would be priceless.

This is the only addition I've ever wanted in the new Elder Scrolls and Fallout games.
Not an MMO, just let me invite 3 friends and have a 4 person party. Up the difficulty ridiculously when they join, I don't care. Just let me play with them.
-C22
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14.
 
Re: Quake Champions Announced
Jun 13, 2016, 11:23
14.
Re: Quake Champions Announced Jun 13, 2016, 11:23
Jun 13, 2016, 11:23
 
SimplyMonk wrote on Jun 13, 2016, 11:20:
Trevellian wrote on Jun 13, 2016, 11:09:
Thanks for not making a Quake game, Bethesda.

In all honesty though, what is a Quake game? Quake 1 is nothing like Quake 2 is nothing like Quake 3. Even the fan base is divided just be responses in this thread. A lot of people liked Quake 3, but I hated it and much prefer the atmosphere and style of Quake 1.

I'd like an actual sequel to Quake 1. The strogg stuff was okay in 2 and 4. But I liked the Quake 1 aesthetic. I want gothic cathedrals and shotguns.

Not this mess, which I don't even have to play, just listen to the guy talk at the conference about how each character has it's own special abilities, just like Overwatch, to know it's not a Quake game and I don't care about it. They're just jumping on the Hero shooter bandwagon.
-C22
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9.
 
Re: Quake Champions Announced
Jun 13, 2016, 11:09
9.
Re: Quake Champions Announced Jun 13, 2016, 11:09
Jun 13, 2016, 11:09
 
More like Quakewatch.
Thanks for not making a Quake game, Bethesda. How could you get Wolf and Doom so right but fuck this up.
-C22
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10.
 
Re: Agents of Mayhem Announced
Jun 7, 2016, 00:13
10.
Re: Agents of Mayhem Announced Jun 7, 2016, 00:13
Jun 7, 2016, 00:13
 
Tyrric wrote on Jun 6, 2016, 17:16:
Beamer wrote on Jun 6, 2016, 16:36:
The Half Elf wrote on Jun 6, 2016, 13:13:
Rather have seen a Superhero type game from Volition.

I can't watch the trailer, but isn't that what this is?

It looks like it is more G.I. Joe type "super agents" than superhero type "super agents".

And whats wrong with that? Superheroes are getting over done now as well. I'd be fine with a G.I. Joe type game with some Saints Row humor. It appears to take place in the same universe anyway. The bad guy works for Ultor and the chick who runs the Mayhem team, Brimstone, was mentioned briefly in Gat out of Hell.

And to Half Elf, there are 12 agents apparently, but you have a team of 3 out at a time a la GTAV that you can just switch between. So it could be interesting.
-C22
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9.
 
Re: Competitive Overwatch Delayed; Balance Changes Discussed
Jun 1, 2016, 11:30
9.
Re: Competitive Overwatch Delayed; Balance Changes Discussed Jun 1, 2016, 11:30
Jun 1, 2016, 11:30
 
Wallshadows wrote on Jun 1, 2016, 08:47:
Blizzard devs can't balance a seesaw so whenever they discuss doing so in their games really makes me concerned.

Usually the balancing issue is a lot harder in an MMO than 1 OP character in a Team vs Team shooter. There aren't as many endgame things to think about.

The issue with McCree is he is god tier for anyone with a brain who can manage to hit E and Right click fast enough. There should never have been a character that had an easy "I win" button against every other character in the game.

Though personally I feel like the fix is easy, either reduce the damage of fan hammer or make the Flashbang actually WORK like a flashbang instead of a stun grenade. Make it blind people momentarily but allow them to be able to still move to attempt dodging the fanhammer or at least be able to blindly fire back and the problem is solved.

There is no excuse for McCree being able to throw a "Flash"bang at a D.va with 2 repeating shotguns in his face and be able to win that fight. If she were merely blinded she could just keep holding the trigger down and hope she gets lucky shot on McCree's face, or hit Shift and tear off or E to block the fan hammer, instead the "Flash"bang "Stuns" and that is what irritates me the most.
-C22
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45.
 
Re: No Man's Sky Delayed?
May 26, 2016, 22:55
45.
Re: No Man's Sky Delayed? May 26, 2016, 22:55
May 26, 2016, 22:55
 
MoreLuckThanSkill wrote on May 26, 2016, 19:56:
Trevellian wrote on May 26, 2016, 19:25:
Enemy Starfighter/House of the Dying Sun just looks so much more interesting. I don't understand this games fanbase.

Hrm, I had never heard of that, watched the videos; that game looks pretty interesting. Thanks for mentioning it.

*EDIT*
Although to be fair, that game looks FAR smaller in scale than Elite:Dangerous, No Man's Sky or Star Citizen.

Thats because it is more of your classic X-Wing/Tie Fighter, mission based space shooter. Rather than open universe. But I personally miss space games like that. The only other relatively close one that has come out in the past few years was Strike Suit Zero and it was more Robotech style than straight up Starfighter.
-C22
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40.
 
Re: No Man's Sky Delayed?
May 26, 2016, 19:25
40.
Re: No Man's Sky Delayed? May 26, 2016, 19:25
May 26, 2016, 19:25
 
Enemy Starfighter/House of the Dying Sun just looks so much more interesting. I don't understand this games fanbase.
-C22
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