Xero wrote on Sep 29, 2022, 10:12:Eh, IMO they screwed up because they wanted to please everyone. They should have dropped the last gen hardware. Which... would have locked them out of the console market at that time, because next gen generally was not available. Their technology was just not up to what the game required for that hardware. That or delay an additional year, which is what happened anyway if you wanted a better experience at launch.
I blame it on preorders too though. Too many people preorder and it gives the developers/publishers this feeling that they already got you and your money. Add to the fact that they got anxious because they had to drop the PS4 release for X-mas to make the corporate big wigs happy and it was a recipe for disaster. Basically a half cooked game taken out too soon.
WannaLogAlready wrote on Sep 29, 2022, 09:50:I'd disagree. certainly they have fixed the game a lot since launch but it does not compared to NMS. NMS has expanded the game tremendously with free updates since the launch and continues to do so. CDPR has mainly fixed things and added a few changes. Upcoming DLC will not be free. Which I am fine with, and IMO NMS should also start doing paid DLC.
Man, the Steam score of the last month/s is consistently in the 85% or so.
This is another NMS case, though it never was that bad a case at all (except for old consoles), and it only will get better.
And modders are in a shark like frenzied paroxysm, that is an excellent sign, they are smart choosers.
Pepe wrote on Sep 25, 2022, 14:56:this point is laughable. Very few games sell enough, and the % cut is not retroactive. So it is 30% of the first 10 million, 25% of the next 40 million, and then the most favorable rate, 20% of sales after 50 million.
They should male better games then, if you sell enough Valve takes a smaller cut
Tipsy McStagger wrote on Sep 19, 2022, 17:45:rockstar has 2000+ employees. unfortunately it is too easy to scrape linkedin and get contact information for a lot of them. from there the social engineering begins. for the people that do this, that is their full time job and they are good at it. So yes, stupid people, but also probably a lack of best practices training.
the weakest part of all cybersecurity is the people working at the company.
Can't fix stupid.
Wesp5 wrote on Sep 19, 2022, 10:28:and that is a demonstration of the problem. you are using stolen information to justify trashing the company for "reasons". You don't know what build was stolen or what date the snapshot came from. Why do people need to "be aware" of what is happening with game development? That is probably a good reason why companies have stopped doing estimates like they used to. They just lose. And if they release early, there is bitching about "unpaid beta testers".
You can't be serious! When Valve had their HL2 alpha leaked all it did show was that the game was unfinished and Gabe Newell was lying all the time. And then he even used the leak as an excuse for further delays! After the whole episodes fiasko without any leaks everybody should be aware of this...
jdreyer wrote on Sep 9, 2022, 22:39:amazon is getting ready to relaunch new world,. so far the reviews have been very positive, PTR is available to play
And now he runs Amazon games, which has also had some high profile failures. Explains a lot.
bstar wrote on Sep 7, 2022, 20:29:they are switching to ue5, that should free up a ton of people to do other development while maintaining high-quality visuals. Will be interesting to see what comes out of this
IMO, they should be thinking less AAA and more AA, like something the scope of Portal. AAA has such a long dev cycle, is extremely risky and is a complete money sink that could take years to recoup. I'm sure their team is talented enough to create something focused and innovative that has a max 2 year dev cycle that can leverage their existing tech.