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User information for Kevin Lowe

Real Name Kevin Lowe   
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Nickname None given.
Email Concealed by request - Send Mail
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Homepage http://
Signed On Apr 29, 2009, 02:05
Total Comments 210 (Novice)
User ID 54930
 
User comment history
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News Comments > PC Gears of War 4 Details
15. Re: PC Gears of War 4 Details Jul 25, 2016, 13:56 Kevin Lowe
 
MDB wrote on Jul 25, 2016, 11:41:
I can't believe they had to make an announcement that they had working vsync. Good, I guess...?
The opposite. They already have working v-sync; the upcoming Windows 10 update allows for turning v-sync off.
 
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News Comments > Morning Tech Bits
23. Re: Morning Tech Bits Jul 13, 2016, 19:44 Kevin Lowe
 
Beamer wrote on Jul 12, 2016, 18:31:

I recommend the Fractal Design R5. Better build quality and nearly silent.
I tried the Fractal Define XL, but sent it back to Newegg. The fan bracket was cheap plastic and wouldn't fit my Noctuas. Trying again with a Phanteks Evolv ATX.
 
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News Comments > System Shock Remake Funded
30. Re: System Shock Remake Funded Jul 12, 2016, 11:47 Kevin Lowe
 
Wesp5 wrote on Jul 12, 2016, 10:06:
Kevin Lowe wrote on Jul 11, 2016, 16:16:
I'm guessing that you haven't played Metroid or Castlevania either, so you probably don't know what that means.

Yeah, I didn't play Metroid or Castlevania either and wasn't aware SS and SS2 are part of a series with those. Still, bad level design isn't getting better only because other games made the same stupid mistakes!
Explaining it again isn't going to make you any less ignorant, so I'm not sure it's worth the time.
 
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News Comments > System Shock Remake Funded
27. Re: System Shock Remake Funded Jul 11, 2016, 16:16 Kevin Lowe
 
Wesp5 wrote on Jul 11, 2016, 10:03:
Kevin Lowe wrote on Jul 11, 2016, 09:03:
Ummm... with endless backtracking by elevator?

I was talking about SS2 here, you might have overlooked. I never played the original SS, but I remember having to go through several maps just to change elevators in SS2 which really was stupid level design...
THAT. WAS. MY. FUCKING. POINT.

If you haven't played the original, then you're completely unaware that Metroidvania elements have been part of the series from the beginning. And if you're that uninformed, I'm guessing that you haven't played Metroid or Castlevania either, so you probably don't know what that means. So do us all a favor and let those of us who actually know more about the series than what you gleaned from 5 minutes of YouTube do the talking, mmmkay?
 
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News Comments > System Shock Remake Funded
22. Re: System Shock Remake Funded Jul 11, 2016, 09:03 Kevin Lowe
 
Wesp5 wrote on Jul 11, 2016, 08:18:
Kajetan wrote on Jul 11, 2016, 05:18:
They just build a small section of the original map.

Ah, thanks for clearing that up! But speaking of elevator, another thing that I hated about SS2 was the endless backtracking via elevator to levels you already had been to connected with very long loading times. How was this handled in the original System Shock?
Ummm... with endless backtracking by elevator? A just-right amount of Metroidvania is part of the original game's design. If you're going to criticize the layout of the demo level, perhaps you should have played the original to have some idea of what they're trying to remake? Otherwise you have no idea what you're talking about, and come off as incredibly uninformed.
 
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News Comments > System Shock Remake Funded
21. Re: System Shock Remake Funded Jul 11, 2016, 09:00 Kevin Lowe
 
Wesp5 wrote on Jul 11, 2016, 02:58:
Kajetan wrote on Jul 11, 2016, 01:26:
Wesp5 wrote on Jul 10, 2016, 18:02:
I mean you wake up in Medbay and have to go through some pipe section with ladders to leave it? That doesn't make sense!
It doesnt. Therefore you leave the Medbay through the means of a central elevator. And the pipes section is nothing more than a normal utility section for the medbay machines and generators.

So are you saying that they either changed the level layout already in the demo or that the makers of the space station would force every injured person through the utility sections instead of hiding them away?
And I don't get around my office by crawling through the air ducts, but it worked in Die Hard. Sometimes, what makes sense for the plot isn't what makes sense the rest of the time.
 
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News Comments > etc., etc.
6. Re: etc., etc. Jun 13, 2016, 22:18 Kevin Lowe
 
Notch is so insufferably full of himself that, to the extent that I agree with him, I feel bad about it.

That said, he's right. At multi-millions a pop, they're only making the games that they know we'll pay for. On the other hand, it's self-reinforcing - the only reason they know we like violent games, is because we bought their last violent game. And on the third hand, there's still room for something non-violent (Notch again!) to show up and disrupt the marketplace.
 
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News Comments > DOOM Demo During E3
8. Re: DOOM Demo During E3 Jun 13, 2016, 13:05 Kevin Lowe
 
CJ_Parker wrote on Jun 13, 2016, 12:33:


Yeah, thanks, I googled that right after I started the game for the first couple times and disabled the intro shit but it's still a principle thing. It shows that the game developer has zero respect for their customers so I'll be paying them near zero for their garbage. They can go fuck themselves hard.

Take Blizzard for example. I'm not a Blizz fanboi by any stretch of the imagination but they are a shining example of elegance and user friendliness in many regards.
For example, if you launch StarCraft 2 for the first time, you'll see the Blizzard logos etc.
The next time you launch the game it skips straight to the main menu screen automatically because it sets a simple flag to remember that you have seen their shit. It's minor stuff like this that can make a difference between night & day in the perception of the customer.

In Doom's case id/Beth are losing $$$ from me because of their sloppiness and utter disrespect. $4.99 sale. Not a penny more...
If it wasn't that, you'd find something else to justify it to yourself instead.

Buy it at full price, on sale, or don't buy it at all. So long as you don't pirate it, I don't care. But the modern gamer's propensity to take everything as a personal slight is getting ridiculous.
 
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News Comments > Just Cause 3 Expansion Next Week
1. Re: Just Cause 3 Expansion Next Week May 31, 2016, 12:47 Kevin Lowe
 
I wanted so much to like this game, but it's too buggy. After my car disappeared out from under me at ~110 km/H, I knew it was time to uninstall.

There are too many games that actually work to justify putting any more time into one that doesn't.
 
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News Comments > Diablo III Turns Four
8. Re: Diablo III Turns Four May 16, 2016, 14:24 Kevin Lowe
 
I'm stunned. I didn't think Blizzard remembered that they made Diablo.  
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News Comments > DOOM @ 200 FPS Under Vulkan
32. Re: DOOM @ 200 FPS Under Vulkan May 9, 2016, 15:20 Kevin Lowe
 
So, if a game runs at 30 fps, it's an unoptimized console port. If it runs at 60 fps, it's bad because the developer didn't unlock the frame rate. And if it runs over 120 fps, it's because the art assets are console quality.

At what frame rate do people actually say something positive?
 
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News Comments > RUINER Announced
22. Re: RUINER Announced Apr 22, 2016, 06:58 Kevin Lowe
 
Creston wrote on Apr 21, 2016, 17:48:
ItBurn wrote on Apr 21, 2016, 14:43:
NetHead wrote on Apr 21, 2016, 14:36:
Jerykk wrote on Apr 21, 2016, 12:21:

I don't really feel that every genre needs to have RPG elements. Hotline Miami had none and it was great.

...wall of text...

I agree. It would be amazing if it was a Diablo clone with automatic weaponry.

I think that was called Star Siege, and it was pretty bad...
Space Siege. Starsiege was a mech game.
 
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News Comments > RDR2 Map Leaked?
32. Re: RDR2 Map Leaked? Apr 17, 2016, 19:05 Kevin Lowe
 
CJ_Parker wrote on Apr 16, 2016, 18:28:

And the end result was a human roadkill murder simulator. Great job, Rockstar. Mass appeal accomplished by appealing to the mass psychopathic tendencies.
If you don't like what they make, then why do you care enough to comment?
 
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News Comments > Tom Clancy's Rainbow Six Siege Free Weekend
13. Re: Tom Clancy's Rainbow Six Siege Free Weekend Apr 15, 2016, 09:26 Kevin Lowe
 
Whiskers wrote on Apr 15, 2016, 07:29:

At least for me, there were too many issues to keep playing after a couple hundred hours. Glad you're enjoying it though!
It took you a couple hundred hours to figure out that you didn't like the game?
 
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News Comments > BlizzCon in November, Tickets This Month
8. Re: BlizzCon in November, Tickets This Month Apr 7, 2016, 12:27 Kevin Lowe
 
"Join us for all the latest news on StarCraft, Warcraft, Hearthstone, Overwatch, and Heroes of the Storm. That is all."  
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News Comments > Quoteworthy - MS on Halo 5 Skipping PCs
13. Re: Quoteworthy - MS on Halo 5 Skipping PCs Mar 31, 2016, 12:19 Kevin Lowe
 
Flak wrote on Mar 31, 2016, 10:51:

Fuck off Microsoft, we don't want your mediocre games anyway.
MS is in business to make money. If PC gamers explicitly state that they don't want this game, then what's the point of publishing it on PC?
 
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News Comments > Elite Dangerous Arena Launches
3. Re: Elite Dangerous Arena Launches Feb 16, 2016, 13:01 Kevin Lowe
 
Cutter wrote on Feb 16, 2016, 12:40:
Seriously? An arena mode? And they want money for it? Fucking lol!
It's free if you already own the game. My account had a key waiting. And the full version already had it built in.

But hey, don't let facts get in the way of your ranting.
 
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News Comments > Free Retail Unit for Oculus Rift Backers
11. Re: Free Retail Unit for Oculus Rift Backers Jan 6, 2016, 08:20 Kevin Lowe
 
Overon wrote on Jan 5, 2016, 22:56:
Did they mitigate the simulation sickness problem somehow?
They did for me. Everyone is unique, though, and your hardware performance and the design of the game you're playing are factors too.
 
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News Comments > Oculus Rift Preorders Wednesday
17. Re: Oculus Rift Preorders Wednesday Jan 4, 2016, 17:21 Kevin Lowe
 
moogleslam wrote on Jan 4, 2016, 16:10:

Haven't tried DK2, but DK1 sure made me sick!
DK1 made me ill, but I'm able to use DK2 with no ill effects.
 
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News Comments > Descent Royalty Dispute
7. Re: Descent Royalty Dispute Dec 30, 2015, 15:13 Kevin Lowe
 
verybad1 wrote on Dec 30, 2015, 14:14:
Uhh, Descent had it's day, but is there seriously ANY purpose for having a concern about money from those old games now? I can't imagine playing them now myself, they're just TOO effing old...
Why not? It's practically free money. There are plenty of people who still love old games, myself included, and will pay a token sum for someone to slickly package them up for modern PCs.
 
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210 Comments. 11 pages. Viewing page 1.
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