User information for Kevin Lowe

Real Name
Kevin Lowe
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None given.
Email
Concealed by request - Send Mail
Description
Homepage
Signed On
April 29, 2009
Supporter
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Total Posts
217 (Novice)
User ID
54930
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217 Comments. 11 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  ] Older
6.
 
Re: Fighting Rainbow Six Siege Toxicity
Apr 5, 2018, 08:07
6.
Re: Fighting Rainbow Six Siege Toxicity Apr 5, 2018, 08:07
Apr 5, 2018, 08:07
 
This seems like a lost cause. People are inherently awful; you can't fix that.
34.
 
Re: Project CARS 2 This Year
Feb 9, 2017, 09:06
34.
Re: Project CARS 2 This Year Feb 9, 2017, 09:06
Feb 9, 2017, 09:06
 
Orogogus wrote on Feb 8, 2017, 19:48:
Slick wrote on Feb 8, 2017, 19:10:
And don't even think about the Rift, it's garbage.

If theglaze's interest is solely in sim racing, then I think the Rift may be the better choice. My Rift has tracking and connectivity issues for roomscale and Oculus keeps releasing stuff for the gamepad and doesn't support Touch, but for cockpit/driving sims I hear it has better image quality (Elite) and less stutter (Project Cars).
The image quality is pretty bad in both, on account of the lenses used. If it weren't out of support, the Oculus DK2 looks better than both.

The PSVR has very good lenses, but the tracking isn't as good as the Rift's. Tradeoffs.
18.
 
Re: New NVIDIA GeForce Drivers
Nov 29, 2016, 09:48
18.
Re: New NVIDIA GeForce Drivers Nov 29, 2016, 09:48
Nov 29, 2016, 09:48
 
NKD wrote on Nov 28, 2016, 23:00:
The Half Elf wrote on Nov 28, 2016, 22:47:
Game performs well, but the driving sucks. And by sucks I mean cars are on rails/stick to the road. Would have prefered a halfway between more GTA driving. Co-Op is quite a bit of fun as well.

You can't go offroad? That's super disappointing.
You can, but it's going to be rough without an off road vehicle. As with the first game, motorcycles are king - other vehicles aren't worth bothering with, as bikes accelerate so much faster and can slip between traffic. Grab a dirt bike if you might need to go off road.
18.
 
Re: Call of Duty: Infinite Warfare Released
Nov 4, 2016, 21:48
18.
Re: Call of Duty: Infinite Warfare Released Nov 4, 2016, 21:48
Nov 4, 2016, 21:48
 
DangerDog wrote on Nov 4, 2016, 16:39:
Is this single player campaign as close as we'll ever get to playing Squadron 42?

I just can't imagine vehicles being fun in a call of duty game, especially in space.

They're... okay? Better than the aircraft levels in Black Ops III or Advanced Warfare. Nothing to make me uninstall X-Wing or TIE Fighter over. A step up from "at least these don't detract from the overall experience."
37.
 
Re: Windows 10 Adds Offline Gaming
Oct 30, 2016, 12:41
37.
Re: Windows 10 Adds Offline Gaming Oct 30, 2016, 12:41
Oct 30, 2016, 12:41
 
RedEye9 wrote on Oct 29, 2016, 18:25:
theyarecomingforyou wrote on Oct 29, 2016, 18:17:
Windows 7 is fully featured in my book, has mature drivers and just plain works. I guess if they added a Store, it would be as "fully featured" aka steaming pile of shit as W10 is.
Nonsense. Windows 7's ASLR implementation is far behind 8' and 10's. Even in Win8's case, security enhancements are more than worth putting up with whatever they do to the UI.
9.
 
Re: Forza Motorsport 6: Apex Released
Sep 7, 2016, 07:19
9.
Re: Forza Motorsport 6: Apex Released Sep 7, 2016, 07:19
Sep 7, 2016, 07:19
 
1badmf wrote on Sep 7, 2016, 04:09:
jesus i like racing games, but, are there NO decent wheels under $100?!? i probably don't like them that much.
Nope. Anything under $100 is going to be bungee-cord centering instead of force feedback. You're better off with a gamepad at that point, especially the X1 pad with the variable rumble in the trigger (useful for braking).
27.
 
Re: Red Dead Redemption PC Rumors Resurface
Sep 6, 2016, 13:06
27.
Re: Red Dead Redemption PC Rumors Resurface Sep 6, 2016, 13:06
Sep 6, 2016, 13:06
 
JayDeath wrote on Sep 6, 2016, 11:46:

I'm just tired of this new trend of reintroducing 5 to 10 year old games. Rockstar should be announcing RDR 2, no?
3. RDR 3.
15.
 
Re: PC Gears of War 4 Details
Jul 25, 2016, 13:56
15.
Re: PC Gears of War 4 Details Jul 25, 2016, 13:56
Jul 25, 2016, 13:56
 
MDB wrote on Jul 25, 2016, 11:41:
I can't believe they had to make an announcement that they had working vsync. Good, I guess...?
The opposite. They already have working v-sync; the upcoming Windows 10 update allows for turning v-sync off.
23.
 
Re: Morning Tech Bits
Jul 13, 2016, 19:44
23.
Re: Morning Tech Bits Jul 13, 2016, 19:44
Jul 13, 2016, 19:44
 
Beamer wrote on Jul 12, 2016, 18:31:

I recommend the Fractal Design R5. Better build quality and nearly silent.
I tried the Fractal Define XL, but sent it back to Newegg. The fan bracket was cheap plastic and wouldn't fit my Noctuas. Trying again with a Phanteks Evolv ATX.
30.
 
Re: System Shock Remake Funded
Jul 12, 2016, 11:47
30.
Re: System Shock Remake Funded Jul 12, 2016, 11:47
Jul 12, 2016, 11:47
 
Wesp5 wrote on Jul 12, 2016, 10:06:
Kevin Lowe wrote on Jul 11, 2016, 16:16:
I'm guessing that you haven't played Metroid or Castlevania either, so you probably don't know what that means.

Yeah, I didn't play Metroid or Castlevania either and wasn't aware SS and SS2 are part of a series with those. Still, bad level design isn't getting better only because other games made the same stupid mistakes!
Explaining it again isn't going to make you any less ignorant, so I'm not sure it's worth the time.
27.
 
Re: System Shock Remake Funded
Jul 11, 2016, 16:16
27.
Re: System Shock Remake Funded Jul 11, 2016, 16:16
Jul 11, 2016, 16:16
 
Wesp5 wrote on Jul 11, 2016, 10:03:
Kevin Lowe wrote on Jul 11, 2016, 09:03:
Ummm... with endless backtracking by elevator?

I was talking about SS2 here, you might have overlooked. I never played the original SS, but I remember having to go through several maps just to change elevators in SS2 which really was stupid level design...
THAT. WAS. MY. FUCKING. POINT.

If you haven't played the original, then you're completely unaware that Metroidvania elements have been part of the series from the beginning. And if you're that uninformed, I'm guessing that you haven't played Metroid or Castlevania either, so you probably don't know what that means. So do us all a favor and let those of us who actually know more about the series than what you gleaned from 5 minutes of YouTube do the talking, mmmkay?
22.
 
Re: System Shock Remake Funded
Jul 11, 2016, 09:03
22.
Re: System Shock Remake Funded Jul 11, 2016, 09:03
Jul 11, 2016, 09:03
 
Wesp5 wrote on Jul 11, 2016, 08:18:
Kajetan wrote on Jul 11, 2016, 05:18:
They just build a small section of the original map.

Ah, thanks for clearing that up! But speaking of elevator, another thing that I hated about SS2 was the endless backtracking via elevator to levels you already had been to connected with very long loading times. How was this handled in the original System Shock?
Ummm... with endless backtracking by elevator? A just-right amount of Metroidvania is part of the original game's design. If you're going to criticize the layout of the demo level, perhaps you should have played the original to have some idea of what they're trying to remake? Otherwise you have no idea what you're talking about, and come off as incredibly uninformed.
21.
 
Re: System Shock Remake Funded
Jul 11, 2016, 09:00
21.
Re: System Shock Remake Funded Jul 11, 2016, 09:00
Jul 11, 2016, 09:00
 
Wesp5 wrote on Jul 11, 2016, 02:58:
Kajetan wrote on Jul 11, 2016, 01:26:
Wesp5 wrote on Jul 10, 2016, 18:02:
I mean you wake up in Medbay and have to go through some pipe section with ladders to leave it? That doesn't make sense!
It doesnt. Therefore you leave the Medbay through the means of a central elevator. And the pipes section is nothing more than a normal utility section for the medbay machines and generators.

So are you saying that they either changed the level layout already in the demo or that the makers of the space station would force every injured person through the utility sections instead of hiding them away?
And I don't get around my office by crawling through the air ducts, but it worked in Die Hard. Sometimes, what makes sense for the plot isn't what makes sense the rest of the time.
6.
 
Re: etc., etc.
Jun 13, 2016, 22:18
6.
Re: etc., etc. Jun 13, 2016, 22:18
Jun 13, 2016, 22:18
 
Notch is so insufferably full of himself that, to the extent that I agree with him, I feel bad about it.

That said, he's right. At multi-millions a pop, they're only making the games that they know we'll pay for. On the other hand, it's self-reinforcing - the only reason they know we like violent games, is because we bought their last violent game. And on the third hand, there's still room for something non-violent (Notch again!) to show up and disrupt the marketplace.
8.
 
Re: DOOM Demo During E3
Jun 13, 2016, 13:05
8.
Re: DOOM Demo During E3 Jun 13, 2016, 13:05
Jun 13, 2016, 13:05
 
CJ_Parker wrote on Jun 13, 2016, 12:33:


Yeah, thanks, I googled that right after I started the game for the first couple times and disabled the intro shit but it's still a principle thing. It shows that the game developer has zero respect for their customers so I'll be paying them near zero for their garbage. They can go fuck themselves hard.

Take Blizzard for example. I'm not a Blizz fanboi by any stretch of the imagination but they are a shining example of elegance and user friendliness in many regards.
For example, if you launch StarCraft 2 for the first time, you'll see the Blizzard logos etc.
The next time you launch the game it skips straight to the main menu screen automatically because it sets a simple flag to remember that you have seen their shit. It's minor stuff like this that can make a difference between night & day in the perception of the customer.

In Doom's case id/Beth are losing $$$ from me because of their sloppiness and utter disrespect. $4.99 sale. Not a penny more...
If it wasn't that, you'd find something else to justify it to yourself instead.

Buy it at full price, on sale, or don't buy it at all. So long as you don't pirate it, I don't care. But the modern gamer's propensity to take everything as a personal slight is getting ridiculous.
1.
 
Re: Just Cause 3 Expansion Next Week
May 31, 2016, 12:47
1.
Re: Just Cause 3 Expansion Next Week May 31, 2016, 12:47
May 31, 2016, 12:47
 
I wanted so much to like this game, but it's too buggy. After my car disappeared out from under me at ~110 km/H, I knew it was time to uninstall.

There are too many games that actually work to justify putting any more time into one that doesn't.
8.
 
Re: Diablo III Turns Four
May 16, 2016, 14:24
8.
Re: Diablo III Turns Four May 16, 2016, 14:24
May 16, 2016, 14:24
 
I'm stunned. I didn't think Blizzard remembered that they made Diablo.
32.
 
Re: DOOM @ 200 FPS Under Vulkan
May 9, 2016, 15:20
32.
Re: DOOM @ 200 FPS Under Vulkan May 9, 2016, 15:20
May 9, 2016, 15:20
 
So, if a game runs at 30 fps, it's an unoptimized console port. If it runs at 60 fps, it's bad because the developer didn't unlock the frame rate. And if it runs over 120 fps, it's because the art assets are console quality.

At what frame rate do people actually say something positive?
22.
 
Re: RUINER Announced
Apr 22, 2016, 06:58
22.
Re: RUINER Announced Apr 22, 2016, 06:58
Apr 22, 2016, 06:58
 
Creston wrote on Apr 21, 2016, 17:48:
ItBurn wrote on Apr 21, 2016, 14:43:
NetHead wrote on Apr 21, 2016, 14:36:
Jerykk wrote on Apr 21, 2016, 12:21:

I don't really feel that every genre needs to have RPG elements. Hotline Miami had none and it was great.

...wall of text...

I agree. It would be amazing if it was a Diablo clone with automatic weaponry.

I think that was called Star Siege, and it was pretty bad...
Space Siege. Starsiege was a mech game.
32.
 
Re: RDR2 Map Leaked?
Apr 17, 2016, 19:05
32.
Re: RDR2 Map Leaked? Apr 17, 2016, 19:05
Apr 17, 2016, 19:05
 
CJ_Parker wrote on Apr 16, 2016, 18:28:

And the end result was a human roadkill murder simulator. Great job, Rockstar. Mass appeal accomplished by appealing to the mass psychopathic tendencies.
If you don't like what they make, then why do you care enough to comment?
217 Comments. 11 pages. Viewing page 1.
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