Orogogus wrote on Feb 8, 2017, 19:48:The image quality is pretty bad in both, on account of the lenses used. If it weren't out of support, the Oculus DK2 looks better than both.Slick wrote on Feb 8, 2017, 19:10:
And don't even think about the Rift, it's garbage.
If theglaze's interest is solely in sim racing, then I think the Rift may be the better choice. My Rift has tracking and connectivity issues for roomscale and Oculus keeps releasing stuff for the gamepad and doesn't support Touch, but for cockpit/driving sims I hear it has better image quality (Elite) and less stutter (Project Cars).
NKD wrote on Nov 28, 2016, 23:00:You can, but it's going to be rough without an off road vehicle. As with the first game, motorcycles are king - other vehicles aren't worth bothering with, as bikes accelerate so much faster and can slip between traffic. Grab a dirt bike if you might need to go off road.The Half Elf wrote on Nov 28, 2016, 22:47:
Game performs well, but the driving sucks. And by sucks I mean cars are on rails/stick to the road. Would have prefered a halfway between more GTA driving. Co-Op is quite a bit of fun as well.
You can't go offroad? That's super disappointing.
DangerDog wrote on Nov 4, 2016, 16:39:
Is this single player campaign as close as we'll ever get to playing Squadron 42?
I just can't imagine vehicles being fun in a call of duty game, especially in space.
RedEye9 wrote on Oct 29, 2016, 18:25:theyarecomingforyou wrote on Oct 29, 2016, 18:17:Nonsense. Windows 7's ASLR implementation is far behind 8' and 10's. Even in Win8's case, security enhancements are more than worth putting up with whatever they do to the UI.
Windows 7 is fully featured in my book, has mature drivers and just plain works. I guess if they added a Store, it would be as "fully featured" aka steaming pile of shit as W10 is.
1badmf wrote on Sep 7, 2016, 04:09:Nope. Anything under $100 is going to be bungee-cord centering instead of force feedback. You're better off with a gamepad at that point, especially the X1 pad with the variable rumble in the trigger (useful for braking).
jesus i like racing games, but, are there NO decent wheels under $100?!? i probably don't like them that much.
JayDeath wrote on Sep 6, 2016, 11:46:3. RDR 3.
I'm just tired of this new trend of reintroducing 5 to 10 year old games. Rockstar should be announcing RDR 2, no?
MDB wrote on Jul 25, 2016, 11:41:The opposite. They already have working v-sync; the upcoming Windows 10 update allows for turning v-sync off.
I can't believe they had to make an announcement that they had working vsync. Good, I guess...?
Beamer wrote on Jul 12, 2016, 18:31:I tried the Fractal Define XL, but sent it back to Newegg. The fan bracket was cheap plastic and wouldn't fit my Noctuas. Trying again with a Phanteks Evolv ATX.
I recommend the Fractal Design R5. Better build quality and nearly silent.
Wesp5 wrote on Jul 12, 2016, 10:06:Explaining it again isn't going to make you any less ignorant, so I'm not sure it's worth the time.Kevin Lowe wrote on Jul 11, 2016, 16:16:
I'm guessing that you haven't played Metroid or Castlevania either, so you probably don't know what that means.
Yeah, I didn't play Metroid or Castlevania either and wasn't aware SS and SS2 are part of a series with those. Still, bad level design isn't getting better only because other games made the same stupid mistakes!
Wesp5 wrote on Jul 11, 2016, 10:03:THAT. WAS. MY. FUCKING. POINT.Kevin Lowe wrote on Jul 11, 2016, 09:03:
Ummm... with endless backtracking by elevator?
I was talking about SS2 here, you might have overlooked. I never played the original SS, but I remember having to go through several maps just to change elevators in SS2 which really was stupid level design...
Wesp5 wrote on Jul 11, 2016, 08:18:Ummm... with endless backtracking by elevator? A just-right amount of Metroidvania is part of the original game's design. If you're going to criticize the layout of the demo level, perhaps you should have played the original to have some idea of what they're trying to remake? Otherwise you have no idea what you're talking about, and come off as incredibly uninformed.Kajetan wrote on Jul 11, 2016, 05:18:
They just build a small section of the original map.
Ah, thanks for clearing that up! But speaking of elevator, another thing that I hated about SS2 was the endless backtracking via elevator to levels you already had been to connected with very long loading times. How was this handled in the original System Shock?
Wesp5 wrote on Jul 11, 2016, 02:58:And I don't get around my office by crawling through the air ducts, but it worked in Die Hard. Sometimes, what makes sense for the plot isn't what makes sense the rest of the time.Kajetan wrote on Jul 11, 2016, 01:26:Wesp5 wrote on Jul 10, 2016, 18:02:It doesnt. Therefore you leave the Medbay through the means of a central elevator. And the pipes section is nothing more than a normal utility section for the medbay machines and generators.
I mean you wake up in Medbay and have to go through some pipe section with ladders to leave it? That doesn't make sense!
So are you saying that they either changed the level layout already in the demo or that the makers of the space station would force every injured person through the utility sections instead of hiding them away?
CJ_Parker wrote on Jun 13, 2016, 12:33:If it wasn't that, you'd find something else to justify it to yourself instead.
Yeah, thanks, I googled that right after I started the game for the first couple times and disabled the intro shit but it's still a principle thing. It shows that the game developer has zero respect for their customers so I'll be paying them near zero for their garbage. They can go fuck themselves hard.
Take Blizzard for example. I'm not a Blizz fanboi by any stretch of the imagination but they are a shining example of elegance and user friendliness in many regards.
For example, if you launch StarCraft 2 for the first time, you'll see the Blizzard logos etc.
The next time you launch the game it skips straight to the main menu screen automatically because it sets a simple flag to remember that you have seen their shit. It's minor stuff like this that can make a difference between night & day in the perception of the customer.
In Doom's case id/Beth are losing $$$ from me because of their sloppiness and utter disrespect. $4.99 sale. Not a penny more...
Creston wrote on Apr 21, 2016, 17:48:Space Siege. Starsiege was a mech game.ItBurn wrote on Apr 21, 2016, 14:43:NetHead wrote on Apr 21, 2016, 14:36:Jerykk wrote on Apr 21, 2016, 12:21:
I don't really feel that every genre needs to have RPG elements. Hotline Miami had none and it was great.
...wall of text...
I agree. It would be amazing if it was a Diablo clone with automatic weaponry.
I think that was called Star Siege, and it was pretty bad...
CJ_Parker wrote on Apr 16, 2016, 18:28:If you don't like what they make, then why do you care enough to comment?
And the end result was a human roadkill murder simulator. Great job, Rockstar. Mass appeal accomplished by appealing to the mass psychopathic tendencies.