TurdFergasun wrote on Mar 11, 2011, 12:24:
not much different than the current physics situation. everyone could be using it through openCL, instead we're stuck with two proprietary players in a tech cold war with havok and physx. openGL and CL will always be universaly better in that they're more available, and compatible. they won't have all the bells and whistles of directX because they don't have the marketing budget, or pure rape appeal of directX.
I do prefer to work with OpenGL and OpenCL, but to be realistic, they're always late to the party and specs are sometimes up to the interpretation of hardware makers. OpenCL wasn't even all that useful until v1.1, and when was the first driver available - like late last year?
We can all hate on DirectX, Cuda, Physx, etc all we want, but the truth is that they're literally years ahead and mature compared to open specs.