User information for Pure Luck

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Pure Luck
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MoreLuckThanSkill
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More Luck Than Skill.
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Signed On
March 31, 2009
Total Posts
7373 (Guru)
User ID
54863
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7373 Comments. 369 pages. Viewing page 366.
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1.
 
Re: Kingdoms of Amalur: Reckoning Trailer
Jul 23, 2010, 12:17
1.
Re: Kingdoms of Amalur: Reckoning Trailer Jul 23, 2010, 12:17
Jul 23, 2010, 12:17
 
Wow, this non-gameplay trailer is generic enough to say almost nothing about the actual game itself. 38 Studios appears to be well on their way in the game industry!

EDIT: Oops, ignored the in game screenshots, well it looks vaguely Diabloish/Titan Questish/Torchlightish, and that could be a good thing... looking forward to some in-game movies/demos.

Now, if only there was some way to make sure that all these Action RPG clones could learn from the mistakes of their predecessors...

This comment was edited on Jul 23, 2010, 14:05.
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8.
 
Re: StarCraft II Budget Oopsie, Preorders Soar
Jul 23, 2010, 12:14
8.
Re: StarCraft II Budget Oopsie, Preorders Soar Jul 23, 2010, 12:14
Jul 23, 2010, 12:14
 
$60.00 x 750,000 = $45,000,000. Nice chunk of change for preorders... rofl.

Although now I do wonder what they spent on developing Starcraft 2, with marketing included.

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31.
 
Re: Console Player Dominance killed FPS Standards!
Jul 22, 2010, 17:26
31.
Re: Console Player Dominance killed FPS Standards! Jul 22, 2010, 17:26
Jul 22, 2010, 17:26
 
kxmode wrote on Jul 22, 2010, 17:20:
If console gamers can't trouble themselves to learn how to play FPS games proper with a KB/M they don't have my symphonies when they get gibbed and owned.

Offtopic, but this is a great typo!

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32.
 
Re: StarCraft II Trailer
Jul 22, 2010, 13:41
32.
Re: StarCraft II Trailer Jul 22, 2010, 13:41
Jul 22, 2010, 13:41
 
Yifes wrote on Jul 22, 2010, 06:50:
I know. The basic mechanics of shooting people is largely unchanged, which is why I haven't played a new FPS since 1999.

/s

You really aren't a hardcore PC gamer unless you quit all FPS games when Doom came out in 1993. It was really just a remade Wolfenstein 3d.

/ut (uncomfortable truth!)
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17.
 
Re: StarCraft II Trailer
Jul 22, 2010, 05:01
17.
Re: StarCraft II Trailer Jul 22, 2010, 05:01
Jul 22, 2010, 05:01
 
InBlack wrote on Jul 22, 2010, 04:30:
Hmmm I guess you missed the /s.
As in /sarcasm??

No, I saw and understood it. However I felt the need to elaborate, seeing as how his post was half sarcastic(and fairly clever)/half misinterpretation.

I will now type ggnore(classic SC1 bnet) at the end of this, so you cannot ever reply.

ggnore.

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13.
 
Re: StarCraft II Trailer
Jul 22, 2010, 03:59
13.
Re: StarCraft II Trailer Jul 22, 2010, 03:59
Jul 22, 2010, 03:59
 
Coolone wrote on Jul 22, 2010, 03:47:
Yeah with all the campaign levels the beta testers got to try out, it's a real shame that these CG artists got screwed.

/s

I never said they got screwed, hooray for reading comprehension. However I would rather pay standard movie rates and get around 2 hours of high quality CGI, rather than 60 bucks for scattered minutes of cutscenes in a game. My personal opinion, of course.

As far as the single player campaign, maybe it is amazing, but the basic game mechanics seem largely unchanged from SC1 to me, and not really that interesting to me anymore. I played enough SC1 back in the day to be sick of it now. I'm sure Blizzard will still make millions without my $60, don't feel threatened.

I might bargain bin this eventually, mostly for the CGI it looks like. Of course the cutscenes will all be on youtube by the second day after release, so...

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11.
 
Re: StarCraft II Trailer
Jul 22, 2010, 03:41
11.
Re: StarCraft II Trailer Jul 22, 2010, 03:41
Jul 22, 2010, 03:41
 
Blizzard's CGI team(s) and whoever made the CGI for the Old Republic trailers needs to wake up and just start making badass animated films. I've played the beta a bunch, and it does not live up to these insanely high quality cut scenes.

Leave the game industry behind immediately, CGI artists!

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9.
 
Re: Project Mercury is Kingdoms of Amalur: Reckoning
Jul 20, 2010, 14:54
9.
Re: Project Mercury is Kingdoms of Amalur: Reckoning Jul 20, 2010, 14:54
Jul 20, 2010, 14:54
 
kxmode wrote on Jul 20, 2010, 14:09:

I take issue when you say games like this aren't CRPGs. I'm an old school RPG gamer and I consider Mass Effect 1 and 2, Dragon Age, KOTOR, Fallout 3 and so forth all very fun RPGs. Let's look at what all of these that I would consider a CRPG:

1. They all have moral choices you must make.
2. They all have NPCs who react to things you do in the game.
3. Your character in all of them grow in power and abilities.
4. Your character is designed by you.
5. They all have highly developed story and setting.
6. They all task your character with saving the world (or universe if you played Mass Effect).
7. With the exception of Dragon Age Origins and Mass Effect 2 they all featured large worlds to explore.

It's probably pointless to weigh in on the "What makes a RPG a RPG" argument part 983028932, but based on the very limited information given, this 38 Studios game sounds like it'll lean more towards Diablo 2/Titan Quest than Baldur's Gate 2/DA:O, or Drakensang. Just my guess. This could be great however, I love TQ as much as I love what I consider to be more Bioware style rpgs.

Aside from that, your points are a bit generic, for the sake of argument one could say something like CoD:MW2 is almost an rpg by those standards. The GTA series also, or for that matter Saint's Row also fit into those eight points.

I am personally way more interested in games these days that allow you full control of a party, ala BG2, than whether or not they have a 'full open world' or any of the other nonsense that seems to force developers to design games with 1 controllable character.

More party based RPGs(of all descriptions) please, Game Developers!
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15.
 
Re: Warhammer 40K MMORPG Title, Trailer
Jun 17, 2010, 13:29
15.
Re: Warhammer 40K MMORPG Title, Trailer Jun 17, 2010, 13:29
Jun 17, 2010, 13:29
 
The graphics look ok, and obviously it's way too early to really know about the actual gameplay, but I do love the Warhammer 40k universe.

Do people seriously want to ruin that universe with an MMO, though? I know, everybody wants that WoW money, but really. Would elite super soldiers need to go out and grind thousands of bullshit creatures to get their next weapon/implant upgrade? What are the developers going to do when the servers are 95% space marine, 4% Ork, 1% regular human infantry?

Some sort of RPG with small squad/large squad control(a real RPG, not DoW2), or a large scale RTS suits the material a lot better, in my opinion. Preferably with multiple planets.

Dawn of War 1 wasn't bad, Dawn of War 2 was a failure as an RTS and a RPG. Maybe Relic will get it right by DoW3, or get off the license.

As far as Vigil Games, did anybody actually play Darksiders? I hear it was pretty good, but it doesn't look like something that translates into knowledge for a major MMO.
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14.
 
Re: Trine 2 PC Plans
Jun 13, 2010, 22:39
14.
Re: Trine 2 PC Plans Jun 13, 2010, 22:39
Jun 13, 2010, 22:39
 
Trine PC is now down to $3.99 on Amazon US, but be warned, it's through some convoluted sale from GoGamer, so you will have to pay about $5.65 shipping as well.

I liked the demo when Trine first came out, but I didn't like it enough to pay anything like full price. Of course I feel that way about a lot of games...

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1.
 
Re: Kings and Castles Video Blog
Jun 12, 2010, 22:13
1.
Re: Kings and Castles Video Blog Jun 12, 2010, 22:13
Jun 12, 2010, 22:13
 
Wow, only 17 blog videos before they actually showed more than 3 seconds of game footage.

Looks ok, but I liked this game better when it was called Total Annihilation: Kingdoms.

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1.
 
Re: Impulse Top 10
Jun 7, 2010, 19:29
1.
Re: Impulse Top 10 Jun 7, 2010, 19:29
Jun 7, 2010, 19:29
 
Hrm, how many millions of copies has Sins of a Solar Empire sold by now?

I remember reading years ago, the developers claiming they only spent like $500k making it or something. Profit Margin'd.

*EDIT* From the wiki, a budget of "less than $1,000,000," already 500k sales as of 2008.
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2.
 
Re: Dragon Age Anime Movie Plans
Jun 7, 2010, 19:27
2.
Re: Dragon Age Anime Movie Plans Jun 7, 2010, 19:27
Jun 7, 2010, 19:27
 
Holy fucking shit. If there was any doubt remaining that Bioware has been completely consumed by EA, and utterly sold out, it should be gone now.

For those of you clamoring to say this should have no affect on their next game(s), that isn't really the point. It's the principle of the thing. A game studio, hopefully, is in the business of making great games, not whoring out whatever IP they have to earn every last dollar.

What a shame, Baldur's Gate 2 is easily my favorite game of all time.

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5.
 
Re: New Natural Selection 2 Details
Jun 7, 2010, 14:34
5.
Re: New Natural Selection 2 Details Jun 7, 2010, 14:34
Jun 7, 2010, 14:34
 
I still say this could be one of the top games when it's finally released in 2015.


Looking forward to it!

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3.
 
Why are people still playing L4D/L4D2?
Jun 7, 2010, 13:59
3.
Why are people still playing L4D/L4D2? Jun 7, 2010, 13:59
Jun 7, 2010, 13:59
 
Offtopic but:

Killing Floor is superior in every way except advertising.

Yes, more guns/melee weapons/items, welding doors, better gun mechanics, better zombies in Killing Floor.
Yes, Killing Floor existed prior to L4D, as a 2005 mod for UT2k4.

Flame fodder aside, yes the two games are quite different, and I'll probably at least try the I Hate Mountains campaign since it is for L4D. *EDIT* and not just for L4D2!

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6.
 
Re: Dungeon Siege 3 Announced
Jun 7, 2010, 13:42
6.
Re: Dungeon Siege 3 Announced Jun 7, 2010, 13:42
Jun 7, 2010, 13:42
 
DS1 - Amazing engine for the time, boring gameplay.

DS2 - Better engine, but less revolutionary compared to other releases, better gameplay by far in my opinion.( Not shared by DS1 fanatics.)

Dungeon Siege 3... Yay, maybe, but they made Obsidian STOP doing the Aliens RPG for this (most likely)crap? You had best be kidding.

DS 1 and 2 were both made by Gas Powered Games, which has since devolved into some shadow of its former self. Sad.

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76.
 
Re: Why Didn't You Buy GSB?
Jun 6, 2010, 21:48
76.
Re: Why Didn't You Buy GSB? Jun 6, 2010, 21:48
Jun 6, 2010, 21:48
 
Obvious answer, I didn't buy this game because it felt like it would have been many times more enjoyable to actually CONTROL the ships in battle. Nice graphics but too much sitting back and watching for me, even with the ship design.

The AI seems mildly retarded; cruisers/frigates chasing after a lone fighter even though an enemy cruiser is about as far away, and supposedly much higher on the priority slider.

EDIT: Yes, the above is all based on the Steam downloaded demo.
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7.
 
Re: Defense Grid: The Awakening Map Pack
Jun 3, 2010, 03:03
7.
Re: Defense Grid: The Awakening Map Pack Jun 3, 2010, 03:03
Jun 3, 2010, 03:03
 
This is nice and all, and 99 cents isn't too steep of a price, but is there a map editor/sdk out for this game yet? Pretty much everybody who owns this game plays it, uninstalls it for months at a time, maybe plays it again way later...

map editor would really increase the replayability and value of this game. Possibly lowering the amount of DLC sales, but still...
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1.
 
Drakensang 3?!?
Jun 2, 2010, 21:49
1.
Drakensang 3?!? Jun 2, 2010, 21:49
Jun 2, 2010, 21:49
 
This calls for a WTF.

Drakensang 2, if you even want to call it that, considering it's a prequel on the same engine as Drakensang, STILL has not been released in the US, or even in English, as far as I know.

Those evil Germans, if they aren't trying to take over the world, they are withholding one of the few good PC RPGs from Western markets!

For the record, Drakensang 1 was great, if a bit of a narrow path, and definitely less funding than Bioware's Dragon Age, of course.
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2.
 
Re: Perpetuum Online Interview
Jun 2, 2010, 18:37
2.
Re: Perpetuum Online Interview Jun 2, 2010, 18:37
Jun 2, 2010, 18:37
 
According to the interview, this company has (about)10 employees total working on the game.

Although I hate MMOs by default, I wish them luck, if they have even gotten to a beta stage for game theoretically that big(MMO size) when every other MMO team has hundreds of members.

Somehow I suspect the quality will reflect the size of the team though.
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