User information for Pure Luck

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Pure Luck
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MoreLuckThanSkill
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More Luck Than Skill.
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None given.

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Signed On
March 31, 2009
Total Posts
7338 (Guru)
User ID
54863
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7338 Comments. 367 pages. Viewing page 354.
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3.
 
Re: The Witcher 2 Preloads & DRM, New GOG.com Publishers Coming
Apr 14, 2011, 16:26
3.
Re: The Witcher 2 Preloads & DRM, New GOG.com Publishers Coming Apr 14, 2011, 16:26
Apr 14, 2011, 16:26
 
Please don't take this the wrong way, but:

Anybody who buys this game from any source but gog.com is a moron. This is such an obvious chance to show distaste for DRM, and the potential for high sales WITHOUT DRM, with no downsides, that there really is no counter argument to buying the game from gog.com as opposed to some other online retailer.

If you are one of those unfortunates who lacks the bandwidth for online distribution, then yes I understand why you may buy a disc version. Aside from those (relative) few...

If you can't live without Steam, you can always add the gog.com version to Steam. Unless Steam shocks the world and has this game for 75% off the day of release, not a single living soul should buy it through Steam.

I'm sounding like a gog.com shill probably, so let me state that it's my dislike/hatred for DRM that's causing the gog.com praise. Yes, Steam is DRM too.

*EDIT* If CD Projekt is smart, they will put SecuROM on the Steam/D2D versions as well, and advertise that fact prominently. More people urged to gog.com

This comment was edited on Apr 14, 2011, 16:38.
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3.
 
Re: Darkspore Open Beta Resumes
Apr 14, 2011, 15:45
3.
Re: Darkspore Open Beta Resumes Apr 14, 2011, 15:45
Apr 14, 2011, 15:45
 
I'm currently playing the beta, and it feels like an extremely watered down Diablo clone, but with very nice graphics. Also a slight possibility of Editor Addiction, as you gain more creatures and spend hours just editing them(mostly for visuals, few equipment options). I've already spent more time in the Editor than in the actual combat portion of the game, I suspect.

It feels way too easy, and none of the creatures have enough powers to be interesting very long, in my opinion. Variety comes from many creatures, I'd rather have WAY fewer creatures(max is 100 currently) with far more powers each. This could be ok, if you could swap creatures faster in combat, but it takes at least 30-60 seconds for the swap cooldown. There may be ways to decrease that cooldown this in the Inventory store, however.

Major Annoyance: EQUIPPING items costs in game currency (DNA). This is gained from killing enemies, but for some mind boggling reason it is spent any time you PUT GEAR ON YOUR CHARACTERS. This DNA currency is also used for buying items/unlocks in the Inventory store. Not sure why the hell they chose to implement this, it could conceivably really hamstring experimentation with the large number of creatures.

Minor Annoyance: The creatures(yours and enemy creatures) have Damage types, basically, and for some mind boggling reason, if your creature and the enemy creature are the SAME type, yours takes BONUS damage(you do not deal bonus damage in return). It seems like it should be exactly opposite, aka certain types deal Bonus damage to non-same types, but whatever. End result, 1 or 2 of your Creature Types will be more of a liability on any given world/zone.
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16.
 
Re: Anno 2070 Trailer
Apr 14, 2011, 03:34
16.
Re: Anno 2070 Trailer Apr 14, 2011, 03:34
Apr 14, 2011, 03:34
 
Hrm this looks very interesting, too bad it's from Ubisoft, those soulless devils who deserve to punched in the face repeatedly.

Boycott stands.
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2.
 
Re: Mac Shadowgrounds and Shadowgrounds Survivor
Apr 13, 2011, 21:50
2.
Re: Mac Shadowgrounds and Shadowgrounds Survivor Apr 13, 2011, 21:50
Apr 13, 2011, 21:50
 
Evil Timmy wrote on Apr 13, 2011, 20:42:
So, the savior of PC gaming seems to be doing more for Mac gaming than anyone ever has, outside of id. Fascinating. I think Valve's figured out the ?? part of "underpants >> ?? >> profit".

Don't thank Valve for this. Frozenbyte, as part of the humble bundle, has released all their games in PC/Mac/Linux versions, DRM free through the third humble bundle.

Unsurprisingly, days later, Steam has the Mac versions available for download.

www.humblebundle.com

And yes, you can pay 0 dollars, but it's pretty embarrassing to do so, in my opinion. If you really want to use these games in Steam, you can activate your Humble Bundle purchases in Steam as well.


Humble Bundles are basically the best thing to happen to computer gaming since gog.com.
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1.
 
Re: Impulse Top 10
Apr 11, 2011, 22:17
1.
Re: Impulse Top 10 Apr 11, 2011, 22:17
Apr 11, 2011, 22:17
 
Wow, who the fuck is buying Elemental NOW? They are releasing a Standalone expansion shortly that supposedly fixes the number one problem with War of Magic, that it is mind numbingly boring.

On top of that, War of Magic is still full price on Impulse last time I checked...it boggles the mind. At least buy it from amazon or something where it is 50%+ off.

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1.
 
Re: More on The Old Republic's Advanced Classes
Apr 9, 2011, 23:05
1.
Re: More on The Old Republic's Advanced Classes Apr 9, 2011, 23:05
Apr 9, 2011, 23:05
 
... meh.

Bring on Guild Wars 2 already.
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1.
 
Re: Shmusicup Beta
Apr 7, 2011, 10:15
1.
Re: Shmusicup Beta Apr 7, 2011, 10:15
Apr 7, 2011, 10:15
 
This game apparently needs some fine print:

"Note: Works best with Techno."

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3.
 
Re: Hawken Interview
Apr 4, 2011, 00:29
3.
Re: Hawken Interview Apr 4, 2011, 00:29
Apr 4, 2011, 00:29
 
This game looks and sounds better every time they release more info about it; I just hope it survives the possible PS3/Xbox360 release consolization effect on the PC.

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5.
 
Re: Nuclear Dawn to Dawn in September
Apr 4, 2011, 00:03
5.
Re: Nuclear Dawn to Dawn in September Apr 4, 2011, 00:03
Apr 4, 2011, 00:03
 
Yet another FPS mod turned retail, only these guys have never actually released anything? Good luck to you, sirs, in your uphill battle.

PS. completely sick of the state of FPS games these days.
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20.
 
Re: GameStop Acquiring Impulse
Mar 31, 2011, 21:43
20.
Re: GameStop Acquiring Impulse Mar 31, 2011, 21:43
Mar 31, 2011, 21:43
 
God dammit.

This will end badly. GameStop is the king of bullshit sales techniques, and you can pretty much kiss Impulse being any sort of competition to Steam in the future goodbye.

Impulse had been getting better too, what a shame.
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29.
 
Re: Hawken Gameplay Trailer
Mar 31, 2011, 18:20
29.
Re: Hawken Gameplay Trailer Mar 31, 2011, 18:20
Mar 31, 2011, 18:20
 
Looks fun, hope there are a lot of weapon/mech configuration options in the final release.

Hope it isn't a consolized mess when they are all said and done, in an effort to boost sales!

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3.
 
Re: Din's Curse Patch
Mar 30, 2011, 20:53
3.
Re: Din's Curse Patch Mar 30, 2011, 20:53
Mar 30, 2011, 20:53
 
This game is fairly interesting, I played the demo for about 4 hours, with a few characters. However the engine is basically from about 1997... graphics aside, you can seemingly only have 1 projectile in the air, or 1 multishot in the air at once, at least as far as my level capped guys seem to be allowed. Monster AI is pretty poor.

Skills are basically about 80% redundant. Any character needs a high damage low mana attack skill, a nice AOE skill or two, and maybe a few utility/buff abilities. However each class gets three groups of Skills, many of which overlap so much that most will end up being ignored.

However the most annoying thing has to be that every citizen in town is not only relying on your PC to protect them, but they also cannot even move around to get money or food. Every so often a message pops up: "So and so is starving in town! What's His Name is in debt, help him!"

Really? The game would be pretty good without these meaningless 10copper quests and if they got a better engine. I can accept low polygon models, randomly generated dungeon graphics, etc. but the basic combat is held back by the engine drastically.

Still, I am halfway convinced I should buy this game, just to help keep Soldak going, so they can survive as a company long enough to become drastically better at programming an engine, hire some people who can make one from scratch, or just license an appropriate engine.(Aka the engine from Drakensang, which is AMAZING on many levels, including graphically.)

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22.
 
Re: Battlefield 3 Trailer
Mar 30, 2011, 18:22
22.
Re: Battlefield 3 Trailer Mar 30, 2011, 18:22
Mar 30, 2011, 18:22
 
eRe4s3r wrote on Mar 30, 2011, 17:55:
They will show MP once MP is show-able...

Also releasing youtube vids from the first SP campaign mission doesn't cost millions. And this is basically a "reveal" trailer - who would show alpha MP footage in a reveal trailer? Beta test will be needed to polish MP and before that hits you won't even see a single snippet of MP released. If they are smart.

This is the third trailer, I believe? The first one was shown during the Superbowl. Yes, that cost millions.

Hopefully they are well beyond alpha MP if they plan on releasing in the fall of this year, into closed beta.


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16.
 
Re: Battlefield 3 Trailer
Mar 30, 2011, 15:53
16.
Re: Battlefield 3 Trailer Mar 30, 2011, 15:53
Mar 30, 2011, 15:53
 
Elessar wrote on Mar 30, 2011, 12:25:
You're entirely confusing and mixing SP demonstrations with your former BF multiplayer experiences. While I too don't care for scripted SP campaigns, I'm not judging BF3 as a whole based on these videos. Consider them tech demos for how the multiplayer will look and feel. Your complaints aren't really relevant to the video. When they show an MP video and you disagree with stuff in that, then these gripes are applicable.

Obviously money and time was spent on single player, significantly more than in previous BF series titles. Will it affect the multiplayer? Unfortunately I am guessing it will, but I guess we'll have to wait and see.

They've also spent millions marketing the single player aspect of BF3, with basically no Multiplayer shown at all... ominous at best.
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5.
 
Re: Battlefield 3 Trailer
Mar 30, 2011, 11:56
5.
Re: Battlefield 3 Trailer Mar 30, 2011, 11:56
Mar 30, 2011, 11:56
 
What the hell is this bullshit? Seriously, the graphics are great, but why are companies so intent on out CoDing Call of Duty?

The Battlefield series hopefully will stick to what it was GREAT at, excellent multiplayer(not counting bugs) with a lot of VEHICLES.

Scripted single player campaigns are not where the BF3 money should have been going, especially with sequences as lame as that last BF3 sniper video.

Now there is a quicktime event fistfight? Are you kidding me? What happened to the old school Battlefield series developers?

You know, the ones who rightly thought it was AWESOME to crash your jet into a tank, leap out at the last second, shoot the engineers as they jump out of the tank to repair, then steal that tank and drive off, laughing maniacally?

Cursed EA influence.

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2.
 
Re: The Witcher 2 Specs
Mar 27, 2011, 16:49
2.
Re: The Witcher 2 Specs Mar 27, 2011, 16:49
Mar 27, 2011, 16:49
 
Lol, I had a very similar experience with The Witcher... I need to reinstall that game and finish it before the sequel comes out (and demands my purchase of it as a (mostly)DRM free download via gog.com)

OT: Yes, those are nested parentheses.
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10.
 
Re: Dungeon Siege III Katarina Trailer
Mar 26, 2011, 10:24
10.
Re: Dungeon Siege III Katarina Trailer Mar 26, 2011, 10:24
Mar 26, 2011, 10:24
 
Looks pretty good, but all info to date seems to indicate you no longer have control of a party of PCs/NPCs, as in the first two games.

Aka this should have been called random-Diablo clone number 89327948234, not Dungeon Siege 3.

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5.
 
Re: Gold - Elements of War
Mar 26, 2011, 10:16
5.
Re: Gold - Elements of War Mar 26, 2011, 10:16
Mar 26, 2011, 10:16
 
Screenshots look pretty good, and I hope there IS some sort of resource gathering/wood chopping and the resultant peasant protection/abuse cycle that seems to be missing in the current RTS games(aside from SC2, which is a bit bleh).

The success of Dawn of War 2 really hurt RTS games as a whole, now every company wants a piece of either that simplified RTS pie, or the ridiculously simplified sub-genre of Heroes of Norrath/League of Legends/DoTA style games.

Bring back the glory days of EARLY Command and Conquer, Total Annihilation, etc.

Unfortunately since this is the same publisher/developer? who made Dungeons, this game is probably going to be watered down shit.
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7.
 
Re: Space Marine in August
Mar 24, 2011, 11:15
7.
Re: Space Marine in August Mar 24, 2011, 11:15
Mar 24, 2011, 11:15
 
Homeworld 1 and 2 = Great.
DoW 1 = Great.
Company of Heroes = ...meh.
DoW 2 = Shit.

Space Marine = ? I hope it ends up being great, and without GFWL and other annoying DRM. Somehow I suspect it will be consolized shit.

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5.
 
Re: Black Prophecy N.A. Closed Beta Begins
Mar 23, 2011, 18:45
5.
Re: Black Prophecy N.A. Closed Beta Begins Mar 23, 2011, 18:45
Mar 23, 2011, 18:45
 
LOC wrote on Mar 23, 2011, 17:14:
MoreLuckThanSkill wrote on Mar 23, 2011, 17:09:
Wow... ANOTHER MMO. How much random unspent monthly income do games companies really think their target audiences have, let alone free time?

Seriously, there can only BE so many financially successful MMOs concurrently, publishers. Pull your heads out of your asses.

The game is F2P.

Is it? Lol! I didn't even read the link, serves me right.

Saw another MMO, and figured it was more of the same. Still, they are saying free to play, with "more details closer to release" aka microtransactions probably.
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