Jerykk wrote on Jul 22, 2012, 21:23:
Uh, what do you consider a sweet spot? DR2 and Arkham City were on sale for $10. Both games are easily worth at least that much.
Yeah, I was about to buy them both, then realized I have like 6 months worth of straight play time already, from various sales and stuff I just haven't even got to yet. I had to stop myself from just buying it all. More of my own issue than Steam sale price on those two, to be honest. Maybe by the winter sale I'll have cleared out stuff that has been gathering dust and I'll get those games.
nin wrote on Jul 22, 2012, 21:00:
I came real close to pulling the trigger on that one, but the RPS write up scared me away. Once you've played it a bit, let us know...
The game looks and sounds beautiful, Fatshark's art team is ridiculous. The gameplay seems a little too simple, even with three people(should have been FOUR, imo with the four classes) since each class only seems to have two abilities that are unlocked at the start of the game. The only changes to the characters seem to be increasing percentages on vairous abilities or adding minor effects to the abilities, ie. healing to AoEs and so forth.
I guess 7.49 isn't a bad price to experiment with the game; I am going to play it through and get a better opinion (about 2 hours in) but what looks like it's going to bug me in the long run, certainly bugs me now, is that your team is EASILY replaced, with rare spawn PCs.
You can upgrade your base team, or even base recruits, but they won't be as good as a 'green' (indicating rarity not how new they are) recruit, as far as I can tell so far.
Still, Fatshark is adding to the game all the time, it just feels so far like the game would have been better with the dreaded pause+command setup and a far more complex list of powers(and more characters at once) than the current realtime spammy setup.