User information for Pure Luck

Real Name
Pure Luck
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MoreLuckThanSkill
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More Luck Than Skill.
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March 31, 2009
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7125 (Guru)
User ID
54863
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7125 Comments. 357 pages. Viewing page 351.
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7.
 
Re: Diablo III Details, Trailer
Oct 23, 2010, 02:32
7.
Re: Diablo III Details, Trailer Oct 23, 2010, 02:32
Oct 23, 2010, 02:32
 
AnointedSword wrote on Oct 23, 2010, 02:06:
This game is going to rule:)

Yes, this game is going to rule... in 2012.

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14.
 
Re: Men of War: Vietnam Website, Trailer
Oct 20, 2010, 15:23
14.
Re: Men of War: Vietnam Website, Trailer Oct 20, 2010, 15:23
Oct 20, 2010, 15:23
 
Kajetan wrote on Oct 20, 2010, 04:00:
Do not walk on the path to Casual Hell, cause you will loose everything you have and probably will gain nothing

Yes, it's that slippery slope. A request for another Game Option turns into a completely watered down entire game.

Easier answer would be some mods for the game, maybe.
http://menofwarwiki.referata.com/wiki/Men_of_War_-_Mods_list

Doesn't seem to be any mods for weapon ammo yet, but I'll keep looking.

I've only had the game for a little over a week, and I'm gradually becoming accustomed to spending some APM simply keeping everybody well supplied with ammo, and to be fair there are no bases to be built/maintained, so perhaps it isn't so bad. Also I discovered you can transfer MUCH quicker with the old double click, as opposed to dragging each box/clip over.

It seems like it's also good to not become so attached to your soldiers that you refuse to lose even 1(and then restart/reload), the campaign seems to give you sufficient reinforcement options. I was spending a lot of time trying to go through with 0 fatalities, that seems to be impossible the further you go.

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9.
 
Re: Men of War: Vietnam Website, Trailer
Oct 19, 2010, 19:16
9.
Re: Men of War: Vietnam Website, Trailer Oct 19, 2010, 19:16
Oct 19, 2010, 19:16
 
LittleMe wrote on Oct 19, 2010, 17:19:
Kajetan wrote on Oct 19, 2010, 17:09:
The micromanagement is part of the fun for people, who like this series. If you do not like micromanagement, look elsewhere. But do not demand another casual-slaughter of a fine niche game

Agreed. Would hate to see this dumbed down. Remember MoW:Vietnam is being made by the publisher so it's anyone's guess if it will be as good as MoW. Assault Squad is the real sequel.

Micromanagement to the point of absurdity is a mistake, in my opinion. Do you need 800 or 900 APM to resupply ammo to your soldiers on like the 4th mission of Men of War? I forget the name, but it's basically a Hold the Line mission, Germans advancing on your line of Russian troops, who, when running out of ammo, have to either sit there, and be useless, or brave machine gun fire to run back and manually pick up bullets out of the ONE, destructible ammo chest in the map. It's not so bad with SMG and machine gunners, who for some reason usually have 2-3 boxes of ammo, but the rifle men only start with literally 10 rounds...

As I said, I doubt it would kill the game to have a command button for "pick up ammo only" to at least speed up that process, or god forbid, a toggle for infinite ammo on non-explosive weapons. But opinions will differ.

This only really becomes a hassle on the timed missions vs unending swarms of attackers, of which there have been two so far out of the 5 I've played in the first game. Maybe it becomes less of an issue later on.

No timer = I gleefully organize each soldier with main and backup weapons, bandages, grenades, anti-tank, etc. Meanwhile I stock up the officers with captured German MGs and commence Nazi annihilation.

Timer = work to preserve the few specialist weapons, then basically position the riflemen then let them run out of ammo and die trying to resupply.

Hrm maybe I just hate timers in games.
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4.
 
Re: Men of War: Vietnam Website, Trailer
Oct 19, 2010, 15:01
4.
Re: Men of War: Vietnam Website, Trailer Oct 19, 2010, 15:01
Oct 19, 2010, 15:01
 
The Men of War series could have been amazing, but it's held back in my opinion by the insane amount of micro required simply to give each of your troops enough ammo, especially in the first game.

Why oh why do your Russian soldiers start with like 5-10 bullets? I understand this game is supposed to be more simulation style than arcade, but what that ends up meaning is that in every mission you spend about 30 minutes or more, simply gathering ammo from dead bodies or boxes or whatever. A break from history towards playability would help this series a lot. Also in missions where you have 40-50 soldiers, it becomes impossible to keep them supplied with ammo vs the usual unlimited numbers of enemies. Usually this is by design, but I hate getting casualties not because my defense setup was poor, but because running out to gather ammo(and bandages) takes too much real life time due to the interface, and almost every mission is timed.

An option for unlimited ammo would have greatly improved this game, at least for infantry. Tank main gun rounds, artillery etc. should have a limit, simply because of destructible terrain. Failing this, then a command to make a given soldier or group of soldiers loot nearby corpses/boxes for correct ammo then go back to their position. Not sure if this is present in Red Tide, but I doubt it.

That being said, I picked up the Men of War/Men of War:Red Tide when it was on sale for 75% off on Steam, and I have been greatly impressed by the game, it's a real challenge on Normal or Hard, and ammo issues aside, the game is really engrossing.

TL,DR: If you think most RTS games are becoming too streamlined, too easy, too micro free, check out the Men of War series, basically.

PS. To save yourself unnecessary rage, turn on the "Hold Position" flag on all your units. Otherwise they are positively suicidal. All movement should be manual, and default position should be prone, there are few shots that aren't near fatal shots.
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1.
 
Re: Bracken Tor Trailer
Oct 19, 2010, 14:49
1.
Re: Bracken Tor Trailer Oct 19, 2010, 14:49
Oct 19, 2010, 14:49
 
What the... is this a Myst style game? That 'trailer' isn't helpful at all, and the website isn't much better.


Instant boycott.
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1.
 
Re: Anomaly: Warzone Earth Announced
Oct 15, 2010, 11:08
1.
Re: Anomaly: Warzone Earth Announced Oct 15, 2010, 11:08
Oct 15, 2010, 11:08
 
Wow... Windows, iPad, and iPhone... well I guess that explains why this game looks like complete shit.

Although I am sure they will make millions, as an iPhone app.

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5.
 
Re: Dragon Age II Signature Edition
Oct 15, 2010, 11:06
5.
Re: Dragon Age II Signature Edition Oct 15, 2010, 11:06
Oct 15, 2010, 11:06
 
DLC nonsense aside, I will probably pass on this game, as all the information released indicates it'll be even more consolized than DA:Origins.

What a shame, Bioware is truly gone, all that's left is EA.

I shudder to imagine what an expensive mess The Old Republic will turn out to be.

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5.
 
Re: Elemental: War of Magic Interview
Oct 14, 2010, 03:40
5.
Re: Elemental: War of Magic Interview Oct 14, 2010, 03:40
Oct 14, 2010, 03:40
 
Still looking forward to buying and playing this game when it's finished and on sale in late 2011.

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3.
 
Re: Vindictus Open Beta Tomorrow
Oct 12, 2010, 22:44
3.
Re: Vindictus Open Beta Tomorrow Oct 12, 2010, 22:44
Oct 12, 2010, 22:44
 
I played the closed beta of this a bit... it could eventually be an awesome game. Right now, or at least last time I logged in, a few weeks, ago, very little was actually implemented, only 2 classes, and though it may mean nothing to most people, you couldn't even jump.

However the combat is hilarious!

I may check back on this game once it's fully up to speed with the live Korean version, but that looks like it'll take a year or two.

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3.
 
Re: Guild Wars 2 Interview
Oct 12, 2010, 12:45
3.
Re: Guild Wars 2 Interview Oct 12, 2010, 12:45
Oct 12, 2010, 12:45
 
Hopefully this game is great, and becomes out slightly before the Heat Death of the known universe.
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2.
 
Re: Killing Floor Free Content & New Character Pack
Oct 8, 2010, 01:08
2.
Re: Killing Floor Free Content & New Character Pack Oct 8, 2010, 01:08
Oct 8, 2010, 01:08
 
I find this game somewhat amusing, but I'm also a little annoyed at it. It has easily one of the better aiming systems in any FPS, really good weapon mechanics in general, but because of the perks system every server becomes a Perk grinding mess, until people grind to level 6 and start to relax a little.

I'm not sure what an easy fix would be, but a shift in map design to maybe lead people to move more than find a few good spots to defend would be ideal. L4D mode, yes, but L4D without the jokishly inaccurate weapons. Oh well, maybe Killing Floor 2 will be the ultimate zombie head shooting, British slang using, mix of great weapon design and ridiculously unrealistic zombie horde game.
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6.
 
Re: Diablo III Interview
Oct 8, 2010, 01:01
6.
Re: Diablo III Interview Oct 8, 2010, 01:01
Oct 8, 2010, 01:01
 
Considering recent Blizzard related news, if it's all to be believed, I am sure they are in no rush to release, with the SC2 money they just made, as well as that monthly WoW check that's larger than most nations' yearly gross income. Add the Cataclysm gold rush they will experience in December...

It could be awhile before Blizzard runs low enough on cash to bother releasing D3. 2013+ ?

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5.
 
Re: railgun had no scope
Oct 3, 2010, 01:46
5.
Re: railgun had no scope Oct 3, 2010, 01:46
Oct 3, 2010, 01:46
 
This game sounds like a ripoff of the 'classic'(to a certain generation!) film Red Dawn, with Koreans in place of the Soviets/Mexicans, of course.

WOLVERINES !!!!

Somehow I feel the game will fail to be as memorable.
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6.
 
Re: Manual Borderlands Patch
Sep 30, 2010, 23:38
6.
Re: Manual Borderlands Patch Sep 30, 2010, 23:38
Sep 30, 2010, 23:38
 
Hrm, I wasn't even looking at the Manual Download to be honest, through Steam the patch was like 899 megs, I'm assuming it's the same patch. Less hassle for the boxed copy users, that's better than nothing.

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19.
 
Re: TF2 In-Game Store and Steam Wallet Launch
Sep 30, 2010, 17:21
19.
Re: TF2 In-Game Store and Steam Wallet Launch Sep 30, 2010, 17:21
Sep 30, 2010, 17:21
 
bhcompy wrote on Sep 30, 2010, 17:12:
It wasn't originally QWTF, it was just TF, because we played it in NetQuake, too.

/get off my lawn

Omg, I had totally forgotten about netquake... I remember playing Quake DM on that, with a 19.2kbaud data line, thinking I was the shit with my incredibly low 250 ping.

/me shakes his cane arthritically at some meddling kids!
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12.
 
Re: TF2 In-Game Store and Steam Wallet Launch
Sep 30, 2010, 16:56
12.
Re: TF2 In-Game Store and Steam Wallet Launch Sep 30, 2010, 16:56
Sep 30, 2010, 16:56
 
frag.machine wrote on Sep 30, 2010, 16:37:
If this makes you feel better, then consider TF2 something totally different, non-related to your beloved QWTF (which BTW is played by a few fellas in a regular basis out there even today and stills free of Valve capitalist claws). Or, you can still grieve and "probably sound fairly doom and gloom".

I do consider TF2 to be basically unrelated to the old school QWTF, and even TFC, and yes some of my old fellow fossils still play QWTF, but it's not the same, obviously. Whining nostalgia aside, TF2 even started out fairly good, and has gradually degraded into the mess we have today.

I'd be angry about it, but I can't have much real hate towards the Valve people when Gabe Newell appears to be eating himself to death. It'd be easier if he was constantly in the news, snorting crystal meth off prostitutes' asses every day or something, laughing uproariously as he rolled around in the millions of dollars he has earned since his freeware mod days.

Oh well, time to play some RTSes and RPGs.
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3.
 
Re: Manual Borderlands Patch
Sep 30, 2010, 16:20
3.
Re: Manual Borderlands Patch Sep 30, 2010, 16:20
Sep 30, 2010, 16:20
 
It's nice that they patched the game and all, and that bug was annoying, but why was this patch 900megs?

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5.
 
Re: TF2 In-Game Store and Steam Wallet Launch
Sep 30, 2010, 16:18
5.
Re: TF2 In-Game Store and Steam Wallet Launch Sep 30, 2010, 16:18
Sep 30, 2010, 16:18
 
Considering the original TF team who originally made QWTF, this is even more of a disgrace than what they've already done with TF2.

I'm sure they will make a lot of money, but seriously, it's amazing how much people can debase and sell out over the space of 15 years or so.

A micro transaction item store in what was originally planned to be a competitive team based FPS? Really? What a shame. They claim the items won't provide any competitive advantage, but that's not even really the point of the game anymore, it seems.

This probably sounds fairly doom and gloom, but back in the day, Quakeworld Team Fortress was basically the greatest FPS the world had ever seen. Flash forward to today, Team Fortress 2 = clownshoes.

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1.
 
Re: Dungeons Interview
Sep 26, 2010, 15:55
1.
Re: Dungeons Interview Sep 26, 2010, 15:55
Sep 26, 2010, 15:55
 
While I hope this game turns out well, I somehow suspect from this interview that it will pale in comparison to Dungeon Keeper 1.

Dungeon Keeper 1 was just too good, these guys should have just settled for remaking it with updated graphics, and pay any royalties as needed.

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3.
 
Re: The Witcher 2 Trailer
Sep 23, 2010, 23:31
3.
Re: The Witcher 2 Trailer Sep 23, 2010, 23:31
Sep 23, 2010, 23:31
 
Hrm, that looks inordinately awesome. I need to get around to finishing the first Witcher still, the combat in the first game just got too boring after awhile.

Also, yeah, what exactly is up with the huge delay translating the novels? They were written(original polish) like 15 years ago. Come on, whoever is in charge of that!

PS. Novels > The Witcher 1, discuss.
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7125 Comments. 357 pages. Viewing page 351.
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