Jerykk wrote on Jul 24, 2011, 06:10:
I've noticed that there are a lot of big, one-armed thugs in Arkham City. When I first saw him, I thought he was a boss but apparently he's just another body type. That'll seem a bit odd, considering the relative scarcity of one-armed thugs currently in prison.
ShakyJake wrote on Jul 23, 2011, 09:44:
Have you tried Silent Storm, though? Having a full 3d enviroment and physics model actually allowed for some interesting possibilities, and I'd put it right up there with the Jagged Alliance series. I'm not happy that it won't be turn-based anymore, but that's only because I loathe RTS games. If this game's RTS is a combination of pausing and issuing complex orders then I wouldn't mind seeing how it turns out.
Jivaro wrote on Jul 23, 2011, 01:17:Beamer wrote on Jul 22, 2011, 19:19:almost every person is apparently 260+ pounds of muscle, 1% body fat. Also Batman must keep thousands of ER doctors working round the clock, resetting all these snapped limbs.
This is an awesome comment, because it's a video game based on a comic book. Realism really should be maintained.
I for one hope they continue to minimize reality in my video games and comic books. If I want reality I know where to find it.
jdreyer wrote on Jul 10, 2011, 04:55:Minor point, but it was REVENGE of the Jedi on the marquee... assuming its an alternate timeline reference and/or just wanting to not be sued.
(heh, they opened a portal to Return of the Jedi in theaters, they should have stayed),
And while the action seems largely typical FPS (point and shoot) the rollercoaster travel all over the place adds a unique dimension to the combat.Yeah, that looked quite awesome... I assume you can just tell the various companions you get during the game to just wait, while you spend 4+ hours flying around the city on those rails.
Jerykk wrote on Jul 10, 2011, 01:44:
The horse part was completely scripted too, as were all the interactions between the Vox and civilians. In fact, a lot of the stuff they showed couldn't work without heavy scripting. For example, what if the first thing I did after leaving the store was run to the horse and then shoot it in the head? What if the next thing I did after that was shoot a random civilian in the head? Hell, what if I killed every civilian I saw? Would Elizabeth still enjoy my company?
My guess is that you can't reach the horse before Elizabeth and you can't shoot the civilians. That's the problem with trying to tell a very specific story and convey a very specific experience. You have to take control away from the player and I saw a lot of that in the demo.
Tumbler wrote on Jul 9, 2011, 13:01:
As is I've just added another box to check before I purchase anything on the pc. Make sure a controller is fully supported.
Blue wrote on Jul 8, 2011, 11:39:Creston wrote on Jul 8, 2011, 11:08:
url=http://www.imdb.com/title/tt0298814/]This movie[/url] coined the name "Unobtainium" before Avatar did.
That phrase has been used by real scientists for more than 50 years.