Read page 8, "son", Rob McGinnis works for Obsidian.
And welcome to the filter.
Nighty night, tard:
Looking at piracy numbers in a vacuum (a meaningless exercise, IMHO), this is the case for TV shows, albums, movies, and games. Yet all of these industries are still making money. Put another way: why is PC game piracy supposedly more damaging than music piracy?
Take it a step further: AdBlock Plus has been downloaded almost 50 million times. Are people with that plugin guilty of IP theft as well?
I've been wondering what happened to SC:C, its been off the radar for a while now, it seems. I love all the SC games so I'm looking forward to this one. I guess there's been some turmoil at Ubi about it? I've not really been up to speed on whats going on over there.
Obviously that's a theoretical example since nobody really has a clue what's going on. But it isn't stopping people pretending that they do.
Demos have been around a while but so have vinyl records, and it's about as easy to get one as the other.
Nice. I'll remember your comments the next time I think about buying an Obsidian product.
Please, show me ... how does "piracy", the non-profit-oriented sharing of digital content between people, hurt sales?
"Piracy" is the only way for indie devs, without the big marketing budget a major publisher like EA can afford, to make their games more popular, to "spread the word".
To suggest that piracy is the "only" for an indie dev to succeed is utter bollocks. It's yet another excuse. It just allows people to get enjoyment from the game without paying for it. Pirates will then come up with whatever excuse they feel fits for not buying it - "too short", "too expensive", "too many bugs", "not being supported", "not available from [such and such]", "not my sort of game", etc. Never mind that they've already played it, often 'til completion.
I just find pirates quite hard to believe sometimes - one of the comments was "I haven't bought a game in over 5yrs but I might buy this one", which is just astounding.
Do you guys even play the games you bitch and moan about?
These remaining connection problems (since a few days after release) are only relevant for a small portion of European ISPs
that use a different type of connection where IP addresses change rapidly, as opposed to North American ISPs where IP addresses only ever change on reconnection.
For the vast majority of people, the game has worked very well since the initial overloaded server issues were taken care of.