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User information for 007Bistromath

Real Name 007Bistromath   
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Nickname None given.
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Signed On Jan 31, 2009, 05:44
Total Comments 291 (Amateur)
User ID 54732
 
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News Comments > Krosmaster Arena Released
2. Re: Krosmaster Arena Released Nov 10, 2015, 04:18 007Bistromath
 
jdreyer wrote on Nov 10, 2015, 00:01:
What...what is this?
An adaptation of a weird kind of... collectible board game. Like "collectible" in the Magic: the Gathering sense, but with obscenely priced little figurines that come in blind bags instead of cards. I've played it because there is a guy at one of my weekly board gaming groups who was obsessed with it for a while and freely admits he has far more money than sense. It's not bad. Interesting tactics, with tricky decisions to make about squad composition.
 
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News Comments > Batman: Arkham Knight Refunds
4. Re: Batman: Arkham Knight Refunds Oct 31, 2015, 17:49 007Bistromath
 
Hm. Now I really wish I had got around to playing the rest of them. I've only played the first one. If I had played the rest of the series, I'd buy this, and rush to finish it before 2016. :V  
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News Comments > Old Arkham Knight Reviews Flagged as "Pre-Release"
24. Re: Old Arkham Knight Reviews Flagged as Oct 29, 2015, 02:12 007Bistromath
 
Google Play handles this in a way that devs can't abuse in this manner. They simply put a note on old reviews that says "for an older version." Steam should do this, and for bonus points they could actually have it stick the version number on there.  
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News Comments > Shadowhand Announced
12. Re: Shadowhand Announced Sep 15, 2015, 23:40 007Bistromath
 
Huh. Oops. I admit I don't really know much about what Britain was like in the Georgian period. My knowledge of that time focuses on what was happening here, for kind of obvious reasons.

The other problems still make it seem pretty boring, though. I have more card game than I need already. They're wearing them out like silhouette platformers a few years ago.
 
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News Comments > Shadowhand Announced
8. Re: Shadowhand Announced Sep 14, 2015, 16:33 007Bistromath
 
Cutter wrote on Sep 14, 2015, 15:48:
There isn't a straight man alive who wouldn't be all over a Victorian lesbian Batwoman game.

I would've said the same thing about two years ago. Now: both card games and Victoriana are heavily oversaturated. I was never as much into Victoriana as everyone else is to begin with, and now actually think it's kind of messed up that it's so popular. I mean, glorifying the people who defined modern class division and sexual shame? Yeah, let's do that. And while I would've found the choice of protagonist pretty damn interesting back then, I look at it now and can't help but suspect political pandering. I was more comfortable with seeing diverse representation in games before half the internet went completely insane about it.

Overall, the marketing for this game makes it seem like a shitload of hipster box-ticking. Do not want.
 
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News Comments > Shadowhand Announced
2. Re: Shadowhand Announced Sep 14, 2015, 12:39 007Bistromath
 
You know, it's funny.

If somebody tried to sell me a card game about Victorian lesbian Batman just two years ago, I'd be all over that shit.

Not so much now.
 
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News Comments > Steamship Ahoy - Hacknet
5. Re: Steamship Ahoy - Hacknet Aug 15, 2015, 19:14 007Bistromath
 
As somebody who will literally buy anything Introversion makes because of how amazing Uplink and Darwinia were: you are talking nonsense if you think Hacknet has any less soul.

Hacknet, despite some bugs,* is better than Uplink in many categories. It's not as long, and the procedural mission generation isn't as beefy, but it's miles ahead in terms of storytelling. The hacking also feels more consistently tense, whereas Uplink has a great deal of nearly zero-risk farming, albeit punctuated by some of the most frantic moments in gaming. The music is godlike, and there are multiple one-off side missions which, despite having nothing to do with the main quest, feature impactful bespoke art assets that show a great deal of care went into this game's production.

Hacknet, while flawed, is a masterpiece that deserves to sit next to Uplink, and perhaps even above it. Hacking sims as a genre need to be more like this, embracing and extending the general flow of play Orann has created with deeper and more varied mechanics.

*The dev is one guy, and he is as on top of it as one guy can be. He maintains regular contact with the users via the Steam forum, and has already released two patches.
 
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News Comments > Blizzard Diablo Job Posting
44. Re: Blizzard Diablo Job Posting Aug 12, 2015, 01:39 007Bistromath
 
THANK YOU. Torchlight is such garbage. I only have it because I lost my Diablo II disc years ago. Every time I play it, it just makes me want to play Diablo even more until I finally have the sense to uninstall it. It's amazing how it could manage to do so much right and then just dump all that effort in the trash because they fundamentally don't understand what is good about this kind of game. The characters suck. I don't care where I put any of my points.

I feel like Torchlight and Torchlight 2 are fundamentally what happens when people put too much focus on modding. Regardless of what people who played the game to death might say, modding was not what made Diablo and Diablo II strong. It got to that point for you because you played it so much to begin with that you mined it out completely.

Making a good character in Diablo II was kind of like writing poetry. You were trying to express a certain style of play within very strict constraints that made doing so an interesting problem. In that context, modding is writing free verse. In other words, if you actually know what you're doing, it's legit, but if you start doing it from the first day you pick up a pen, you're just a moron who didn't learn proper English.

And that's Torchlight. They put nothing into the play mechanics of the base game, and basically expected the users to make the real game for them. Torchlight is all about the workshop, and I've never had the slightest scrap of interest in engaging with it. It has no effort and no soul.

This comment was edited on Aug 12, 2015, 01:50.
 
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News Comments > Blizzard Diablo Job Posting
42. Re: ArcheAge Head Start Issues Aug 12, 2015, 00:48 007Bistromath
 
Well, there's Torchlight, if you're the kind of disgusting idiot that likes Pepsi better than Coke.  
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News Comments > Blizzard Diablo Job Posting
40. Re: ArcheAge Head Start Issues Aug 11, 2015, 19:11 007Bistromath
 
AngelicPenguin wrote on Aug 11, 2015, 12:21:
Sorry it doesn't fit your definition of Diablo, but there are lots of other ARPGs out there for you.

No, there aren't.

Nothing before Diablo II or since has offered the pure joy I felt in being a lichlord with an army of skeletons. That's not rose-tinted anything, as hardly anyone has even tried. In most ARPGs that came after Diablo II, it was considered a big deal if you could have as many as five mooks following you around. In Diablo II I had thirty. I have very little interest in paying for a game that relies on the efforts of Some Guy who didn't get paid to deliver the experience I'm looking for.

For all that it lacks some quality of life innovations that new ARPGs have, from the perspective of a minion master, Diablo II was the apotheosis of this genre, and I desperately want that feeling back.

This comment was edited on Aug 11, 2015, 19:21.
 
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News Comments > Blizzard Diablo Job Posting
15. Re: Blizzard Diablo Job Posting Aug 10, 2015, 23:49 007Bistromath
 
Please, please GOD, tell me this is a remake! I want this so bad! I haven't even bought Diablo III yet, and probably won't unless there is a remake of the first two. If they remake the first two games, I will buy two copies of all three games, because I have a friend who's a huge graphics whore and won't play the old ones and is therefore not interested in the series at all.  
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News Comments > New DOOM is Fast; Want Co-op? Not So Fast
1. Re: New DOOM is Fast; Want Co-op? Not So Fast Jul 26, 2015, 13:31 007Bistromath
 
So, in other words, they have their priorities properly in order. Modders are almost always better at this than devs anyway, and spending the money on mod tools instead of co-op ensures that they accomplish what id's goal always is: making the engine relevant.  
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News Comments > The Technomancer Next Year
6. Re: The Technomancer Next Year Jul 25, 2015, 09:37 007Bistromath
 
"post-apocalyptic" "cyberpunk"

No. You can't have both.

"innate talent" "amplified by their cybernetic implants"

No. Holy shit, that's even worse. Understanding of technology isn't magical kung-fu. It is a skill, 100% learned, and implants wouldn't help with that unless they give you the knowledge.

God, this does everything I care about wrong in the second sentence of the pitch. Such sloppy-ass writing, clearly just flavor-based pandering. Fuck off.
 
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News Comments > What The Flock? Multiplayer Game Will End When Enough Players Die
21. Re: What The Flock? Multiplayer Game Will End When Enough Players Die Jul 17, 2015, 08:17 007Bistromath
 
You got it backwards. When I said "day zero," I meant the end of the game. If, for any of the million different reasons that real life tends to dump on people, you aren't there when the apocalypse hits, you have basically missed the entire goddamn point of buying the game, and you can't get it back.

You bring up another problem with this game, though. The more successful it is, the more vibrant its community is, the more people buy and love it, the shorter it will be. In fact, its length will decrease exponentially with respect to its playerbase. It doesn't matter if the Flock starts out in the tens of billions, it is an absolute guarantee that the devs will not correctly anticipate how many they need to keep the playerbase from chewing through it in a month if the game gets any kind of traction in the market. I don't know if you've noticed, but this hobby tends to attract some obsessive personalities.

The only way this gameplay concept is acceptable is if there are seasons, i.e., the whole thing resets after it blows up. If it's really one and done, they are wasting the time and money of anybody who is unlucky enough to have a real life.
 
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News Comments > What The Flock? Multiplayer Game Will End When Enough Players Die
15. Re: What The Flock? Multiplayer Game Will End When Enough Players Die Jul 17, 2015, 05:37 007Bistromath
 
What a cool idea to make a game where if your internet craps itself on day zero you completely wasted your fucking money  
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News Comments > Battlefield 2143 Images?
1. Re: Battlefield 2143 Images? Jun 28, 2015, 14:37 007Bistromath
 
The answer is "no." They would've announced it at E3. They just want us to believe they're working on 2143 because everytime they do this dicktease, they get a quarter's worth of free hype.  
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News Comments > Broken Age Act 2 Next Month
8. Re: Broken Age Act 2 Next Month Mar 25, 2015, 14:55 007Bistromath
 
Oh, okay.

So you're going to forgive the Molyneuxian over-promising, the disingenuous e-begging, the abandoned projects, and the fact that he got up on stage and said "fuck you" to hundreds of people that gave him money to do all that shit because of what amounts to a petty internet bitchfit between people who like games and people who like to make money writing about games?
 
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News Comments > Broken Age Act 2 Next Month
5. Re: Broken Age Act 2 Next Month Mar 25, 2015, 14:33 007Bistromath
 
Only his whole masturbatory joke of a career, culminating in him blatantly giving the finger to people who funded his bullshit over the past few months.  
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News Comments > Broken Age Act 2 Next Month
1. Re: Broken Age Act 2 Next Month Mar 25, 2015, 14:15 007Bistromath
 
Neato.

Unfortunately, I don't even want to finish it anymore. Mr. Shitface was an asshole one too many times.

For reference, I'll gladly pay Fez. Phil Fish never pretended he was anything other than a complete prick. Schafer, on the other hand, is such a hypocritical disappointment that he managed to dirty his work, something I previously believed impossible.
 
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News Comments > King's Quest Trailer
3. Re: King's Quest Trailer Dec 7, 2014, 03:57 007Bistromath
 
Any chance of it having even half-decent writing this time? Don't get me wrong, I know KQ was important to the development of the medium, but by today's standards, Roberta Williams is kind of a hack.  
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291 Comments. 15 pages. Viewing page 5.
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