User information for ere

Real Name
ere
Nickname
eRe4s3r
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3D-Modeller, Anime Geek, Internet Addict, Lurker
Signed On
January 29, 2009
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Total Posts
15218 (Ninja)
User ID
54727
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15218 Comments. 761 pages. Viewing page 757.
Newer [  1    746  747  748  749  750  751  752  753  754  755  756  757  758  759  760  761  ] Older
2.
 
Re: Weekend Sales
Mar 12, 2009, 06:54
2.
Re: Weekend Sales Mar 12, 2009, 06:54
Mar 12, 2009, 06:54
 
After clicking on this link you will wish you had never seen them ^^

http://www.pirategalaxy.com/en/screenshots.php

But yargh, is that a HORRID site, doesn't seem to support Firefox 3 properly

This comment was edited on Mar 12, 2009, 06:55.
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5.
 
Re: Men of War on Out of Eight
Mar 11, 2009, 12:28
5.
Re: Men of War on Out of Eight Mar 11, 2009, 12:28
Mar 11, 2009, 12:28
 
What! No, please say you are joking!.. oh my gosh lol

Oh, i thank you for this hint, i already wondered how that was supposed to work

Is there anything else you know ? Was that written in the Manual? I did not even scrape it yet lol
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2.
 
Re: Why the -Age of Steam- May Not Last?
Mar 11, 2009, 04:14
2.
Re: Why the -Age of Steam- May Not Last? Mar 11, 2009, 04:14
Mar 11, 2009, 04:14
 
Blizzard has its own Online service, you can reg your key there and download your game ready to play from it. Its free and works fine. So they will hardly if ever put anything on Steam or Impulse, Blizzard will probably create their own Platform altogether, to link their MMORPG downloads and normal games together into one platform. If they can spread a billion patches with their system, they can spread entire games as well.
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7.
 
Nice Patch, breaks Game
Mar 11, 2009, 00:00
7.
Nice Patch, breaks Game Mar 11, 2009, 00:00
Mar 11, 2009, 00:00
 
After todays Patch, reproducible crash to desktop in *all* Land and Naval Battles! Yes, thats in ALL battles, everywhere

Only affecting certain Localizations apparently
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19.
 
Re: Capcom and PC Gaming
Mar 10, 2009, 10:10
19.
Re: Capcom and PC Gaming Mar 10, 2009, 10:10
Mar 10, 2009, 10:10
 
I played Grid with a wheel (was great fun ,p) and Tomb Raider was superb fun with kb/mouse , so you see, i haven't had the *need* for a gamepad yet, still if you say x360 is a worthwhile improvement in gameplay, maybe i should take a look after all.

Speaking of the x360 controller, are they all the same? Is there a wireless one? Because you made me curious and im not at all an elitist pc-gamer who hates on gamepad controls.. i just never got around (and i never cared much for ANY consoles, so sorry if that eluded me ;p)

All this talk about how much it benefits probably means i need to move into the "now" again with my gaming peripherals.. is an xbox360 controller really such an improvement to mouse and keyboard in say, gta 4 ? And dirt?

This comment was edited on Mar 10, 2009, 10:18.
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17.
 
Re: Capcom and PC Gaming
Mar 10, 2009, 09:56
17.
Re: Capcom and PC Gaming Mar 10, 2009, 09:56
Mar 10, 2009, 09:56
 
DMC4 is a action platformer like any other, there is no need for gamepad requirement. Its a sign of bad porting to PC.

Porting means ADAPTING CONTROLS, not moving them 1:1

However, you are correct, i do own a decent Flightsim Joystick and a very decent Wheel (both with FF, because im a SIM gamer) so maybe that explains why i see no need for an inferior control choice (gamepad is inferior to a wheel in Racing and to a good joystick in flying) and Mouse / KB in any case, least in most games.

I should say i haven't actually held a x360 controller, so please don't get this wrong, if it IS an improvement in games i definitely am curious and it probably means i need to get off my ass and get one as well, i don't care for mouse and keyboard that much, if it as a better experience with one then why not?

This comment was edited on Mar 10, 2009, 10:17.
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16.
 
Re: Capcom and PC Gaming
Mar 10, 2009, 09:51
16.
Re: Capcom and PC Gaming Mar 10, 2009, 09:51
Mar 10, 2009, 09:51
 
Oh dear god, excuse me for expecting a pc game to work with a KB/Mouse, especially when another game (Tomb Raider) showed that its perfectly possible to do (and well)

Apparently you haven't played that with KB/Mouse though, otherwise you wouldn't try to say that 3rd person is only possible with a gamepad.. which is indeed a very odd thing to say Not played Gothic 2 ? Or you know, Gears of war on PC or Assassins Creed? None of which required an xbox360 controller, so why would i buy one? Paying Money for inferior controls to KB/Mouse?
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11.
 
Re: Capcom and PC Gaming
Mar 10, 2009, 08:43
11.
Re: Capcom and PC Gaming Mar 10, 2009, 08:43
Mar 10, 2009, 08:43
 
Considering the horrid controls of DMC4 on PC i think he was sarcastic

how about no quicksaves ...
or low res textures.

Mhh, nah, he was sarcastic

Edit: I should clarify, i do not own an Xbox360 nor do i want to own an controller from a console. So im playing KB and Mouse, and that means i rate DMC4 according to that..

This comment was edited on Mar 10, 2009, 08:47.
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2.
 
Re: Empire: Total War Steam & Driver Issues
Mar 10, 2009, 08:37
2.
Re: Empire: Total War Steam & Driver Issues Mar 10, 2009, 08:37
Mar 10, 2009, 08:37
 
Actually just imagine you get home with a new bought game from retail and you install it, only to be greeted by an AUTOMATED and NOT preventable update thats 1.6gb and takes 7 hours to install, thats exactly what will happen to anyone buying E:TW in 6 months, oh how i rejoice ;p I already set updates to never, but someone with a fresh install can not do that before it starts (the update)

And this is exactly why i hate the hype about automated patches, downloading patches and installing them AT MY CONVENIENCE is FAR superior to automated patches

Also, the issues described with Nvidia cards also happen with the .06 drivers, like shadow flickering at 0° (when a battle starts) and extreme slowdown issues with certain units and volumetric fog / AA .. so that statement is just nonsense, the game was released buggy as always
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3.
 
Re: Men of War on Out of Eight
Mar 10, 2009, 07:34
3.
Re: Men of War on Out of Eight Mar 10, 2009, 07:34
Mar 10, 2009, 07:34
 
It is very difficult though, even outrageously so... The problem is not the campaign goals (which are manageable) but the retarded AI for your own troops. Short of setting speed to slomo (0.5x) and micro managing EVERY unit that is engaged in combat you will be overrun in no time. And for the first time, i actually cursed the realism of inventory management, it just does not work when you have 500 troops

I am stuck on that stealth mission at night on the Russian Campaign mainly because after the mission before (defending the leaving ships) i was sick of this game for a while ;p
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39.
 
Re: Op Ed
Mar 10, 2009, 00:50
39.
Re: Op Ed Mar 10, 2009, 00:50
Mar 10, 2009, 00:50
 
Good point, of course the "moral" reward (either for the good or evil guy) is always there and is the main reason such situations should exist throughout (eg. The Witcher).

The problem stems from the fact that there is no clear evil, so the Context is important, eg.

Imagine you (the robber) would be starving because of bad-food management or you are simply broke, your only choice is to rob someone or ask someone for help, you asked plenty of people and nobody helps you, you come across that rich wealthy merchant and he asks twice the price for food he normally would, would it be morally wrong to rob that merchant so that you could live? Is not a live more important than money? ;p

Aside that, such moral ambivalence is applicable to many quests, freeing the slaves of a slave driver might seem like a good deed, but in the constraints of a fantasy world (slavery might very well be legal, it sure as hell was quite a while perfectly legal in our reality as well) this might actually be a crime (And hence move your alignment away from lawful) but still a good deed (move your alignment torwards good)

Anyhow, DnD is the only game system that has a really well thought out alignment system, one that i think is applicable to the real world as well. One can argue that doing evil deeds though is punished too much in BG2 (prices !) Though i certainly never had a money problem, and i can not play an evil guy either, i always tend to fall torwads good chaotic, truly evil deeds are most of the time things i would not do even in a RPG.

That said, a game that does not supply me with the ABILITY to do such things (evil and good, lawful and chaotic) and True Neutral things (god i hate tree huggers) is not a good RPG .. ok enough brabbling from me ^^
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7.
 
Re: Youtube Trailer
Mar 9, 2009, 23:22
7.
Re: Youtube Trailer Mar 9, 2009, 23:22
Mar 9, 2009, 23:22
 
Indeed, putting 1 million soldiers in a battle must have crashed and burned the Matrix , not to mention the Input lag cause of those new fangled LCD devices.
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4.
 
Youtube Trailer
Mar 9, 2009, 23:16
4.
Youtube Trailer Mar 9, 2009, 23:16
Mar 9, 2009, 23:16
 
If you make a trailer for your game, be sure your game is running at more than 4fps
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37.
 
Re: Op Ed
Mar 9, 2009, 22:42
37.
Re: Op Ed Mar 9, 2009, 22:42
Mar 9, 2009, 22:42
 
If neither choice has any pro's its a perfect real world situation, nothing you do is a good choice, there is no such thing.

The proper setup for the merchant would be do you ROB him and kill him or ROB him and let him live (The choice not to rob him is irrelevant in that setup). He is out of his money in any case and you are getting stuff in any case, but will your morals prevent you from roleplaying thusly killing the merchant but being attacked by his family later or will you let him live, which in turn will make HIM and his family attack you.

That is a superb example of good RP'ing a choice which has no good or bad, anything you do *after* choosing to rob him is a non-reward guided choice, nothing you do gives you any reward and everything you do AFTER robbing IS a "punishment" choice, or rather the choice of least trouble.

With viable anyway, i ment that not any choice should offer an reward. (read above, where either choice will net you no reward, unless you already calculate on looting his family as well ;p) In this case letting him live is more profitable.

Anyhow, i would happy enough if i even had such choices, most modern rpg's do not give me such a situational choice as you described it or anything even remotely close ;(

Btw, a real good RP Master (I'm thinking of dnd gamemasters) would allow you to take sadism even further, causing his family to become poor the men to become a heavy drinker the women and child slaves. Etc, then you could "buy" the slaves and let em fight an evil dragon. Of course, some complexity like that is only possible when the game is allowing it in the first place. And in that sense RP servers in NwN 1 already came really close to "real" rping beause all that WOULD be possible there.
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31.
 
Re: Op Ed
Mar 9, 2009, 13:10
31.
Re: Op Ed Mar 9, 2009, 13:10
Mar 9, 2009, 13:10
 
Wait, what? RP Choices should never be equally viable, choices should exist completely devoid of reward thats the foundation of making free choices in the first place! Reward for an choice is like the horse and the carrot, not roleplaying but being guided by the developers

Choice is always being able to do what you want, want to kill that NPC, have fun (FF7 does not allow killing of NPCs...) Want to kill that annoying team member, have fun! (FF7 does not allow you killing party members)

And if an RPG has no "non immortal" children, its already on the FAIL boat as well
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26.
 
Re: Op Ed
Mar 9, 2009, 03:34
26.
Re: Op Ed Mar 9, 2009, 03:34
Mar 9, 2009, 03:34
 
Oh, Grandia ! Yes that was indeed great... but rare exception in an ocean of mediocrity...

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24.
 
Re: Op Ed
Mar 9, 2009, 00:00
24.
Re: Op Ed Mar 9, 2009, 00:00
Mar 9, 2009, 00:00
 
Most players who do not like FF7 probably never got beyond the horrid combat and spell "learning" grind. The RPG aspects of FF7 are negligible and the story is, and i doubt you will disagree, worlds away from a *good* story.

I can only put it this way. Every character class you choose in BG2 nets you a different game. Thats besides the group choice, THAT IS ROLE PLAYING

In FF7 you are always playing the same guy with the same class with no impact of your skill choices on the game = JRPG

- Speaking of that, the JRPG vs Real RPG discussion is as old as the internet , i can not put it well in words, but there is an absolute difference and i hate the JRPG's with a passion. Except my Chrono Trigger (which was pretty cool).

Nevertheless, all this talking makes me want to play Torment again

This comment was edited on Mar 9, 2009, 00:14.
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20.
 
Best RPG ever made
Mar 8, 2009, 22:57
20.
Best RPG ever made Mar 8, 2009, 22:57
Mar 8, 2009, 22:57
 
I shudder to think that FF7 is even considered best, a grind based japanese style story and total cliché char interactions and it gets a "best" tag? Not to mention a complete wacked story.

Do these people not have played Planescape: Torment, Baldurs Gate 2 or The Witcher? All of which are vastly superior to anything Square Enix has ever produced.

Or is this a generation gap?
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24.
 
Re: On Game AI
Mar 7, 2009, 17:51
24.
Re: On Game AI Mar 7, 2009, 17:51
Mar 7, 2009, 17:51
 
You are of course completely right, and its sad but true... there is just no cpu time left for fancy AI in games like E:TW, at least in the battles, cpu usage is sky high even at the current level, and that on a quad core, can people without dual core even play E:TW ? (Now don't get me wrong, the tactical AI is awesome, mostly especially when you do not play on ultra unit sizes (larger unit size somehow makes the AI dumber)

But given that, "infinite" time to calculate does not make a good ai , it just makes for slow turn times. What was said is probably true, without some serious advance in AI techniques there is a limit to what is possible, and every AI everywhere is just smoke and mirrors in the end.

Also, and that is important, if an AI on Very hard Cheats (with money injections or better combat stats) then that is even more horrendous than an easy AI. If you set the difficulty in Empire Total war on anything but Normal the AI gets bonuses on moral and damage and income (and a lot).. thats lame. on very hard ai troops do nearly TWICE the damage you do...

But its a realistic game to some extend, same type of units should be equal, otherwise its not a real challenge
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16.
 
Re: On Game AI
Mar 7, 2009, 06:02
16.
Re: On Game AI Mar 7, 2009, 06:02
Mar 7, 2009, 06:02
 
Not sure if that is sarcasm, but i for one wouldn't mind that either.. when it happens rare enough ;p

Not sure why thats your first thoughts for a more realistic RTS ai for units though, i was thinking of intelligent aim and intelligent path taking/battle behavior, maybe even a Line of Sight and individual aim system for each soldier. You know, things to improve gameplay, not make it a mess ^^
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