User information for ere

Real Name
ere
Nickname
eRe4s3r
Email
Concealed by request
Description
3D-Modeller, Anime Geek, Internet Addict, Lurker
Signed On
January 29, 2009
Supporter
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Total Posts
15026 (Ninja)
User ID
54727
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15026 Comments. 752 pages. Viewing page 746.
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4.
 
Re: Ashen Empires User-Created Content Plans
Apr 1, 2009, 02:21
4.
Re: Ashen Empires User-Created Content Plans Apr 1, 2009, 02:21
Apr 1, 2009, 02:21
 
And why would anyone pay to work for someone else? Last time i checked employees get paid for work, and don't have to pay to be allowed to work, whether you pay here for hosting or work is irrelevant, the end result is the same, you pay someone while doing his work for free (thats NOT how capitalism works) not to mention that if your content is popular you basicly make others rich(er) while paying for it as well, how weird is that please.

This practice has been used by a great many scams already, so yes, it is a scam in any sense of the word.
Avatar 54727
35.
 
Re: OnLive on OnLive Skeptics
Mar 31, 2009, 13:42
35.
Re: OnLive on OnLive Skeptics Mar 31, 2009, 13:42
Mar 31, 2009, 13:42
 
60fps would need 8mbit h.264 2 pass encoding, what you get with their "claimed" real time encoder is a horrid image quality, much inferior to h.264 AVC 2 pass

Its simple to see why, h.264 is based on analysis of the entire source before compressing, the more time you give, the better it can compress (lower bitrate = better image, MUCH higher compression time (up to a limit))

If you do not give an encoder the full source to analyze your end result will produce macro blocking, no matter what bitrate you throw at it (unless its a lossless 1 frame at a time screengrabbing process, like what fraps uses), that is why their claim of solving the encoding problem is bullshit, because if it were true what they claim, then they could sell that encoder for immense sums of pure cash. It would be superior to all other codecs i know of
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18.
 
Re: OnLive on OnLive Skeptics
Mar 31, 2009, 11:43
18.
Re: OnLive on OnLive Skeptics Mar 31, 2009, 11:43
Mar 31, 2009, 11:43
 
The question is simple, would any user want to play dead-space / Doom 3 / Crysis on a inferior laggy (meaning delay of 100ms +) server farm with crappy stream bitrate of 5mbps with worse image quality and worse sound quality than he could at home.

2gb per hour, this is nothing for peeps with a limited bandwidth. (so nothing for handhelds or mobile phones)

Not even going to mention that 5mbit for 60fps 720p / ac3 6 channel is not enough to achieve good quality, for a good service (thats at the low res of 720p) they would need at least 8mbit, maybe even 10mbit (for audiophiles)

This comment was edited on Apr 1, 2009, 14:29.
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4.
 
Re: Terminator: Salvation Intro Movie
Mar 31, 2009, 02:08
4.
Re: Terminator: Salvation Intro Movie Mar 31, 2009, 02:08
Mar 31, 2009, 02:08
 
Terminator: Sarah Connor Chronicles (T:SCC) are part of the canon right? I do not know why you think this is the last stand, its a decent enough series.

Terminator movies are basicly void now that T:SCC introduced recursive time travel (Rebels building time machines in the "past" before they were invented)

And the series also builds up to 2 skynet ai's one of which might be allied to humans.. generally, the game will hopefully not play anywhere near that timeline depicted in the intro. Because that is the time were all humans, including connor, were enslaved in camps and generally were loosing really really badly | Unlike the current canon, where rebels have allied machines and decent weaponry...
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12.
 
Re: In praise of the three hour game
Mar 27, 2009, 09:41
12.
Re: In praise of the three hour game Mar 27, 2009, 09:41
Mar 27, 2009, 09:41
 
Indeed, what is it with people wanting shorter games, I mean choice and all is good, but the trend for shorter games that cost more is somehow.. not good...

That wired article states that the path to mastering is what makes a game good, but that is non-sense, people don't always play games for mastering the gameplay, they want engrossing story/scares/npc's and back-story, intelligent quests etc. That wired article is way way too focused on shooters, apparently all the editor ever played, because i certainly don't play most of the games for mastering them... i play them because they are fun, whatever that is ^^

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12.
 
Re: FileFront Closing
Mar 25, 2009, 22:56
12.
Re: FileFront Closing Mar 25, 2009, 22:56
Mar 25, 2009, 22:56
 
Just to be sure, this means all <gamename>.filefront.com sites go down as well? Thats like 90% of the entire PC modding community...

Wow... that is truly a shock

This will also kill off all the older mods that were only on filefront .. ;(

i hope they do not mean that at the 30 march all gamename.filefront sites also go down..
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2.
 
Re: Morning Previews
Mar 25, 2009, 01:56
2.
Re: Morning Previews Mar 25, 2009, 01:56
Mar 25, 2009, 01:56
 
Yeah, lets hope they have learned something from Gothic 3, screenshots at least give a slight gothic 2 vibe..

But given that Gothic 3 looked very promising in pre-release state as well, i won't give them another inch of trust until i play the game demo, if theres no demo, then this is definitely a no sale to me. I got burned badly with gothic 3 ;/
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2.
 
Re: Ships Ahoy - Stormrise
Mar 24, 2009, 15:59
2.
Re: Ships Ahoy - Stormrise Mar 24, 2009, 15:59
Mar 24, 2009, 15:59
 
Considering it got a 4/10 from Edge magazine i wouldn't count on them selling many copies in the first place
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4.
 
Re: Doom: Fall of Mars Beta
Mar 24, 2009, 04:07
4.
Re: Doom: Fall of Mars Beta Mar 24, 2009, 04:07
Mar 24, 2009, 04:07
 
wow yeah, i just had a major brain fart ;p

God, thats what happens when you post with sleep deprivation..
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2.
 
Re: Doom: Fall of Mars Beta
Mar 24, 2009, 03:10
2.
Re: Doom: Fall of Mars Beta Mar 24, 2009, 03:10
Mar 24, 2009, 03:10
 
Edit: Forget that text please, i just wrote complete and utter nonsense!

What bothers me the most is that if the people making this have the skills and coordination to make a full clone of a good (really outdated) game, why don't they make something *new* and sell it instead?

This comment was edited on Mar 24, 2009, 04:07.
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37.
 
Re: Grand Theft Auto IV Patch
Mar 23, 2009, 02:34
37.
Re: Grand Theft Auto IV Patch Mar 23, 2009, 02:34
Mar 23, 2009, 02:34
 
Indeed, with the DLC not on PC and all that
It was said that this will be never coming to pc right?
I detest rockstar alone for that... I wanted to play that DLC ;(

I don't care if its a licensing issue with MS
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11.
 
Re: Gothic 3 Community Patch
Mar 22, 2009, 22:07
11.
Re: Gothic 3 Community Patch Mar 22, 2009, 22:07
Mar 22, 2009, 22:07
 
Well it works fine for me on vista x64 with sp1 so yeah..

you might find a solution on http://www.worldofgothic.com/ i have no clue, works fine really, no crashes yet
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8.
 
Re: Gothic 3 Community Patch
Mar 22, 2009, 20:57
8.
Re: Gothic 3 Community Patch Mar 22, 2009, 20:57
Mar 22, 2009, 20:57
 
Since no on asked "is this the patch that makes the game fun" i will have to answer that anyway

Yes, this is the patch that makes the game fun, probably for the first time for any patch ever, this statement is actually true

The jump from 1.6 to 1.7 is truly staggering, and as horrid as the bugs were in the release version, now gothic 3 is truly perfectly playable and most importantly, does not longer have the horrid combat problems, combat generally is much more tactical now, especially the arena fights, not in a long time did i have such intense 1 on 1 fights...

So yeah, kudos to the community and spellbound for fixing the game finally and properly

If you played with the CP patch 1.6 before, give the game another go, 1.7 is truly MUCH larger in scope than a simple patch, literally everything was fixed and finished

Of course the complaints about the main quest are still valid, but playing the game is now actually fun ^^
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5.
 
Re: Wanted Trailer
Mar 21, 2009, 13:30
5.
Re: Wanted Trailer Mar 21, 2009, 13:30
Mar 21, 2009, 13:30
 
I always wanted to kill terrorists with curved hens
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13.
 
Re: On Indie Sales
Mar 18, 2009, 19:16
13.
Re: On Indie Sales Mar 18, 2009, 19:16
Mar 18, 2009, 19:16
 
Wow that is pretty interesting, i never knew that steam keeps such a strong reign on what they let go live, considering whats all on steam by now... o.o

Are sites like reflexive any alternative at all? Or do they only take "casual" indy games? (Or has reflexive some kind of "but" clause?) Eh yeah, thats the only site i even know for casual/Indy games

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8.
 
Re: On Indie Sales
Mar 18, 2009, 08:21
8.
Re: On Indie Sales Mar 18, 2009, 08:21
Mar 18, 2009, 08:21
 
Well he wouldn't need to lower the price constantly, but he should be doing a sale, and get his backside on steam asap (as much as i dislike steam, for indy devs it sounds like a great place to be)
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2.
 
Re: Dominions 3 Patch
Mar 17, 2009, 14:20
2.
Re: Dominions 3 Patch Mar 17, 2009, 14:20
Mar 17, 2009, 14:20
 
I do not know why really but i preferred Dominions 2, D3 just got -SO- big that its nearly impossible to even grasp, beyond a really small map or a short game. I mean look at all those factions, every one of them has unique things units and stats/abilities, and playing as undead vs a holy kingdom is truly epic, but there is so much to keep track off, i just get mentally lost beyond turn 50

But i just want to say that your review mentioned Kohan 2, which by all that is holy, i just have to play again now that i read that ;p Now where is that cd.. hopefully it runs on vista o.o
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2.
 
Re: Syfy
Mar 16, 2009, 22:49
2.
Re: Syfy Mar 16, 2009, 22:49
Mar 16, 2009, 22:49
 
As has been said everywhere else, SyFy reminds me of Syphilis , i don't see how being associated with such an interesting disease can be considered bringing a channel closer to mainstream

Only thing it will do is bring sci fi off-stream, after BSG ends, that is
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2.
 
Re: Op Ed
Mar 15, 2009, 20:42
2.
Re: Op Ed Mar 15, 2009, 20:42
Mar 15, 2009, 20:42
 
And sooner or later that casual demography might want to play a more complex and less arcade games as well, i don't see how more gamers overall can be a bad thing o.o

And what does Hardcore gamers even mean? Am i not hardcore when i like to play Red Alert 3, Cod 4 and sometimes Silent Hunter 4 with realism mod? Or am i not hardcore when i admit that i am digging some of the games from reflexive and popcap (puzzle quest omg.. and bookworm adventures!)

Or do i loose my hardcore gamer status when i do not like to play online anymore? (not much time?) ^^
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6.
 
Re: Caustic ray tracing card
Mar 15, 2009, 18:00
6.
Re: Caustic ray tracing card Mar 15, 2009, 18:00
Mar 15, 2009, 18:00
 
;p Good point but there is no realtime raytracing with high sample AO possible (at the moment) (Or full global illumination for that matter) so the only way to do it (and thus the ONLY proper as in working way) is with a shader effect in post processing. For a game, talking only about real time games. And those CAN fake AO nicely if gpu's become a slight bit faster, 1 or 2 years and full quality faked AO will be possible in rasterization rendering. Given adaptive sample rates for AO it can definitely look very nice and some more fakery and it will be a good addition to the standard effect palette (unless they over do it)

I do actually not earn a living rendering (only 3d modeling ;p) so yeah i am not hoping games will ever become photo realistic, budget for art creation is already a big expense for any AAA game (i would assume) even if you outsource it. So what good could this possible bring.

What i fear is that the coming of real time ray tracing will mean a total destruction of innovation in AAA games. Of course a cynic might say that this has already happened anyway

Edit: Just to clarify, you are of course right to lament that i called the horrid AO shader effects proper the way i did, i do render a lot of things and i know what AO is, and why you said that ;p I just hope in 2 years from now, faked AO will be a match to "proper" AO .. it certainly would benefit the graphics without causing any extra expense or work on the modelers ;p (except that you'd no longer need to bake AO in your texture i guess)

This comment was edited on Mar 15, 2009, 18:08.
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