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Real Name ere   
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Nickname eRe4s3r
Email Concealed by request
ICQ None given.
Description 3D-Modeller, Anime Geek, Internet Addict, Lurker
Homepage http://ere4s3r.deviantart.com
Signed On Jan 29, 2009, 14:16
Total Comments 9963 (Guru)
User ID 54727
 
User comment history
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News Comments > Descent-Inspired OVERLOAD Kickstarter
15. Re: Descent-Inspired OVERLOAD Kickstarter Feb 11, 2016, 05:34 eRe4s3r
 
Jerykk wrote on Feb 10, 2016, 19:36:
Making a spiritual successor to Descent is a lot easier than making one for Freespace or Wing Commander. $300k wouldn't be enough for those.

But $300k would make you a passable X clone, smaller in scope but easily more detailed and with more "fancy" GUI, economy and scripting, the engine for it, Unreal 4 or Unity 5 are both more or less "free" and no matter what you did, nothing you COULD do would make it worse then Rebirth


 
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News Comments > Cities Skylines Plans; Livestream
14. Re: Cities Skylines Plans; Livestream Feb 11, 2016, 02:48 eRe4s3r
 
Sepharo wrote on Feb 11, 2016, 01:39:
eRe4s3r wrote on Feb 10, 2016, 22:53:
Sepharo wrote on Feb 10, 2016, 18:36:
Keilun wrote on Feb 10, 2016, 17:33:
Don't get me wrong. I enjoyed Cities Skylines very much. I've spent countless hours in it. I'm just saying that if they want me to buy expansions, I'd like to see more than just new effects. You know things that affect the gameplay systems too.

Both expansions have done that... the first with the night cycle... and this one with the snow.
Nearly all of the existing mechanics can be separately set for day and night creating a a totally different city dynamic between day and night. (Also that fucker broke my power grid which ran only on solar, took a bit to figure out why my city was running out of power at night right after the upgrade).
Snow plows are a new game mechanic that is not just cosmetic.

But all that does is add a new service building p, Hardly adding ANY challenge or depth whatsoever.

Anyway, for the price it was it was a great city builder, but once you reach your 130k people or whatever you pretty much seen it all, and every city builds the same. Literally.

And that's coming from someone who actually made new service buildings for the game (replacements of vanilla sewer/coal and garbage) and put em on the workshop

It was a great time for when it was fresh, but at this point I want real expansions, not just visual fluff and 1 new service building. Weather is nice, but weather alone doesn't add any challenge. Just an extra cost.

And tourism is still totally borked in Skylines too

He said he wanted new gameplay systems so I gave specific examples of new gameplay systems.

True enough
 
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News Comments > Cities Skylines Plans; Livestream
12. Re: Cities Skylines Plans; Livestream Feb 10, 2016, 22:53 eRe4s3r
 
Sepharo wrote on Feb 10, 2016, 18:36:
Keilun wrote on Feb 10, 2016, 17:33:
Don't get me wrong. I enjoyed Cities Skylines very much. I've spent countless hours in it. I'm just saying that if they want me to buy expansions, I'd like to see more than just new effects. You know things that affect the gameplay systems too.

Both expansions have done that... the first with the night cycle... and this one with the snow.
Nearly all of the existing mechanics can be separately set for day and night creating a a totally different city dynamic between day and night. (Also that fucker broke my power grid which ran only on solar, took a bit to figure out why my city was running out of power at night right after the upgrade).
Snow plows are a new game mechanic that is not just cosmetic.

But all that does is add a new service building p, Hardly adding ANY challenge or depth whatsoever.

Anyway, for the price it was it was a great city builder, but once you reach your 130k people or whatever you pretty much seen it all, and every city builds the same. Literally.

And that's coming from someone who actually made new service buildings for the game (replacements of vanilla sewer/coal and garbage) and put em on the workshop

It was a great time for when it was fresh, but at this point I want real expansions, not just visual fluff and 1 new service building. Weather is nice, but weather alone doesn't add any challenge. Just an extra cost.

And tourism is still totally borked in Skylines too
 
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News Comments > Cities Skylines Plans; Livestream
2. Re: Cities Skylines Plans; Livestream Feb 10, 2016, 13:01 eRe4s3r
 
After a mere 66 hours I have to admit find this game incredibly shallow and boring ;/ Every city is the same, has the same problems and the same solutions to those problems. Not to mention that I think their expansions just flat out do not add anything of worth to the actual core gameplay loop.

And yea.. death to Chirpy!
 
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News Comments > Overwatch Beta Resumes
6. Re: Overwatch Beta Resumes Feb 10, 2016, 05:29 eRe4s3r
 
from the streams I saw this is TF2 with shittier netcode and zero matchmaking.. so like HOTS  
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News Comments > Dark Souls III Intro Cinematic
7. Re: Dark Souls III Intro Cinematic Feb 10, 2016, 01:30 eRe4s3r
 
The thing about From Software games is that they have near infinite side things and near infinite sub-details going on you can easily miss. Imo the big difference, story aside, is simply the atmosphere, that feeling that the people who made Bloodborne wanted to make a world where no detail in a level was "pointless", where every character had a story and, if you explored everything, you could deduce it not just by item descriptions but by pure level design. That, and let's face it, the hub room is a kick-ass idea and executed infinitely better than the portal maze in DS2

As I said, subjectively to me, the setting in Bloodborne is merely better. But that does not mean the setting in DS is bad, I just find it boring because I feel like I've heard that or a similar story 50 times already. At least in Bloodborne they mixed Lovecraft and various other ideas (Soilent Green in some way ,p) to create something fairly unique.

Doesn't mean gameplay wise BB is better But sometimes gameplay is indeed not everything. I prefer a tamer combat akin to Bloodborne, that gives you more options in terms of surviving and less "cheap" death traps, like DS2 has them by the boatload. Some people like that, some people don't

Just think BB should be on PC so that we have a contender for Dark Souls, which I feel is like the only game of its kind on PC.. which is really strange and makes the fact BB is not on PC all the more weird.
 
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News Comments > Star Citizen Split Details
32. Re: Star Citizen Split Details Feb 9, 2016, 23:05 eRe4s3r
 
But when does SQ42 finally release.. sigh.  
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News Comments > Evening Legal Briefs
1. Re: Evening Legal Briefs Feb 9, 2016, 23:01 eRe4s3r
 
This is what happens when you mock people who have the power to unmake you. Not sure I would applaud it, but it certainly hits the right person...  
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News Comments > Evening Tech Bits
2. Re: Evening Tech Bits Feb 9, 2016, 07:53 eRe4s3r
 
Rhialto wrote on Feb 8, 2016, 22:27:
VLC fixes more than 100 important bugs and security issues reported on VLC 2.2.1
Must be close to perfection now, no?

Or just use MPC-HC...
 
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News Comments > Dark Souls III Intro Cinematic
4. Re: Dark Souls III Intro Cinematic Feb 9, 2016, 00:56 eRe4s3r
 
Alamar wrote on Feb 8, 2016, 21:56:
Love Souls games, but the 'stories' are so meh...

I agree that BB should be on PC, what makes it better? Combat/dodge speed, setting, too much healing, lack of spells, weapons, replayability? : )

Setting and atmosphere, characters and plot mostly... that said it's obviously subjective
 
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News Comments > Dark Souls III Intro Cinematic
2. Re: Dark Souls III Intro Cinematic Feb 8, 2016, 20:41 eRe4s3r
 
Every time I see this I get sad, because it reminds me that the FAR better game, Bloodbourne, is not on PC... sigh  
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News Comments > Unsung Story Development Halts
2. Re: Unsung Story Development Halts Feb 8, 2016, 11:08 eRe4s3r
 
Now it really is unsung  
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News Comments > etc.
1. Re: etc. Feb 8, 2016, 10:57 eRe4s3r
 
If you chase the slowest runner you still end up second.. last. Apparently Ubisofts new motto ;p  
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News Comments > Steam Top 10 - XCOM 2 Edition
52. Re: Steam Top 10 - XCOM 2 Edition Feb 8, 2016, 10:54 eRe4s3r
 
PHJF wrote on Feb 8, 2016, 10:08:
Yeah, they're brutal. My Grenadiers have Shred solely and alone to deal with these bastards. 2 armor is super OP against assault rifles... And that Lockdown ability is just...

I tried to hack one, but the odds are awful. 50% chance to stun, or 20% chance to takeover (temporarily). Hackers have this nebulous "tech level" and it hasn't been explained to me how to increase it.

You increase it via Gremlin upgrades and Skulljack + Skullmining equipped And via some rare hack rewards on "hack this" missions
 
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News Comments > Morning Safety Dance
2. Re: Morning Safety Dance Feb 8, 2016, 10:51 eRe4s3r
 
RedEye9 wrote on Feb 8, 2016, 10:22:
Java, one emergency patch after another. Remember when homeland security said, disable Java if you don't need it.

Java, no problem, but Flash is still pervasive as hell and just as bad ;/
 
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News Comments > Steam Top 10 - XCOM 2 Edition
42. Re: Steam Top 10 - XCOM 2 Edition Feb 8, 2016, 00:51 eRe4s3r
 
Yifes wrote on Feb 7, 2016, 22:20:
eRe4s3r wrote on Feb 7, 2016, 22:14:
Hit chance is only showing you the real value on Classic Anything below that, you get hit bonus, Veteran 10% afaik, easy 25% afaik and oh yeah.. enemies get negative bonus obviously, only on Classic it's "all fair and square" and that is really brutally difficult.

Where did you read that?

XCOM 1 did no such thing and I doubt they would changed it for XCOM 2.

In the game files If you are curious check the mod out that removes this.

That said Veteran is hard enough imo.
 
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News Comments > Steam Top 10 - XCOM 2 Edition
31. Re: Steam Top 10 - XCOM 2 Edition Feb 7, 2016, 22:14 eRe4s3r
 
Quinn wrote on Feb 7, 2016, 21:56:
Yifes wrote on Feb 7, 2016, 18:52:
Quinn wrote on Feb 7, 2016, 17:44:
This sequel is incredibly unforgiving. First they hold your hand so tightly you're just doing whatever you're told and then without warning they just let you go. I simply got battered with priority missions literally for hours, so much I couldn't even get a breather and just upgrade some weapons and armor or even build facilities. Apart from countries leaving you, XCOM1 was a lot less hardcore and more laid back.

I'm also very annoyed with the breaks between each character's turn. Why the pause of like 4-5 seconds after each fucking miss?

Also, I think it's lame that the enemy always gets a free "getting to cover" turn every time you get within their range. XCOM1 had this too afaik but somehow in that game the enemy didn't butcher your entire squad if you didn't do everything perfectly.

PS: I could swear there's a hidden -10% Aim for the player...

They only hold your hand initially if you enable the tutorial, which is understandable since they're trying to teach you how to play.

For the pause issue after each miss, I think it has to do with poor graphics performance, as it went away for me after I turned down AA, AO and depth of field.

And finally, maybe try dropping the difficulty? Its been a while since Ive played vanilla EU/EW but I get the feeling Xcom2 is a bit tougher.

I had it on the second difficulty, but I turned it to the easiest. The annoyences -- all those goddamn misses and overall bad rolls! -- weren't worth it. After turning down the difficulty, I think the hit percentages stayed the same but I could swear that I hit way more often and the overal "Bethesda kinda [LUCK]" seems to no longer be on the enemy's side.

For my play style, the easiest setting feels most balanced... oddly enough.

Hit chance is only showing you the real value on Classic Anything below that, you get hit bonus, Veteran 10% afaik, easy 25% afaik and oh yeah.. enemies get negative bonus obviously, only on Classic it's "all fair and square" and that is really brutally difficult.
 
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News Comments > Steam Top 10 - XCOM 2 Edition
20. Re: Steam Top 10 - XCOM 2 Edition Feb 7, 2016, 18:40 eRe4s3r
 
Slashman wrote on Feb 7, 2016, 17:42:
Frijoles wrote on Feb 7, 2016, 17:06:
Doma wrote on Feb 7, 2016, 14:02:
That is a ton of XCOM 2, but damn its sure is good.

Damn buggy, too. Tutorial won't complete for me, just crashes to desktop. I turned it off and was able to get to the base, but there's still bugs and performance problems. Loading a mission takes a while. Alien Activity will sit there for 5+ seconds before anything happens. This on a GTX 980 with an i7 and 24 gigs of memory. I may be waiting for the performance patch before I really play it because right now it's just painful to try to play.

Turn off Anti-Aliasing in the graphics options. It glitches and slows the game to a crazy level. No idea how that slipped through.

Also. I wonder how people like eRe4s3r manage to beat the timer missions(and everything else) so apparently easily. Because it would mean you ran a near perfect game. No one missed critical shots, no one got mind controlled and or panicked and screwed up.

Save scumming? Because I'm guessing that on ironman like I'm playing that is a bit harder to do. I've missed point blank 87% shots. I've had overwatch ambushes where NO ONE hits anything even though all of my squad fired. I've had soldiers shot through high cover. Of course I've also seen the aliens mess up perfect shots but still...either that is some exaggeration or you just reloaded until it came out perfect.

I'm not judging you for save scumming if you did btw, but I just don't get how you ran such a perfect game. You're essentially saying nothing went wrong.

33 missions and only 9 flawless A lot went wrong. But yeah, I played on Veteran and save-scummed liberally in the sense that I went back turns, sometimes I restarted entire missions from campaign screen (when I notice that my squad selection was stupid ,p). But before you say "whaaaa.. how could you" remember that XCOM 2 has a fixed seed that does not change after a reload. A miss is a miss, when I see that happen I just hunker down or re-position, or go back 2 or more turns and change my entire tactic if it leads to a squad wipe (since that is really game-over). Saved my ass dozens of times. Knowing what enemies tend to do is vital though. Overwatch on elite lancers and heavily armored enemies (instead of triggering them with a run and gun ranger that then just hunkers down) is nearly always a REALLY bad idea.

Also I used battle scanners, Aid protocol, restoration protocol (cures panic) and all that jazz to the extreme. I often ran with 2 specialists as well, since combat protocol on upgraded gremlins does, and that is no typo, 10-11 dmg on robotics, which is (usually) 1 hit kill on super heavy turrets..) not to mention the AID protocol gives you 40+ defense (and later overwatch trigger fire with aim bonus) tons of missions I only won because my ranger had reaction shots and defense (and blade-master ,p) and once sniper gets SERIAL + 120 aim the game goes into easy mode.

Point being, I had a good run with some liberal reloading, but I never save scummed a single action (because that's not possible), it was difficult as fuck. Would actually not suggest playing on Veteran first time... from the stuff I saw on live streams I can assure you that I had some insane luck though. Something I didn't even know until I saw it in another vid is that collaborators in the population can betray you and give away your concealment, if you don't reload when that happens it could definitely be game-over right there...
 
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News Comments > Steam Top 10 - XCOM 2 Edition
12. Re: Steam Top 10 - XCOM 2 Edition Feb 7, 2016, 16:47 eRe4s3r
 
Brumbek wrote on Feb 7, 2016, 16:31:
eRe4s3r wrote on Feb 7, 2016, 16:12:
Timers never become an issue Finished all timer missions with 2+ turns to spare, and I did not particularly rush ever (Beat the game on Veteran - 28 hours, 30 missions)
But perhaps you are just a super-genius?!? Congrats on beating it, in seriousness! I'm waiting for a few patches before I try it. Also, good to talk to you again eRe4s3r. My convincing you to play FF13-2 is still something that makes me all happy inside! Best wishes!

Hehe I still enjoy FF13-2 every now and then.. and I got Lighting Returns too, I found that substantially less good (though I beat it) ^^

You should wait for patches ,P some of the animation glitches and issues are aggravating, best was when one of the "Viper" enemies "Bound" my soldier, except he has an ability that grants him melee attack when enemy attacks him, so he got dragged towards the viper, the viper binds him, and he slashes it to pieces.. except now for the entire mission he was in the "bound" animation state since the game could not cope with viper being killed by the same guy it's binding... which looked.. very very weird.

Also encountered a few instances where camera would just flat out get utterly confused (with action cam off!) showing me some dark place beneath the map while I had no idea how the reaction shots turned out, or enemies just running through a full overwatch phase, literally running with HP and everything, then a few seconds later it "updates" and they all die in cover.. no crashes and this game, it needs to sit on your SSD, or you get insane load times.

I also need to mention this, but that end-game timer.. you better hope you did your sacrifices to RNGESUS... because that RNG with the dark events can UTTERLY mess with you in the beginning of the game.

 
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News Comments > Steam Top 10 - XCOM 2 Edition
9. Re: Steam Top 10 - XCOM 2 Edition Feb 7, 2016, 16:12 eRe4s3r
 
PHJF wrote on Feb 7, 2016, 15:18:
I've done four timer missions and none of them were difficult. The timer only even came into play on the very first one, where my lameass rookies were struggling to kill anything. Maybe it will be an issue later on if/when maps get larger.

And you're an idiot if you buy/bought xcom from Steam. It's still 46 on GMG for NA users, and no doubt cheaper still elsewhere and for other regions.

Timers never become an issue Finished all timer missions with 2+ turns to spare, and I did not particularly rush ever (Beat the game on Veteran - 28 hours, 30 missions)
 
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9963 Comments. 499 pages. Viewing page 35.
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