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Real Name ere   
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Nickname eRe4s3r
Email Concealed by request
ICQ None given.
Description 3D-Modeller, Anime Geek, Internet Addict, Lurker
Homepage http://ere4s3r.deviantart.com
Signed On Jan 29, 2009, 14:16
Total Comments 10293 (Ninja)
User ID 54727
 
User comment history
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News Comments > Fallout 4 Console Mod Theft Protection
7. Re: Fallout 4 Console Mod Theft Protection Jun 19, 2016, 13:05 eRe4s3r
 
TheEmissary wrote on Jun 19, 2016, 12:54:
In the long run they are probably going to need a content ID match system that compares the file hashes. They should also have a way to flag if a mod is suitable for release on the console yet. It would also be nice if they had a way to declare the license your releasing the mod under and the sub-license/acknowledgment for the mods your extending.

It can be surmised that no major mod currently in existence is compatible with the PS4 though

Also nowhere in this news do they say that they implement punishments for mod theft.... so wtf is this news? Placebo?
 
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News Comments > Quoteworthy: Microsoft on Returning to Steam
25. Re: Quoteworthy: Microsoft on Returning to Steam Jun 18, 2016, 21:04 eRe4s3r
 
Dacron wrote on Jun 18, 2016, 14:09:
HorrorScope wrote on Jun 18, 2016, 13:52:
If true... MS acquisition forthcoming.

The one thing that could kill steam.

Why would Valve EVER sell its main source of infinite income though?
 
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News Comments > Overwatch Competitive Details
6. Re: Overwatch Competitive Details Jun 18, 2016, 20:36 eRe4s3r
 
The Half Elf wrote on Jun 18, 2016, 08:31:
eRe4s3r wrote on Jun 17, 2016, 22:46:
To be honest first they should change that on some maps ALL approaches to those AI turrets are within 40m, and thus reward you with an unwinnable situation if coupled with a camping bastion

See that's the thing with Overwatch, it's all rock paper scissors. You just need to have a team that understands the situation and adapts to it. Widow, the Ninja brothers, John Marston are great if it's a straight shot at the turret/bastion from distance, otherwise take a Junkrat or Jet pack girl, or Pig boy or Winston if it's hiding around a corner on tucked in a spot. But I've also had some groups that are more about trying new and fun shit and we made a death wall of 2 Reinharts, 2 Dwarf turrets, a lucio and faith which was unbeatable (could have been easily destroyed by 2 or 3 junk rats). Have all your turrets set up side by side, and have the Reinhart use his shield to protect them, as 1 shield goes down have the other use his shield, Lucio for AOE heals and faith to keep the tanks happy=death star.

On http://overwatch.gamepedia.com/Numbani Numbani you can put turrets in places on last def point where the foliage blocks visibility from the streets (but not turret LOS) and the 2 alternate approaches enough that you can't do a damn thing as junkrat or widow if a Reinhart blocks the shot and a bastion camps on the same spot and shoots wherever the turret is shooting which kills your fancy shields within 2 seconds. On that particular map there is a overpass blocking the required arc for junkrat and widow can't see through the foliage, and thus all you are (potentially!) seeing is an outline when your ability triggers, which isn't enough to ever get through Reinhard without dying nor to even get more than 1 shot off as Junkrat or Pharo. (And it's not like you have infinite time to try this, due to the way the map is set up you can get stuck facing this with barely 5 minutes on the clock.

As someone who plays MP games 20+ years you can believe there is no counter to that camp spot. Reinhard shield lasted 2 seconds ! when we tried to get there to attack with 2 junkrats, not even enough to see bastion/turret through the foliage. Which blocks visibility so badly that you can't even tell what you are shooting at. POTG was Bastion shooting through foliage (as in, he was not visible to us and didn't see us!)) at the same spot the AI turret pointed... and how would you ever win against AI turrets that can see you through foliage but you can't see them?

Wish this game had replays because I would like to show you the particular situation, I tried all your ideas with full team comp and in each case we died within seconds of getting out of the doors/roads with no clear shot at anything aside from reinhards shield (which was the only thing we could see) maybe there was a counter to that, but sure as hell not findable in 5 minutes in a random game.

Point being, skilled team on Numbani = guaranteed loss as attacker. There is no counter to that. Reflect bullets on DVA lasts barely long enough to get in shooting range of the.. you know.. other 3 enemy team members who don't sit around letting you get infinite potshots at a turret....) and btw, Widow needs 3 fully charged shots to kill a turret, assuming it's not repairing, then you need 4, and in that time the turret has killed 15 times over


TL;DR Numbani (the map) fucking sucks. There are 2 trees in that maps last cap area that should NOT be there.

Btw, I will try to attach a screenshot of the position the enemy bastion + turret was in, reinhard was covering the shots from ground level and enemy roadhog + mei protected the approach behind me

http://imgur.com/HLgU1Kb is the position, notice tree 1
http://imgur.com/JYX1Bma was what I saw in the POTG of Bastion.. you could not see that position from below or the sides... and it covered the ENTIRE area. That tree you can barely see blocks junkrat grenades.

This comment was edited on Jun 18, 2016, 20:58.
 
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News Comments > Saturday Legal Briefs
3. VR is dead long live VR Jun 18, 2016, 14:00 eRe4s3r
 
This is what happens when a bullshit company like Facebook does hardware.... that Oculus sold to those dewbs was incredibly dumb  
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News Comments > Battlefield One Gameplay Video
8. Re: Battlefield One Gameplay Video Jun 18, 2016, 02:21 eRe4s3r
 
DangerDog wrote on Jun 18, 2016, 00:06:
eRe4s3r wrote on Jun 17, 2016, 23:13:
MoreLuckThanSkill wrote on Jun 17, 2016, 22:56:
I love how the graphics look, the sound seems amazing even in this somewhat crappy Levelcap video, but I think a lot of these weapons and ancient tanks etc. will be extremely aggravating to people coming from BF4 or Hardline.


Please do not mix people who like BF4 with people who like Hardline (Which is not a Battlefield game at all)

BF5 (1 after 4 sounds stupid) looks ok but as you say, balance looks to be extremely borked but.. if BF4 was any indication, it will be on release as well.

Also objective apples and butter? Seriously?

It's historically accurate, who knew.

http://www.royalsignals.org.uk/articles/alpha.htm

This looks like a faithful Battlefield game, I'm not seeing any of the "Battlefront" casual nonsense here. The game takes place starting at 1918, however the French army isn't going to be in at lauch - sorry frogs see ya in DLC.

Certainly didn't know that.. well.. who knew indeed. Cool historically accuracy there
 
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News Comments > Battlefield One Gameplay Video
4. Re: Battlefield One Gameplay Video Jun 17, 2016, 23:13 eRe4s3r
 
MoreLuckThanSkill wrote on Jun 17, 2016, 22:56:
I love how the graphics look, the sound seems amazing even in this somewhat crappy Levelcap video, but I think a lot of these weapons and ancient tanks etc. will be extremely aggravating to people coming from BF4 or Hardline.


Please do not mix people who like BF4 with people who like Hardline (Which is not a Battlefield game at all)

BF5 (1 after 4 sounds stupid) looks ok but as you say, balance looks to be extremely borked but.. if BF4 was any indication, it will be on release as well.

Also objective apples and butter? Seriously?

This comment was edited on Jun 17, 2016, 23:43.
 
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News Comments > Overwatch Competitive Details
1. Re: Overwatch Competitive Details Jun 17, 2016, 22:46 eRe4s3r
 
To be honest first they should change that on some maps ALL approaches to those AI turrets are within 40m, and thus reward you with an unwinnable situation if coupled with a camping bastion  
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News Comments > Out of the Blue
18. Re: Elevator Jun 17, 2016, 20:23 eRe4s3r
 
Creston wrote on Jun 17, 2016, 16:37:
"And we're done! Phew, great job getting this building up so quickly guys!"
"Umm, boss, we kinda forgot to put an elevator in."
"Shit! Just take out those closets and put it in there."

There is no way on this planet that that is deemed acceptable by ANY fire marshall in ANY country. Even North Korea would balk at that.


This is in France Seen something very similar there in what was a day-hostel (but 6 stories high)... have to assume they do not have any building safety standards.
 
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News Comments > Out of the Blue
17. Re: You Want Tastier Coffee? Freeze Beans, Then Grind Jun 17, 2016, 19:55 eRe4s3r
 
I do the same thing.. I vary and even mix various sorts and the taste constantly changes through that.. makes you appreciate if you find a blend that tastes really well (to me non of the standard blends taste well).. but it's depending on my mood, so more variation means better tasting coffee....  
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News Comments > Galactic Civilizations III Rise of the Terrans Released
12. Re: Civilizations III Rise of the Terrans Released Jun 17, 2016, 14:29 eRe4s3r
 
MattyC wrote on Jun 16, 2016, 03:53:
BIGtrouble77 wrote on Jun 15, 2016, 22:59:
I contracted on Civ III back in 2001- it would be amazingly awesome if they released an expansion for it 15 years later, but I think we used 3dsmax4... not sure if that's Windows 10 compatible.

Unless something has changed or I am slowly going crazy you could render the units (if that is what you are talking about) however you wanted. It was still more or less sprite based. You could create 3d models and use those as the basis for sprites, but what you ended up using was just PCX files w/ transparency ini files, and flc files IIRC. Flc was an autodesk format, but they didn't lock it down like .max. Again, this is just what I remember from playing around with modding the game so I could be off after so many years.

Those sprites were made by rendering the 3d models + animations though with very specific guidelines, and recreating those is like remaking the entire art assets. And since then max format changed considerably...

What you see as modder is the output of the render pipeline, the actual art assets were 3d models that were then polished up post export. Recreating that is near impossible even with the source files... so an addon for civ 3 would be pretty much impossible to actually do nowadays. well... at least if you wanted matching art styles.
 
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News Comments > F1 2016 in August
2. Re: F1 2016 in August Jun 16, 2016, 23:54 eRe4s3r
 
It's definitely youtube.. dunno if you noticed it lately but video quality took a giant nosedive for certain content. Feels like they changed encoding settings internally ;(  
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News Comments > etc.
7. Re: etc. Jun 16, 2016, 18:29 eRe4s3r
 
But does Steam want MS back? ;p  
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News Comments > Out of the Blue
3. Coffee Jun 16, 2016, 11:25 eRe4s3r
 
What is extremely hot coffee? If I can drink it it's not "extremely hot" now is it...  
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News Comments > Mass Effect Andromeda Video
11. Re: Mass Effect Andromeda Video Jun 16, 2016, 01:09 eRe4s3r
 
1badmf wrote on Jun 16, 2016, 01:05:
Mashiki Amiketo wrote on Jun 16, 2016, 00:30:
SlimRam wrote on Jun 15, 2016, 23:23:
I played the last 3 games a ridiculous, almost embarrassing amount and loved every damn minute of it. More Mass Effect can NEVER be a bad thing!
Long as they don't offer the 3 coloured endings and give everyone a hearty "fuck you" over it, I'll be happy with a new ME game.

tbf there was the hearty fuck you and then the mea culpa with the revised ending and free ending DLCs. doesn't make up for the shit ending, but hopefully they learn from that nonsense this time around.

Or you can get the ending mod from the nexus.. only ending I could accept as canon. ^^
 
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News Comments > Galactic Civilizations III Rise of the Terrans Released
5. Re: Civilizations III Rise of the Terrans Released Jun 16, 2016, 00:41 eRe4s3r
 
BIGtrouble77 wrote on Jun 15, 2016, 22:59:
I contracted on Civ III back in 2001- it would be amazingly awesome if they released an expansion for it 15 years later, but I think we used 3dsmax4... not sure if that's Windows 10 compatible.

To be honest I'd be more amazed if any of those source files still existed to begin with. Kudos to you for working on that game btw ,)
 
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News Comments > Mass Effect Andromeda Video
4. Re: Mass Effect Andromeda Video Jun 15, 2016, 22:18 eRe4s3r
 
Gonna be nice to finally have another main char as well And well, I loved ME 1 to 3.. and this one will be no exception I think.  
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News Comments > The Division Underground Details
13. Re: The Division Underground Details Jun 15, 2016, 21:39 eRe4s3r
 
Phasenoise wrote on Jun 15, 2016, 12:47:
It's waaaay too heavily tilted towards rogues, specifically rape ambush gangs.

I'd be totally down with fun shootouts against rogues. But, that basically never occurs due to the mechanics which overwhelmingly favor ambush ganks.

So yeah, I don't bother going in the Gank Zones anymore, it's just absurd.

Not like you couldn't have predicted this though I mean that was even shown during their very first pseudo narrated gameplay video
 
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News Comments > Elder Scrolls VI in Development
78. Re: Elder Scrolls VI in Development Jun 15, 2016, 09:59 eRe4s3r
 
ItBurn wrote on Jun 14, 2016, 16:20:
jdreyer wrote on Jun 14, 2016, 16:11:
ItBurn wrote on Jun 14, 2016, 16:05:
Beamer wrote on Jun 14, 2016, 15:52:
But even when it came out, Oblivion wasn't the best looking game. Far from it. But it was one of the biggest. Burnout Revenge, which came out the same time, was much prettier, but had so much less going on.

In my opinion, the forests in Oblivion were better than they are now in Skyrim. I realize that the screenshots below do a poor job of comparing both games, and that my mind may be playing tricks, but I feel that in general, the Oblivion forests that I remember were denser and the trees/grass fuller.

Oblivion
Skyrim

Just a couple of things.

1. Oblivion takes place in a lusher area, so you might expect that it'd be greener and fuller.

2. The screenshot you posted looks like the modded forest. Look at this image comparing vanilla Oblivion to modded Oblivion.

I'm pretty sure that that's a vanilla Oblivion screenshot. It's one of the first screenshots released for the game. Maybe there was a downgrade after that, but I feel that Oblivion delivered back then.

Yeah, it's one of the 2 "forests" screenshots Bethesda released close to the release of the game to hype us: Official screenshots

Forest in Oblivion looks like that when you push grass density up and enable optional shadows though... but not on consoles obviously.

As for Skyrim, I thought the game looked incredibly ugly.. but graphics aren't everything
 
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News Comments > Elder Scrolls VI in Development
8. Re: Elder Scrolls VI in Development Jun 14, 2016, 11:06 eRe4s3r
 
HorrorScope wrote on Jun 14, 2016, 10:59:
I believe they have mentioned possible new technology in the past and then still reverted back to their common engine. Just saying. 2017? I think his words sound well past 2017 even.

Well if they develop like any big studio this should already have been in (back-burner) development since Skyrim (2011). If they decided a new engine is needed, this would certainly explain why for Fallout 4 they pushed GameBryo to it's last legs despite saying they work on a new engine, since realistically there would not be any other way for Fallout 4 to have been released otherwise... developing an entirely new custom engine with that kind of feature set could easily take 7 years. So yeah. Probably not even 2017. But what is damn sure is that if they take that time for a new engine it will be something that blows our minds. Since it would mean they need some kind of feature that is not existent nor possible in gamebryo (likely AI / threading / world related)

All that said, as long as this isn't a MMO I am hyped.
 
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News Comments > Forza Horizon 3 Windows 10 Confirmed
1. Re: Forza Horizon 3 Windows 10 Confirmed Jun 14, 2016, 10:42 eRe4s3r
 
The good thing about game announcements with Windows 10 is that I can easily tell which game I will never buy ;p

While I do have Windows 10 (but I use W7) I will never support this exclusivity nonsense that has marketing and not technical reason.
 
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10293 Comments. 515 pages. Viewing page 31.
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