User information for Spencer

Real Name
Spencer
Nickname
Island Dog
Email
Concealed by request - Send Mail
Description
Homepage
None given.

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Signed On
January 24, 2009
Total Posts
39 (Suspect)
User ID
54718
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39 Comments. 2 pages. Viewing page 1.
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5.
 
Re: Star Control Countersuit
Feb 23, 2018, 08:16
5.
Re: Star Control Countersuit Feb 23, 2018, 08:16
Feb 23, 2018, 08:16
 
We’ve posted a Q+A regarding the legal dispute with Paul and Fred.

https://forums.starcontrol.com/487690/qa-regarding-star-control-and-paul-and-fred
7.
 
Re: Fallen Enchantress Ultimate Edition Released
Nov 17, 2015, 17:12
7.
Re: Fallen Enchantress Ultimate Edition Released Nov 17, 2015, 17:12
Nov 17, 2015, 17:12
 
The 2.0 update is included with FE: Legendary Heroes regardless if you owned it before or bought the Ultimate edition.
5.
 
Re: Ashes of the Singularity Early Access Next Week
Oct 15, 2015, 16:53
5.
Re: Ashes of the Singularity Early Access Next Week Oct 15, 2015, 16:53
Oct 15, 2015, 16:53
 
There will be single-players and multi-players available.
34.
 
Re: Galactic Civilizations III Beta Underway
Aug 15, 2014, 17:01
34.
Re: Galactic Civilizations III Beta Underway Aug 15, 2014, 17:01
Aug 15, 2014, 17:01
 
Creston wrote on Aug 14, 2014, 22:34:
Slashman wrote on Aug 14, 2014, 20:42:
The combat in this better not be crap like GalCiv 2.

It worries me that no one is actually talking about it. Worried

I honestly can't remember if they said you'd have control over it this time or not...

There's not going to be tactical combat, but the fleet battles will be greatly improved over GC2. They are also looking at ways to have more user interaction during battles.
8.
 
Re: And it keeps going
Jul 22, 2014, 16:25
8.
Re: And it keeps going Jul 22, 2014, 16:25
Jul 22, 2014, 16:25
 
jdreyer wrote on Jul 22, 2014, 15:10:
ELITE wrote on Jul 22, 2014, 12:40:
Yep...
Subscriptions & Early Access.

Software is turning into highway robbery - but worse many of us are willing to get robbed by choice...

The high price keeps the number of early adopters, and thus the amount of feedback down, while still providing feedback. What you're paying for is not only the chance to play before everyone else, but also the chance to have some influence on the design of the game. Like Beam said, no one is holding a gun to your head. If I were young and single, I'd do this, as I often registered for game betas back in the days before early access. These days, time is limited though, so I only buy finished games, and usually months after release so that I play the most stable, up to date version.

That nails a good part of it. Also wanted to make note that with the $80 edition you are getting two game keys. One for yourself and one for a friend.

8.
 
Re: Stardock Working on Eight Games
Jun 6, 2014, 09:45
8.
Re: Stardock Working on Eight Games Jun 6, 2014, 09:45
Jun 6, 2014, 09:45
 
From the report:

. As a result, we currently have eight games
in development (only two of which, Galactic Civilizations III and Offworld Trading Company have been
announced. We have also used that capital to help launch a number of new start-ups across several
different industries that we look forward to sharing with you over the coming year or two.

Stardock has several studios/investments working on these things.
15.
 
Re: Offworld Trading Company Announced
May 20, 2014, 07:46
15.
Re: Offworld Trading Company Announced May 20, 2014, 07:46
May 20, 2014, 07:46
 
eRe4s3r wrote on May 19, 2014, 20:49:

IN fact, reading their website I think this game doesn't even exist yet. They plan to maybe make a game that will be maybe like they described if they get enough buyers?

This is.. really a problematic trend. Not something I support...

The game is quite real, but there are no real screenshots available because the game visually is at it's most basic.

12.
 
Re: Star Swarm Demo
Jan 31, 2014, 17:06
12.
Re: Star Swarm Demo Jan 31, 2014, 17:06
Jan 31, 2014, 17:06
 
Prez wrote on Jan 30, 2014, 23:23:
I wonder what the licensing fee for the engine is going to be. I imagine it would be pretty far out of reach of your average indie studio...

There's a FAQ for licensing on the Oxide page. For now, it's working on a case-by-case basis.

http://www.oxidegames.com/nitrous/
8.
 
Re: Star Swarm Demo
Jan 30, 2014, 18:52
8.
Re: Star Swarm Demo Jan 30, 2014, 18:52
Jan 30, 2014, 18:52
 
Task wrote on Jan 30, 2014, 17:51:
I'd rather it be fleshed out into an actual game...

I think it's safe to say we're going to see lots of cool things coming out of this.
7.
 
Re: Star Swarm Demo
Jan 30, 2014, 18:51
7.
Re: Star Swarm Demo Jan 30, 2014, 18:51
Jan 30, 2014, 18:51
 
I'm not sure what the status is of the AMD beta drivers. I was hoping they'd be out to give Mantle a go.
6.
 
Re: Sins of a Solar Empire: Rebellion: Stellar Phenomena DLC
Nov 8, 2013, 12:31
6.
Re: Sins of a Solar Empire: Rebellion: Stellar Phenomena DLC Nov 8, 2013, 12:31
Nov 8, 2013, 12:31
 
dj LiTh wrote on Nov 8, 2013, 07:22:
That has to be one of the most pointless DLC's i've ever seen for a game.....and i actually like Sins

What type of DLC do you like?
6.
 
Re: Sins of a Solar Empire: Rebellion EMEA Release
Jun 18, 2013, 16:42
6.
Re: Sins of a Solar Empire: Rebellion EMEA Release Jun 18, 2013, 16:42
Jun 18, 2013, 16:42
 
Optional Nickname! wrote on Jun 17, 2013, 12:38:
Why No US release? I'm hoping it is because this non-US release does not require Steam. The web site offers no information on that.

Kalypso is publishing the boxed release to these countries, there's no boxed release for the U.S. All editions of Sins: Rebellion will also require Steam as it uses Steamworks.

5.
 
Re: Sins of a Solar Empire: Rebellion DLC Released
Jun 6, 2013, 12:17
5.
Re: Sins of a Solar Empire: Rebellion DLC Released Jun 6, 2013, 12:17
Jun 6, 2013, 12:17
 
Games are updated and obviously files and such are changed/added/removed. I know they try to minimize any effect it might have, but when a game gets an update, any mods might have to as well.
39.
 
Re: Stardock Plans
Apr 11, 2013, 09:05
39.
Re: Stardock Plans Apr 11, 2013, 09:05
Apr 11, 2013, 09:05
 
Im not aware of the whole Beck drama, presonally I couldnt care less because its about the games and the companies that make them and Stardock is one of the few out there that do good for gamers. I do agree with the above post 100%. I think a lot of developers simply ignore a lot of their fan base and their suggestions because they somehow think that fans shouldnt influence their decisions regarding game design and ideas. What a lot of them forget is that they started out as gamers themselves who wanted to make a game that they themselves wanted to play...

+1. There's so much good stuff currently and coming that this comment "drama" is silly.

Lets focus on the games.
31.
 
Re: Ships Ahoy - Sins of a Solar Empire: Rebellion
Jun 13, 2012, 13:04
31.
Re: Ships Ahoy - Sins of a Solar Empire: Rebellion Jun 13, 2012, 13:04
Jun 13, 2012, 13:04
 
Just an FYI about the discount, it's available to any Sins owner. I don't know how much longer the discount will be around, but it is active now.
30.
 
Re: Ships Ahoy - Sins of a Solar Empire: Rebellion
Jun 13, 2012, 13:02
30.
Re: Ships Ahoy - Sins of a Solar Empire: Rebellion Jun 13, 2012, 13:02
Jun 13, 2012, 13:02
 
gray wrote on Jun 13, 2012, 08:02:
Is this playable yet? Desyncs are/were a complete game breaker.

They fixed the desyncs in the final release.
17.
 
Re: GameStop Acquiring Impulse
Mar 31, 2011, 21:11
17.
Re: GameStop Acquiring Impulse Mar 31, 2011, 21:11
Mar 31, 2011, 21:11
 
Flatline wrote on Mar 31, 2011, 19:51:
Prez wrote on Mar 31, 2011, 19:23:
This "SHOULD" not affect users accounts?? I'm not exactly instilled with total confidence with that statement.

Though I imagine that they sold Impulse because of the fiasco that was Elemental.

Elemental has nothing to do with Impulse, Impulse is a separate entity than Stardock games development. Brad explains in more detail about the sale here.

[url=]http://aol.it/fg99rj[/url]
15.
 
Re: GameStop Acquiring Impulse
Mar 31, 2011, 21:05
15.
Re: GameStop Acquiring Impulse Mar 31, 2011, 21:05
Mar 31, 2011, 21:05
 
Prez wrote on Mar 31, 2011, 19:23:
This "SHOULD" not affect users accounts?? I'm not exactly instilled with total confidence with that statement.

Nothing is happening with your Impulse account. Your games are still there, and will continue to be available.


14.
 
Re: GameStop Acquiring Impulse
Mar 31, 2011, 21:03
14.
Re: GameStop Acquiring Impulse Mar 31, 2011, 21:03
Mar 31, 2011, 21:03
 
Blackhawk wrote on Mar 31, 2011, 18:52:
With Stardock officially out of the distribution business, I wonder if we'll start to see Stardock products on Steam.

Stardock games will still be distributed via Impulse.


12.
 
Re: Sins of a Solar Empire: Rebellion Announced
Mar 1, 2011, 16:55
12.
Re: Sins of a Solar Empire: Rebellion Announced Mar 1, 2011, 16:55
Mar 1, 2011, 16:55
 
Considering there is no single player campaign other than skirmish missions(which are great, admittedly), it seems more like an a tool for forcing people onto Impulse:Reactor than anything else, and I'm not in the mood for a more invasive form of an Impulse store/DRM, to be honest. The lack of running an Impulse client in the background is the ONLY advantage it has over Steam at the moment, being a bit buggier and games usually at full price vs Steam's frequent sales.

Impulse::Reactor is not a store nor really DRM. In simplest terms Reactor is going to allow achievements, free-to-play, and actually quite a bit more.

This expansion will also have a discount to Trinity users, but I don't have any more info right now about that though.
39 Comments. 2 pages. Viewing page 1.
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