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User information for Kyle Smith

Real Name Kyle Smith   
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Nickname briktal
Email Concealed by request
ICQ None given.
Homepage http://
Signed On Jan 6, 2009, 18:41
Total Comments 498 (Amateur)
User ID 54674
User comment history
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News Comments > WoW Passes 10M Subscribers Again
27. Re: WoW Passes 10M Subscribers Again Oct 4, 2012, 13:41 briktal
The two biggest things I wish they'd take from GW2 is getting rid of mob tagging and instanced nodes. I really hope they make that change for Titan. I also enjoyed using Dodge in GW2, which you can kind of use on the Monk character.

WoW has the mob tagging tech, but currently it is only used for quest "boss" mobs (to prevent large crowds of people waiting for the same NPC to respawn so they can kill it). I think you'd need something like GW2s downleveling system for that to really work though, otherwise high level players could either grief lower level characters by denying them mob XP or too easily power level characters (depending on how XP worked). Though, they do pretty much have the tech to do some sort of downleveling. I have no idea if they could currently do instanced nodes. However, those two are things you really have to integrate into the game design, so you don't flood the market with ore/herbs or don't put any high level quests in an otherwise low level zone.

Agent.X7 wrote on Oct 4, 2012, 12:34:
Kythlyn wrote on Oct 4, 2012, 11:12:
The biggest problem with Panda is Guild Wars 2. Going back to a quest log from dynamic questing is jarring.

Yup, could not get back into the WoW combat. I tried. I really want to see the content. I just can't. I do like Pet battles though. Probably because I had over 100 before this expansion, and now they actually do something.

I think I interrupt and avoid attacks more in WoW than I did in GW2, though my GW2 character was a warrior with Healing Signet,
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News Comments > XCOM: Enemy Unknown Interactive Trailer
18. Re: XCOM: Enemy Unknown Interactive Trailer Sep 29, 2012, 17:33 briktal
Cutter wrote on Sep 29, 2012, 15:08:
My major concern is that in the lastest Ars preview they state the game is maybe about 16 hours long and really doesn't seem to have any replay value. So no random maps, editor, etc. is making me go 'Hrmm' now. I think I may hold off for a little bit after launch for some more feedback.

The Ars preview also complains that there's no "undo" button. So I don't really trust it.
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News Comments > Mists of Pandaria Sales Disappointing?
62. Re: Mists of Pandaria Sales Disappointing? Sep 28, 2012, 15:25 briktal
MattyC wrote on Sep 28, 2012, 14:19:
What is the point in counting sales but ignoring digital? Did they just do this so they could name drop Blizzard/WoW and get some page views? Other than people getting collector's edition copies why would anyone not get the digital download? I would imagine the vast majority of MoP sales were digital.

I think the main issue is that they don't have any digital numbers, but news about sales number of big games are a thing.
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News Comments > Op Ed
8. Re: Op Ed Sep 28, 2012, 15:08 briktal
Flatline wrote on Sep 28, 2012, 11:10:
Obvious article is fucking obvious. exclusive! WATER IS WET!

Hence the constant demands for old game with modern graphics. It'd sell 10 million copies easily.
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News Comments > World of Warcraft Free Character Transfers
2. Re: World of Warcraft Free Character Transfers Sep 27, 2012, 10:54 briktal
Creston wrote on Sep 27, 2012, 10:49
ueue times.... Eight years running and WoW STILL has queue times? 150 million dollars a month in revenue, and they can't be bothered to add some more infrastructure?

That's fucking ridiculous.

Creston [/quote:

Subscriber count is dropping, quick add more server capacity.
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News Comments > Notch Knocks Win8: Minecraft Certification in Doubt
6. Re: Notch Knocks Win8: Minecraft Certification in Doubt Sep 27, 2012, 10:42 briktal
eRe4s3r wrote on Sep 27, 2012, 10:39:
wow was it really necessary to EMBED a twitter embed into the news?

Not only does it look completely horrible, but it breaks the entire layout and makes the comment page load twice as slowly...

Welcome to #bluesnews
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News Comments > World of Warcraft Hotfixes
2. Re: World of Warcraft Hotfixes Sep 26, 2012, 13:17 briktal
BobBob wrote on Sep 26, 2012, 12:40:
When does the official anti-grind and stop-wasting-your-time-and-money patch come out?

They tried adding that to Diablo 3 and everyone hated it.
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News Comments > XCOM: Enemy Unknown Demo
46. Re: XCOM: Enemy Unknown Demo Sep 24, 2012, 19:09 briktal
dj LiTh wrote on Sep 24, 2012, 18:09:
Dev wrote on Sep 24, 2012, 18:03:
dj LiTh wrote on Sep 24, 2012, 17:44:
Finished the demo....twice....came in my pants....twice....I already have been on pins and needles waiting for Oct 9th. this hasnt helped me one bit, in fact its only solidified the mere thought that goes along the lines of "The King is dead. Long live the King!" ....XCOM is dead. Long live XCOM!
Any way to live capture those aliens at the end after they tell you "hey it would be cool if you could get some live ones" ?
If my guys have stun, I can't figure how to use it.

I also was not able to do it. I'm guessing you dont have the stun baton researched, but guessing its a 'nudge' to research it in the future from what i've seen from the gameplay videos. I even had one of my troops point blank in the aliens face, couldnt do anything but unload a shotgun blast, which was pretty satisfying as well. I'm guessing the demo isnt as tailor made, but more the full game cut down to a demo.

Yeah from watching gameplay demos, those look like little hints/tips that come up when you encounter something new. There's an "Arc Thrower" weapon or special ability that you use to stun aliens which I don't think you have in the demo.
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News Comments > Steamships Ahoy - FTL: Faster Than Light
23. Re: Steamships Ahoy - FTL: Faster Than Light Sep 15, 2012, 08:08 briktal
Tom wrote on Sep 15, 2012, 00:51:
Just did my first real game, made it to sector 8 on easy without TOO much trouble, then a rebel ship wiped the floor with me.

This game is every bit as good as I hoped it would be after reading the positive comments about it here. Wow! I am thirsty for more.

I've yet to match the score/progress I made on my first game (normal).
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News Comments > Steam Top 10
7. Re: Steam Top 10 Sep 10, 2012, 10:45 briktal
SpectralMeat wrote on Sep 10, 2012, 10:30:
dj LiTh wrote on Sep 10, 2012, 10:21:
I dont care about the preorder 2nd and 3rd tier bonuses, but i'm glad to see XCOM is doin well. I've watched every gameplay video twice, and i havent been this excited for a game for about a decade atleast!
I kind of ignored that game all together, because the XCOM name doesn't do too much for me, but after reading your comments I will go and look into this game and see what's it all about.

This is an hour long stream showing two random missions.
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News Comments > Guild Wars 2 Patch Notes
35. Re: Guild Wars 2 Patch Notes Sep 10, 2012, 10:43 briktal
Verno wrote on Sep 10, 2012, 09:10:
I think the dungeons need a tuning pass, some are overtuned and others are too easy. The storyline quests are fine and not meant to be played back to back but people treat it as the "main quest line" which is fair, so they always want to see whats next.

They definitely talked about how much they tuned and fixed things after BWE feedback. And dungeons (along with the higher level zones) were barely covered in any of the BWEs.
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News Comments > Guild Wars 2 Patch Notes
27. Re: Guild Wars 2 Patch Notes Sep 10, 2012, 07:56 briktal
Fion wrote on Sep 10, 2012, 02:03:
Frijoles wrote on Sep 9, 2012, 16:42:
Players can now do the production portion of crafting without having to pull the resources from their bank.

THANK GOD. Glad to see they're working on getting discovery to work the same way.

I don't think I'd like discovery to work out of your bank like regular crafting. It would take all the.. discovery out of it. Crafting different items and seeing how they might combine, discovering new items by looking at special crafting mats and trying to mix and match is what I find most fun about the crafting. If all mats showed in discovery it would simply become a game of 'click the highlighted items'. IMHO, that would take all the fun out of it.

But how is it any different than how you'd currently just take all the mats and put them in your inventory?
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News Comments > Ask WoW Creative Development
4. Re: Ask WoW Creative Development Sep 6, 2012, 14:41 briktal
RailWizard wrote on Sep 6, 2012, 14:32:
I just got an email from blizz support saying one of my wow chars name violated naming policy. My account has been inactive since about 1 year after WotLK.

It was a char my sister made probably almost 6-7 years ago lol. I think she played it to lvl 5 or something before she got bored.

It has been brought to our attention that a character on this account has a name whose availability was unintended. Because of this, we have provided the character with a temporary name. You will be prompted to select a new character name upon your next log-in. When selecting the new character's name, please be mindful of our Naming Policy.
We realize that you may have grown attached to this name and we apologize for any inconvenience this name change may have caused. For any concerns or disputes on this matter, please contact Account Administration Team via their Website E-mail Form

The offending name?

Old Character Name: Pebbles
Temporary Character Name: Pebblesxyz

Actually after searching the temp name, I can see 2 others got the same treatment.

I guess I(we) have offended the copyright gods once again. lolol. Can't think of any other reason unless some GM decided they wanted the name. Sounds like "Creative development" to me...

I think they might do that if someone wants a name but there's some low level inactive character with the name. I don't know if there is an official policy with defined limits.
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News Comments > TERA Server Merges
9. Re: TERA Server Merges Sep 5, 2012, 13:07 briktal
PHJF wrote on Sep 5, 2012, 12:33:
TERA has what can fairly be called the shittiest quest system of any modern MMO. It's very old-school,

Exactly like every other MMORPG, you mean? Go here, kill 50 of these guys, collect 25 of those things? I spent a month on TERA... had a pretty good time of it, for what it's worth. Aside from the grindy nature (of which every MMORPG is guilty) the presentation was stellar and the melee combat was pretty fun.

Well the numbers of things you had to kill/collect were higher in TERA.
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News Comments > Op Ed
2. Re: Op Ed Sep 4, 2012, 09:55 briktal
Verno wrote on Sep 4, 2012, 09:50:
Edge Magazine - Assassin's Creed III devs: "Easy mode often ruins games".

The AC games aren't exactly a shining beacon of difficulty so I'm not sure what he was getting at there. I enjoy them but you pretty much just push a button and watch Assassin Theater, there is way too much contextual automation done on behalf of the player.

I think what they were trying to say is that in some games, easy mode can make it so you don't really need to play the game "correctly" to succeed. They mentioned a cover shooter where you don't need to use cover. Perhaps also a racing game where you just bounce off the walls instead of braking and turning.
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News Comments > Guild Wars 2 Status Report
63. Re: The REAL reason they closed the forums... Sep 3, 2012, 09:46 briktal
saluk wrote on Sep 3, 2012, 02:31:
Yakubs wrote on Sep 2, 2012, 22:52:
Dades wrote on Sep 2, 2012, 16:41:
Nope, WOW is definitely the worse game and probably won't become better with time because it's too mired in mass player appeal at this point to take some risks like GW2.

You're joking, right? "Take some risks"? What risks did GW2 take? Adding dreadfully boring and repetitive Heart quests? Having player models with tiny waists and giant tits to give their target audience a boner? There's literally nothing they added to the genre that's not already out there except perhaps some convenience features.

No, adding the heart quests to keep people around for the real game (the events) was slight backing away from the risk. But building a game around dynamic events was certainly a risk. Not focusing on gear grind, ditto. Scaling your level to match the area your in, a LOT of people complained about how that would ruin their feeling of progression, but I find it one of the best features.

In your case, these risks seem to have failed, because it sounds like you focused on the boring heart quests and missed the game.

Complaints about an mmo not adding anything to the genre are stupid. If it's a bad game for you, it's a bad game for you, regardless of how innovative it is or not. And if its a great game for me, it really doesn't matter if the game is full of completely new ideas; or, if the game takes a bunch of existing ideas and tweaks them slightly to make them fit into a tasty tasty whole. It's been a long time since I have been so addicted. I played WAR for less than a week. I played TOR for 2 months but can't say that even after the first day I ever felt like I was compelled to log on. I've spent a few hours a day or more on GW2 since release.

If you don't like the game, you don't like the game; but you have to be seriously blind not to notice the effort that went into it and the bold choices that have been made.

The only thing in there that was really a risk would've been having the game be entirely about dynamic events. If there were no hearts the game would probably not work.

Also it seems like I was right about something I was worried about. Once I got past level 30 or so (in the beta weekends, the post-30 content was locked), there was a noticeable increase in bugged/unbalanced content.
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News Comments > Guild Wars 2 Bans; Sales Success
11. Re: Guild Wars 2 Bans; Sales Success Aug 31, 2012, 10:50 briktal
Dades wrote on Aug 31, 2012, 10:48:
InBlack wrote on Aug 31, 2012, 10:40:
I tried GW2 at my store yesterday, it felt very similar to WoW, which was very dissapointing. I was hoping for more of Diabloesque or Age of Conan feel. The dynamic group events that I sort of 'fell' into were a disco-light button mashup where I couldnt make heads or tails of what was going on and consisted of me mashing my hotbutton keys. Its too much like WoW. Way too much. Skipping this one.

You have to play it for longer than 10 minutes to get a good feel for it. Looking at it on the surface it has a hotbar and some abilities so that looks like WOW or any other MMORPG but the similarities are only on the surface. The activities can be very chaotic in the newbie zones because its launch time and many people feel overwhelmed at first but it sinks in as you play more.

I think the fact that it looks so much like WoW/other MMOs is the biggest problem GW2 has in terms of getting people to play/understand the game.
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News Comments > Guild Wars 2 Head Start Begins
6. Re: Guild Wars 2 Head Start Begins Aug 25, 2012, 17:13 briktal
heroin wrote on Aug 25, 2012, 16:11:
So far its way better than D3 or The Old Republic, so I am happy to not be disappointed for once in a long time. The launch has been smooth too, unlike other games by companies that could buy up half the entire world but cant even keep their little fucking servers running.

There has been no grind and it has been fun. Its still a little buggy and one thing that is pissing me off is if you jump down a large distance there is no landing sound. Small gripes.

I played The Old Republic for two weeks, I kept wondering if I liked the game and kept pushing myself to play it. It had no soul and it was really boring through and through. I can tell I like GW Two a lot just from playing it for four hours. The world looks great, the combat feels good and the events are organic and a lot of fun.

For $60? Its absolutely worth it.

One thing that I doubt any developer will ever get over WoW is the sound design, still havent played a game with solid transitions in ambiance and graphics like that game. But whatever. Its dead and gone.

Pretty smooth, except for the 4 hours the servers were down earlier today.
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News Comments > Diablo III Patch Rolling Out
26. Re: Diablo III Patch Rolling Out Aug 21, 2012, 12:52 briktal
Eirikrautha wrote on Aug 21, 2012, 12:38:
Verno wrote on Aug 21, 2012, 10:43:
The patch errata is the most interesting section of the patch notes. A SHITLOAD of small bugs have been added with this patch. Im thinking that its rushed because of the dumbass FUCK THAT LOSER comment.

Nah it was scheduled for this week long before he made the comments. Diablo 3 had a really good release window but its pretty crowded these days. I was going to reinstall this but Guild Wars 2 is in three days and Sleeping Dogs is tiding me over until then Assuming I get bored of either then Borderlands 2 comes out and Dishonored and so on. Oh well, at least there is no sub fee so I can just check back in whenever.

And that, sir, may very well be the REAL final nail in the coffin of the RMAH! Many in the gaming community have been worried that the success of Diablo3 might cause other publishers to look at the "always online" and RMAH aspects of Diablo3 and copy them. I think it would be very hard to argue that this Blizzard team (coming from WoW backgrounds) were looking to replicate WoW-type recurring income without a subscription fee (that may have caused even fanbois to esssplode!). They saw the RMAH as the replacement for the monthly fee.

The sentiment you have expressed is the bane of that model. Hopefully enough other gamers are like you to the point where Blizzard (and the other publishers watching) decides that RMAH is not a never-ending fountain of cash. Maybe this will help kill that model of game-development.

If you want to milk folks with a monthly fee, have the balls to do it in the open...

But every F2P game and many other games with no monthly sub do the same thing.
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News Comments > Diablo III 1.04 New Paragon Endgame Detailed
13. Re: Diablo III 1.04 New Paragon Endgame Detailed Aug 20, 2012, 16:36 briktal
Creston wrote on Aug 20, 2012, 16:03:
So the new endgame is... grind 100 more levels?


Isn't this what many people were asking for?
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498 Comments. 25 pages. Viewing page 5.
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