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User information for Kyle Smith

Real Name Kyle Smith   
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Nickname briktal
Email Concealed by request
ICQ None given.
Homepage http://
Signed On Jan 6, 2009, 18:41
Total Comments 495 (Amateur)
User ID 54674
User comment history
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News Comments > SAG-AFTRA Picketing EA Today
46. Re: SAG-AFTRA Picketing EA Today Oct 25, 2016, 07:36 briktal
Steazy wrote on Oct 24, 2016, 21:11:
But seriously, everyone I've ever worked with would kill for 4 day work week, and royalties? Holy fucking shit they'd all be retired making indie games for Steam That would be awesome.

Don't forget, the royalties they are asking for aren't some flat percentage of the profit. They're asking for an extra paycheck when the game hits certain sales milestones. I doubt many people are gonna retire off of a few extra paychecks per year.
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News Comments > SAG-AFTRA Picketing EA Today
31. Re: SAG-AFTRA Picketing EA Today Oct 24, 2016, 17:06 briktal
Steazy wrote on Oct 24, 2016, 16:27:
B) These voice actors are working on contract right? If they feel that they need "hazard pay" they should negotiate that into the contract like any other contractor in the world.

Isn't that exactly what they are doing?
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News Comments > SAG-AFTRA Picketing EA Today
16. Re: SAG-AFTRA Picketing EA Today Oct 24, 2016, 15:17 briktal
eRe4s3r wrote on Oct 24, 2016, 11:31:
This may be the first time in my life where I would agree with the naysayers that say that certain type of unions are damaging to the economy.

Can you imagine if you are indy, and you are facing 10 VA's who all want royalties? I'd tell them to fuck off and employ people from the street for a decent wage. But royalties for voice work? Royalties for producing a wav file? WTF? What kind of medication do you need to even think this is a valid thing to ask from a union who's "laborers" contribute maybe 6% (at most) to a game (RPG's more, simulations a lot less) ?

Granted most indies don't get to 2m sales ;P

If your indie game is selling 2 million copies, you could probably afford the royalties with no problem. Don't forget, the alternative to royalties is paying them more up front. I'd imagine far more indies would be concerned about always having to pay another 10% for voice acting than having to pay out more if they have a huge hit.
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News Comments > Out of the Blue
8. Re: Out of the Blue Aug 9, 2016, 16:45 briktal
bigspender wrote on Aug 9, 2016, 16:27:
What would have happened if this was a kid with a western background? The public would just have called him an idiot for bringing something that looks exactly like a suitcase explosive to school. End of story.

Would this reaction come after he got arrested for it? Isn't the whole point that a white kid wouldn't have been arrested for this at all?
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News Comments > Op Ed
45. Re: Op Ed Jul 11, 2016, 07:53 briktal
jdreyer wrote on Jul 11, 2016, 06:14:
Didn't there used to be a section called "Curators say" or something? I feel like this was a Steam "paid for" review. I can't find it now though. It may have been removed when they did the reviews update a month back.

Curators aren't Valve employees. They are normal Steam groups that are recommending games.
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News Comments > Baldur's Gate Enhanced Edition Siege of Dragonspear Controversy
20. Re: Baldur's Gate Enhanced Edition Siege of Dragonspear Controversy Apr 5, 2016, 12:23 briktal
nin wrote on Apr 5, 2016, 10:38:
I can kinda see both sides. I mean, the forgotten realms is a big place, right? All sorts of folks. But I also agree with a comment I read elsewhere, which said they'd just like to play their fantasy game without 2016 issues mixed in.

From what little I've read it sounds shoehorned it, because the writer thought it was a great idea. And just shoehorning it in to make a statement seems like a weak way to do it.

It sounds like the game needs some trigger warnings.
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News Comments > Blade & Soul Launches
4. Re: Blade & Soul Launches Jan 19, 2016, 10:10 briktal
SunnyD wrote on Jan 19, 2016, 09:50:
Burrito of Peace wrote on Jan 19, 2016, 09:44:
That only took nine years of development.

Is 'this' what NCSoft was developing when they bought and killed off City of Heroes/Villains to make way for some arpg they were making?


To be fair, it did come out 4 years ago in Korea.
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News Comments > Steam Top 10
22. Re: Steam Top 10 Jan 18, 2016, 21:58 briktal
Yifes wrote on Jan 18, 2016, 12:11:
eRe4s3r wrote on Jan 18, 2016, 11:58:
The filthy casuals are playing Dragons Dogma on HARD and loving it Xcom 2 is just.. another XCOM

Where as DG has no equal on PC. It's a gem that nobody who likes dark souls or dragon age should miss.

Haha I do love Dark Souls so I'll probably end up checking this out. Although after watching that youtube review posted earlier, I'm not sure where the Dark Souls comparison comes from as the combat doesn't seem anything similar.

A lot of that probably came from it coming out ~6 months after Dark Souls 1, also being a Japanese game, and from far away kinda looking similar.
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News Comments > Paragon is a MOBA
11. Re: Paragon is a MOBA Dec 6, 2015, 19:21 briktal
NKD wrote on Dec 6, 2015, 17:19:
Agent.X7 wrote on Dec 6, 2015, 16:33:
Remember when WoW took off and then everyone and their brother wanted to make an MMO game and pretty soon the market was so flooded that they could barely make a profit?

I predict the same market saturation here.

We can already see it first hand. League of Lesbians has all the players. Even its closest competitor Dota 2 has a tiny fraction of the player base.

The problem with making a MOBA, or an MMO, is people only want to play the game that everyone else is already playing.

Not just that. People tend to stick to one of those games, instead of moving to a new one every 6-12 months and an older MMO/moba tends to have more content, better balance, and more polish than a new game.
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News Comments > FINAL FANTASY XIV OS X Pulled, Refunds Offered
6. Re: FINAL FANTASY XIV OS X Pulled, Refunds Offered Jul 5, 2015, 16:15 briktal
descender wrote on Jul 5, 2015, 14:36:
I question if they would have even pulled this had Batman not just been such a disaster.

Considering this is the game that was shut down and remade because it sucked, probably.
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News Comments > Guild Wars 2: Heart of Thorns Pricing Adjusted
4. Re: Guild Wars 2: Heart of Thorns Pricing Adjusted Jun 23, 2015, 12:55 briktal
We wanted you to know that access to much of the content in Guild Wars 2: Heart of Thorns requires access to Guild Wars 2.

Why does anyone need to know that information if there's no way to buy Heart of Thorns without also buying the base game?
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News Comments > Tale of Tales Closing
61. Re: Tale of Tales Closing Jun 22, 2015, 10:07 briktal
Slick wrote on Jun 22, 2015, 05:25:
saluk wrote on Jun 22, 2015, 02:51:
Slick wrote on Jun 22, 2015, 02:25:
Kosumo wrote on Jun 22, 2015, 01:03:
Leave harlock and his meds out of it, I'm happy I'm helping both him and me by buying them off him for cheap.

P.S. I think Slick really hates what in his mind is most of use Blue's users (a sterotype), he does seem to be arguing with 'you people' which I don't think anyone else knows who it is.

alright, i'm just going to stop repeating myself. if you can't see any logic in my arguments, then leave it alone.

if you can't understand me saying "you people" then you haven't been paying attention. i'm talking to everyone in this thread who's poopoo-ed this developer for A) not being "AAA" mainstream enough, and B) for pre-judging a game that literally no one here has played. and C) for pissing on the wounds of some people who have just lost everything. if you can't understand that, then you like everyone else in this thread are totally immune to irony.

remember this thread next time you see a headline that reads: "blizzard reduces upcoming game to 4 classes to be more user-friendly" and ALL YOU PEOPLE go bananas about it, clamoring for more fringe titles that aren't afraid to "take creative chances" LOL

You have to have something in order to lose it. Having a dream and realizing after a long time that that dream doesn't match reality is not quite the same. This developer has found after much effort that the market they are currently aiming at just isn't big enough. Sucks that they spent a lot in following this path, but now that they have woken up, perhaps they can find their true path - either the individuals who mistakenly believed in this dream, or the collective as a whole.

I'm all for taking creative chances, and I actually really love all of the groups experimenting with interactive experiences to go beyond just games. I think some great innovations for real games may come out of experiments like these. But it's called a risk for a reason. You have to know that the risk may not pay off. I hope they learn the right lessons from their failures.

wait, what's this? a reasoned and well thought out reply?!


and yes, it absolutely takes people taking chances to push things forward, and everyone benefits. The best ideas always sound a bit daft the first time someone utters them. That's why this stuff should be encouraged, and not spat upon.

It seems like a total flip-flop from the usual, i gotta say, this thread has been very confusing at times. how often do we hear "they failed cause they didn't do what every other game does enough, gamers want more of stuff they're already familiar with" on this board?

I totally feel the warm fuzzies of "hey cool, something new, something I haven't seen before" when I read about games like this. not necessarily a game i'll play, but in my heart of hearts I support it. Gaming is such a young medium, we need to let it breathe.

in another thread some idiot was flipping out about how everything in the 90's was superior. it was because it was new. it was stuff we've never seen before. there was no 20 years of past titles to draw upon, it was fresh off the tree.

Games like sunset renew that "newness" to me, it sounds genuinely like something I 've never played before. I don't often get totally new experiences in gaming, and i'm not a jaded old husk that i will turn away the fuzzy "new" feeling that i adored in the 90's just because it's in 2015.

The thing is, a game can push the envelope, explore new concepts, and all that cool artsy stuff but it can still suck or fail at its goals. Art style/quality, voice and other sound, controls, UI, performance and other production value/polish elements can really help a game like this succeed.
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News Comments > Dota 2 Reborn Beta
4. Re: Dota 2 Reborn Beta Jun 13, 2015, 21:41 briktal
eRe4s3r wrote on Jun 13, 2015, 20:36:
Maintaing the lanes is not even important anymore, as even a team pushed back to the citadel can turn an ENTIRE GAME AROUND by overwhelming an enemy that overextends their push.

That kind of comeback can happen in Dota. Not in every game, of course, but it's not an unrealistic scenario. The hardest part is probably winning that first fight.

it is the kind of MOBA where you have fun tons of unique characters from Bliz Franchises and where elite pro games can still be elite, but not necessarily always end up winning a game.

If you squint, Dota 2 is that game too.
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News Comments > NVIDIA Drivers for The Witcher 3
16. Re: NVIDIA Drivers for The Witcher 3 May 18, 2015, 13:21 briktal
Bradley wrote on May 18, 2015, 10:50:
nin wrote on May 18, 2015, 08:52:
Anyhow, I fail to understand how new set of drivers could have anything to do with "marketing", please enlighten me.

Presumably they could be releasing a new driver that is unchanged from the previous driver to make it look like they are responsive to new games and are actively working on providing great support. The placebo effect and relative difficulty in actually quantifying graphical improvements will make people think that Nvidia is "The Bomb" or whatever you young people are saying these days.

I think most performance increases from drivers like this are "worst case scenario" improvements. I remember reading an article about these drivers where a lot of the changes are driver level hacks for specific games because the developers are doing something incorrectly.
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News Comments > Game Awards 2014 Winners
13. Re: Game Awards 2014 Winners Dec 6, 2014, 18:33 briktal
PHJF wrote on Dec 6, 2014, 10:45:
"Best Remaster"

Saddest award ever.


"Trending Gamer: TotalBiscuit"

I stand corrected!

Apparently, when they were doing the nominations at least, the category was called Youtube Personality instead of Trending Gamer.
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News Comments > The Crew Reviews Delay
3. Re: The Crew Reviews Delay Nov 25, 2014, 10:12 briktal
HorrorScope wrote on Nov 25, 2014, 10:04:
" There will be absolutely no embargo on any type of coverage once the game is available for sale." - Is that even a possibility? Have an embargo after a release.

Yes. The whole reason this is a story is because Ubisoft did that for AC:Unity. The embargo is tied to an early copy of the game. If you don't accept that copy, then you could buy the game when it becomes available and potentially release a review before the embargo date with no issues, aside from having very little time to play the game and write the review before that date.
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News Comments > Elite: Dangerous Refund Policy
43. Re: Elite: Dangerous Refund Policy Nov 20, 2014, 13:23 briktal
BobBob wrote on Nov 20, 2014, 12:50:
When did the trend toward people paying for alpha and beta versions begin? I recall the days when developers were begging to find people willing to be testers, later to provide a free or discounted copy of the full version.

It follows on from the "release early, release often" model used a lot by open source software. Digital distribution also makes it far easier to get new alpha/beta builds out to people than having to send out new discs.
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News Comments > Ships Ahoy - Call of Duty: Advanced Warfare Day Zero Edition
54. Re: Ships Ahoy - Call of Duty: Advanced Warfare Day Zero Edition Nov 3, 2014, 23:52 briktal
Prez wrote on Nov 3, 2014, 14:03:
I'm glad they are actually doing something different this time rather than modern day war shooter #19467. As usual, if I pick this up it will be based solely on the singlplayer experience at a pretty deep discount.

Creston wrote on Nov 3, 2014, 12:03:
From the Polygon review:

Polygon attended a review event for Call of Duty: Advanced Warfare held by publisher Activision at the Cavallo Point resort in Sausalito, California, from Oct. 20 through Oct. 22. Per Polygon's ethics policy, we paid for our accommodations for the duration of our time at the event.
Wow... I'm... stunned, actually. Someone listened and realized that having everything paid for means your opinion is also bought and paid for and thus essentially worthless. I applaud this move. Kudos, Polygon.

I know they claim that this has always been their policy but that's BS. This is something new. Could it be that GG actually accomplished something?

No, they've pretty much always done that. However, there aren't really that many games that have big review events. Most of their disclosures on reviews are just "they sent us a copy to review."
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News Comments > Double Fine Taking Heat for Spacebase DF-9 Release Plans
22. Re: Double Fine Taking Heat for Spacebase DF-9 Release Plans Sep 20, 2014, 20:36 briktal
Beamer wrote on Sep 20, 2014, 20:27:
Kajetan wrote on Sep 20, 2014, 16:13:
Beamer wrote on Sep 20, 2014, 13:57:
The bad: they do this on the backs of consumers
Backers are NOT consumers. I am a backer of DF9 and while i am still a little pissed, i accept that crowdfunding is NOT buying a game. Its my responsibility and my risk.

Well, for my 10 quids i got a wonderful soundtrack and several hours of fun, while still being in alpha. Its not a total loss as one might think

If this had been a kickstarter I may agree with you, but even then what are you getting for your risk? Nothing. You aren't an investor. You're paying a company to do something they may or may not do that, in years past, they'd have to find a larger investor to cover. Someone that would get equity.

By going to you, they get to keep all the profit themselves yet, for some reason, you take on risk.

Let's be honest. Kickstarter/Early Access, for the consumer, is almost 100% identical to preordering. Everything people bring up when they go on about "don't preorder games" applies to Kickstarter and Early Access.
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News Comments > Warlords of Draenor Date Dated
13. Re: Warlords of Draenor Date Dated Aug 5, 2014, 22:36 briktal
Wallshadows wrote on Aug 4, 2014, 18:57:
Pre-event will be late October and it'll go live early December is how it's shaping up at this point. Gives Blizzard time to re-hype the expansion through this and Blizzcon.

I'm more interested in the cinematic, personally.

I think the last 2 or 3 expansions. the release date was announced 2 months before release.
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495 Comments. 25 pages. Viewing page 1.
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