HorrorScope wrote on Apr 9, 2013, 11:57:
You could pretty much go into EA and do the opposite and become a hero.
That's sort of an interesting concept. Imagine if we actually had a CEO who did just that; looked at the course laid out by the previous CEO of EA and then went the opposite direction. What would this consist of? Would it make EA's customers happier (and I mean its general customers, not we cynical, whining PC gamers)? Would EA remain profitable?
It's an idea to play around with. For instance:
- No online DRM built into the game. Activation not required.
- Origin is binned (or at least made completely optional). Software is available through retail, Steam and any other similar venues (GOG.Com even!)
- No Day-One DLC. In fact, no DLC except on proven successes; development on DLC isn't even started until a certain number of sales are achieved.
- Equal focus on PC gaming.
- Less emphasis on a yearly release schedule for existing IPs. Sequels come out when the developers are ready to make the sequel, not just to keep the franchise name "out there"
- Multiplayer components added only to games that need them. Similarly, online-only requirements should actually provide benefit from being online.
- Instead of purchasing existing developers and then shuttering them, he would push them into EA Partnerships. If a developer was purchased and it wasn't profitable, it would be sold rather than shuttered.
- Ditto for IPs. If EA isn't making use of them, they sell them so somebody can.
- Better work conditions for its employees; crunch-time, unfortunately, seems to be an unavoidable part of software development but at least the coders get proper remuneration for their services.
Those are just off the top of my head. Anything else? Anyone have a multi-billion dollar corporation we can use to experiment with?