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User information for Niels

Real Name Niels   
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Nickname Titus
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Dec 17, 2008, 14:19
Total Comments 82 (Suspect)
User ID 54639
 
User comment history
< Newer [ 1 2 3 4 5 ] Older >


News Comments > Beyond Good and Evil 2 Trailers
9. Re: Beyond Good and Evil 2 Trailers Jun 13, 2017, 07:39 Titus
 
Same here. The original was one of my favorite games of all time, but this trailer is a bigger turn off than I ever could have feared.


Tons of production values, but all mouth and no heart. The antethesis of what BGE was about.


 
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News Comments > Ghost Recon Wildlands Fallen Ghosts DLC
9. Re: Ghost Recon Wildlands Fallen Ghosts DLC Jun 1, 2017, 05:07 Titus
 
Aero wrote on May 31, 2017, 20:52:
I think the AI is actually pretty good in Wildlands.
The AI is cheating it's ass off to get anywhere near good. Ever noticed how they don't know your position well enough to shoot at you, but do know the exact square inch they need to stand on to break LOS from you with any small object between you ?

That's a page taken out of 1998's Half Life playbook where those alien dog things used to do that with things like the crane magnets.
 
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News Comments > New Space Sim HOTAS
25. Re: New Space Sim HOTAS Apr 1, 2016, 09:56 Titus
 
For 6DoF games like Descent, Elite, Helicopter games and even some normal flight and space sims I find the 3DConnexion Space Navigator to be the ultimate flight stick.

It's originally a tool for CAD designers, so it's very precise and built to last. The Navigator is the consumer version, and just as expensive as a mid range joystick (100 ).

It's so precise docking and even 'landing' on asteroids for fun in Elite is a doddle compared to normal sticks.

Using it as a joystick needs a bit of technical savvy (XML configuration), making it not the best choice for most persons. However, having 6 degrees in one hand and the other hand free for 102 keys of shortcuts is pure gold.
 
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News Comments > Warhammer 40,000: Armageddon Beta
11. Re: Warhammer 40,000: Armageddon Beta Aug 5, 2014, 16:18 Titus
 
DrSquick wrote on Aug 5, 2014, 09:45:
I assume a big portion of their decision making process is to make sure they don't make a game that will compete directly with the physical table-top game. I would have to imagine at $60 for 4 plastic figurines, that is a massive profit center for them.

Unbelievable that's still their philosophy after 20 odd years! Even if GW never had an original idea by themselves, at least they could take a cue from Skylanders and Disney Infinite and release a 'mature' collectible figurines game tying in with their core business.
 
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News Comments > Project Spark In October
1. Re: Project Spark In October Jul 9, 2014, 08:20 Titus
 
And again another great content creation tool ruined by completely unnecessary gamification, unlocks and pay-to-create walls.  
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News Comments > Chivalry: Medieval Warfare Free Weekend
9. Re: Chivalry: Medieval Warfare Free Weekend May 16, 2014, 13:58 Titus
 
I'm not a 3rd person type myself, but read that it was fixed as well.  
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News Comments > Chivalry: Medieval Warfare Free Weekend
7. Re: Chivalry: Medieval Warfare Free Weekend May 16, 2014, 07:45 Titus
 
Rattlehead wrote on May 15, 2014, 19:11:
Was a big Chivalry fan but they made too many changes that bothered me.

Mordecai Walfish wrote on May 15, 2014, 19:55:
I was a big fan of chivalry but stopped playing due to poor development and persistent issues since launch.

After the failed experiment that was Deadliest Warrior, Torn Banner went back to Chivalry and started listening to what was left of their community.
This resulted in a patching spree never witnessed in Chiv before including:

Animations, netcode & performance improvements

Mechanic improvements
  • Bubble reduction

  • Panic parry reverted

  • Instant overhead handle hits removed

  • Flinch improvements

  • Feint timing adjustments

  • Chase improvements


  • Better UI
  • New crosshair indicating wind-up / release /recovery

  • Better 1st person camera viewpoint


  • Class Balance
  • Van supercharge fixed

  • MaA dodge stamina cost increased

  • MaA base speed increased


  • Content
  • Steam Workshop & Mod support

  • Two new TO maps

  • Cosmetic DLC sets


  • This resulted in the return of a lot of players that left previously because of controversial changes by TB. The game is in pretty good shape now, and promises to get even better.
    This comment was edited on May 16, 2014, 14:38.
     
    Reply Quote Edit Delete Report
     
    News Comments > Chivalry: Medieval Warfare Sells 1.2M
    9. Re: Chivalry: Medieval Warfare Sells 1.2M Aug 13, 2013, 18:05 Titus
     
    Chiv is one of those games that are way more fun than what they should be considering their flaws. Up until now its unique gameplay could lift it above its mediocre execution.
    Now, however, they introduced their biggest flaw as their newest selling point: Customization.

    Other games have either:

  • Strong, even inflated visual definition of classes, fixed weapons per class, fixed team colors and limited customization (hats, anyone?)

  • Less definition and more customization, shared weapons, but clear identifying tags


  • Chivalry now has neither.

    It can't have tags because of melee range and first person perspective, and sometimes an arm or a leg is the only thing you have to go on. Now those extremities can be not one, but several (4 base, 6 detail) colors. In various stages of desaturation depending on how wounded you are. Combine that with helmet DLC, which change the already weak silhouetting into a game of what-class-wore-which-hats-again?. All within the fractions of a second between life and death in a twitch-based team game.

    A clientside option to choose between showing customization or not would have helped a lot. Torn Banner ignored the concerns from beta, and now relegates a slightly dubious but nonetheless fun game to solidly mediocre. Here's to hoping they either come up with a solution, or for a more professional team to make a foray into first person melee based multiplayer games soon.

    Such a shame, we had been waiting on one since Rune and Jedi Knight already.
    This comment was edited on Aug 13, 2013, 18:42.
     
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    News Comments > Just Cause 3 Reveal at E3?
    10. Re: Just Cause 3 Reveal at E3? Feb 28, 2013, 05:08 Titus
     
    Rico Rodriguez grandfather in a 30's Crimson Skies setting ? With a Jetpack?

    Which can only be used for longer times for slowing descent (like the parachute), but has nitro bursts for jumping to locations quickly (like the grappling hook, but in an arc you can aim).

    And like Interstate '76 / Crimson Skies combining looted vehicle parts into custom ground & air vehicles with handling dependent on parts used.

    One can only dream..

    This comment was edited on Feb 28, 2013, 05:19.
     
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    News Comments > Chivalry - Medieval Warfare Free Weekend; Sale
    11. Re: Chivalry - Medieval Warfare Free Weekend; Sale Jan 25, 2013, 07:07 Titus
     
    PsychoMoggieBagpuss wrote on Jan 25, 2013, 06:18:
    http://www.youtube.com/watch?v=V1B9sHBbyhs

    Fun as that video is, it gives a pretty warped view on the technical stability of the game. Most glitches you see here have been fixed a long time ago.
     
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    News Comments > Chivalry - Medieval Warfare Free Weekend; Sale
    9. Re: Chivalry - Medieval Warfare Free Weekend; Sale Jan 25, 2013, 05:04 Titus
     
    Armengar wrote on Jan 25, 2013, 03:06:
    It's a mod?

    Shows you what some people think to know. Age of Chivalry was a mod based on the Source engine, made by the same team. They then moved on to create a new game in the same vein based on their experiences with AoC, based on the Unreal engine, which became Chivalry: Medieval Warfare.

    So this is a new standalone game, and it's really nice. Presentation wise it could use some polish, but the gameplay is solid: Combat has very simple rules, but in combining those it gets pretty in-depth.

    That takes a while to discover though. You can pick it up, run a few rounds, and think you've seen it all. Play it longer, find some information about advanced combat, and you'll find the second layer, which takes some time to learn. It's probably the only game that I got worse in while learning to play better.

     
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    News Comments > Flashback HD Remake Planned?
    15. Re: Flashback HD Remake Planned? Jan 22, 2013, 09:42 Titus
     
    Ray Marden wrote on Jan 22, 2013, 06:52:
    Waiting on remakes of Crusader or the LBA games

    +1
     
    Reply Quote Edit Delete Report
     
    News Comments > Flashback HD Remake Planned?
    10. Re: Flashback HD Remake Planned? Jan 22, 2013, 04:57 Titus
     
    With HD remakes being the new Zombies/WW2 thing, come on and do Outcast HD.  
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    News Comments > Trion Layoffs
    10. Re: Trion Layoffs Dec 12, 2012, 17:56 Titus
     
    gilgalad75 wrote on Dec 12, 2012, 14:25:
    Add to that the fact that they stole every single world of warcraft feature (Hi Bioware), and I just got a bad taste in my mouth.

    Unlike Blizzard, who invented the genre as well as every feature in WoW themselves..
     
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    News Comments > Star Wars: The Old Republic F2P Diary
    4. Re: Star Wars: The Old Republic F2P Diary Nov 8, 2012, 08:36 Titus
     
    Bill Borre wrote on Nov 8, 2012, 07:50:
    I wonder if they'll just drop the idea since they've been sold to Disney.

    EA's been sold to Disney ? Now that's news to me..
     
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    News Comments > Dishonored Reviews
    70. Re: Dishonored Reviews Oct 9, 2012, 05:31 Titus
     
    Yakubs wrote on Oct 8, 2012, 11:39:
    It didn't sell tons of copies, even game journalists admitted it was a flawed game (boss battles, hello?), and none of the game mechanics are demonstrably better execution-wise than other games already out.

    Exactly how it was with the original Deus Ex.
     
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    News Comments > XCOM: Enemy Unknown Demo
    27. Re: XCOM: Enemy Unknown Demo Sep 24, 2012, 15:34 Titus
     
    Bit smallish for a 5G demo, basically 1 tutorial, one small level and a lot of cutscenes. Interface is smooth as butter though, and it's XCOM all the way through, without the tedious AP counting. Definitely worth the preorder, and can't wait for release.  
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    News Comments > Crash Time 5: Undercover Demo
    2. Re: Crash Time 5: Undercover Demo Sep 24, 2012, 05:27 Titus
     
    Played a few of these before, it's actually a very decent series if you like arcade cop racers. If you do, you should check out the demo, pretty big production value on a game franchise almost no-one ever heard of.  
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    News Comments > BIS Arrests Follow-up
    23. Re: BIS Arrests Follow-up Sep 13, 2012, 04:33 Titus
     
    Mordecai Walfish wrote on Sep 13, 2012, 04:01:
    S
    I'm sure these guys will be fine, no need to jump the gun and form a kickstarter for prison lube or anything

    I wouldn't be so sure about them being fine..

    In 2001 several British and Dutch airplane spotters spent 6 weeks in jail before being released on bail. None of them expected any problems fighting the espionage charges (max sentence: 20 years).

    However, returning to trial they were convicted to 1-3 years in prison. This was only overturned on appeal a year later, after heavy diplomatic lobbying by the British and Dutch governments.

    This comment was edited on Sep 13, 2012, 04:41.
     
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    News Comments > BIS Devs Arrested for Espionage
    10. Re: BIS Devs Arrested for Espionage Sep 11, 2012, 12:12 Titus
     
    Greece has been well known for acting like this towards observing military bases and equipment. In 2001 several British and Dutch airplane spotters spent 6 weeks in jail before being released on bail. Returning to trial they were convinced the espionage charges (with a maximum sentence of 20 years) wouldn't stick, but were convicted to 1-3 years in prison. This was only overturned on appeal, after heavy diplomatic lobbying.

    For people specializing in military actions and behavior I think Bohemia would have known about this (it was all over the news at that time), and it was pretty naive to take their chances.
     
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    82 Comments. 5 pages. Viewing page 1.
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