I'm calling that's exactly what they're going to do:
An X-wing vs Tie Fighter remake, with additional SP DLC campaigns modelled after if not completely copied from the original series.
First person, systems management and importance of briefings were already mentioned on their site.
Most ships have already been modelled. Story exposition can be done mostly in briefings , without mocap work. A lot of instructions can be done with modern ui and in-game voice.
Everyone has an analogue controller nowadays where analogue joysticks were a high price of entry for a single game in the nineties. Mouse control was iffy at best, even in shooters.
That's how X-Wing was lumped with niche flightsims, not because of any inherent complexity the game had over FPS's. Later Ace Combat proved it's mass appeal, and the X Wing series could have a lot less production value since the framework of the conflicts are already established.