The redesigns that would be needed to make the game the way some people imagined it to be will never come. This is no open world game and will never be one.
Like in Mafia, the city is a grand scale backdrop for telling a story and tying missions together, not a gameplay element. Moving around is a diversion between storylines, either horizontally by vehicle or far better vertically with augmentations.
Where Mafia was a shooter, CP2077 is an immersive sim. The RPG elements are a more expansive version of Deus Ex' loadouts. You can clearly see the 'three options' design paradigm in each and every quest, skill tree, weapon and level.
And it does so marvellously. Without people expecting it to be a sci-fi GTA or RDR (which I'm personally glad it isn't) and the limited* technical issues it deserves the 90+ ratings Mafia and Deus Ex had.
My biggest gripe is that police heat is even worse than Mafia. I avoided aggravation so it wouldn't be a problem. It will probably be fixed but never better than Mafia's was.
So if you live for the escalation and procedural chaos you can sow in GTA or Just Cause, this is not the game.
* Limited to previous gen consoles and CPU's with weaker threading capabilities. Graphics wise it scales beautifully, even on lower settings.
The biggest issue on threading limited systems, which includes classic gamer favorite i5, seems to hit graphic, animation, physics and AI/logic threads equally.
To fix this is going to be hard but should be priority #1, and deserves all the flack it gets.
The difference between my system and a friend's is staggering: AI in combat not moving, stuck traffic, T-posing, floating objects, getting launched across town. On mine: once in 30+ hours, his: every ten minutes.
This comment was edited on Mar 30, 2021, 10:06.