User information for Dane

Real Name
Dane
Nickname
StingingVelvet
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December 12, 2008
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4538 (Master)
User ID
54622
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4538 Comments. 227 pages. Viewing page 227.
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26.
 
Re: Spore De-Authorization Tool
Dec 19, 2008, 01:46
26.
Re: Spore De-Authorization Tool Dec 19, 2008, 01:46
Dec 19, 2008, 01:46
 
Because these stupid idiotic publishers don't get the simple fact that DRM does nothing to stop piracy, and only harms the legitimate customer. Yet they continue to insist on using it. So us gamers have every right to be pissed.

Until publishers decide to stop treating us all like criminals, people are going to be pissed off.

Here's a revelation: you're treated as a possible criminal ALL THE TIME. EVERYDAY.

Cameras in stores... metal detectors at airports... those people at Best Buy who stand there and check your reciept, or the cops sitting at the side of the road.

In a perfect world you could grab anything at any time and use it, and content providers would rely on your good nature to get their money. Cable would be already hooked up in every home across the land and Comcast would just trust that you, being a good human being, will pay them if you end up watching it.

This is not a perfect world however, and humans are lying, thieving jerks a lot of the time, and if you invest multiple millions of dollars into a prodcut, it makes sense to take steps to protect your investment from thieves. Selling software with no DRM what-so-ever is like giving it away on the "streets" of the Internet and asking people to please pay for it if they feel so inclined, which might work for a simple indie game or utility, but not a multi-million dollar production.

In short: wake up.
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25.
 
Re: Spore De-Authorization Tool
Dec 19, 2008, 01:41
25.
Re: Spore De-Authorization Tool Dec 19, 2008, 01:41
Dec 19, 2008, 01:41
 
How to avoid complaints from PC gamers:

1) Make a good PC game.
2) Don't put any DRM on it.

That's pretty much all it takes. Unfortunately, most publishers fail in both regards.

You would think so, but unfortunately Prince of Persia proved this wrong, as I stated. That thread was full of people complaining about this and that, mostly due to some community manager who had no say in the decision stating the TRUTH, which is that the game will be pirated anyway, and all those saying DRM causes all the piracy are living in a fantasy world.
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12.
 
Re: BioShock 2 & Mafia II Next Year
Dec 19, 2008, 01:34
12.
Re: BioShock 2 & Mafia II Next Year Dec 19, 2008, 01:34
Dec 19, 2008, 01:34
 
Eh? Which ini? Can you disable the mouse acceleration too?

Google it... I got the instructions from nvnews. Once you edit the .ini and turn off v-synch there is no more funny mouse problems of any kind.
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18.
 
Re: Spore De-Authorization Tool
Dec 18, 2008, 20:29
18.
Re: Spore De-Authorization Tool Dec 18, 2008, 20:29
Dec 18, 2008, 20:29
 
Once again, a company does what everyone wants, in this case basically disabling the DRM scheme on their title, and they get nothing in return for it but more complaints.

They can't do anything to please any of you. Even releasing the game with no DRM at all makes you complain (see: Prince of Persia).

You are all malcontents.
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10.
 
Re: BioShock 2 & Mafia II Next Year
Dec 18, 2008, 20:25
10.
Re: BioShock 2 & Mafia II Next Year Dec 18, 2008, 20:25
Dec 18, 2008, 20:25
 
Fair enough, but I'll just say this: Dead Space is also available for the PC and it's possibly the first game I've ever played that makes the mouse and keyboard feel like a clunky interface. If they can avoid that sort of shit in Bioshock 2, they have my dollar.

You can edit the .ini to make the aiming and such in Dead Space feel like a PC shooter. It works very well, and along with forcing AF and cranking the display settings, make Dead Space a much better game on PC.

On topic: VERY excited for both these games, Mafia 2 the most. I looooooved Bioshock, but a quick sequel could be very mediocre if done wrong.

This comment was edited on Dec 18, 2008, 20:25.
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25.
 
Re: Phantom Store Launches
Dec 16, 2008, 02:30
25.
Re: Phantom Store Launches Dec 16, 2008, 02:30
Dec 16, 2008, 02:30
 
I could be happier if I didn't have to wait months for the modders to make it into a fun game. I don't think Bethesda could have made the gameplay any more mediocre if they'd tried. I had hoped that they learned from Oblivion, but apparently they didn't learn much.

The game is about ten times deeper and more interesting than Oblivion, which itself was a fun, if shallow game. Spread negativity somewhere else.
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23.
 
Re: Phantom Store Launches
Dec 15, 2008, 23:35
23.
Re: Phantom Store Launches Dec 15, 2008, 23:35
Dec 15, 2008, 23:35
 
Who the hell is going to buy Fallout 3 from these jokers over the already established, tried, and tested system of Steam?

Who cares? The game is a technical disaster anyway, no matter who you get it from.

What are you going on about? The game looks stunning, barring some low res textures, runs smooth as hell at max settings and just released mod tools

I couldn't be happier the PC version of Fallout 3.
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2.
 
Re: Phantom Store Launches
Dec 15, 2008, 16:36
2.
Re: Phantom Store Launches Dec 15, 2008, 16:36
Dec 15, 2008, 16:36
 
It seems to have a lot of games Steam does not, at least, which might allow it to compete... I am only a dozen pages in and already see it has Microsoft titles like Gears of War, which is odd.

Might have to make a test purchase...
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45.
 
Re: GTA4 PC Patch Issues
Dec 14, 2008, 14:49
45.
Re: GTA4 PC Patch Issues Dec 14, 2008, 14:49
Dec 14, 2008, 14:49
 
On the Internet you mostly hear the "squeaky wheels"... many people are playing this game with no significant issues. I have the game on high textures and highest renderings, with draw distance settings at 50-70, and the game runs at about 40fps in 1920x1200 resolution. That makes it look and run a LOT better than the 360 version I played extensively 6 months ago.

What are your PC specs?

Q6600, GTX 260, 6GB Ram and Vista 64-bit...

I have no purpose to lie here, when a game runs like crap, I will say so. I have had endless problems with games like Splinter Cell Double Agent and Crysis.

GTA4, for me, runs really well.

You guys have to realize that for every one loud complaint on a message board, there are probably ten people playing the game without concerns. That's how it always is on the Internet, the loud complaints are heard more than anything else.

This comment was edited on Dec 14, 2008, 14:53.
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37.
 
Re: GTA4 PC Patch Issues
Dec 14, 2008, 08:28
37.
Re: GTA4 PC Patch Issues Dec 14, 2008, 08:28
Dec 14, 2008, 08:28
 
I'm playing through Dead Space PC, enjoying it for what it is. But a good port? Hmm..no. Very weird mouse controls. Not a game breaker, but certainly "off". Doesn't feel like an actual mouselook, rather some kind of swinging pitch\yaw motion. And the blurry menus and textures will always signify poor port in my book.

Turn off v-synch... if it's still sluggish, edit the .ini file and increase mouse sensitivity past 1.0... I use 2.3. It plays as fast and smooth as a PC shooter with these tweaks.
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36.
 
Re: GTA4 PC Patch Issues
Dec 14, 2008, 08:26
36.
Re: GTA4 PC Patch Issues Dec 14, 2008, 08:26
Dec 14, 2008, 08:26
 
No issues pre or post patch... game runs silky smooth and looks amazing, much better than the 360 version.
I don't believe you. Maybe your standards are very... very low.


It's a shame some are having issues.
Some?! That's one freckin' funny and pseudo-genuine way of pissing people off...

On the Internet you mostly hear the "squeaky wheels"... many people are playing this game with no significant issues. I have the game on high textures and highest renderings, with draw distance settings at 50-70, and the game runs at about 40fps in 1920x1200 resolution. That makes it look and run a LOT better than the 360 version I played extensively 6 months ago.
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18.
 
Re: GTA4 PC Patch Issues
Dec 13, 2008, 19:06
18.
Re: GTA4 PC Patch Issues Dec 13, 2008, 19:06
Dec 13, 2008, 19:06
 
No issues pre or post patch... game runs silky smooth and looks amazing, much better than the 360 version.

It's a shame some are having issues.
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7.
 
Re: Legendary Demo
Dec 13, 2008, 02:03
7.
Re: Legendary Demo Dec 13, 2008, 02:03
Dec 13, 2008, 02:03
 
Actually, having just played the demo, I found it rather enjoyable. It is not a AAA title, but it is pretty fun and at max settings it looks pretty good as well. The "sucking energy" mechanic worked fine too, which was a complaint in the reviews.

The only problem I had with the game was getting stuck on geometry.

Good fun though... I'll pick it up when it's $30 or so.
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78.
 
Re: Retail PoP DRM-Free
Dec 12, 2008, 05:59
78.
Re: Retail PoP DRM-Free Dec 12, 2008, 05:59
Dec 12, 2008, 05:59
 
I'm sorry you wasted your time typing that response, because I didn't propose an alternate system, so I'm not sure what you're going on about. I merely stated I don't support the existing one. I'll leave it up to more influential people to come up with a new system when the existing one collapses.

And it WILL collapse. People will eventually come to their senses and realize current intellectual property laws stifle innovation far more often than they protect it.

Using your example of some guy coming up with a great invention. That's great, but it almost never happens. The VAST majority of patents are owned by large corporations. The VAST majority of patents never result in a product. But patent law and IP law are slightly different areas.

There are lawsuits going on everyday between companies over the rights to some "intellectual property" that neither company has intention of bringing to market. Current IP laws are a bludgeon to beat the little guy into submission, not protect him. I believe a more acceptable framework of IP laws can be created that is more suitable to both people who do not believe in the concept of IP, and to content creators.

The current laws in the United States are so broad and ridiculously oppressive that they are amongst the worst in the world.

That might be a fun little comment to make in a Sociology 101 class in community college, but in the real world it doesn't fly. Yes, big corporations can do all kinds of things that stifle the common man, this is an inherrent flaw within capitalism. The problem with concentrating on this flaw is that no one has a better system, and we are flawed beings, with flawed systems, and this is inevitable.

The end point, something you can't grasp and won't address, is that IP puts the food on the table of billions, as I just replied to someone else. In the day and age of computers, the Internet and media being, as you said, ones and zeroes, what is valuable and what is property are not as easily described as something you can hold in your hand. If you're smart enough to come up with the Sociology 101 mantra you are smart enough to come to this realization.

If you want to battle corporate excess or even DRM then fine, I can back you on most of that. Boycott EA and Ubisoft games with DRM and join a union... I will back you. But stop coming out with this complete BS about IP not being worth anything and how you're protecting the proletariat, because in the end you're just a thief justifying why you can take something.
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77.
 
Re: Retail PoP DRM-Free
Dec 12, 2008, 05:53
77.
Re: Retail PoP DRM-Free Dec 12, 2008, 05:53
Dec 12, 2008, 05:53
 
Who's the dumbass again? You didn't mention any practical way for your suggestion to be viable. That way of thinking won't solve anything. The U.S. Government cant and wont do anything about U.S. citizens using encrypted file transfers to get data from servers and individuals not even based within U.S. jurisdiction.

If there's anything to be learned about piracy it is that the brute force approach to stopping it has done nothing. There is never going to be a practical way to stop or even slow piracy via sniffing packets. Suing people without a dime to their name, teenagers, or the dead is not effective either.

"Cyber crimes" do get prosecuted quite often actually, when possible. Treaties and internation cooperation makes this possible, as well as plain old prosecution of those within your jurisdiction. Also, if you don't think new international laws will be created for just this purpose, you are insane. Protecting IP is a massive priority for every socialist/capitalist government, because IP gets people jobs, ensures jobs, adds to the economy and feeds and houses billions of people.
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76.
 
Re: Retail PoP DRM-Free
Dec 12, 2008, 05:50
76.
Re: Retail PoP DRM-Free Dec 12, 2008, 05:50
Dec 12, 2008, 05:50
 
Stinging Velvet, you are a complete and utter idiot.

Why are you trying to derail the topic here??? We all know piracy is wrong for numerous reasons, we also know that it has always happened and will continue to happen regardless of DRM.

The issue here is DRM and whether it affects the net sales of a games or not.

Stay on topic!

Ummm... I was replying to someone, so if anyone is off topic it is him, but since we are talking about IP laws and how they relate to videogames, which DRM is a proposed protection for, I'm pretty sure it relates.

And WTF is with calling me an utter idiot, then not even refuting my statements?
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68.
 
Re: Retail PoP DRM-Free
Dec 12, 2008, 04:41
68.
Re: Retail PoP DRM-Free Dec 12, 2008, 04:41
Dec 12, 2008, 04:41
 
Many, including me, do not believe in intellectual property laws, or anything else that attaches restrictions to ideas, thoughts, or information. With some obvious exceptions, of course. Certain ideas and thoughts, when they become action, deprive others of basic human rights. Kiddy pr0n would be an example of this. Obviously restrictions must be placed on this sort of stuff for the purposes of safety and to prevent exploitation.

So, keep telling others they are wrong and immoral for believing differently from you. Keep making absurd analogies comparing the harmless copying of bits of data with depriving someone of physical goods, or the denial of basic human rights, like rape and murder.Just keep on doing that. No one really gives a shit, because in this world we all come to our sense of what is right and what is wrong. For most level-headed individuals this will come down to one rule:

If nobody is harmed, do whatever the fuck you want. Anything else is a matter of opinion and totally subjective.

This so backwards thinking... it's almost insane.

Ideas and information are just as much a currency or valuable as physical goods when they are worth something. To deny this is to truly be a jerk with no care for others. I'm not trying to make personal attacks, but let's be clear... a jerk is someone who couldn't care less about others, and that is you.

A man is smart enough to invent something no one else could make or develop... in your system, he gets NOTHING, because once he shows the invention off, anyone can copy and mass produce it.

A team of people over years and years of effort create or discover a new scientific process which allows for the creation of new medicines, applications, what-have-you. In your system, they get NOTHING for their years of hard work and research, because once they share the results anyone can replicate it.

A man has a creative idea for a song/movie/book and spends years of his free time perfecting it and dilligently mastering his craft, all the while flipping burgers to pay the rent. Eventually he releases this song/movie/book to the public and everyone loves it, reviewers say it is a masterwork and no one can stop talking about it. Under your system, he gets NOTHING for his years of work and dedicated talent, because once he shows it to someone, they copy and distribute it around for free.

A team at Ubisoft put in years of work and millions upon millions of dollars to create a videogame that gives people a ton of enjoyment, but because this creation is not "physical" then under your system it is worth NOTHING.

I'm all for respecting other cultures and beliefs, but you don't have a culture or belief, you have a crappy justification for theft. I can't even make a communist joke, as what you are suggesting is beyond even that. You're basically saying that all the thousands of people who entertain you and make your life better on a daily basis should get nothing for their trouble because you "believe" in something different.

I hope someday you invent or create something amazing and then get NOTHING for your trouble and talent. It would truly make me very happy to see you burned in such a way.
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34.
 
Re: Retail PoP DRM-Free
Dec 11, 2008, 23:38
34.
Re: Retail PoP DRM-Free Dec 11, 2008, 23:38
Dec 11, 2008, 23:38
 
I registered just to say this:

Some PC gamers are being completely ridiculous lately, and I see it in the comments section here all the time. First, they exaggerate and endlessly complain about DRM. I don't like DRM, I buy music from Amazon.com to avoid iTunes DRM and buy games on Steam to avoid DRM when I can, but it is not the end of the world like many say it is. But fine, in the end I get it, DRM sucks and people want to avoid it... fine and dandy.

Now Ubisoft releases a game with no DRM what-so-ever... do they get praised? Are there 50 comments here in an hour saying "wow this is everything we've been asking for for years now, you rock!"

Nope... instead the comments section is filled with "Ubisoft still sucks" and "this is just a scheme."

First... whether Ubisoft sucks or not, and I agree a lot of their AAA games lately have been lacking compared to before, that is not the point of this thread. Like their games, don't like their games, whatever... in the end, can't you say a good word about their DRM decision here? They got no praise for having a less horrible activation scheme than EA, but at least you can praise them for completely taking DRM out of their newest release! But no... all you can do is be negative and complain.

Second, on it being a scheme... so what if it is? If it's a test, or a way to show DRM doesn't matter in pirating, then what is so wrong about that? Afraid to put your money where your mouth is when it comes to these things? All I have been hearing forever now is how DRM causes more piracy than it stops, and how piracy numbers would go down without any DRM, not up. Well, here comes Ubisoft... They have released a game with no DRM at all, and whether that was a customer service gesture or a test it doesn't matter, the result is still a chance to show you were right all along, that DRM causes piracy, and show that this game sells more than the last PoP game, or is torrented less, or whatever else.

But no... you complain, you bash the company, you say it's all a trick... you people truly irritate me to no end. There is no way to please you, no way for any company, sequel, developer, publisher or manufacturer to make you happy. You will continue to bash everything no matter what until the end of time, never once sounding happy or entertained by the hobby you have chosen to put you in those exact moods.

I almost feel sorry for you.

I frequent a lot of PC gaming boards and have been drowned in negativity for the last few years... lately it's been even worse. I don't know where all this angst and anger come from, but I wish it would stop.

This comment was edited on Dec 11, 2008, 23:41.
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