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User information for Dane

Real Name Dane   
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Nickname StingingVelvet
Email Concealed by request
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Signed On Dec 12, 2008, 04:26
Total Comments 4507 (Master)
User ID 54622
 
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News Comments > Fallout: New Vegas DLC Interviews - Alternate Dead Money Ending
1. Re: Fallout: New Vegas DLC Interviews - Alternate Dead Money Ending Nov 29, 2011, 23:45 StingingVelvet
 
Good interview. I haven't played Lonesome Road yet, but the other three DLCs were good stuff. Honest Hearts a little plain, but all of them were worth the cash easily.

I want to see this new Dead Money ending, and hear the Dog dialogue about the cathedral.
 
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News Comments > Ships Ahoy - PC Assassin's Creed Revelations
12. Re: Ships Ahoy - PC Assassin's Creed Revelations Nov 29, 2011, 22:35 StingingVelvet
 
Jerykk wrote on Nov 29, 2011, 22:19:
And FYI: AC:R has one time activation.

So you don't have to log in to Uplay whenever you want to play the game?

Brotherhood was DRM free, so it wouldn't be too surprising. It had an activation with Uplay but you could sign-in offline instead.
 
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News Comments > Indie Royale's Really Big Bundle
13. Re: Indie Royale's Really Big Bundle Nov 29, 2011, 21:25 StingingVelvet
 
I was once so pumped about the indie scene but I'm pretty burned out already. Just endless little releases that I buy or bookmark and then never look at again. It's like a money toilet.

Stuff like Dead State still excites, but that's almost a "middle-class" game at this point, with how the indie scene is right now.
 
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News Comments > Ships Ahoy - PC Assassin's Creed Revelations
10. Re: Ships Ahoy - PC Assassin's Creed Revelations Nov 29, 2011, 21:20 StingingVelvet
 
jacobvandy wrote on Nov 29, 2011, 21:05:
Yeah, Assassin's Creed is one of the few things Ubisoft has been doing right lately. Even so, I think I'll be waiting until this goes on sale.

Same. These annual releases are a bit nutty, I haven't even finished Brotherhood yet. I don't even think it's been long enough since AC2 to release another game, let alone two of them.

That said if you like the formula they always deliver. I'll be getting it in 2013 for $20 or less.
 
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News Comments > New NVIDIA Beta Drivers
46. Re: New NVIDIA Beta Drivers Nov 29, 2011, 14:05 StingingVelvet
 
Verno wrote on Nov 29, 2011, 11:43:
That being said some people have the disposable income and just don't care, they want that extra 5% no matter what is involved in terms of profile headaches and bugs.

Sure, and more power to 'em.
 
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News Comments > Skyrim Patch Wednesday
44. Re: Skyrim Patch Wednesday Nov 29, 2011, 14:04 StingingVelvet
 
LittleMe wrote on Nov 29, 2011, 09:52:
Fixing so many rare issues and not the critical issues PC players are experiencing. This isn't much of a patch.

Mouse control is pretty damn critical and honestly the only issue I have with the game.
 
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News Comments > Skyrim Patch Wednesday
43. Re: Skyrim Patch Wednesday Nov 29, 2011, 14:03 StingingVelvet
 
Verno wrote on Nov 29, 2011, 10:10:
Man I'm really bummed to hear you say that, I've been saving my mage for another playthru and was counting on their questline being good. It's amazing how they improved so many other aspects of the game but the quest design has seemingly suffered as a result, at least for the major "schools" from the older titles.

I've finished all the questlines except the main quest and I would say the companions are the worst, actually. Pretty boring stuff IMO, and most of the quests are very simple fetch quests. The mage's college actually has a good setup and some cool moments, it just kind of ends out of nowhere and promotes you without much reason. It almost feels like the budget ran out or something.

The thieves guild is by far the best IMO.
 
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News Comments > New NVIDIA Beta Drivers
44. Re: New NVIDIA Beta Drivers Nov 29, 2011, 02:24 StingingVelvet
 
Jerykk wrote on Nov 29, 2011, 00:40:
You can run Metro 2033 at 1920x1080, 8xAA, max settings, at a constant 60+ FPS? If so, I salute your videocard.

I did run it on max DX11 settings actually, yes, but with FXAA. Not a big deal to me at all, and probably one of 2 or 3 examples you could find in total.
 
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News Comments > Rainbow 6 Patriots Details; Art
3. Re: Rainbow 6 Patriots Details; Art Nov 29, 2011, 00:35 StingingVelvet
 
Prez wrote on Nov 28, 2011, 21:56:
So piracy is so bad that Ghost Recon has to be a free-2-play abomination, but not for Rainbow Six? I'm thinking we'll be finding out soon that the PC version has been canned.

Ghost Recon Future Soldier was originally announced for PC and then dropped, so it's possible this will turn out the same. I think they only dropped GR:FS to try and boost interest in the free to play game, though, no matter what else they say.
 
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News Comments > New NVIDIA Beta Drivers
42. Re: New NVIDIA Beta Drivers Nov 29, 2011, 00:34 StingingVelvet
 
I'm not sure why I would get SLI going when my single card maxes out every damn game out there. I guess if I was running at a way higher resolution, like for multi-monitors, but other than that I don't see much point to it. I would rather upgrade my single GPU more often.  
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News Comments > Skyrim Patch Wednesday
13. Re: Skyrim Patch Wednesday Nov 29, 2011, 00:32 StingingVelvet
 
Jivaro wrote on Nov 29, 2011, 00:24:
My bet is that we won't see the CK until after Christmas. My theory is that they don't want to give the PC version something the console versions can't have for fear of hurting console sales.

I doubt it, if they felt that way they would have held back the mod tools for their other recent titles.

It's likely they put the mod tools off to get the game out the door and now they're working on patches. The tools will come.
 
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News Comments > Skyrim Patch Wednesday
3. Re: Skyrim Patch Wednesday Nov 28, 2011, 21:13 StingingVelvet
 
MisterBenn wrote on Nov 28, 2011, 20:57:
Yeah it's a bit odd, and left and right don't seem to change?!?!

Yeah, the vertical sensitivity is based on framerate. I assume it has something to do with fucking analog sticks, I dunno. Hopefully "mouse sensitivity issues" is referring to that.
 
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News Comments > Skyrim Patch Wednesday
1. Re: Skyrim Patch Wednesday Nov 28, 2011, 20:40 StingingVelvet
 
Please god let those mouse tweaks make the sensitivity stable across framerates. The mouse control in Skyrim drives me NUTS. I would love to see the patch make it relatively smooth like Oblivion's and Fallout 3's.  
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News Comments > New NVIDIA Beta Drivers
29. Re: New NVIDIA Beta Drivers Nov 28, 2011, 16:38 StingingVelvet
 
Kastagir wrote on Nov 28, 2011, 15:58:
I wouldn't call this one major since they likely had a week or less to compile the fixes before sending it out for verification on the various distribution networks. I'll bet the next patch is larger, with technical, performance and quest fixes, but those take longer. I wouldn't expect the next update until around Xmas.

Bethesda have never really boosted performance in patches. I think expecting that is a bit naive.
 
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News Comments > New NVIDIA Beta Drivers
19. Re: New NVIDIA Beta Drivers Nov 28, 2011, 14:59 StingingVelvet
 
Kastagir wrote on Nov 28, 2011, 12:38:
It's my understanding that only some elements, shadows in particular, that are CPU limited. The GPU plays a major role in determining the performance one can attain with a given level of detail.

Shadows and NPCs are all on the CPU, which is what causes the framerate loss in cities and certain other areas. I'm not saying GPU power is irrelevant, it's just not why most people with modern rigs are having issues.
 
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News Comments > New NVIDIA Beta Drivers
6. Re: New NVIDIA Beta Drivers Nov 28, 2011, 12:28 StingingVelvet
 
Word on the Bethesda forums is that these don't really do anything for Skyrim performance, which is CPU limited and not GPU limited.

Also some weird graphical anomalies have been reported.
 
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News Comments > Skyrim and D3D Antilag
35. Re: Skyrim and D3D Antilag Nov 28, 2011, 12:27 StingingVelvet
 
Verno wrote on Nov 28, 2011, 09:26:
It also frequently leads you to picking the wrong choices in menus despite having a different selection highlighted.

That's because the mouse is on a different selection, which messes it all up. They should really disable the mouse in menu screens, since it's by far the worst way to control them and it messes with the keyboard controls sometimes.
 
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News Comments > New NVIDIA Beta Drivers
5. Re: New NVIDIA Beta Drivers Nov 28, 2011, 12:24 StingingVelvet
 
MajorD wrote on Nov 28, 2011, 11:09:
And still no fix for RAGE on either Nvidia's side or id's. How long has that game been out and they (id Software) haven't addressed the low res textures and texutre pop-in issues, or even an update to status of?

It was ATI that has universal texture issues as far as I know. I never had pop-in on my nVidia card. There is a setting in the options menu for better texture streaming, did you have that on?

As for higher quality textures that was rumored but is not a promise as of yet.
 
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News Comments > Skyrim and D3D Antilag
24. Re: Skyrim and D3D Antilag Nov 28, 2011, 02:30 StingingVelvet
 
ForgedReality wrote on Nov 27, 2011, 23:40:
I haven't had input lag either, but in some indoor areas, where the framerate hits triple digits, that's where horizontal and vertical mouselook gets wonky for some reason.

You really need to limit your framerate to 60. Anything above that causes all kinds of weird issues.
 
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News Comments > Skyrim and D3D Antilag
12. Re: Skyrim and D3D Antilag Nov 27, 2011, 20:29 StingingVelvet
 
Jerykk wrote on Nov 27, 2011, 19:12:
Except for the fact that you have to press Enter to confirm a lot of things. Or press Tab to bring up the general menu overlay. Or press J to check your journal. Or press P to check your spells. Or press T to wait. Or press T to recharge enchanted weapons. Or press E to interact with things. Or press R to pick up everything. Or press / to check your skills and perks. Or press Q to bring up the "quick select" inventory.

E works for everything that says enter. Most everything else you listed is reachable without moving your palm off WASD. J for journal is the exception, and that does annoy me.

Skyrim's UI wasn't designed to be efficient with mouse and keyboard.

I never said it was, I just said it was designed so you never have to move from WASD. Also, even though Morrowind has a mouse-focused AI I would take Skyrim's AI over it any day. Mouse-focused UIs tend to be slow.
 
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4507 Comments. 226 pages. Viewing page 30.
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