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Real Name Dane   
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Nickname StingingVelvet
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Signed On Dec 12, 2008, 04:26
Total Comments 4405 (Master)
User ID 54622
 
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News Comments > Take-Two Financials - XCOM Shooter Delayed
26. Re: Take-Two Financials - XCOM Shooter Delayed May 25, 2012, 16:39 StingingVelvet
 
Jerykk wrote on May 25, 2012, 04:42:
Your argument is made laughable when you insert your opinion as fact. For people who like that style of game, which is a ton of people, Modern Warfare is of tremendously high quality. Similar games like Medal of Honor or Breach are much worse, and sell much worse.

Medal of Honor was much worse? Really? I heard it was pretty much the same as CoD, which was its biggest problem. But if you actually enjoy pseudo-realistic military shooters with completely linear and scripted single-player campaigns, I'm pretty sure you'll enjoy MoH. Hell, if MoH was called Call of Duty: Modern Honor, it would have sold about as much as any other CoD game. Not that it sold badly or anything. 5 million units is hardly a poor showing.

Let's not fool ourselves here. CoD sells because it has CoD in the title. Just like Diablo 3 sold because it was called Diablo 3. There are better games in each of those genres but quality isn't what sells games. Hype and marketing is what sells games. If quality sold games, then every good game ever made would sell well but as history can attest to, that's not the case.

I played MoH. It had nowhere near the polish, spectacle or adrenaline rush that CoD has. The multiplayer was largely panned by people I know who play and enjoy CoD multiplayer. Don't assume because you lump these games into "har har idiots" categories that they are all the same level of quality.
 
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News Comments > Star Wars: The Old Republic Cuts
96. Re: Star Wars: The Old Republic Cuts May 25, 2012, 16:36 StingingVelvet
 
Verno wrote on May 24, 2012, 11:12:
I must have missed that news release, when was DA2 considered profitable? Or is that just an assumption because it had a shorter dev cycle? Also I think it remains to be seen just how strong the Mass Effect franchise is. Mass Effect 3 sold really well but it was the end to the trilogy and the ending was almost universally panned by both critics and fans alike.

Employee comments on DA2. The game sold less than Origins but had like 1/5th the budget and made a decent profit. The DLC sold poorly though, indicating poor reaction to the main game, which along with forum reaction is why they are in damage control mode.

I know you disagree but personally I think 90% of DA2's problems were from being rushed. Simplistic battle design, spawns from nowhere, repeated content, one city, etc... all of that can be rooted in the rush. If they have real time to develop the next one I won't have a problem being optimistic about it.

I think Bioware as a traditional RPG studio is definitely done like dinner.

Depends what traditional RPG studio means. Are they done making high profile games and being a big studio for EA? Nowhere close. Are you saying they're going to make more action RPGs like Mass Effect and less CRPG love letters like Origins? Of course, but that's market mandated.
 
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News Comments > Star Wars: The Old Republic Cuts
92. Re: Star Wars: The Old Republic Cuts May 24, 2012, 10:48 StingingVelvet
 
wtf_man wrote on May 24, 2012, 10:04:
In other words... EA has already started putting this game into "slum-lord mode". We saw how well that worked for Warhammer. If that $300 milllion investment number is true (not to mention what it's cost to launch and manage the game for the last 5 months) , EA seems to be cutting their losses early, on a game that underperformed BADLY (compared to investment). Meaning, they probably don't have faith that it can be turned around either, and they are seeking the easiest path to get most of their money back. (by cutting Staff and milking what they got until it's dead - just like Warhammer).

I don't really know enough about the TOR numbers and MMO history to argue that aspect. It makes sense to me that you cut people once the game launches and have a smaller maintenance team, but you could be right in saying the opposite. In any case, the Bioware studio in Texas was built for TOR and is not really going to be considered a failing of the brand if the game tanks. That's my main point.

As for DA2, Bioware employees have been surprisingly blunt on their forums about having a mandate to shit out a sequel in record time to capitalize on the release of the original. I think if EA ordered that they have to be understanding of the result and pleased it was still profitable. Honestly many people here would scream the opposite but for a quick cash-grab with a more console focused design I still thought the game was very enjoyable and look forward to the real Dragon Age sequel we will probably get in a couple years.

With Mass Effect stronger than ever despite the ending complaints I just don't see the studio as in jeopardy. Maybe the MMO part, but not the rest. I guess your point is that if DA3 fails and maybe something else THEN they would be on the bubble, and I suppose that makes sense, but I don't see those future failures as anywhere near probable. DA2 was a special case and I don't think EA will repeat that mistake.
 
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News Comments > Star Wars: The Old Republic Cuts
90. Re: Star Wars: The Old Republic Cuts May 24, 2012, 05:09 StingingVelvet
 
wtf_man wrote on May 23, 2012, 09:38:
How many more failures Bioware has left before they get the same treatment, I don't know... but I can't imagine they have wiggle room for too many more.

I'll repeat: what are these multiple failures? DA2 was mediocre and profitable, not a failure. TOR is pretty much a completely different studio and it will make a profit, no one can really say otherwise with its initial sales and still over 1,000,000 subs. It has years and years left on it to turn a profit.

You could say those two games underperformed, but that's a far cry from failure, and EA knows the TOR group is 99% a different studio entirely and the DA2 team was told to shit out a quick profit.

Bioware is fine. Hell, they're expanding the name to more products like Command and Conquer. They are not on a bubble at all, in any way.
 
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News Comments > Take-Two Financials - XCOM Shooter Delayed
24. Re: Take-Two Financials - XCOM Shooter Delayed May 24, 2012, 04:58 StingingVelvet
 
InBlack wrote on May 23, 2012, 09:57:
Ok, let me take a crack at your post here. Bullshit. See I know that word too.

Case in point? Every single Modern Warfare game since the first one. A game doesnt have to be good to sell well, it needs to be average at worst and have an expensive marketing campaign.

I dont see bad word of mouth slowing down Diablo3's sales even though its the weakest game in the series (story and atmosphere wise) and the horrific launch problems (which still continue), despite Blizzard giving refunds (amazing right?) and despite the delayed features (pvp, real money auctionhouse).

Sorry to burst your bubble bro, but quality is a dying charateristic in this industry, its sad but its true.

Your argument is made laughable when you insert your opinion as fact. For people who like that style of game, which is a ton of people, Modern Warfare is of tremendously high quality. Similar games like Medal of Honor or Breach are much worse, and sell much worse.

Anyway, go on thinking what you want to think. All games that don't stick to their predecessors' style are doomed to failure, despite tons of evidence to the contrary.
 
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News Comments > Star Wars: The Old Republic Cuts
78. Re: Star Wars: The Old Republic Cuts May 23, 2012, 09:25 StingingVelvet
 
Cutter wrote on May 23, 2012, 05:48:
People can ignore a one-off failure, but when it starts to develop into a pattern as it is with BiowarEA then people aren't so quick to jump on-board and part with their hard-earned cash. You also have to rememember that you're talking about ever expanding budgets whilst their sales decline. And that's how the beginning of the end starts. You can bet the suits at EA are taking a long, hard look at Bioware right now trying to figure out what to do exactly.

Where is the one-off, let alone the pattern? Dragon Age 2 made a good profit according to EA and Bioware. It was a mediocre game, but it was also pretty low-budget and rushed. It was made to make a quick buck, which it did. Mass Effect 3 sold more than 2 or 1. TOR will make money eventually, it was never promised to be the new WOW and they said that themselves. Also the TOR studio is an all new one in Texas, and it shutting down would not have to effect Bioware proper.

This is all silly hyperbole, honestly.
 
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News Comments > Take-Two Financials - XCOM Shooter Delayed
16. Re: Take-Two Financials - XCOM Shooter Delayed May 23, 2012, 09:21 StingingVelvet
 
InBlack wrote on May 23, 2012, 07:30:
Im guessing that the 'real' XCOM game is the real reason for the delay.

Management Fail is what I call it, anything other than a remake of the original was/is bound to fail. Oldschoolers will shun it for its heresy, and newschoolers are clueless as to what the fuck its supposed to be anyway.

As someone else just basically said, this is such BS. Good games sell, bad games don't, more or less. Fallout 3 was certainly not hurt by the legions of whining old fans who were mad about it. Syndicate sold moderately because it wasn't that great a game.

XCOM the shooter being delayed is all about the game not fitting 2K's standards. 2K are actually really good about not releasing shitty games just to make a deadline.
 
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News Comments > Take-Two Financials - XCOM Shooter Delayed
11. Re: Take-Two Financials - XCOM Shooter Delayed May 23, 2012, 05:14 StingingVelvet
 
I thought XCOM looked great. Unique art style and setting, cool strategy and RPG elements. It's a shame it must have had severe development problems.  
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News Comments > Star Wars: The Old Republic Cuts
73. Re: Star Wars: The Old Republic Cuts May 23, 2012, 05:04 StingingVelvet
 
wtf_man wrote on May 22, 2012, 19:40:
ASeven wrote on May 22, 2012, 19:30:
Well, this is pretty much it. $300M down the drain with no significant ROI at all and now the people suffer.

Could this be the beginning of the end for Bioware? If DA3 doesn't sell well I can see BW folding and joining the big graveyard of developer houses EA chewed and spit.

Bioware was dead to me after DA2. I never got into the ME series... bought ME1 on steam, and it just didn't grab me for some reason, so I never bought ME2 or ME3.

Although they say they have learned from DA2... I tend to doubt it... we'll see though.

And, yes, I think if DA3 fails, EA will kill Bioware off. They already have for the most part.... just the name still exists... but that will go next.

You guys are amusing with this Bioware is dying hyperbole. ME3 sold better than 1 and 2, and while DA2 was disappointing it was not a total bomb or a long-term trend. TOR was a mandated project and despite "only" a million subs and a probably free-to-play future I would guess it will make a decent ROI for EA.

It's too strong a brand to kill, and hasn't had that many failures at all. Westwood and Bullfrog in comparison were more niche developers (PC only) and hadn't had a good hit in years and years when they closed. Also Westwood basically became part of EA LA, rather than thrown out on their asses.
 
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News Comments > DmC Runs to PCs Next Year
16. Re: DmC Runs to PCs Next Year May 22, 2012, 10:39 StingingVelvet
 
Fantaz wrote on May 21, 2012, 22:00:
Rattlehead wrote on May 21, 2012, 21:03:
I loved Devil May Cry 4 on PC and will gladly check this out pending reviews.

Well this time it's not the same guys who did DMC4, but Ninja Theory is working on this one. Dante now looks like some emo kid, and they seem to be catering to the small group of emo/goth followers... they completely lost touch with what the style was of the original game. I spoke with the original Dante voice actor, Capcom never wanted him back because they wanted to go with someone cheaper. They just contract out cheaper developers now to make sequels because they simply don't care. That mentality is going to show in the products they produce... and it will suck.

You say this like the original Dante was ever some deep or mature character.
 
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News Comments > Aliens: Colonial Marines in February 2013
34. Re: Aliens: Colonial Marines in February 2013 May 22, 2012, 10:36 StingingVelvet
 
Jerykk wrote on May 21, 2012, 18:21:
I kinda wish this was canceled instead of the Alien RPG by Obsidian. At least that had the potential to be interesting. Colonial Marines looks like CoD with Xenomorphs. Really slow Xenomorphs that apparently don't bleed acid. Also, they act like the concept of marines vs aliens has never been done before, except it was done in AvP on the Jaguar, AvP on the PC, AvP 2 on the PC and the latest multiplatform AvP. It's not a novel concept anymore.

They could have done something interesting with this game, like turning it into an X-COM-ish experience where you send marines to investigate various colonies, space stations, spaceships, etc, in an effort to wipe out the xenomorphs and track down the queen. Events could happen in real-time too, so if you decided to check out a space station before a colony, everyone on the colony could already be dead/impregnated by the time you get there, resulting in less intel and more aliens.

You act like the market doesn't want simple shooters. They do.
 
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News Comments > Op Ed
44. Re: Op Ed May 19, 2012, 08:47 StingingVelvet
 
Bhruic wrote on May 19, 2012, 04:48:
It didn't get that from working, it got that from having positives that outweighed negatives. If games can offer enough positives to having an online requirement to offset that negative, they might start being appreciated as well - indeed, that's the reason people are tolerant of them for MMOs. The advantages of the MMO environment outweigh the fact you can only play it online.

So far, there's no real gain to online requirements for games that are perceived as single player. Whether they can manage to provide such a benefit remains to be seen.

Every benefit to Steam DRM would work fine as an option... during install choose to run the game without Steam DRM free or use the online features. They basically get away with forcing the DRM on you by making you perceive it as needed, even if it really isn't. Same for Diablo 3, they could have offline characters just like Diablo 2.

So I guess you're right, but in the sense they have to sell that, not really provide it.
 
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News Comments > Op Ed
41. Re: Op Ed May 19, 2012, 04:36 StingingVelvet
 
Dades wrote on May 18, 2012, 17:34:
And when Half Life 2 came out everyone HATED Steam, both the service and in principle, but now it is the savior of PC gaming.

Of course, the market was tanking and devs were jumping ship to the consoles and publishers were starting to waver on PC support. Steam solidified a new distribution method that made the market more accessible and affordable. I think it really did save PC gaming, no one else was stepping up to the plate any time soon.

I'm not saying otherwise, I am just saying something hated and broken started getting loved and appreciated as soon as it started working. If Diablo 3 had a smooth launch I doubt anyone would care about the requirement other than weirdos like me who care about game preservation.

Similarly I bet the next console gen has a Steam-like DRM system of some kind, and while I bet a lot of articles and forum posts are written about how horrible that is as long as it works the mass market will not give a shit.
 
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News Comments > Op Ed
24. Re: Op Ed May 18, 2012, 15:46 StingingVelvet
 
Creston wrote on May 18, 2012, 11:47:
It's the exact same thing they did with the initial DRM. Everyone fucking HATED the Securom bullshit with limited activations and having to talk to a server etc etc. And now when a game has that, it's considered "mild DRM."

And when Half Life 2 came out everyone HATED Steam, both the service and in principle, but now it is the savior of PC gaming.

In the end I think DRM only annoys most people when it doesn't work, frankly. If you just put the serial in and play no one really gives a shit, no one thinks of the long term issues. Diablo 3 is getting bad press because the DRM broke the game at release. If it didn't, no one would complain outside some hardcore DRM haters.
 
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News Comments > Diablo III Auctions Detailed
52. Re: Diablo III Auctions Detailed May 2, 2012, 03:31 StingingVelvet
 
Slippy wrote on May 1, 2012, 22:57:
I've bought different items for Portal 2 just because it makes my little robot look different...

Then you're the person we're making fun of, not the person we need to hear "it's okay" from.
 
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News Comments > Diablo III Open Beta Weekend
238. Re: Diablo III Open Beta Weekend Apr 26, 2012, 15:24 StingingVelvet
 
To me when you force an online connection because of the auction house thing and not wanting confusion over offline and online characters you have let the multiplayer corrupt the singleplayer to a tragic degree.

In any case though, I will drop the debate, because as I said before I don't even like these games in the first place.
 
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News Comments > Diablo III Open Beta Weekend
235. Re: Diablo III Open Beta Weekend Apr 26, 2012, 07:49 StingingVelvet
 
Bhruic wrote on Apr 26, 2012, 07:02:
No, this is about you claiming the game is "not singleplayer". If you have no interest in playing it in a singleplayer capacity, that's your call. But you don't get to generalize for all of us.

To all but the most anal retentive saying "it's not singleplayer" would be shorthand for "it's not really singleplayer because its design is so focused on multiplayer."

But whatever.
 
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News Comments > Diablo III Open Beta Weekend
233. Re: Diablo III Open Beta Weekend Apr 26, 2012, 05:39 StingingVelvet
 
Bhruic wrote on Apr 25, 2012, 21:36:
Sure, let's take UT3. Would it be fair to say the game was designed primarily for multiplayer? Absolutely. Would you be correct if you said it had no singleplayer component? Absolutely not.

Oh, so this is about nit-picking. Okay then, let me rephrase for your comfort.

Diablo 3 is so designed around multiplayer it has lost me as a singleplayer customer. Is that better?
 
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News Comments > S.T.A.L.K.E.R.: 2 "Frozen"; MMOFPS Survarium Announced
13. Re: S.T.A.L.K.E.R.: 2 Apr 25, 2012, 15:12 StingingVelvet
 
AnointedSword wrote on Apr 25, 2012, 14:24:
ItBurn wrote on Apr 25, 2012, 14:00:
While it's good that we're getting more stalker-style games, free 2 play and mmo are not good words for me. Online games can't capture the richness of a singleplayer experience... And Stalker was all about the richness of experience.

You will see a day where online catches up. The bottom line is, most people do not want to be alone;) They would rather get together with family and friends and hang out. This applies to virtual worlds as well.

There's introverts in gaming, just like in other things.
 
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News Comments > Diablo III Open Beta Weekend
228. Re: Diablo III Open Beta Weekend Apr 25, 2012, 14:21 StingingVelvet
 
Bhruic wrote on Apr 25, 2012, 14:04:
The same is not true of D3. If you make a private game, it's private. No other player can join you. You aren't sharing a world with anyone else. It is, in all sense of the word, a purely singleplayer experience.

As for developers saying things, I'd simply point out that the developers of Mass Effect 3 told us how the ending was going to be based on the choices that players had made in the game. In other words, developers can be wrong.

I think they would know if they developed it as a multiplayer game or not.

Anyway I never said the comparison was perfect, it was an analogy. The point is this game was designed as multiplayer, the online requirement is there to enforce that, I don't see how you could say otherwise. If you want another example perhaps a private FPS match against bots? Or playing Guild Wars solo with hired companions?

In any event design decisions they made have turned off many singleplayer gamers, myself included, and nothing you say changes that.
 
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4405 Comments. 221 pages. Viewing page 16.
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