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User information for Dane

Real Name Dane   
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Nickname StingingVelvet
Email Concealed by request
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Signed On Dec 12, 2008, 04:26
Total Comments 4507 (Master)
User ID 54622
 
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News Comments > The Elder Scrolls V: Skyrim - Hearthfire Announced
5. Re: The Elder Scrolls V: Skyrim - Hearthfire Announced Aug 28, 2012, 13:39 StingingVelvet
 
Fion wrote on Aug 28, 2012, 13:32:
Yep. I don't know about paying $20 for essentially the same thing as that mod (though by the sounds of this, it's more complex). I haven't even gotten Dawnguard yet because of all the poor reviews.

More like average reviews than bad (metacritic says 73). It's just more Skyrim, no more and no less. It's $20 worth of content easily when compared to other DLC, but it's just not really special or different.
 
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News Comments > The Elder Scrolls V: Skyrim - Hearthfire Announced
4. Re: The Elder Scrolls V: Skyrim - Hearthfire Announced Aug 28, 2012, 13:37 StingingVelvet
 
Verno wrote on Aug 28, 2012, 13:36:
Looks like it's only about $5, 400 MSP is 5ish USD. I don't know if I care enough to pay for such a specialized thing but oh well, it'll give me something to grab on a steam sale sometime.

Same thought here, maybe for 99 cents. Reminds me of the "bad DLC" from Oblivion.
 
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News Comments > Guild Wars 2 Launches
24. Re: Guild Wars 2 Launches Aug 28, 2012, 11:29 StingingVelvet
 
Stupidest question in the world I know, but hype is a bitch. Is there any reason someone who hates MMOs would like this game?  
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News Comments > Steam Top 10
88. Re: Steam Top 10 Aug 27, 2012, 22:19 StingingVelvet
 
Prez wrote on Aug 27, 2012, 19:29:
Well to his credit he has openly admitted he is a contrarian and will argue different points of the same issue depending on the website.

Teehee.
 
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News Comments > Steam Top 10
84. Re: Steam Top 10 Aug 27, 2012, 15:13 StingingVelvet
 
Verno wrote on Aug 27, 2012, 12:48:
KB/M is the standard input peripherals on a PC, as in the most widely used. I use gamepads sometimes, there is nothing wrong with them but you don't boot up the computer and control it with a gamepad like a console. Asking developers to do the barest minimum of effort to ensure KB/M use works is not unreasonable. I wouldn't port a PC game to the consoles that requires keyboard input and tell them to buy a 360 chatpad.

Dark Souls is a bad port for many reasons, but I still disagree here. The difference there is the 360 actually does have a standard control method, so making them use a keyboard or whatever is completely opposed to the platform. The PC has no such standard, no such limitations.

I repeat, "back in the day" a gamepad was more "standard" on a PC than a mouse was. Games were released on PC that required a joystick or other peripherals. The PC has NO standard control scheme for games, none. A mouse does not come with laptops, a gaming quality video card does not come with 90% of PCs sold. Hell, tons of people build their PC from parts and it has no standard anything.

It's an open, adaptable, anything goes platform. That is its strength and weakness. I for one would welcome games with "controller required" setups if it meant more PC games to choose from and enjoy. In my opinion games like Dark Sounds are already in that group anyway, they just pretend otherwise to try and please people who are like "gamepads are for kids yo."
 
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News Comments > Steam Top 10
79. Re: Steam Top 10 Aug 27, 2012, 12:26 StingingVelvet
 
Verno wrote on Aug 27, 2012, 09:07:
While not necessarily ideal, the important thing is that the option is there. PCs don't exactly ship with gamepads so expecting everyone to have one is kinda silly.

What exactly does this standard uniform PC ship with? Because I have never heard of such a thing.
 
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News Comments > Steam Top 10
54. Re: Steam Top 10 Aug 27, 2012, 03:56 StingingVelvet
 
I am laughing at the idea of anything being "native" to the PC. A laptop does not come with a mouse and barely any PC comes with a real video card anymore. Do we complain when a game requires one of those?

As someone else said brilliantly the beauty of the PC is adaptability. Use the best control method for the job and shut the fuck up for Christ's sake.

The funny thing is no one complained about gamepads back in the day, or games clearly designed for a flightstick. It was common sense to have peripherals for certain games back then. It's only since the Xbox stole the shooter and RPG genres from the PC and people were like OMG WAR that this stupid idea of "gamepads are for console heathens" came around. Is pure bullshit posturing and fake superiority.

I would never think to play an FPS with a pad and feel bad for those who do. I would also never think to play Dark Souls, Assassin's Creed, Tomb Raider, Grid and whatever the fuck else with a keyboard, and feel bad for those who do.
 
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News Comments > Diablo III 1.04 New Paragon Endgame Detailed
16. Re: Diablo III 1.04 New Paragon Endgame Detailed Aug 20, 2012, 16:59 StingingVelvet
 
Creston wrote on Aug 20, 2012, 16:03:
So the new endgame is... grind 100 more levels?

Creston

By going always online and shit they seemed to make people think this is an MMO, but it's not is it? I don't know why people expected an "endgame" in the first place.
 
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News Comments > On Cut New Vegas Content
12. Re: On Cut New Vegas Content Aug 19, 2012, 23:28 StingingVelvet
 
I downloaded the one that adds some missing NPCs back into the game, but overall this is some superfluous and generally buggy stuff. New Vegas was good as released, honestly.  
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News Comments > Ubisoft Uplay PC Launches
52. Re: Ubisoft Uplay PC Launches Aug 17, 2012, 17:16 StingingVelvet
 
necrosis wrote on Aug 17, 2012, 10:48:
EA strong arming you and only letting you get digital version from their service and this thing from Ubi (insane DRM aside) is not even on par with Stem.

On par for your needs or not, they're still challengers, and they're not strong-arming you any more than Valve is with Portal 2 and whatever else.
 
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News Comments > Ubisoft Uplay PC Launches
23. Re: Ubisoft Uplay PC Launches Aug 16, 2012, 18:12 StingingVelvet
 
Creston wrote on Aug 16, 2012, 18:08:
Driver San Francisco for a buck? Hmm. Does it have that retarded DRM of theirs?

I'd be tempted to get AC2 and brotherhood for the PC, but same issue with the DRM horseshit... Though I believe in brotherhood it's been taken out?

Last I checked the always online games like Driver and AC2 are now just online to boot, offline afterward. They might have toned it down further in the interim though, I haven't played them in a while.

Brotherhood was a simple one-time activation.
 
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News Comments > Ubisoft Uplay PC Launches
20. Re: Ubisoft Uplay PC Launches Aug 16, 2012, 17:28 StingingVelvet
 
Prez wrote on Aug 16, 2012, 17:22:
I don't disagree with your post but for me the difference is with Steam I still have a singular, centralized front end to run all of my games from through which I can interface with all of my Bluenews friends with. Not everyone has (or will have) a Gamefly, Origin, or Uplay account but virtually everyone I am friends with here has a Steam account. I like simple, centralized ubiquity. It helps that Steam has the biggest library, the best features, and is generally the best all around digital service by a fair margin (though their customer service admittedly STILL sucks donkey balls).

I understand that... I mean it effects me very little as I don't play multiplayer, but I understand it. Still, I think selling direct to the consumer trumps it, and a centralized platform under one company head is pretty anti-PC.

You can always have Steam open all the time anyway, and launch 3rd party games from it, keeping 95% of its features intact.
 
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News Comments > Ubisoft Uplay PC Launches
16. Re: Ubisoft Uplay PC Launches Aug 16, 2012, 17:12 StingingVelvet
 
Client is pretty slick. I REALLY like how it has achievements that unlock things, makes them actually interesting, and that interface is done really well. Automatically added all the Uplay DRM games I used before, which is nice.

I know people here think it's insane but to me it's very true to the PC platform for a publisher to sell their game directly to me. We have these accounts anyway because of DRM, so why not a client if it adds features? Why is Steam so awesome but anything else like it so terrible? If your argument is purely not wanting more accounts, well, you have them already, so what's the diff?

Direct to consumer relationships and sales is true to PC gaming and enhances the appeal of our platform to publishers. I am all for it. I wish it was DRM free, but consumers accepted DRM a long time ago, so oh well.
 
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News Comments > Ubisoft Uplay PC Launches
10. Re: Ubisoft Uplay PC Launches Aug 16, 2012, 16:43 StingingVelvet
 
I would rage about all these accounts, but that's kind of ancient history at this point. I already have a Uplay account, because I registered X and Y Ubisoft games years ago. Might as well see how decent the application is.

I'm glad these challengers to the Steam monopoly are coming around, I just wish they were all simple sites like GOG or Amazon where you buy a game, download it, back it up and never worry about it again.
 
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News Comments > BioWare on the Importance of Day One DLC
42. Re: BioWare on the Importance of Day One DLC Aug 15, 2012, 22:36 StingingVelvet
 
Verno wrote on Aug 15, 2012, 18:16:
The assumption that only people on forums might dislike DLC is inherently flawed and besides the point. You're a person on a forum too.

The point is the top feedback message is not forum posts but sales.
 
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News Comments > BioWare on the Importance of Day One DLC
40. Re: BioWare on the Importance of Day One DLC Aug 15, 2012, 17:58 StingingVelvet
 
Verno wrote on Aug 15, 2012, 11:22:
I see everyone's points here but consumer markets don't act as a single minded entity and are often shaped by what is available. That said, I agree with you that no one forces a gun to peoples heads and make them purchase things. Although if someone wants to play more of something and the only choice offered to them is to buy DLC or wait years for a sequel it's hard to argue that's a compelling consumer choice. It's no surprise people buckle because its an entertainment hobby, not politics. I think his point was that even if a large portion of the market voted with their wallets and didn't purchase DLC, it might not be enough because the profit margins on DLC are higher (according to gaming companies).

Sure, but in the end you can't blame companies for wanting to make money. That's the perspective that gets me in debates here a lot I guess, but it's just common sense to me. If DLC makes them money, day-one DLC makes them money, of course they are going to make it. And if it makes them money it means enough consumers accepted it that it can do so, no matter what people on forums say.
 
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News Comments > BioWare on the Importance of Day One DLC
38. Re: BioWare on the Importance of Day One DLC Aug 15, 2012, 11:05 StingingVelvet
 
Dades wrote on Aug 15, 2012, 07:26:
That's not what I meant conehead. I'm sorry that you don't realize that several large companies control the vast majority of content offered to customers in the first place. If you want content involving your favorite franchises and characters going forward it's going to be a binary choice because DLC encompasses more and more content in products. This combined with massive amounts of marketing means that no one has to be a forum minority to be upset about DLC, there is little anyone can do about it since its a high profit item that will make money on little sales.

If a few companies control the vast majority of game content, which I don't think I agree with but whatever, then they got to that position because customers supported them. Customers can quickly remove that support if they choose to. Customers have ALL the power.
 
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News Comments > BioWare on the Importance of Day One DLC
35. Re: BioWare on the Importance of Day One DLC Aug 15, 2012, 01:57 StingingVelvet
 
Dades wrote on Aug 14, 2012, 22:15:
Of course DLC sales can be forced on customers, there are a few large publishers who control the majority of the industry. The only real impediment to that is physical retail distribution. People want to game, they are not going to stop gaming because EA keeps shifting more content to DLC. The whole reason DLC works is because the prices are not significant enough to anger customers. They won't stop buying until they overreach, it's a big market and most DLC is very high profit so even if a majority stopped buying it probably wouldn't be enough. So take your lectures about forum minorities and shove them.

You acting like anyone is forced to buy an entertainment media product, let alone an add-on to an entertainment media product, is probably the stupidest thing I have ever heard.
 
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News Comments > FINAL FANTASY VII PC Rerelease
10. Re: FINAL FANTASY VII PC Rerelease Aug 15, 2012, 01:55 StingingVelvet
 
MattyC wrote on Aug 15, 2012, 00:21:
Mashiki Amiketo wrote on Aug 14, 2012, 23:58:
beigemore wrote on Aug 14, 2012, 23:49:
MIDI music can be pretty awesome with the right hardware or soundfont/banks loaded.
It's getting the right banks though. But yeah, there's something special about midi music, especially on a really good soundfont set. Nothing really beat the old awe64 and Yamaha sets, they were great.

Yep. I have often found midi music can be quite good and memorable. I have fond memories of many CT, FF6, & FF7 songs. It is really crazy what people did with the audio tech of the era even not on PCs. What they did on PCs was often even better, but both were great.

The point is the original Playstation versions did not use midi, but the PC release stupidly did. They did not restore the original music for this re-release. It sounds like shit.
 
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News Comments > BioWare on the Importance of Day One DLC
33. Re: BioWare on the Importance of Day One DLC Aug 14, 2012, 21:55 StingingVelvet
 
mag wrote on Aug 14, 2012, 17:34:
If Capitalism 101 contained even an inkling of truth to it, the higher efficiency of the Polish group (and similar) would mean that monsters like EA would shortly go out of business.

You praise CDP, but before The Witcher 2 came out they were in serious trouble, laying some people off and canceling the original Witcher's console port. It's not easy to stay profitable for anyone on the gaming industry.

In any case, nice dodge. You didn't answer the fact people support this, which is the whole core of the issue.
 
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4507 Comments. 226 pages. Viewing page 13.
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