Jerykk wrote on Dec 19, 2010, 17:57:
Sure, they exist. Most of them are safe games
Now you're just handwaving. You claim publishers don't fund innovative games, I point out they do, then you try shifting the goalposts by claiming they're "safe".
Occasional low-budget and low-quality games from obscure European publishers don't really result in a thriving genre.
Again, you're shifting goalposts. I pointed out the genres still exist and have games developed for them; I said nothing about whether they are thriving in the same capacity. Obviously things have changed, but those genres haven't disappeared.
Or how about any PC-exclusive
What does PC exclusivity have to do with anything? That's a red herring. Out of curiosity, do you actually play any console games? Because if you don't, that may explain your views on innovation or lackthereof in the 2000's. A good chunk of innovation video-game wise has been taking place on the consoles, if you haven't noticed.
I don't really see how that's relevant. The fact remains was that there were more genres supported by publishers in the 90's than there are today.
It's relevant because you talked about innovation in the 90's and you keep bringing up all these genres, yet most of them have roots in the 80's. So I'm not sure what your point is.
Hell, take adventure games in the 90's for example. 90's adventure games weren't innovative or risky. They were an established genre and there was a glut of them back then because they were popular. Just like the glut of FPS games and the glut of RTSs which followed. Publishers cranked out what was popular. Things are no different today.
The fact also remains that publishers took more risks, largely due to the fact that games were much cheaper to develop back then.
They also published plenty of games from established genres. Like adventure games. Or space sims. Or flight sims. Etc. Those games really weren't that risky then.
That's stretching it a bit. We've seen some short, episodic games, a couple of visual remakes and a bunch of generic, low-budget and mostly crappy European games.
Yet people declared the adventure genre "dead" only a few years back. Then suddenly along comes TellTale and a bunch of new games got released. I mean, really, did anyone expect to see new Monkey Island or Sam & Max games 5 years ago? Not really. And now we have them.
In the 90's, we got high-profile releases like
And almost all those games are LucasArts games. But now that TellTale is making them instead (made up of prior LucasArts employees), the genre is on "life support"? Are you sure about that?
At any rate, unless you have something new or interesting to bring to the table, I consider this debate over. I'm not going to keep playing the game of shifting goal posts with you.