User information for Peter

Real Name
Peter
Nickname
shponglefan
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Concealed by request
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December 4, 2008
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Total Posts
420 (Amateur)
User ID
54594
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420 Comments. 21 pages. Viewing page 5.
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23.
 
Re: Modern Warfare 3 Details?
May 11, 2011, 18:48
23.
Re: Modern Warfare 3 Details? May 11, 2011, 18:48
May 11, 2011, 18:48
 
[VG]Reagle wrote on May 10, 2011, 23:40:
The reason people like you got tired of the FPS forumla is that people like me OWNED YOUR ASS, THEN HANDED YOU YOUR ASS IN A BAG, EVERY NIGHT YOU LOGGED ONLINE. Thats why your tired of the "typical Call of Duty rail shooter"...

I fail to recall that ever happening. So no.
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5.
 
Re: Modern Warfare 3 Details?
May 10, 2011, 21:35
5.
Re: Modern Warfare 3 Details? May 10, 2011, 21:35
May 10, 2011, 21:35
 
If it's going to be another typical Call of Duty rail shooter, then pass.
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9.
 
Re: Morning Mobilization
May 9, 2011, 22:18
9.
Re: Morning Mobilization May 9, 2011, 22:18
May 9, 2011, 22:18
 
3DS is too gimmicky and it lacks solid launch titles. So this is a surprise?
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56.
 
Re: Valve Single Player Clarification
May 9, 2011, 18:13
56.
Re: Valve Single Player Clarification May 9, 2011, 18:13
May 9, 2011, 18:13
 
Jerykk wrote on May 9, 2011, 13:28:
I don't know how long you've been playing games but there was a time when there were no achievements or ranking systems or unlockables. People played games for the sake of gameplay. See Tribes, Quake, UT, Starcraft, CS, etc.

So you don't remember the old arcades or early consoles? You don't remember competing for high scores? You don't remember ranking the top 10 in Pac-Man and signing your name "A S S"? Man, if that's the case then you just haven't lived my friend.

Hell, even the games you listed have the same thing going for them. At the end of a round what would show up? A listing of the players ranking them by kills. People compete to be ranked higher than others. Same mentality as grinding away for achievements or whatever. It's all about getting some sort of completely pointless, virtual reward that says "I'm a bigger nerd than the rest of you posers".
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46.
 
Re: Valve Single Player Clarification
May 9, 2011, 12:28
46.
Re: Valve Single Player Clarification May 9, 2011, 12:28
May 9, 2011, 12:28
 
Jerykk wrote on May 9, 2011, 03:25:
I don't particularly respect that mentality. I believe people should play games for the sake of gameplay, not grinding.

This "mentality" has existed since the dawn of video games. Just shows you're not much of a gamer, are you?
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2.
 
Re: F.E.A.R. 3 Delayed
Apr 27, 2011, 19:57
2.
Re: F.E.A.R. 3 Delayed Apr 27, 2011, 19:57
Apr 27, 2011, 19:57
 
Oh noes! Now I have to wait even longer for a game I have no intention of playing.
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7.
 
Re: The Witcher 2 Console Plans Confirmed?
Apr 26, 2011, 22:10
7.
Re: The Witcher 2 Console Plans Confirmed? Apr 26, 2011, 22:10
Apr 26, 2011, 22:10
 
Dev wrote on Apr 26, 2011, 21:59:
I'm not much familiar with the console world, but from what I understand and have seen, there's not many (any?) console games that have full frontal nudity.

The God of War games did. Afro Samurai, too. There may be others.
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5.
 
Re: Uncut DNF Trailer
Apr 22, 2011, 00:32
5.
Re: Uncut DNF Trailer Apr 22, 2011, 00:32
Apr 22, 2011, 00:32
 
W00t, bewbs!
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69.
 
Re: No Dynamic Difficulty in Deus Ex: Human Revolution
Jan 23, 2011, 23:13
69.
Re: No Dynamic Difficulty in Deus Ex: Human Revolution Jan 23, 2011, 23:13
Jan 23, 2011, 23:13
 
This whole console gamer vs PC gamer stuff is retarded. People should play just games on whatever they like. Neither is superior.
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68.
 
Re: No Dynamic Difficulty in Deus Ex: Human Revolution
Jan 23, 2011, 23:06
68.
Re: No Dynamic Difficulty in Deus Ex: Human Revolution Jan 23, 2011, 23:06
Jan 23, 2011, 23:06
 
Jerykk wrote on Jan 19, 2011, 23:43:
The buying and selling of used games does not benefit developers or publishers at all. They see no profit from those transactions so for all intents and purposes, you might as well be pirating.

I thought we'd already established that the jury is out on this until actual data comes in (i.e. cannibalized sales vs indirect financing of the "new" market). So you can stop repeating this canard as though it's a fact.
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58.
 
Re: Ubisoft DRM Relaxed?
Jan 6, 2011, 21:24
58.
Re: Ubisoft DRM Relaxed? Jan 6, 2011, 21:24
Jan 6, 2011, 21:24
 
StingingVelvet wrote on Jan 3, 2011, 01:40:
Companies seem to be under the impression DRM still stops "casual piracy." Lending the game to a friend, copying the disc for people at work, whatever.

Companies also have to appease naive investors.
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9.
 
Re: On Sale
Dec 29, 2010, 00:51
9.
Re: On Sale Dec 29, 2010, 00:51
Dec 29, 2010, 00:51
 
Techie714 © wrote on Dec 28, 2010, 21:37:
Mount & Blade? Yes/No/Maybe? Thoughts?


Thanks!

Hell to the yes. Bit of a learning curve, but totally worth it.
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37.
 
Re: On Sale
Dec 24, 2010, 14:38
37.
Re: On Sale Dec 24, 2010, 14:38
Dec 24, 2010, 14:38
 
Techie714 © wrote on Dec 23, 2010, 21:57:
Picked up RISEN today on the Steam sale, hopefully it is good or at least decent.

Was tempted to do the same, until I saw the DRM.
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11.
 
Re: Harmonix Sold
Dec 24, 2010, 14:29
11.
Re: Harmonix Sold Dec 24, 2010, 14:29
Dec 24, 2010, 14:29
 
Quboid wrote on Dec 24, 2010, 13:39:
Even so, if sales in this period were insignificant, did they spend $316m in those 9 months? What on? How many people do they employ? I know developing games is expensive and licensing must cost them a fair old bit but I can't see how they spent this much unless they are shifting around stuff (e.g. putting costs into this period rather than spread over the years since 2007).

Few things with one caveat first: I'm not overly familiar with US GAAP (generally accepted accounting principals) so what I describe may not be 100% correct in the US:

1) A basic principal in accounting is the "matching principal". The idea is that costs should be matched to revenues (i.e. if you incur a cost to develop a product, you should only recognize that cost when you actually sell that product). So development costs should be capitalized and deferred over the period in which they are expected to be recovered (i.e. sales made). So Blue's example of RB3 development shouldn't account for the loss, since those costs shouldn't be recognized as expenses (yet). Now mind you, this depends on whether those costs actually qualify as bonafide development costs, since there's a bunch of criteria that have to be met.

2) For discontinued operations, typically any profit/loss in the period would be recognized plus any write-downs to assets and recognition of unrealized gains/losses from prior periods. So this $316M could be made up of any number of things: direct income/loss incurred in the period, recognition of past deferred losses, and (mostly likely, imho) write-down of assets to FMV. Especially given the rocky economy over the last few years, I imagine asset write-downs could be a big chunk of it.

3) What is actually spent (cash) and what is recognized on the income statement are two entirely different things. Cashflow and income/expense are not the same. You could actually have positive net cash, but negative income or vise versa. But this gets into a whole 'nother accounting discussion.
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8.
 
Re: Harmonix Sold
Dec 24, 2010, 12:30
8.
Re: Harmonix Sold Dec 24, 2010, 12:30
Dec 24, 2010, 12:30
 
Quboid wrote on Dec 24, 2010, 06:46:
How the heck are they making that sort of loss? I wouldn't have thought total expenditure would be $316,000,000, yet this is after huge sales?

Again, it's 2010 numbers only. Forget anything that happened prior to 2010, because that has nothing to do with 2010's net income or loss.
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7.
 
Re: Harmonix Sold
Dec 24, 2010, 12:28
7.
Re: Harmonix Sold Dec 24, 2010, 12:28
Dec 24, 2010, 12:28
 
OneEye wrote on Dec 24, 2010, 00:50:
Wasnt there a story last year how rock ban was the first billion dollar selling game?

Ah yes, here it is....

http://arstechnica.com/gaming/news/2009/03/rock-band-passes-1-billion-sales-mark.ars

something is seriously wrong with someone's accounting if Viacom is taking a loss on this...

The loss is for Jan-Sept 2010. That $1 billion in sales is from late 2007 up to 2008 or maybe early 2009. So entirely different periods.

Plus revenue is not the same as net income. You can have a $1 billion in revenue and still have a net loss.
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43.
 
Re: Call of Duty: Black Ops Sells $1 Billion
Dec 21, 2010, 19:31
43.
Re: Call of Duty: Black Ops Sells $1 Billion Dec 21, 2010, 19:31
Dec 21, 2010, 19:31
 
Techie714 © wrote on Dec 21, 2010, 14:47:
Bring back REAL tactical MP games like R6, Red Orchestra, ARMA, Project Reality type games!!!! Kids these days dont know good games..

Agreed. Why back in my day, it was Doom, Quake, Unreal, Blood, ... wait, tactical-what?
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173.
 
Re: The Elder Scrolls V: Skyrim Announced
Dec 21, 2010, 19:01
Re: The Elder Scrolls V: Skyrim Announced Dec 21, 2010, 19:01
Dec 21, 2010, 19:01
 
Jerykk wrote on Dec 21, 2010, 04:32:
I guess I should have been more specific when referring to the current industry. I'm talking about the industry since it went really mainstream with the X360 and PS3. So, anything within the past few years. The early 2000's were actually pretty good in terms of variety and innovation. The latter years... not so much.

Apparently so. I was comparing the 2000's to the 1990's. Now you're talking literally the last few years. Well, now that's different. I would agree that among major publishers (at least in the West; not as much in the East) within the last few years things have stagnated a bit. But I think it's also premature to suggest this is a trend with only a few years to draw on. After all, this gets back to the original point of debate which was the CRPG genre being "dead" based on a few years in the mid 90's, prior to RPGs like Fallout, Baldur's Gate, Planescape, etc.

Most of the games I listed would be considered hardcore. How many games released in the past five years would also qualify as such? Very few and almost none as hardcore (and thus risky).

I don't even know what the eff "hardcore" is supposed to mean, so it's meaningless to me. I will argue that for variety and innovation, over the last few years things have shifted towards the indie scene. But at the same time, the publishing landscape has changed since major publishers are not needed to push games into the market.

That said, I was curious and looked up the current top 10 most popular PC titles on Games Ranking. You've got two MMORPGs (technically one), a sim game, an FPS, two single-player RPGs, an RTS, a turn-based strategy game, and two third-person action games. So it's not all military shooters. But on the flipside, all but two are sequels.
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168.
 
Re: The Elder Scrolls V: Skyrim Announced
Dec 20, 2010, 18:42
Re: The Elder Scrolls V: Skyrim Announced Dec 20, 2010, 18:42
Dec 20, 2010, 18:42
 
Jerykk wrote on Dec 19, 2010, 21:37:
You're ignoring the actual content of these games. In the 90's, publishers routinely funded games with unique settings, stories, characters, etc. Remember Giants? Messiah? Sacrifice? Earthworm Jim? Planescape: Torment? Grim Fandango? Oddworld?

Remember Psychonauts? Okami? Shadow of the Colossus? Little Big Planet? Brutal Legend? Penumbra? Bioshock?

I swear, it's like you've slept through the 2000's of gaming.
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161.
 
Re: The Elder Scrolls V: Skyrim Announced
Dec 19, 2010, 20:30
Re: The Elder Scrolls V: Skyrim Announced Dec 19, 2010, 20:30
Dec 19, 2010, 20:30
 
Jerykk wrote on Dec 19, 2010, 17:57:
Sure, they exist. Most of them are safe games

Now you're just handwaving. You claim publishers don't fund innovative games, I point out they do, then you try shifting the goalposts by claiming they're "safe".

Occasional low-budget and low-quality games from obscure European publishers don't really result in a thriving genre.

Again, you're shifting goalposts. I pointed out the genres still exist and have games developed for them; I said nothing about whether they are thriving in the same capacity. Obviously things have changed, but those genres haven't disappeared.

Or how about any PC-exclusive

What does PC exclusivity have to do with anything? That's a red herring. Out of curiosity, do you actually play any console games? Because if you don't, that may explain your views on innovation or lackthereof in the 2000's. A good chunk of innovation video-game wise has been taking place on the consoles, if you haven't noticed.

I don't really see how that's relevant. The fact remains was that there were more genres supported by publishers in the 90's than there are today.

It's relevant because you talked about innovation in the 90's and you keep bringing up all these genres, yet most of them have roots in the 80's. So I'm not sure what your point is.

Hell, take adventure games in the 90's for example. 90's adventure games weren't innovative or risky. They were an established genre and there was a glut of them back then because they were popular. Just like the glut of FPS games and the glut of RTSs which followed. Publishers cranked out what was popular. Things are no different today.

The fact also remains that publishers took more risks, largely due to the fact that games were much cheaper to develop back then.

They also published plenty of games from established genres. Like adventure games. Or space sims. Or flight sims. Etc. Those games really weren't that risky then.

That's stretching it a bit. We've seen some short, episodic games, a couple of visual remakes and a bunch of generic, low-budget and mostly crappy European games.

Yet people declared the adventure genre "dead" only a few years back. Then suddenly along comes TellTale and a bunch of new games got released. I mean, really, did anyone expect to see new Monkey Island or Sam & Max games 5 years ago? Not really. And now we have them.

In the 90's, we got high-profile releases like

And almost all those games are LucasArts games. But now that TellTale is making them instead (made up of prior LucasArts employees), the genre is on "life support"? Are you sure about that?

At any rate, unless you have something new or interesting to bring to the table, I consider this debate over. I'm not going to keep playing the game of shifting goal posts with you.
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420 Comments. 21 pages. Viewing page 5.
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