SpectralMeat wrote on Jun 16, 2011, 15:42:
I think Dead Space pretty much took the crown from FEAR a long time ago as a horror sci-fi shooter. FEAR2 had some good sections in it, but Dead Space was so much better imo.
Ruffiana wrote on Jun 15, 2011, 11:38:
However, having watched a number of very long video reviews I have to say that the people playing and reviewing this game are some of the most grumpy, cynical, nit-picky asshats. Clearly, this is not game of the year material, but even from the small sampling of levels and gameplay I've seen it clearly deserves more than 50%.
[VG]Reagle wrote on Jun 13, 2011, 18:44:
You guys make me SICK. The whole reason you don't like this new ELITE service is becuase when you log onto a multiplayer you get YOUR ASS KICKED by players like me that actually have SKILLS. Now maybe you crybabies don't wan't a service like this. But I want to know in detail how many NOOBS GOT PWND. I WANT to be able to detail how many brand new NEWBS I drove off the server LIKE A BOSS. I want to spawn kill noobs and send them back to their mommies crying.
BRINK ELITE ON IT SOUNDS SWEET ASS.
MajorD wrote on Jun 13, 2011, 11:43:
Treyarch and Infinity Ward have gotten 'A LOT' of mileage out of this COD engine (id Tech 3, can you believe it???), with some pretty decent graphic code upgrades/tweaks along the way, but one would have to think they’ll have to do something after MW3, as the engine is starting to show its age in many different ways.
DG wrote on Jun 5, 2011, 09:48:
Meh, this Funnyjunk admin might be behaving very childish but it's in-line with the tone of the site. I can sympathise with this Oatmeal guy, but it's limited - he should have known better and taken a much more diplomatic approach.
Darks wrote on May 19, 2011, 11:42:
Sorry, but realism sucks in games. What is so fun about playing a game and getting shot one time just so you can die without even firing one shot off? Oh yea that’s a lot of fun. Not hardly!!! Realism does not work well in games; the AI is not hindered by aiming or always knowing where you are in the game. There is nothing fun about dying constantly because the AI has their magical crystal ball of where the player is at all times.