User information for Peter

Real Name
Peter
Nickname
shponglefan
Email
Concealed by request
Description
Homepage
Signed On
December 4, 2008
Supporter
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Total Posts
420 (Amateur)
User ID
54594
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420 Comments. 21 pages. Viewing page 21.
Newer [  1    6  7  8  9  10  11  12  13  14  15  16  17  18  19  20  21  ] Older
45.
 
Re: Six Days in Fallujah Dropped
Apr 27, 2009, 23:21
45.
Re: Six Days in Fallujah Dropped Apr 27, 2009, 23:21
Apr 27, 2009, 23:21
 
So lemme get this straight... soldiers are overseas fighting and dying for our freedoms, but when one of those of those freedoms involves making and playing a game based on soldiers fighting and dying for our freedoms, people get upset?

I think my head broke...
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1.
 
Re: GOG.com's Fallout Week
Apr 21, 2009, 21:31
1.
Re: GOG.com's Fallout Week Apr 21, 2009, 21:31
Apr 21, 2009, 21:31
 
Noooooo! Curse you GOG, tempting me with sweet games deals! I have too many games as it is...
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3.
 
Re: Painkiller: Resurrection Revealed
Apr 9, 2009, 23:52
3.
Re: Painkiller: Resurrection Revealed Apr 9, 2009, 23:52
Apr 9, 2009, 23:52
 
Not developed by People Can Fly? Pass.

Why do some people have such silly knee-jerk reactions?
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28.
 
Re: Weekend Sales
Apr 3, 2009, 20:56
28.
Re: Weekend Sales Apr 3, 2009, 20:56
Apr 3, 2009, 20:56
 
I've been wanting to pick up a new TR, which one is better though? This one, or Underworld? Or even Legend?

Anyone who has played them all know?

I enjoyed Legend the most, with Anniversary a close second. The former is a bit more plot/character driven with a lot more dialogue, while the latter being a remake of the original, is more puzzle oriented. Underworld is by far the weakest of the three, but probably still worth getting to complete the "trilogy".
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34.
 
Re: DN3D a Good Old Game
Feb 26, 2009, 18:40
34.
Re: DN3D a Good Old Game Feb 26, 2009, 18:40
Feb 26, 2009, 18:40
 
Does this mean we can expect to see Commander Keen on there at some point?
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5.
 
PETA's Veggie Sex Super Bowl Ad Rejected
Jan 29, 2009, 13:48
5.
PETA's Veggie Sex Super Bowl Ad Rejected Jan 29, 2009, 13:48
Jan 29, 2009, 13:48
 
NSFSB?
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6.
 
Re: Tomb Raider Movie Reboot
Jan 28, 2009, 12:50
6.
Re: Tomb Raider Movie Reboot Jan 28, 2009, 12:50
Jan 28, 2009, 12:50
 
screw that, megan fox in a tight t-shirt & shorts sign me up

+1
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38.
 
Re: On Piracy and Prices
Jan 20, 2009, 18:30
38.
Re: On Piracy and Prices Jan 20, 2009, 18:30
Jan 20, 2009, 18:30
 
There's is a cure for piracy: it's called fair prices and giving value.

The only price that will "cure" piracy is zero.
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24.
 
Re: New Ghost Recon & Rainbow Six This Year?
Jan 8, 2009, 18:27
24.
Re: New Ghost Recon & Rainbow Six This Year? Jan 8, 2009, 18:27
Jan 8, 2009, 18:27
 
If any of you bothered to care, you would know GRAW and GRAW2 on PC are very tactical and very realistic and tough, require thorough planning and real intelligence to complete, and are not "console arcade crap."

That's true. GRAW and GRAW2 weren't mere ports, they were remade for the PC.

That said, surely you'd agree that the checkpoint system was stupid.

This comment was edited on Jan 8, 2009, 18:28.
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21.
 
Re: IP RUINED!
Jan 7, 2009, 21:21
21.
Re: IP RUINED! Jan 7, 2009, 21:21
Jan 7, 2009, 21:21
 
Yea, I loved how you had to practically empty a clip into a tango to take him down, NOT. How about that locational damage model, o yea that was not in there too.

R6: Vegas had locational damage. I can take down opponents with a single head shot.

Personally, I'd like to see a blend of the original Ghost Recon (which was awesome) with the newer tech of GRAW, but without the annoying checkpoint system.
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23.
 
Re: Op Ed
Dec 14, 2008, 15:51
23.
Re: Op Ed Dec 14, 2008, 15:51
Dec 14, 2008, 15:51
 
atm, console games are the big screen movies, while PC games are the DVD releases of said movies. Unfortunately, there is more to backporting a console game to the PC, than doing a theatrical transfer. Even so, most DVD releases are still rubbish compared to the theatrical release. And Hollywood doesn't care about releasing multiple versions of the same crap (e.g. Director's Cut, Aunt Sally's Mix, Wanker Jack's Special Edition etc) as long as there are people buying them.

Nitpicking, but I don't think this is a valid comparison. DVD releases make up a substantial amount of revenues for studios and marketed reasonably well (at least with respect to PC versus consoles). That and the quality of a DVD/Blu-ray experience is more indictative of equipment and HT setup than the medium itself.

Just 2 pennies from a HT nut.
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18.
 
Re: Op Ed
Dec 14, 2008, 11:49
18.
Re: Op Ed Dec 14, 2008, 11:49
Dec 14, 2008, 11:49
 
This assumption is flawed. Downloading something doesn't necessarily mean you will actually get around to playing it. I've downloaded plenty of games that I never even got around to installing and just ended up deleting when I needed more free space. In addition, downloading has zero risk. Many people download stuff simply because they can, not because they value the things they download. For example, I've downloaded and watched many of Uwe Boll's films. Does that mean I'd ever pay a cent to watch them legally? Hell no. I downloaded them out of morbid curiosity and the knowledge that I wouldn't risk any money in the process.

The assumption isn't flawed, although the author would probably benefit from making a distinction between monetary value and utility (i.e. satisfaction derived from the consumption of goods and services).

People like yourself who download games or Uwe Boll movies or whatever, are doing so because you put some expected utility on whatever it is you download. IOW, you expect that at some point you will derive some satification from what you are downloading. This is why you would choose to download Uwe Boll movies instead of, say, a bunch of pirated Stephen King e-books.

Translating that into monetary value, assuming you leave your PC on for the purpose of downloading these things, you're expending electricity which in turn costs money (assuming you pay the bills). Even if it translates into mere pennies to download all these things, that's still pennies higher than everything else you choose not to download. So there is some monetary value placed on these items, however small.
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37.
 
Re: Retail PoP DRM-Free
Dec 11, 2008, 23:52
37.
Re: Retail PoP DRM-Free Dec 11, 2008, 23:52
Dec 11, 2008, 23:52
 
I frequent a lot of PC gaming boards and have been drowned in negativity for the last few years... lately it's been even worse. I don't know where all this angst and anger come from, but I wish it would stop.

Agreed 100%. I wonder if at least part of it has to do with the changing landscape of gaming. Gaming on the PC ain't what it used to be with the shift to console-focused development, tightening usage/license restrictions (i.e. limited installs), moves to digital distribution, etc. I think a lot of gamers are just worried about the future of PC gaming and perhaps see the era as they knew it coming to an end.

To me, though, games are games. If the future of gaming is on a console, so be it.
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30.
 
Re: Retail PoP DRM-Free
Dec 11, 2008, 23:08
30.
Re: Retail PoP DRM-Free Dec 11, 2008, 23:08
Dec 11, 2008, 23:08
 
It really doesn't matter about the DRM, the real problem is as some other posts have mentioned--UBI ruins the franchise--I was a dedicated Ghost Recon player--Ubi released Graw 1&2--POS--riuned the franchise!
Ditto with Raven Shield--great game--Ubi got it released Lockdown and the Vegas series--POS console ports that completely ruined the genre.

Weird. I loved GRAW (except for the annoying save point system used), and am having a blast with RB Six: Vegas 1 & 2.

To each their own I guess.
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22.
 
Re: PCGA on DRM and Piracy
Dec 10, 2008, 23:45
22.
Re: PCGA on DRM and Piracy Dec 10, 2008, 23:45
Dec 10, 2008, 23:45
 
Good games sell well regardless of the piracy problem.

Not all good games sell. Grim Fandango, System Shock 2, Okami, Beyond Good and Evil, Ico, to name a few.

PC gamers are more finicky than console gamers.

If this is true, I can see why developers are moving to consoles. If you ask me, some PC gamers have too much of a sense of entitlement and elitism about this hobbby. They're freaking games, people.
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2.
 
Re: Used Games Hurt Game Quality?
Dec 8, 2008, 14:26
2.
Re: Used Games Hurt Game Quality? Dec 8, 2008, 14:26
Dec 8, 2008, 14:26
 
I don't buy the argument that used games increases support costs. If you sell a million copies of a game, you are supporting a million copies of that game. It doesn't matter whether the game is in the original owners hands or not. Yes, the new owner might be downloading patches, but on the other hand, the original owner isn't (i.e. if new patches are released or if the owner wants to reinstall the game).

Piracy I can see as an argument for increasing support costs, because you are supporting games beyond the number sold.

The quality argument I can sort of see. I'm curious how much game sales depends on marketing versus game quality. Lots of people flock to crap, if Hollywood blockbusters are any indication.
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9.
 
Re: Op Ed
Dec 6, 2008, 23:24
9.
Re: Op Ed Dec 6, 2008, 23:24
Dec 6, 2008, 23:24
 
It costs roughly $3-5 to design, code, stock and market a $60 game.
The markup is pure profit (aka rip-off).

Try looking at some financials from a publisher. In 2007, Take Two reported net revenue of $981 million and cost of goods sold of $735 million. So clearly it costs a lot more to develop and produce games.

And that's not taking into account all their other overhead costs, which results in them posting a net loss of $138 million (and a net loss in 2006 as well).

This notion that game publishers/developers are just swimming in cash is ridiculous.
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8.
 
Re: $60 video game
Dec 6, 2008, 23:14
8.
Re: $60 video game Dec 6, 2008, 23:14
Dec 6, 2008, 23:14
 
Pricing on video games has been remarkably consistent for the last couple decades and the video game industry has grown by leaps and bounds in that time. So I don't think pricing is the big problem people seem to think it is.

That said, I don't like paying $50-60 a game, so I simply don't. Everything comes down in price eventually.
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25.
 
Re: Atari: Used Game Sales
Dec 4, 2008, 01:29
25.
Re: Atari: Used Game Sales Dec 4, 2008, 01:29
Dec 4, 2008, 01:29
 
I believe that's exactly what I was doing. You don't think corporations fuck up? Royally even? Have you been paying any attention at all to the news in recent months?

Sure they do. But video game prices for the most part have been pretty consistent in the industry. Even going back two decades, inflation adjusted prices of video games back then are about on par with current prices.
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21.
 
Re: Atari: Used Game Sales
Dec 3, 2008, 21:16
21.
Re: Atari: Used Game Sales Dec 3, 2008, 21:16
Dec 3, 2008, 21:16
 
Considering that there is a huge business of resale of used games at what is really only a slightly reduced price, I wouldn't be so confident that they are at the right price point. If sales increased enough at a lower price, it could more than offset the lower profit margin per unit.

You don't think marketers are aware of this? The whole point of setting prices is to maximize profit based on a tradeoff between revenue and costs.

I would hope that by this stage, publishers would have enough data on which to set optimal prices and maximize profit based on sales projections. Otherwise, I would severly question their business sense.

This comment was edited on Dec 3, 2008, 21:18.
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420 Comments. 21 pages. Viewing page 21.
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