User information for Peter

Real Name
Peter
Nickname
shponglefan
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Concealed by request
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December 4, 2008
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Total Posts
420 (Amateur)
User ID
54594
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420 Comments. 21 pages. Viewing page 11.
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70.
 
Re: Ubisoft DRM Titles Confirmed
Feb 27, 2010, 13:22
70.
Re: Ubisoft DRM Titles Confirmed Feb 27, 2010, 13:22
Feb 27, 2010, 13:22
 
siapnar wrote on Feb 27, 2010, 12:07:
I'm betting more than 90% of PC gamers (who can actually run current games) have access to a high speed internet connection and are on it at least 3 hours a day, WITHOUT connection issues.
And if you don't have high speed, or have issues, then you're a minority, and since when did customer minorities count in business?
So if you're one of the "truckers who game in the back of their semis at night", then you're just shit out of luck. Them's the breaks.

a) Nobody has a perfect connection. They just don't exist. I have high speed from a major carrier in large city, and it periodically craps out on me.
b) Now that gameplay is tied to Ubi's servers, if those servers go offline for whatever reason, then every single paying customer is screwed.
c) Generally in business you want to grow your potential customer base, not shrink it. The only reason this could make sense is if Ubi feels that reduced piracy will reduce costs (i.e. support) associated with piracy and/or sales gains will offset shrinking their market. Otherwise, it's pure idiocy.
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69.
 
Re: Ubisoft DRM Titles Confirmed
Feb 27, 2010, 13:18
69.
Re: Ubisoft DRM Titles Confirmed Feb 27, 2010, 13:18
Feb 27, 2010, 13:18
 
Dots wrote on Feb 27, 2010, 13:11:
I doubt it'll get cracked fast, Starforce on Spinter Cell Chaos Theory didn't get cracked for a year and that was not an internet-dependent form of DRM.

I imagine it will get cracked in relatively short order, given the publicity this has received and the bragging rights at stake.
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39.
 
Re: CryENGINE 3 Trailer
Feb 27, 2010, 12:21
39.
Re: CryENGINE 3 Trailer Feb 27, 2010, 12:21
Feb 27, 2010, 12:21
 
Joss wrote on Feb 27, 2010, 11:57:
CryTek is continually pushing its engine further down the road and I welcome that innovation. I don't understand these lazy-minded individuals who can't appreciate that.

You're talking about PC Gamers dude. They're a special breed who would complain about free sex with supermodels.
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26.
 
Re: CryENGINE 3 Trailer
Feb 26, 2010, 21:00
26.
Re: CryENGINE 3 Trailer Feb 26, 2010, 21:00
Feb 26, 2010, 21:00
 
space captain wrote on Feb 26, 2010, 20:15:
i cant believe realtime raytracing is some kind of holy grail for gaming

IMHO, the real holy grail? Physics-based implementation of fluid dynamics.
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25.
 
Re: CryENGINE 3 Trailer
Feb 26, 2010, 20:53
25.
Re: CryENGINE 3 Trailer Feb 26, 2010, 20:53
Feb 26, 2010, 20:53
 
Wildone wrote on Feb 26, 2010, 19:49:
I guess you didn't see Avatar, there was nothing uncanny valley about the facial animation in that movie, it was totally convincing (as much as a blue 9ft tall alien can be) that technology will trickle down into game production eventually, give it 5-8 years max.

Actually this reinforces the point I made about stylization. The Na'vi aren't human. Therfore by design, they can't be in the uncanny valley.
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17.
 
Re: CryENGINE 3 Trailer
Feb 26, 2010, 19:24
17.
Re: CryENGINE 3 Trailer Feb 26, 2010, 19:24
Feb 26, 2010, 19:24
 
The next "big thing" will be real-time ray-tracing. Until then, it will just be a continual updating of rasterizer tricks to make scenes look more realistic.

Also, I disagree with the person suggesting we need more realistic facial animation and movement for human characters. That's just going to push us further into uncanny valley. IMHO, games are going to have to move away from realistic humans at some point and go to more stylized versions to avoid the unncanny valley.
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23.
 
Re: Ubisoft DRM and the Armed Forces
Feb 24, 2010, 20:22
23.
Re: Ubisoft DRM and the Armed Forces Feb 24, 2010, 20:22
Feb 24, 2010, 20:22
 
Being a PR rep for Ubisoft has to really suck right now.
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3.
 
Re: Speedpainting
Feb 23, 2010, 23:06
3.
Re: Speedpainting Feb 23, 2010, 23:06
Feb 23, 2010, 23:06
 
Cool, but not actually as difficult as one thinks (at least when copying a photo).
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95.
 
Re: Ubisoft DRM Interview
Feb 23, 2010, 14:45
95.
Re: Ubisoft DRM Interview Feb 23, 2010, 14:45
Feb 23, 2010, 14:45
 
Oh I know that some games do have extra DRM on Steam, but from what I'd read, EA either didn't include or has removed it from some of their games.
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89.
 
Re: Ubisoft DRM Interview
Feb 23, 2010, 12:26
89.
Re: Ubisoft DRM Interview Feb 23, 2010, 12:26
Feb 23, 2010, 12:26
 
Dev wrote on Feb 23, 2010, 12:03:
EA does the same thing with its securom, they require it even in steam.

Do they? Because I was under the impression that various EA games (Mass Effect, Mirror's Edge, Dead Space, for example) didn't have SecuROM in the Steam versions.
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81.
 
Re: Ubisoft DRM Interview
Feb 22, 2010, 23:20
81.
Re: Ubisoft DRM Interview Feb 22, 2010, 23:20
Feb 22, 2010, 23:20
 
Creston wrote on Feb 22, 2010, 23:01:
Eh, no. Most games are most definitely NOT worth their money.

Then you need a new hobby, since you obviously don't seem to be enjoying this one very much.

There's really only a rare few games that are still worth what the publishers are charging for it.

What the heck does "still worth" even mean? Especially since, again, games are actually cheaper on an inflation-adjusted basis.
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75.
 
Re: Ubisoft DRM Interview
Feb 22, 2010, 19:42
75.
Re: Ubisoft DRM Interview Feb 22, 2010, 19:42
Feb 22, 2010, 19:42
 
Creston wrote on Feb 22, 2010, 14:42:
On the flipside, you could buy a shooter in 1999 and expect its campaign to last you 20-30 hours. Nowadays you'll be lucky if it lasts five. Remember how everyone lambasted Star Trek Elite Force for only being eight hours long? Nowadays that'd be an "Extra Long Edition" that costs more.

This is highly variable depending on the game. Many modern shooters are heavily scripted, so elaborate game lengths would just take that much longer to create. Contrast with earlier, non-story driven shooters (Unreal, Quakes, Dooms, etc) which are basically random levels. If you want to go back to those days, you'll have to give up a lot of story-driven gaming.

Furthermore, many modern shooters are designed with multiplayer in mind, which extends the life of the game.

And as I pointed out already, some old games are quite short. Classic Sierra games (SQ 3 was my example) can be finished in an hour or two. Yet they cost $50 a pop back in the day.

I don't shed a tear for the poor gaming industry. If you want me to pay more money for your game, MAKE A GAME THAT'S WORTH MORE FUCKING MONEY.

Most games are worth the money, especially when you look at things from an inflation-adjusted view. PC gaming is cheaper than it's ever been, yet gamers still whine.
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66.
 
Re: Ubisoft DRM Interview
Feb 22, 2010, 14:03
66.
Re: Ubisoft DRM Interview Feb 22, 2010, 14:03
Feb 22, 2010, 14:03
 
Mashiki Amiketo wrote on Feb 22, 2010, 11:19:
shponglefan wrote on Feb 22, 2010, 10:52:
For example, Space Quest III in a 1990 catalogue was selling for $50. That's over $80 today. For a game that can be beat in a weekend and with arguably little replay value, no multiplayer, etc.
I think people are looking for the most value for their money. The reality is, up until a few years ago in places like Canada(until people figured out that you could order from the US and not get taxed to hell and back), retailers sold games for $70-90 a pop.

True, but exchange rates also factor in. The Canadian dollar was weak against the U.S. (~60 cents on the dollar) until it started climbing in the mid 2000's.
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65.
 
Re: Ubisoft DRM Interview
Feb 22, 2010, 13:38
65.
Re: Ubisoft DRM Interview Feb 22, 2010, 13:38
Feb 22, 2010, 13:38
 
Muscular Beaver wrote on Feb 22, 2010, 11:05:
Oh and btw, inflation here in Germany is almost 0% now since the 90s.
Games still got a bit more expensive.

Probably due to the fact the Euro tanked back in 2008.
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58.
 
Re: Ubisoft DRM Interview
Feb 22, 2010, 10:52
58.
Re: Ubisoft DRM Interview Feb 22, 2010, 10:52
Feb 22, 2010, 10:52
 
Muscular Beaver wrote on Feb 22, 2010, 10:35:
To clear it up a little, I wouldnt pay $80 for MW2, even if its graphics, controls and gameplay were directly developed for the PC. Now, if it had a singleplayer campaign 5-10 times as long, too, dedicated servers, LAN, great modablility, no GFWL or similar crap, then I would consider it.

Sheesh, you want it to make coffee in the morning for you too?

Really, gamers these days are a bit spoiled. Look up games in the past and you'll see that price-wise games today are still the same cost. Take into inflation, on-line deals, etc, and they're actually a lot cheaper. For example, Space Quest III in a 1990 catalogue was selling for $50. That's over $80 today. For a game that can be beat in a weekend and with arguably little replay value, no multiplayer, etc.
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57.
 
Re: Ubisoft DRM Interview
Feb 22, 2010, 10:43
57.
Re: Ubisoft DRM Interview Feb 22, 2010, 10:43
Feb 22, 2010, 10:43
 
kanniballl wrote on Feb 22, 2010, 10:20:
Newly-released PC games aren't that cheap anymore. Sure they go on sale and/or hit the bargain bin fairly quickly but at release a $50 USD price tag is common.

If you take inflation-adjusted pricing into account, games aren't any more expensive. For example, I looked up some pricing of games from a 1990 catalogue, and they were about $30-50. That's about $49-58 today.* And a 1994 catalogue had games at $50 each, which is about $73 today.

Factor in the dramatically lower cost of computers compared to the past, the ridiculous sales on places like Steam, and PC gaming is about as cheap as it's ever been.

* edited to add: I just noticed some more games in that same catalogue for $50-55. That's up to $83-91 in today's dollars!
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42.
 
Re: Ubisoft DRM Interview
Feb 21, 2010, 23:53
42.
Re: Ubisoft DRM Interview Feb 21, 2010, 23:53
Feb 21, 2010, 23:53
 
Techie714 © wrote on Feb 21, 2010, 23:25:
Games cost lots of $$$ to make!

http://www.digitalbattle.com/2010/02/20/top-10-most-expensive-video-games-budgets-ever/

So?
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25.
 
Re: Ubisoft DRM Interview
Feb 21, 2010, 17:25
25.
Re: Ubisoft DRM Interview Feb 21, 2010, 17:25
Feb 21, 2010, 17:25
 
We wouldn't have built it if we thought that it was really going to piss off our customers.

Just... wow. They're idiots. No more business for them.

And their "advantages" of this system?

The first: you don't need a disc.

Don't need one with any other digital distribution system either.

The second: that you can install the game on as many PCs as you like, as many times as you like.

I can do that with my disc copies. And I can do that with other digital services. And I only have one gaming PC, so it's moot.

And the third: the automatic uploading of savegames to Ubisoft's servers.

DO NOT WANT.

This comment was edited on Feb 21, 2010, 17:34.
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69.
 
Re: On Ubisoft's Online DRM
Feb 19, 2010, 10:37
69.
Re: On Ubisoft's Online DRM Feb 19, 2010, 10:37
Feb 19, 2010, 10:37
 
Dev wrote on Feb 19, 2010, 03:12:
ubisoft would be particularly stupid if they confirmed with PC GAMER which is obviously working on a print magazine review, that this was the final DRM if it wasn't.

Just because they say that now doesn't really mean anything. There is nothing stopping them from modifying or removing it via a patch, even if it's in the retail copies of the game. They've received so much flak over this so far, you have to wonder if they'll really be this short-sighted to stick with it. Hell, you have to wonder who at Ubi thought this would be a good idea in the first place.
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7.
 
Re: Kotick Explains Activision Missteps
Feb 19, 2010, 00:31
7.
Re: Kotick Explains Activision Missteps Feb 19, 2010, 00:31
Feb 19, 2010, 00:31
 
Kotick gives off this weird, creepy cult-leader vibe. I expect him to be giving sermons about the rapture, not running a games company.
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420 Comments. 21 pages. Viewing page 11.
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