User information for Peter

Real Name
Peter
Nickname
shponglefan
Email
Concealed by request
Description
Homepage
Signed On
December 4, 2008
Supporter
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Total Posts
420 (Amateur)
User ID
54594
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420 Comments. 21 pages. Viewing page 7.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  17    21  ] Older
73.
 
Re: The Elder Scrolls V: Skyrim Announced
Dec 14, 2010, 07:41
73.
Re: The Elder Scrolls V: Skyrim Announced Dec 14, 2010, 07:41
Dec 14, 2010, 07:41
 
Jerykk wrote on Dec 14, 2010, 02:47:
Morrowind was lacking most of the fundamental RPG tenets. There were no moral choices and the vast majority of quests were completely linear.

The "fundamental RPG tenets" of which you speak don't exist. Step out of your box, son.
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8.
 
Re: Amnesia: The Dark Descent
Dec 12, 2010, 22:59
8.
Re: Amnesia: The Dark Descent Dec 12, 2010, 22:59
Dec 12, 2010, 22:59
 
Pankin wrote on Dec 12, 2010, 16:42:
Damn developer crybabies.

Damn entitled fanbois.
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42.
 
Re: The Elder Scrolls V: Skyrim Announced
Dec 12, 2010, 22:51
42.
Re: The Elder Scrolls V: Skyrim Announced Dec 12, 2010, 22:51
Dec 12, 2010, 22:51
 
Jerykk wrote on Dec 12, 2010, 20:29:
I think the issue here is that you just don't like RPGs.

Oh, the irony!
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10.
 
Re: Quote of the Day
Oct 5, 2010, 23:02
10.
Re: Quote of the Day Oct 5, 2010, 23:02
Oct 5, 2010, 23:02
 
Nameless Again wrote on Oct 5, 2010, 21:40:
I'm scared to think of what Jack's idea of culture should be. Something tells me it involves donkeys, 9-volt batteries and a jar of mayonnaise.

The donkey and mayonnaise I get, but the battery?
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23.
 
Re: Duke 3D Mod
Sep 28, 2010, 12:15
23.
Re: Duke 3D Mod Sep 28, 2010, 12:15
Sep 28, 2010, 12:15
 
Beamer wrote on Sep 27, 2010, 16:51:
No, but if I download UDK and recreate Oblivion you'd better believe they'd shut me down immediately.

Exactly. This isn't a Duke 3D mod; it's a recreation of an entire game. All these comparisons to modding other games is apples and oranges.
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38.
 
Re: On the GOG.com Hoax
Sep 23, 2010, 08:31
38.
Re: On the GOG.com Hoax Sep 23, 2010, 08:31
Sep 23, 2010, 08:31
 
Jerykk wrote on Sep 23, 2010, 06:08:
If you enjoy a game, buy it at the price it deserves and make sure that money goes to those who made the game, even if that's not the cheapest route. In the long-term, this will lead to the creation of more games that you enjoy.

Or just pirate the sh*t out of it, right?
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86.
 
Re: PC Super Street Fighter IV in Doubt Due to Piracy
Sep 22, 2010, 20:22
86.
Re: PC Super Street Fighter IV in Doubt Due to Piracy Sep 22, 2010, 20:22
Sep 22, 2010, 20:22
 
ASeven wrote on Sep 22, 2010, 08:53:
If it's a digital distribution title there won't be any considerable costs. And this has been replied below by another user far better.

I'm talking about support costs, not distribution costs.
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56.
 
Re: GOG.com in Flux
Sep 22, 2010, 12:23
56.
Re: GOG.com in Flux Sep 22, 2010, 12:23
Sep 22, 2010, 12:23
 
Aaaaaaand... it was just a PR stunt.

Wankers.
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65.
 
Re: PC Super Street Fighter IV in Doubt Due to Piracy
Sep 22, 2010, 08:47
65.
Re: PC Super Street Fighter IV in Doubt Due to Piracy Sep 22, 2010, 08:47
Sep 22, 2010, 08:47
 
Said it earlier, but it appears to have fallen on deaf ears, so here it is again: if there are incremental support costs associated with each copy of the game (pirated or not), then it makes sense not to release the game if they expect it to be heavily pirated. It could end up costing them money.
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54.
 
Re: GOG.com in Flux
Sep 21, 2010, 21:19
54.
Re: GOG.com in Flux Sep 21, 2010, 21:19
Sep 21, 2010, 21:19
 
Now they've got a link to an odd YouTube video which includes a pic of Baldur's Gate. This is getting odd, but could very well be a marketing stunt. If it is, as a GOG customer, not happy with having my chain pulled.
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14.
 
Re: PC Super Street Fighter IV in Doubt Due to Piracy
Sep 21, 2010, 21:12
14.
Re: PC Super Street Fighter IV in Doubt Due to Piracy Sep 21, 2010, 21:12
Sep 21, 2010, 21:12
 
Slashman wrote on Sep 21, 2010, 20:17:
What the hell...?

Release on PC and get some piracy but sales as well.

If they are incurring per-unit cost as a result of piracy (i.e. server load for multiplayer, support costs, and so on) then it could make sense to avoid a PC release.
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52.
 
Re: GOG.com in Flux
Sep 20, 2010, 21:43
52.
Re: GOG.com in Flux Sep 20, 2010, 21:43
Sep 20, 2010, 21:43
 
Something I don't get is why they just don't make an official announcement from the get-go? Unless something happened very quickly or there's something ongoing behind the scenes...
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57.
 
Re: Software First Sale Doctrine Slashed
Sep 13, 2010, 14:20
57.
Re: Software First Sale Doctrine Slashed Sep 13, 2010, 14:20
Sep 13, 2010, 14:20
 
Jerykk wrote on Sep 13, 2010, 05:06:
Without hard data and statistics, it's impossible to come to any conclusion about that.

Which is what I originally said.

It's not unreasonable to assume that used sales hurt obscure games more than big games.

You know what they say about assuming...
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54.
 
Re: Software First Sale Doctrine Slashed
Sep 12, 2010, 20:03
54.
Re: Software First Sale Doctrine Slashed Sep 12, 2010, 20:03
Sep 12, 2010, 20:03
 
Jerykk wrote on Sep 12, 2010, 18:11:
This is true. More popular games will have more used sales. However, used sales still exist for the less popular games and these sales don't help the developers or publishers of those games.

My original post (in fact, my entire POV) is whether or not used games are beneficial to the games market as a whole. Because at the end of the day you either have a used market for all games or you don't. You can't have a used market for genre X or game Y. So trying to isolate whether used markets benefit a specific developer or specific genre is imho, not a very worthwhile exercise.
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52.
 
Re: Software First Sale Doctrine Slashed
Sep 12, 2010, 14:23
52.
Re: Software First Sale Doctrine Slashed Sep 12, 2010, 14:23
Sep 12, 2010, 14:23
 
Jerykk wrote on Sep 12, 2010, 07:39:
The first problem with this idea is that "market" is so very broad a term. The market for what? Shooters? Sports games? Casual games?

Used market = the entire used games market. New market = the entire new market.

History and logic dictate that people are less willing to spend money on unique and innovative games. As such, if used sales do indeed help fund new sales, it's more likely that the new sales would only be made in popular genres or established franchises.

However, the corollary to this is that the more new sales of an individual title, the more likelihood of used copies being on the market. So a game with poor new sales isn't likely going to have a lot of used sales either, simply by virtue of rarity of copies.

And it's rare that subsequent demand picks up to drive up the price of used titles for games with poor primary sales.

At any rate, all of this is besides the point which is looking at the market in aggregate, which is the only way that really makes sense when looking at market forces. It's certainly the only way anyone can derive any real data to determine if the used market is beneficial or not.
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49.
 
Re: Software First Sale Doctrine Slashed
Sep 12, 2010, 02:24
49.
Re: Software First Sale Doctrine Slashed Sep 12, 2010, 02:24
Sep 12, 2010, 02:24
 
StingingVelvet wrote on Sep 11, 2010, 17:13:
In the end I don't think anything is certain, but I bet the death of used sales in any medium from games to movies to books would mean a drop in sales across the board. Would the overall drop lower sales below what new sales are today? Who knows.

This is the problem. Nobody really knows. There's really two main factors of the used market:

1) Used sales cannibalize new sales
2) Upstream cash flow from the secondary (used) market helps finance the primary (new) market

If #1 outweighs #2, then used game sales are bad. If #2 outweighs #1, then used game sales are good. And while both #1 and #2 are evident, there is no real data on the overall effect of both factors.

One thing I do think, however, is that without the used market you'd see a lot more bootlegging.
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5.
 
Re: Morning Metaverse
Sep 11, 2010, 22:52
5.
Re: Morning Metaverse Sep 11, 2010, 22:52
Sep 11, 2010, 22:52
 
Cutter wrote on Sep 10, 2010, 13:42:
Google do no evil huh? LOL! Well if ever that was the case they're just another evil corporation now.

As someone who uses Google at work, I support this. The last thing I want to do is starting type H-O- and have "hot slutty teens!" or something appear.
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41.
 
Re: Software First Sale Doctrine Slashed
Sep 11, 2010, 17:03
41.
Re: Software First Sale Doctrine Slashed Sep 11, 2010, 17:03
Sep 11, 2010, 17:03
 
Jerykk wrote on Sep 11, 2010, 03:44:
A lot of money thats used to buy new games in fact comes from trade-ins of games which does fuel used game trade. It also helps customers buy those shiny new 60 dollar games.

Your logic has some holes in it:

1) The sale of the used game does not benefit the developer or publisher of that game.
2) If someone sells their games and is running tight on money, why would he or she buy shiny new $60 dollar games? It makes more sense to buy the $55 used games that Gamestop offers so readily.
3) Different developers make different games. Selling a used copy of Game A and then using that money to buy a new copy of Game B does not benefit the developer of Game A.

Oh, not this retarded nonsense again... :-facepalm-:
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15.
 
Re: The Return of Duke Nukem Forever
Sep 3, 2010, 19:21
15.
Re: The Return of Duke Nukem Forever Sep 3, 2010, 19:21
Sep 3, 2010, 19:21
 
Dev wrote on Sep 3, 2010, 15:31:
Sierra rising from the dead to give us new Space/Kings/Police/Larry quest games?

Christ I hope not. Have you played Mask of Eternity?
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61.
 
Re: Duke Nukem Forever Complete?
Sep 3, 2010, 01:15
61.
Re: Duke Nukem Forever Complete? Sep 3, 2010, 01:15
Sep 3, 2010, 01:15
 
What's next? George Broussard tweets about taking a dump and people turn it into DNF news?
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420 Comments. 21 pages. Viewing page 7.
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