Krovven wrote on Jan 12, 2012, 12:21:
Kinda shocked at some peoples attitude. They didn't use DRM that effects legit customers. They go after individuals in a way that doesn't effect legit users and people still complain. Do they not have a right to defend their software and business at all without catching shit from the masses? They need to be very thorough when making their accusations, but the masses should bud the fuck out when it comes to CD Projekt defending their property* that doesn't effect legit customers.
Cutter wrote on Dec 4, 2011, 20:53:shponglefan wrote on Dec 4, 2011, 20:37:Cutter wrote on Dec 4, 2011, 19:10:
I thought cybersquatting was illegal.
They're not cybersquatting though.
well unless they're going to fully utilize them all they are.
ASeven wrote on Nov 25, 2011, 13:39:
The combination of surplus supply, terrible game quality and high prices meant that in 81 people realistically considered the gaming industry was dead, and it came very, very close to death.
Verno wrote on Nov 25, 2011, 13:26:
Value proposition is inherently subjective, I'm not sure why we're generalizing on behalf of every other consumer in the market but I'll play for one more post. I'd also argue that there is definitely an argument to be made that consumers are paying just as much if not when you factor in other revenue streams that the industry employs now like DLC.
A lot of gamers are new, did you even consider that? Many of them weren't around long ago, there are whole new generations of people who weren't paying $90 for an SNES game or whatever you're referring to.
While quantity has grown in terms of game offerings it doesn't necessarily mean quality has too, the Ghost Recon franchise is a great example of that.
There are some great games I feel like I've had for bargains at $60 and there are some real turds that I feel weren't worth $20, let alone the $60 I paid. Whether we have it better in the context of the past is one of those things that will be different for everyone I guess. I certainly wouldn't call people spoiled because they're unhappy about game length as it really depends on the title in question.
Generally not a great idea to say "you can't change my mind" in what was otherwise a reasonable discussion but fair enough :)
Verno wrote on Nov 25, 2011, 13:07:
On the other hand it's invalid to say games are cheaper due to inflation and gamers are spoiled because that includes prior factors while ignoring others just to make a point.
Verno wrote on Nov 25, 2011, 12:12:
If we're only looking at end user pricing then we're not looking at inflation.
Verno wrote on Nov 25, 2011, 11:55:
I hear this one passed around frequently but it's a bit of a fallacy. It ignores the fact the market itself for gaming has grown significantly. The reason that the cost has largely stayed the same is because they are still making a lot more money to scale than they used to thanks the market being a lot larger with more platforms and revenue sources. I don't think gamers are spoiled in this regard at all, you can't just adjust things based on old inflation rates while ignoring all other factors.
InBlack wrote on Nov 25, 2011, 10:08:
Equating piracy with theft is bullshit. Im not saying Piracy is not an infringement, or even that it isnt a criminal act. Im just saying that it cant and SHOULD NOT have the same weight on the scales of Justice.
WarpCrow wrote on Nov 25, 2011, 08:51:
1. Make buying and playing games easy and convenient, and let the consumer decide how they'll do it. Region locks should be rare or nonexistent. Services like Steam, GFWL, and Origin should not be forced on the consumer, nor should intrusive DRM. As soon as the pirate has an easier and more convenient time acquiring and playing the game, the studios have made a big mistake.
2. Stop charging sixty bucks for a linear, eight hour experience with zero replayability. People will pay a reasonable price for decent games, but sixty bucks will give anyone pause and make them wonder if the purchase they're about to make is really worth it.
3. Stop treating your customers like criminals. I pay for games because I want to, not because I have to, because I want to support a particular developer or do my part to make a particular style of game profitable. Piss me off enough and supporting you becomes much less of a priority.
InBlack wrote on Nov 25, 2011, 08:45:
Why? Because its a blatant lie. There is no statistic that can show this, in fact there is NO DATA at all on this.
KilrathiAce wrote on Nov 24, 2011, 13:49:
Ahh yes UBI is blind to the fact their games suck more often than not, and thats the reason why they do not sell well.
WoodroweBones19 wrote on Nov 24, 2011, 23:45:
I've "pirated" other games that didnt provide demos and if I found they were worth it I bought them as I'm betting the majority of that 95% do.
jacobvandy wrote on Nov 11, 2011, 17:13:
I think he's referring to the fact that, aside from Steam, GOG.com sold more than Impulse, D2D, GamersGate, etc. combined. The number for "everyone but Steam and GOG" is less than 10,000 copies.