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User information for Kabuto

Real Name Kabuto   
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Signed On Sep 28, 2008, 12:43
Total Comments 49 (Suspect)
User ID 54387
User comment history
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News Comments > Bethesda Holding Back Review Copies
23. Re: Bethesda Holding Back Review Copies Oct 26, 2016, 04:25 Kabuto
By making this a blanket policy, Bethesda is shielding themselves from the type of accusations they received pre-release of Doom. I wonder if other publishers will follow their lead.  
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News Comments > Nintendo Switch Announced
46. Re: Nintendo Switch Announced Oct 20, 2016, 21:26 Kabuto
ItBurn wrote on Oct 20, 2016, 21:05:
Looks like a bad idea to me. It's too bulky/big to be a handheld and it's not powerful/different enough to replace the WiiU which wasn't very successful in the first place... Maybe they'll have more to show or the sum of it's parts is greater, but I don't see it for now.

I think they're hoping that by consolidating all development efforts around a single device that they'll be able to create a strong enough library of exclusive titles to drive sales.
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News Comments > Nintendo Switch Announced
27. Re: Morning Mobilization Oct 20, 2016, 15:15 Kabuto
Bumpy wrote on Oct 20, 2016, 13:17:
Hmmm...connect a bluetooth gamepad to your phone or tablet and you, for the most part, get the same thing.

Or am I missing something obvious?

And play what? The processing power might be there but the games aren't.
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News Comments > Serious Sam VR: The Last Hope Early Access
4. Re: Serious Sam VR: The Last Hope Early Access Oct 18, 2016, 15:30 Kabuto
Another VR wave shooter. I'm onboard the VR hype train, but if developers can't imagine doing anything more than wave shooters with the tech it may not ever get beyond gimmick status.  
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News Comments > Morning Consolidation
6. Re: bright lights Oct 12, 2016, 04:29 Kabuto
Beamer wrote on Oct 11, 2016, 14:22:
$499.99, including input. Rift and Vive will run you $300 more. Of course it's cheaper and using lesser tech. But, at the price point, it has a higher chance of success.

Price seems like a moot point if the underlying tech doesn't work.
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News Comments > Evening Tech Bits
5. Re: Evening Tech Bits Apr 26, 2016, 06:01 Kabuto
The lighthouse units do fine sitting or standing (as long as one of them has a view of the headset). One of my Lighthouses failed, so I was stuck using a single unit for a week, which worked for non-360 degree stuff.  
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News Comments > Oculus Rift $599
79. Re: Star Wars Battlefront 40 Player Battle Shown Jan 6, 2016, 19:41 Kabuto
harlock wrote on Jan 6, 2016, 19:27:
Sleep wrote on Jan 6, 2016, 19:25:
harlock wrote on Jan 6, 2016, 19:04:
could be mainstream in a decade tho, once there are consoles (and mobiles) that can pump out that kind of data with no issue

On the bright side Morpheus is coming out this year and they surely cant charge any more than half what the PS4 costs, otherwise why bother?

only problem is it will barely work at all, if that - i cant imagine it being anything except super horrible given the hardware its working with

who knows maybe it will come down on a flying pig

I thought it was recently reported that Morpheus is going to ship with some sort of external processing box.
Undoubtedly it will never be able to run something like elite dangerous at high settings, but it may be better than you would think given the base performance of the ps4.
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News Comments > Oculus Rift $599
14. Re: Oculus Rift $599 Jan 6, 2016, 12:52 Kabuto
I figured it would be $499. Why bother including an Xbox one controller and driving the cost up when many people don't want/need another controller.  
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News Comments > Oculus Rift Preorders Wednesday
44. Re: Oculus Rift Preorders Wednesday Jan 5, 2016, 19:14 Kabuto
DK2 was awesome, but too cumbersome to actually use on a regular basis. I'm not sure this consumer version fixes enough of the issues to make it a worthwhile purchase.

I wonder if we'll see an updated CV2 by Christmas.
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News Comments > Morning Tech Bits
7. Re: Morning Tech Bits Nov 4, 2015, 05:26 Kabuto
InBlack wrote on Nov 4, 2015, 03:23:
Kabuto wrote on Nov 3, 2015, 22:23:
Pretty lame to lure people over to Onedrive/Office 365 with "unlimited" cloud storage only to renege and drop it back to the original 1TB after less than a year.

Isn't that called false advertising? Isn't that also against the law in most countries in the world? Thats not lame, thats illegal.

I agree completely, but I doubt anything will come of it. Microsoft and their shady business practices have been going on for years.
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News Comments > Morning Tech Bits
3. Re: Morning Tech Bits Nov 3, 2015, 22:23 Kabuto
Pretty lame to lure people over to Onedrive/Office 365 with "unlimited" cloud storage only to renege and drop it back to the original 1TB after less than a year.  
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News Comments > Saturday Mobilization
5. Re: Saturday Mobilization Jul 19, 2015, 00:11 Kabuto
Beamer wrote on Jul 18, 2015, 20:51:
jacobvandy wrote on Jul 18, 2015, 13:23:
Stop trying to pretend this is some killer feature for Windows gamers. It's not. I really hope I will be able to remove any Xbox nonsense Win10 installs for me...

Given how many people on this board laude the wiiu for letting them game while their spouse or kids watch tv, I'd say this is actually a fairly big deal.

My understanding is that if you're utilizing the hdmi pass through of the Xbox one the TV will still be unavailable during remote play.
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News Comments > Fraudulent ESO Keys Banned
20. Re: Fraudulent ESO Keys Banned May 27, 2015, 05:20 Kabuto
Cases like this make me weary of our digital only future.

In the case of physical goods the burden of proof would be on the company to prove any merchandise was stolen and require the assistance of the authorities to retrieve.

With digital goods companies have all the power to revoke your purchase at anytime for any reason and aren't required to prove anything prior to doing so. My guess is even if they were taken to court they would argue the EULA gives them the right to do anything they want rather than try to prove anything about fraudulent keys.
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News Comments > Morning Consolidation
8. Re: Morning Consolidation Jun 13, 2014, 07:45 Kabuto
Pretty fun game. Definitely a strong borderlands feel with the shooter/rpg mashup gameplay.

If they succeed in putting out enough content to fill all the gameplay types they're aiming for (sp/co-op/mmo lite/competitive shooter) it could be awesome.
If it lacks content or if the content feels too spread out over all the styles it could get boring quick.
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News Comments > HARDWARE: Shipbreakers Becomes Homeworld: Shipbreakers
24. Re: HARDWARE: Shipbreakers Becomes Homeworld: Shipbreakers Sep 3, 2013, 02:55 Kabuto
I was at the gearbox panel at PAX and my understanding, unless I misinterpreted things, was that because of the investment by gearbox shipbreakers is going to be a "full release" and no longer simply a f2p title.  
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News Comments > Morning Consolidation
8. Re: Morning Consolidation Dec 11, 2012, 16:35 Kabuto
It's too bad the wii u doesn't upscale wii games. That would have given people a big reason to upgrade ASAP despite the poor launch lineup.

Now, by the time the wii u has some compelling titles available it will probably have to compete directly with the ps4/xbox 720
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News Comments > On Sale
3. Re: On Sale May 8, 2012, 01:38 Kabuto
webweaver wrote on May 8, 2012, 00:53:
Battlefield 3 at $59.95 is 20% off??? Hmm, let's just raise the price of the game by 20%, then take off 20% and call it a "SALE". Way to insult our intelligence GameStop.

It includes "Back to Karkand". Still not a good deal though.
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News Comments > Diablo III Auctions Detailed
44. Re: Diablo III Auctions Detailed May 2, 2012, 01:28 Kabuto
I don't like the argument of "just don't use the RMAH". It ignores whether the game is designed and balanced around the RMAH.
 Look at so many free to play mmorpgs, or even many iPhone games, they are designed around in-game purchases. Those in-game purchases can normally in theory be unlocked without spending any real money, but the games are often balanced in such a way to make the unlocks too time consuming to actually be fun. 

For example, what if drop rates of rare items were reduced to 1/10th of what they were in D2 to encourage participation in the AH. That would be something that would greatly affect any players enjoyment of the game whether they choose to use the AH or not. 
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News Comments > Op Ed
48. Re: Op Ed Apr 24, 2012, 05:28 Kabuto
As for piracy not creating revenue, again, you're contradicting yourself. You can't claim that saving money on a used copy will inevitably lead to sales of new copies, then turn around and say that saving money on a pirated copy won't

A few quick points, as I think this debate is losing steam.
When you trade a game in at GameStop people pretty much always take store credit for it because of the reduced cash value for trade ins, and proably more importantly, because promos only apply to trade ins for credit. That's why I talk about the money remaining in circulation within the industry, because it has to go towards additional game purchases.

And if used sales disappeared, do you think these people would stop buying games entirely? Or would they just buy fewer games? Keep in mind that used sales are non-existent sales for publishers and developers since no compensation is given to them. So basically, these people would still be buying the same amount of new games as before. That said, GameStop typically sells used games for only $5-10 less than new ones, so I'm guessing that most customers would accept the slight price increase and end up buying more new copies than they would have otherwise.

Consumers only have so much disposable income, what would happen without the abillity to buy and sell used games is anyones guess. My guess is that so called must have AAA titles would see increased sales while more fringe titles would see decreases due to more dollars being spent on the must have AAA games.

Saying that used games are only $5-10 less than new really isn't true. Most used games are sold pretty aggressively, GameStop is consistsnly offering promos on used games, as do most used game dealers. I bought my sisters family an Xbox 360 for Christmas and found most older titles to be anywhere from 50% to 75% off used vs new. I ended up being able to start them off with a much larger library of games by choosing to buy some titles used.

So if I buy a game, then upload a copy onto the net, that means that neither the publisher nor developer ever received compensation? Most pirated games originate from a legally-obtained copy. While each used copy was initially a new copy, that only applied to the first transaction (just like with many pirated copies). All the used sales? No compensation whatsoever (just like with pirated copies).

You should really drop this line of argument. The copy you post on the Internet is not the copy they received compensation for, it is a duplicate, as is every other copy downloaded. Your argument only makes sense If GameStop was manufacturing additional copies of the used games they sell.

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News Comments > Op Ed
42. Re: Op Ed Apr 24, 2012, 01:56 Kabuto
Jerykk wrote on Apr 24, 2012, 00:12:

So you're saying that people wouldn't buy new games if there was no ability to resell them? The tremendous growth of digital distribution says otherwise. The notion that the industry would collapse were it not for used sales is fairly absurd. If used sales were abolished, life would go on as usual. There was a time when you could buy used PC games. Did PC gaming die when CD-keys and activations effectively killed the used PC game market? Nope. Do you really think that the console market would fare any differently? People can complain about consumer rights and entitlements all they want but at the end of the day, they'll still buy the games they want to play.

Talk about a straw man....
We are specifically talking about the subset of buyers who choose to resell their games, which considering the amount of business GameStop does, is quite significant.
Those buyers absolutely factor in the ability to resell into their purchasing decisions.

I don't remember making any argument regarding the collapse of the industry.
Personally, I think consoles could transition to an all digital market place if they learn from the pc side and copy the steam model of aggressive pricing. Unfortunately though, I bet they will simply try to use their closed marketplaces to price gouge consumers by offering less value for the same dollar amount. To be fair though, I was pessimistic about steam as well, and I have to admit that turned out great for consumers.

I already covered this one. Publishers and developers don't exist as one single conglomerate with shared profits. Buying a used copy of Psychonauts so you can afford to buy a new copy of CoD2012 does not help Double-Fine. It helps Activision and Infinity Ward/Treyarch. Different developers, different publishers. Even if you bought two games from the same developer and publisher, the used sale would negate the new one (provided the games had the same value at the same of purchase).

Again, you're are focusing on a single transaction. In a future transaction someone may end up trading in CoD2012 and purchasing a new copy of double fine adventure when it is released. Things balance out, the money stays in circulation within the industry. Piracy simply creates a new copy that otherwise wouldn't exist, no value is added, no revenue will be derived past, present or future.

This ability exists with new copies of games as well. However, when someone buys a new copy and DLC, the publisher/developer sees revenue from both the sale of the game AND the sale of the DLC

I thought we were discussing the difference between used games and piracy, the fact that you can buy dlc with a new game is irrelevent.

Ironically, many of your arguments can be applied to piracy as well. If you pirate a copy of Psychonauts, you'll save even more money which makes it even easier to buy a new copy of CoD2012. If you pirate a game and enjoy it, but can't get access to the DLC, you might be compelled to buy the full game. I know that having Steam automatically download patches and DLC is a lot more convenient than having to hunt down cracked patches and DLC. And if you're really concerned about saving money, piracy offers a means to try games that you'd otherwise never buy or at most wait until they hit the bargain bin (at which point neither the publisher nor developer sees negligible revenue). Who knows, if a pirate really likes a game, he might just buy it

See, it's very easy to make a broad argument full of convenient assumptions. Unfortunately, those assumptions can't really be supported by enough facts to provide the foundation of a strong argument. You need to focus in things that can be supported by facts. Like the fact that publishers and developers see no revenue from used or pirated games

I've presented numerous facts, that I doubt any fair minded person would dispute.
The one Incontrovertible fact still remains that every copy of a game in circulation new or used has provided its publisher/developer compensation. Whereas no compensation has been received past, present or future for a pirated copy.
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49 Comments. 3 pages. Viewing page 1.
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