Creston wrote on Aug 21, 2013, 11:41:
Oh for God's sake, not in fucking November!
WTF game industry??? Do you WANT me to wait six months and buy your shit on sale??
Edit: Actually, seeing that the price is 30 bucks, I'm going to wait for it to go on sale anyway.
Creston wrote on Aug 21, 2013, 11:43:
Great. Nerf the one power that actually made end-game on Classic and above viable.
Prez wrote on Aug 21, 2013, 10:23:
Still no base defense and no map randomizer. Damn.
jdreyer wrote on Jul 8, 2013, 14:03:
Who ARE all these people playing the Sims?
Also, hope Last of Us comes to PC some day.
eRe4s3r wrote on Jul 2, 2013, 23:44:
Don't blow this out of proportion though. Adventure games are linear with a set story and progression and so you can't cut anything. The real problem is this line
The design should have been DONE before the game was put on KS. With certain extension options (Adding more stuff at points A B C) Improved ART, Improved MUSIC
but the general scope should have been set in stone!
You can always add more if you have more money, but the basic game scope should be planned out and done FIRST.
In the end, this is KS's fault. Because they take 0 responsibility and don't monitor or set milestones.
killer_roach wrote on Jul 2, 2013, 22:20:
It's Tim Schaeffer. The guy's the world's oldest teenager. I can seriously believe ADHD got the better of him. Unfortunately, it means they really need some more business-minded people around him, or else he's going to drive Double Fine into the arms of EA or Microsoft if he's not careful.
Parallax Abstraction wrote on May 5, 2013, 15:34:
Denis Dyack is a horrible manager and based on some of his statements, it borderline unstable. I wouldn't touch a project he's involved in with a 10 foot pole.
Julio wrote on Apr 25, 2013, 10:46:Cutter wrote on Apr 25, 2013, 10:41:
Why does McGee not want to make games at home? Too cheap? Rather outsource then hire domestically?
I'm guessing he wants labor at slave pricing like Apple. Maybe he should change his first name from "American" given he'd rather outsource to China.
Fletch wrote on Apr 23, 2013, 22:58:
Another interactive movie for consoles with a minute or two of third-person, cover system, hide-and-heal gameplay thrown in now and then. Pass.
Julio wrote on Apr 10, 2013, 16:55:
Too bad they basically lied about DRM free to their backers.
Harlequin wrote on Apr 10, 2013, 16:35:
He said it was the first RPG to create a "dystopian future combining magic and tech." which it did. Those that you listed have one or the other but not a combo of the two as SR did. SR was AFAIK the first bladerunner meets D&D setting/game system.
Cutter wrote on Apr 10, 2013, 15:39:
Yeah, for me, with the exception of Paranoia I didn't know anyone else doing anything else for PnP until Shadowrun arrived. Everything else was all D&D in my little corner of the world.
Cutter wrote on Apr 10, 2013, 10:13:
Well, basically all PnP was high-fantasy at the time - with a few exceptions - so Shadowrun really broke the mold by taking it into the near, dystopian future combining magic and tech. It was just a real breath of fresh air at the time for PnP games in an interesting setting.
Cutter wrote on Apr 9, 2013, 22:04:commonperson wrote on Apr 9, 2013, 21:08:
Honestly what this tells me that a)the sample pool is invalid and b)The Consumerist is rubbish. I'm sorry, but in no way does anything that EA has done in it's worst imaginings stack up against Bank of America or any of those other companies. It's crap like this that make gamers look like fools.
Hi, you must be new to gaming - as in you started yesterday - because this is really pretty much spot on. EA is the poster child of how to do everything wrong as a company - particularly when it comes to customer service. Their reaction to it last year only validated what this poll was saying. And the fact that it's so easy to actually do it right in the first place only further illustrates what a bad company they are.
Edit: Oh yeah, don't forget EA screws people all over the globe where BoA is US only.
zombiefan wrote on Apr 3, 2013, 15:45:
You have to be a pretty dense, stupid motherfucker to screw up LucasArts. A studio with some of the best, most cherished games ever to grace the PC. Fuck...all the hard work was done; the gameplay was already there. All you had to do was update it with today's technology. A goddamn CHIMP could have done it.
Sadder still is these fucktards will walk away with their bonuses. *shakes head*
Agent.X7 wrote on Mar 23, 2013, 00:25:
I actually think it looks interesting. If they could find a way to tie it into people's accounts and let them win stuff for other Blizz games, that'd be cool too.