1badmf wrote on Jun 4, 2014, 09:27:
really? communication is your gripe? as far as i'm concerned they've communicated the state of the game far better than any previous developer. who else would've made daily posts about the bug list until release? they really can't do better than that unless you're such a needy personality that you have to be personally satisfied even at the expense of actual work they have to do.
a lot of people really love the idea of this game, but some of them have lost all perspective in regards to game development and only care about their personal fix.
Actually it's the communication leading up to the release that's the issue. They communicated on Wednesday that it was ready to go on Wingman's Hanger and then Thursday it was delayed. They actually said "baring issues" when releasing the Thursday date initially but that was not clear enough because, let's be frank, a lot of gamers are idiots.
So yeah, my biggest issue is communication, they're overly transparent. It's like the time I spent working with a burlesque troupe. There were girls who would come out and just take it right off. People liked it but after a while it got dull. Then there were the girls who were able to tease and be coy. They showed a lot of skin but they kept enough hidden that when the big reveal came every one was happy.
Right now, CIG is just taking it all off and people are not mature or nuanced enough for that. It's causing break downs in their communication and is in fact causing their community to become exceptionally toxic. Their community management is just outright blocking and deleting posts from anyone with reasonable complaints(I don't post there so it hasn't hit me but I've seen it happen to others) and the "fanboy" quotient is out of control there (which I guess when you spend 500 dollars on pretend space ships you get a bit defensive).
I want this to succeed, I want it to do well, but for this to happen they are going to need to communicate better their objectives, their milestones, and their ability to reach those milestones. We're fairly early in the project, we've got about one or two more years ahead of us at least. Patience will wear thin eventually and if they don't manage the rabble they will start to feel it sooner or later.