User information for CannibalBob

Real Name
CannibalBob
Nickname
None given.
Email
Concealed by request
Description
Homepage
None given.

Supporter

Signed On
August 23, 2008
Total Posts
51 (Suspect)
User ID
52745
Search For:
Sort Results:
Ascending
Descending
Limit Results:
 
51 Comments. 3 pages. Viewing page 2.
Newer [  1  2  3  ] Older
100.
 
Re: GOG.com Re-launch Tomorrow [Updated]
Sep 22, 2010, 21:34
Re: GOG.com Re-launch Tomorrow [Updated] Sep 22, 2010, 21:34
Sep 22, 2010, 21:34
 
Heh, I figured it was just a stunt. I mean, if you read the messages they posted carefully, they never exactly and clearly say that they are shutting down and staying down. Rather, they say things like "it was a good run", which, on its own, simply means "thank you". Nothing wrong with saying "thank you" to your customers once in a while.
"If you like it, they will stop making it" - Herblock's Law
50.
 
Re: Amnesia Postmortem
Sep 19, 2010, 23:00
50.
Re: Amnesia Postmortem Sep 19, 2010, 23:00
Sep 19, 2010, 23:00
 
Adding my comment here:
I'm a regular Steam user and noticed this game's release. It didn't interest me (I have both Penumbra games and barely played them) and I knew nothing about the game. The price is cheap for a new game ($20) and would have bought it if I was interested.

So I'd say that the reason it's not selling well is a combination of the game being too niche (I honestly do not see much of a demand for horror games) and poor marketing.

I hate the argument of blaming it in piracy. Sure, it will get pirated and it may have been pirated X times, but that doesn't mean it would have made Price * X amount of money. As far as I can tell, most pirates are not interested in paying for the games anyway so I doubt they would have paid if that was the only option.
According to Valve, a lot of piracy occurs in countries where the game has staggered release dates (or none at all), such as Russia or Germany. Perhaps that is the issue?
"If you like it, they will stop making it" - Herblock's Law
59.
 
Re: Valve Plans 3 "Big Surprises"
Sep 1, 2010, 18:51
59.
Re: Valve Plans 3 "Big Surprises" Sep 1, 2010, 18:51
Sep 1, 2010, 18:51
 
Calling it - DotA, Minecraft and something on the PS3 (L4D2?)
"If you like it, they will stop making it" - Herblock's Law
9.
 
Re: Team 17 Goes Digital-Only
Aug 30, 2010, 18:00
9.
Re: Team 17 Goes Digital-Only Aug 30, 2010, 18:00
Aug 30, 2010, 18:00
 
I have noticed cheaper games (frequent buyer of Steam/D2D/GG/Impulse sales :D)

But I agree, the newer games seem to stick at full price for longer than retail games used to. I think it's because the digital store can afford to keep the games at that price for longer, and it seems it's the publisher who sets the original price, not the store - the store seems to only control the deals and specials, not the base price.

"If you like it, they will stop making it" - Herblock's Law
8.
 
Re: Tropico 4 Announced
Aug 13, 2010, 17:39
8.
Re: Tropico 4 Announced Aug 13, 2010, 17:39
Aug 13, 2010, 17:39
 
Interesting. Feels kind of too soon for a sequel. I wonder if they'll continue with expansions for T3?
"If you like it, they will stop making it" - Herblock's Law
15.
 
Re: Team Fortress 2 Update "Next Month"
Aug 12, 2010, 04:03
15.
Re: Team Fortress 2 Update "Next Month" Aug 12, 2010, 04:03
Aug 12, 2010, 04:03
 
Looks great; item trading should definitely be interesting and (hopefully) makes items "worth" a bit more.

I just hope they don't make trading direct-only and without some sort of database. I'd hate to see people jump into a game, spam the chat with "WTT X FOR Y" and leave when nobody responds. Trading should take place outside the game imo.
"If you like it, they will stop making it" - Herblock's Law
6.
 
Re: StarCraft II Trailer
Jul 21, 2010, 22:25
6.
Re: StarCraft II Trailer Jul 21, 2010, 22:25
Jul 21, 2010, 22:25
 
OK wait... this is the story from SC1. I really hope SC2 kicks off *AFTER* SC1!
"If you like it, they will stop making it" - Herblock's Law
9.
 
Re: Team Fortress 2 Patched
Jul 20, 2010, 15:25
9.
Re: Team Fortress 2 Patched Jul 20, 2010, 15:25
Jul 20, 2010, 15:25
 
If you ever have problems connecting to steam, then change your download region to something less "populated" (like France).
"If you like it, they will stop making it" - Herblock's Law
31.
 
Re: WSJ: StarCraft II Cost More Than $100M
Jul 17, 2010, 05:15
31.
Re: WSJ: StarCraft II Cost More Than $100M Jul 17, 2010, 05:15
Jul 17, 2010, 05:15
 
Let's see... 100m for 5 years is 20 million a year, and if employees get paid 50-100k, that means there were 200-400 people workin on this full time. If you factor in people who worked on the CGI cutscenes as well as game testers and other expenses like hardware, then those numbers seem to make sense. Maybe
"If you like it, they will stop making it" - Herblock's Law
4.
 
Re: UFO: Alien Invasion Patch
Jun 28, 2010, 15:47
4.
Re: UFO: Alien Invasion Patch Jun 28, 2010, 15:47
Jun 28, 2010, 15:47
 
I played this a looong time ago (2 years ago?) when it was new. It was still very fun but it was unfinished. I have yet to try it now but I think I'll give it a try, now that it has a global world aspect as well including base building.
"If you like it, they will stop making it" - Herblock's Law
21.
 
Re: XCOM Trailer
Jun 11, 2010, 16:16
21.
Re: XCOM Trailer Jun 11, 2010, 16:16
Jun 11, 2010, 16:16
 
Game looks pretty fun (looks like a standard shooter, which are always fun), but I don't see the X-COM resemblance.
"If you like it, they will stop making it" - Herblock's Law
4.
 
Re: Red Orchestra: Heroes of Stalingrad Rising Storm
May 18, 2010, 21:28
4.
Re: Red Orchestra: Heroes of Stalingrad Rising Storm May 18, 2010, 21:28
May 18, 2010, 21:28
 
Uh oh, is TWI turning into Blizzard where they announce new paid game content before the actual game is out yet?
"If you like it, they will stop making it" - Herblock's Law
17.
 
Re: Epic on Piracy and PCs
May 17, 2010, 13:19
17.
Re: Epic on Piracy and PCs May 17, 2010, 13:19
May 17, 2010, 13:19
 
I always shake my head when people discuss the "impact of piracy" - as if they know what the impact of piracy is. There's no way to accurately measure the impact of piracy on sales. Sure you can look at how many torrents were downloaded but how many of those downloads would have been sales? I've read that 10% is a reasonable amount but still, there is absolutely no way to know for sure.

Plus, we're talking about Epic here. They haven't released a blockbuster PC game in a long time. GoW on the PC is crap, and UT3 was (imo) good but simply didn't do anything new versus UT2004. Hell, they actually went a little *backwards* by not including Assault Mode.

You also have to consider the massive amount of games on the PC. Hell, people still play TRIBES, CS1.6 and Starcraft. Those games are 10+ years old! What PC game marketers need to do is constantly keep their game in the radar - don't release it, get your money in the first month and forget about it. Valve is doing a great job with this by constantly updating TF2 and hence makes it look appealing to anyone who doesn't have it - it also keeps people playing and keeps word-of-mouth going, too.
"If you like it, they will stop making it" - Herblock's Law
11.
 
Re: Raven Hears the Call of Duty?
May 13, 2010, 20:22
11.
Re: Raven Hears the Call of Duty? May 13, 2010, 20:22
May 13, 2010, 20:22
 
Screw CoD - Make a Heretic 3 or Hexen 3, Raven!
"If you like it, they will stop making it" - Herblock's Law
12.
 
Re: Latin American StarCraft Pricing Details
May 7, 2010, 17:33
12.
Re: Latin American StarCraft Pricing Details May 7, 2010, 17:33
May 7, 2010, 17:33
 
Whoa! They're actually doing this? They're actually charging monthly for this kind of game?

Wow I'm kind of speechless here...

Everyone - seriously - **** this game, play something else. There are other RTS' out there. Play Company of Heroes, or Supreme Commander. Don't give these pieces of **** your money.
"If you like it, they will stop making it" - Herblock's Law
10.
 
Re: Star Trek Online Patched
Apr 30, 2010, 02:41
10.
Re: Star Trek Online Patched Apr 30, 2010, 02:41
Apr 30, 2010, 02:41
 
Ya know, I quite enjoyed Cryptic's first MMO - City of Heroes/Villains (I started with COV). Sure, it's the same old grind that you see in every MMO, but it was just a fun and cool game. Combat, when it wasn't lagging, was enjoyable with the ragdolls and physics. The best part of the game is the characters - you can make all sorts of crazy-looking characters and it's pretty awesome when you see someone who makes you actually LOL. Last is that COV/COH has some really awesome mechanics that solve a few problems plaguing MMOs - one is the sidekick/lackey feature and the other is the mission Architect. The Sidekick/lackey feature literally means your level is flexible - group with someone of vastly different level than you and you can artificially change your level to match his. This means you can now earn XP, influence and have a challenge (eg not powerleveling) - this makes playing with friends much, much more enjoyable. Mission architect isn't great but the idea is - allow players to create their own dungeons, list them and allow players to play. A huge problem with MMOs is players run out of stuff to do and developers "solve" this by regurgitating old stuff either with higher difficulties, or have some ultra rare loot so you have to play it 100 times, or simply copy-paste new areas so they *seem* new but it's still the same crap (notice how you still fight boars in WoW, even at level 80).

Last but not least, Cryptic has been supporting CoV/CoH with *free* updates every few months for the past few years - actual content patches, too, like level cap updates, new skills/abilities, new areas and more. This is really rewarding for those who subscribe, since they actually see where their money's going. Again, this is unlike Blizzard, whose updates typically consist of bug and balance fixes as well as content for super-high level play (such as raids). For a normal player, this kind of sucks since you will not see this new content (you have a regular playing schedule) and the balance fixes won't affect you as much since you probably only have 1 or 2 toons.

What does this have to do with STO? Cryptic is a dedicated developer with some interesting ideas. This means eventually, maybe... just *maybe* STO will become good.
"If you like it, they will stop making it" - Herblock's Law
14.
 
Re: ArenaNet: Guild Wars 2 an MMORPG
Apr 28, 2010, 00:01
14.
Re: ArenaNet: Guild Wars 2 an MMORPG Apr 28, 2010, 00:01
Apr 28, 2010, 00:01
 
It is comparable to MMORPGs, but I don't think A.net ever said it is one. They even say in the article that it is a CORPG, and I remember hearing stuff like that from them many, many years ago when GW was new.

I'm a huge fan of GW but honestly have not been keeping up with GW2 news (little as there is). I read this blog and wow, it sounds really great! I'm interested more in the story/decisions/consequences aspect of things, since that is what made GW so much more unique than MMORPGs (since all MMORPGs have 0 story).

Those 'world events' sounds like a great idea, too. Something happens and players go investigate, resulting in sort of ad-hoc groups. That's a great idea since questing alone is incredibly boring. I just wonder if that means you have to wander around, doing boring things, waiting for something interesting... or if it will have 'schedules' or triggers (eg. do a quest line and something big happens).

Also, I really hope they make leveling unimportant and fast. The worst thing in games like WoW were taking months to level so you can actually *begin* to start playing. Then you realize there's nothing at level 80 aside from re-doing everything on "heroic". lol.
"If you like it, they will stop making it" - Herblock's Law
23.
 
Re: New Steam Client Released
Apr 26, 2010, 21:30
23.
Re: New Steam Client Released Apr 26, 2010, 21:30
Apr 26, 2010, 21:30
 
I've been in the UI beta since the start and I love it. Just being able to type in the game so it selects it is worth it alone.
"If you like it, they will stop making it" - Herblock's Law
13.
 
Re: PC Left 4 Dead 2: The Passing Released
Apr 22, 2010, 21:04
13.
Re: PC Left 4 Dead 2: The Passing Released Apr 22, 2010, 21:04
Apr 22, 2010, 21:04
 
If you're having trouble downloading the DLC in Steam, click steam->settings->downloads and change your download region to somewhere european - like france or poland. Restart steam and it should start downloading.
"If you like it, they will stop making it" - Herblock's Law
33.
 
Re: Ubisoft DRM Cracked?
Apr 22, 2010, 12:13
33.
Re: Ubisoft DRM Cracked? Apr 22, 2010, 12:13
Apr 22, 2010, 12:13
 
I believe Ubi's latest games have fared pretty well against 0-day piracy, which is no small feat.

But all this hubbub about the DRM isn't worth it imo.

Personally, I prefer Valve's method - battle piracy through proper distribution, pricing and extra features.
Online-only features should offer additional features like patches, new content (DLC), achievements and so on.
"If you like it, they will stop making it" - Herblock's Law
51 Comments. 3 pages. Viewing page 2.
Newer [  1  2  3  ] Older