"You can't have fast movement anymore, because then people can just run away and recharge their health when they want."
What a misguided statement from one who should know better. The 2nd part of the statement doesn't follow the first, nor are the ideas actually meritorious on their face.
Firstly, to directly compare UT3 to UT2004, regards player speed: The reason UT2004 is overwhelmingly preferred to UT3 today and yesterday, is the sense of player speed. Either on foot on in a vehicle.
It's absurd to attempt to diminish the impact of perceived motion with a tactic that has nothing to do with speed, such as camping on health (!?). There are legitimate gripes against speed, none of which rise to game-stopper status IMNHO...bunny hopping, high ping and high speed makes for warping, high speed alienates noobs...etc.
UT2004 is one of the few FPS games that can accommodate high sustained player speeds, high sustained FPS, many units, actors, vehicles and model on the screen at once and maintain accurate game states over a large WAN with many participants.
Speed and relative speed adds to the experience by giving another degree of performance to the speedy player, faster aim, faster travel, faster reactions. Speed also increases 'fun density', you do more in less time.
Another great game used speed to its advantage by accident, Battlezone was reported by Ken Miller, physics programmer for Pandemic.. as discovering the debug tank velocity as necessary for the game to take on its distinct feel. This turbo speed, which was much higher than the in-game tank velocity, helped the developers cross the very large maps more quickly, but also made the game physics come alive and made battles more of a mano-a-mano battle instead of slugging artillery or naval craft.
You can't have fast movement anymore? Is that a decree? Is that a threat? Why on Earth would he even make such a strange announcement?
Serious Sam, another best of the best, had Serious Speed..those winged Chucks that sped you around so fast you had all you could do to try and find all the powerups you could and as many monsters you should shoot-n-scoot before they ran out.
Quake thrives on speed, Star Wars games have force speed, BF2 has a variety of disproportionate speeds, racing games, flight sims...I have no idea why this guy is dissing motion or advocating restricting player movement, in any fashion.