User information for nofb

Real Name
nofb
Nickname
nofb
Email
Concealed by request - Send Mail
Description
Homepage
None given.

Supporter

Signed On
August 2, 2008
Total Posts
72 (Suspect)
User ID
52226
Search For:
Sort Results:
Ascending
Descending
Limit Results:
 
72 Comments. 4 pages. Viewing page 4.
Newer [  1  2  3  4  ] Older
5.
 
Re: Dragon Age: Origins Patch
Dec 18, 2009, 12:23
5.
Re: Dragon Age: Origins Patch Dec 18, 2009, 12:23
Dec 18, 2009, 12:23
 
------------------------
Dragon Age: Origins 1.02
------------------------

Many of the fixes affecting balance, gameplay, or plot scripting are already
included in the Xbox 360 and PlayStation®3 versions of Dragon Age: Origins.

BALANCE
- Daggers now apply 0.5 points of damage per additional point in dexterity and
0.5 points of damage per additional point in strength, as originally intended.
This increases dagger damage for high-dexterity characters.
- During combat, mana or stamina reserves now correctly regenerate more quickly
when reserves are low. This allows players to occasionally use an talent or
spell in the later stages of lengthy fights.
- When exploring, mana and stamina now regenerate more quickly at higher
character levels. This reduces downtime between fights.
- The spells Force Field, Crushing Prison, Cone of Cold, and Blizzard now have
shorter durations and/or longer cooldowns. This ensures that combatants can no
longer stun-lock each other by repeatedly casting the same spell.
- The cooldowns for several low-level sustained abilities are now shorter. This
ensures that players are not penalized for accidentally deactivating them.
- Certain battles were not scaling properly, resulting in excessively difficult
fights. They now scale as intended.
- Enemy corpses now drop health poultices and money more appropriately,
resulting in less clutter in the player's inventory.

GAMEPLAY
- In rare cases, enemy corpses were selectable when they contained no loot.
This no longer occurs.
- Party members whose combat tactics were set to defensive behavior no
longer stop attacking after using a spell or talent.
- In rare cases, combat tactics conditions could fail to determine whether a
character had enough mana or stamina to use an ability. This no longer occurs.
- The Rally talent no longer repeats its audio effect if it is active during
certain conversations.
- The Rally talent no longer deactivates upon area transitions or conversations.
- The Shimmering Shield spell now deactivates when the character is out of mana.

PLOT (SPOILER WARNING)
- Promotional downloadable content items now remain in the player's inventory
when standard items are removed at the end of the dwarf noble origin.
- Repeatedly talking to Duncan after gathering the vials in the Korcari Wilds
but not the treaties no longer provides duplicate experience.
- Leliana's personal plot can now be completed if the player substantially
increased her approval (through gifts) before talking to her.
- During the siege of Redcliffe, enemies are no longer able to spawn in
locations that would break the plot.
- Bann Teagan no longer disappears when he is supposed to be accessible during
Urn of Sacred Ashes.

PC-SPECIFIC
- Controlling a summoned creature (like a ranger's pets) during certain special
area transitions no longer results in odd behavior.
- Creating a character in a custom module did not create a folder for saves.
This could result in corruption of main campaign saves. This no longer occurs.
- In some cases, the class icon was set incorrectly for characters imported
from the downloadable Character Creator. This no longer occurs.
- The options menu now includes a setting to automatically download previously
purchased content that is not currently installed.
- After installing new downloadable content, the game now always reminds the
user to restart the game.
- The icons for some promotional downloadable content items were missing. They
now appear correctly.
- Various issues could occasionally cause uploads to the online player profile
to fail unexpectedly. This no longer occurs.

27.
 
Re: NFS: SHIFT Demo
Sep 19, 2009, 05:08
27.
Re: NFS: SHIFT Demo Sep 19, 2009, 05:08
Sep 19, 2009, 05:08
 
Yes, I suppose it needs a little getting used to.

I have another issue with this demo. For a 1-GB download, I would have preferred not to have to endure the long and repeatitive game ad between every single race, it's very annoying and I hope it's not a sign of what is to come with the full game.

Usually it's just a few screenshot luring you into buying the full game, shown before quitting. Here it's just plain invasive. The only way out is to switch to Windows and kill the process, usually is faster than waiting between races (but then you'll lose your points).

Another case of how badly marketing guys can mar a very good game, it's the new fashion

The demo gives a good feeling of what the game is like though, so I guess it's worth the download if you have a fast connection, despite this ad cockup.
11.
 
Re: NFS: SHIFT Demo
Sep 18, 2009, 15:39
11.
Re: NFS: SHIFT Demo Sep 18, 2009, 15:39
Sep 18, 2009, 15:39
 
Great, as expected

And also this, as expected (though the embedded adware will surely be more explicitly stated in the manual of the full version):

"3. Consent to Use of Data. To facilitate Technical Protection Measures, the provision of software updates, any dynamically served content, product support and other services to you, including online play, you agree that EA and its affiliates may collect, use, store and transmit technical and related information that identifies your computer (including an Internet Protocol Address and hardware identification), operating system and application software and peripheral hardware. EA and its affiliates may also use this information in the aggregate, in a form which does not personally identify you, to improve our products and services and we may share anonymous aggregate data with our third party service providers. - [Yeah, we know who you're talking about...]

4. Consent to Public Display of Data. If you participate in online services, such as online play or the downloading and uploading of content, EA and its affiliates may also collect, use, store, transmit and publicly display statistical data regarding game play (including scores, rankings and achievements), or identify content that is created and shared by you with other players. Data that personally identifies you is collected, used, stored and transmitted in accordance with EA’s Privacy Policy located at www.ea.com."
7.
 
Re: Need for Speed: SHIFT Specs & DRM
Sep 5, 2009, 04:36
7.
Re: Need for Speed: SHIFT Specs & DRM Sep 5, 2009, 04:36
Sep 5, 2009, 04:36
 
The issue here is not so much the DRM as the adaptative in-game advertisement system, from Massive (Microsoft). System that EA refuse to confirm even though the deal was made public days ago (granted, it wasn't a press release so perhaps it wasn't supposed to be known - unless I missed it).

I keep wondering why we have to buy the game and open the box before knowing it is an adware, not even sure this is really legal, but as long as there are buyers...

It's just disgusting.
19.
 
Re: Raymond to Run Ubisoft Toronto
Sep 1, 2009, 12:35
19.
Re: Raymond to Run Ubisoft Toronto Sep 1, 2009, 12:35
Sep 1, 2009, 12:35
 
Hope she'll do a better job than how she directed AC.
7.
 
Re: Assassin's Creed II for the Holidays
Apr 17, 2009, 05:14
7.
Re: Assassin's Creed II for the Holidays Apr 17, 2009, 05:14
Apr 17, 2009, 05:14
 
Well, when you set out to play AC (or something else from Ubisoft Montreal for that matter), you have to prepare yourself for a series of reboot anyway ;-)

This comment was edited on Apr 17, 2009, 05:15.
2.
 
Re: Fallout 3 Manual Patches
Mar 4, 2009, 14:14
2.
Re: Fallout 3 Manual Patches Mar 4, 2009, 14:14
Mar 4, 2009, 14:14
 
They're a different type. Personally I find Fallout 3 great, but if you're more the action/shoot-em-up guy, it's understandable.


Has someone tried the patch yet? Last one was doing more harm than good (had to remove it actually), so I'm not in a hurry to patch a game which is already working well
2.
 
Re: Far Cry 2 Patched
Nov 5, 2008, 13:36
2.
Re: Far Cry 2 Patched Nov 5, 2008, 13:36
Nov 5, 2008, 13:36
 
Lot of fixes for multiplayer apparently, UBISOFT have tested that mode at last

Shame they didn't get around to fixing this silly guard post over-respawning problem in story mode...
2.
 
Re: Euro Far Cry 2 on Steam & More Steaminess
Oct 26, 2008, 06:09
2.
Re: Euro Far Cry 2 on Steam & More Steaminess Oct 26, 2008, 06:09
Oct 26, 2008, 06:09
 
Sure enough, Far Cry 2 is already available in Europe on Steam, and Fallout 3 will be unlocked on the 31st.

However, both are much more expensive (about 35-40%) than if you buy them from Amazon or any other online shop, and you have to wait for this huge download which makes the delay about the same especially when the servers are on their knees (if they are online at all).

I'd gladly download games, music and software I buy instead of ordering the real product to be shipped, until they build more recyclable cases and so on, but the price has to be competitive. Here it's just plain abuse! Is that justified?

Besides, I like the paper manual - even if they get thinner and thinner, thanks to people who really can't concentrate on more than a couple page's reading

So thank you very much Steam but no, I'll wait until tomorrow and receive my copy of Far Cry 2 in the mailbox, I'll enjoy the fresh smell of plastic and drying ink, reading the fat manual (is there any? Anxious ), while saving money. It will give just enough time and bandwidth to download the nVidia driver updates...
2.
 
No subject
Sep 8, 2008, 14:16
2.
No subject Sep 8, 2008, 14:16
Sep 8, 2008, 14:16
 
The question is, will many people want to buy it after the terrible feedback given by the reviews? I personally changed my mind when I read the first reviews, and luckily (or not) I hadn't bought it by then because of the delay due to the CD key issue.

Has anyone enjoyed Clear Sky despite the apparent lack of balance in the game?

10.
 
No subject
Sep 5, 2008, 14:07
10.
No subject Sep 5, 2008, 14:07
Sep 5, 2008, 14:07
 
Looks promising! Maybe it'll be as good as NWN, only a few years later ;-)

This comment was edited on Sep 5, 14:08.
13.
 
No subject
Aug 2, 2008, 04:17
13.
No subject Aug 2, 2008, 04:17
Aug 2, 2008, 04:17
72 Comments. 4 pages. Viewing page 4.
Newer [  1  2  3  4  ] Older