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Real Name Slash   
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Nickname Slashman
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Homepage http://
Signed On Aug 1, 2008, 12:28
Total Comments 2120 (Senior)
User ID 52205
 
User comment history
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News Comments > Keep Your Free CONSORTIUM
4. Re: Keep Your Free CONSORTIUM Jan 17, 2016, 18:50 Slashman
 
That was more than decent of them. Now someone find me time to play it! Its been in my Steam library forever!!  
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News Comments > Elite: Dangerous Sells 1.4M
15. Re: Elite: Dangerous Sells 1.4M Jan 14, 2016, 13:32 Slashman
 
Thinking about jumping in on this at some point. Not too worried about the 'lack of content'. I'm fine with some space trucking.

Just need a flightstick.

 
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News Comments > EA Launches Origin Access Subscriptions
51. Re: EA Launches Origin Access Subscriptions Jan 13, 2016, 13:39 Slashman
 
Luke wrote on Jan 13, 2016, 09:27:
InBlack wrote on Jan 13, 2016, 08:44:
Why should Valve be entitled to selling every single PC game from all publishers? That's bullshit.
yes why ?

That's called being the middleman. They have a huge selection of games, a huge install base and the needs of the market dictate that people like a uniform storefront where they can buy everything. Valve is not entitled, they are running a business. If EA or anyone else wants to sell their games on their own, they are welcome to do so. I don't get it, everyone is taking this so personally when it's just business.

I don't get it, everyone is taking this so personally when it's just business

Sometimes one have to look a little ahead and say : but is it a good model they run for the game industri too big, too much gathered in one place , lets get it more spread out instead of one "place"

This would be a better argument if Steam ever forced anyone to sell only on their storefront and/or if they ever tried to prevent anyone from selling their goods in multiple places. Neither of those scenarios is true.
 
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News Comments > EA Launches Origin Access Subscriptions
44. Re: EA Launches Origin Access Subscriptions Jan 13, 2016, 09:19 Slashman
 
CJ_Parker wrote on Jan 13, 2016, 06:14:

Complete bullshit. What "anyone with a brain" could really see is that EA did not want to share 30% of every sale with the fat ass of Gabe when they could just as well do sales via their own backend.
They also still have some of their games on Steam by the way. And the sole reason EA got kicked off Steam was DLC.
EA wanted to keep selling DLC from within their games. Steam said nope, you either go through us with every sale or you can pack your shit and go outright. And EA was, like, OK then we go outright and do our own store where we can sell DLC any way we want.
That's it. That's all there was ever to it. End of story.

And Valve was not in the wrong there. There was a huge and annoying mess when DA:O launched and people had to go through another storefront and registration service just to unlock DLC that they should have been able to access via Steam.

I do think it's a bunch of BS to peddle DLC from within a copy of a game that is sold on a different platform with no sort of control by the store that sold the game in the first place.

For one thing, it would be a tech support nightmare when someone has issues with a DLC screwing up their game and can't get support from the same place they bought it because no one has any friggin' idea that this particular piece of DLC exists in the first place.

EA could inject any kind of shit update into the game and no one would be the wiser and Valve would still be viewed as being accountable.

No matter how you twist that, no one else tries to sell DLC separately when they put a game on someone's digital storefront. That's just shitty.

By the way, Origin is not the only exclusive store. Battle.net only has Blizzard games and you can not buy Blizz games anywhere else except at retailers.

You're right. But Blizzard didn't start down one road and then suddenly do an about face. They never sold in anyone else's digital store.

In an ideal world I think that the big publishers should all get together and offer up a unified storefront but until then I can fully understand that not everyone is keen on sharing 30% with the fatso empire. Why should Valve be entitled to selling every single PC game from all publishers? That's bullshit.

Do you even really understand the great deal that Steam offers to developers and publishers? Do you even talk to any developers? Steam has ZERO upfront charges for hosting your games. They make money ONLY when you make money. That's absolutely shitty of them right? No bandwidth charges. No storage hosting fees. No limit on patches or updates. Money only when a sale is made unless you are using their Steamworks for encryption DRM. As far as I know...NO other digital store has that kind of setup. Not even GOG.

EA is guilty of some serious shitty business practices and crappy retard games, or a combination of both like Star Wars Battlefront, but you can't really blame them for running their own store after they got kicked out by Valve. Or just generally blame them for not being willing to sacrifice 30% on the altar of Jabba the Gabe.

Sure you can blame EA. Because they started with the shitty practice of putting NPCs in their games to peddle DLC to open up gated content. That's not sleazy at all right?

Again, I have no idea why you and others hold Valve or Gabe Newell in a negative light for continuing to promote and help PC gaming like no other digital distributor has done.

They're not perfect, but they sure as hell haven't ever done any of the shit that EA has in terms of nickel and diming the shit out of every customer.
 
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News Comments > Steam Top 10
24. Re: ArcheAge Head Start Issues Jan 11, 2016, 07:12 Slashman
 
jdreyer wrote on Jan 11, 2016, 01:26:
Shok wrote on Jan 10, 2016, 23:27:
Grim Dawn has its hooks in me. Excellent game I picked up in the steam Xmas sale due to someone recommending it here. Started playing a few days ago and time has ceased to matter to me in the only way a pooter game can do that.

How does it compare to others in the genre: D3, TL2, PoE?

IMO it is pretty much better in every way.

It has a multi-class build system where you can mix any two of the class masteries: Shaman, Demolitionist, Soldier, Occultist, Arcanist. Very high build and character customization. Crafting and its not an easy game. They don't hold your hand a lot.

You really can't lose with it. It's feature complete too. They are just getting ready for a final polish and balance pass but I have not crashed once or noticed any bugs that really need attention.
 
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News Comments > EVE: Valkyrie Testing This Month
17. Re: EVE: Valkyrie Testing This Month Jan 7, 2016, 13:44 Slashman
 
Cutter wrote on Jan 7, 2016, 02:20:
Vall Forran wrote on Jan 6, 2016, 22:58:
I WANT an arcade-y flight sim like Valkyrie. That's what Freespace 2 was.

You guys are really bitchy about space games you'll never play.

I like how the gameplay looks. What I don't like is how CCP does business and thinks a griefing model is a solid business plan - hence why they'll always be relegated to niche game company. It's a shame otherwise I would have got on board Eve ages ago.


I played EVE for a year and a half or so and never got podded. And this is even though I frequently went into low sec space on my own personal trade runs and frequently mined in low sec space with friends or alone.

You kinda make your own luck in EVE for the most part. At least that's how it was. Not sure if that's still true today as I don't really do MMOs anymore.

 
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News Comments > On Sale
5. Re: On Sale Jan 3, 2016, 22:12 Slashman
 
I didn't buy anything big this year.

Interplanetary. Grim Dawn. Dungeon of the Endless.

Grim Dawn is friggin awesome!!!
 
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News Comments > PC Killer Instinct a Windows 10 Exclusive
10. Re: PC Killer Instinct a Windows 10 Exclusive Jan 3, 2016, 17:06 Slashman
 
It's crap like this that makes me wonder exactly who is pulling the strings up there in Redmond.

Why would a console-focused fighting game (and not even a hugely popular one) be considered some sort of killer app for Windows 10 exclusivity?

To answer your question Jerykk, they only want to APPEAR to support PC gaming (I don't even think they know what that means honestly). What they still want more than anything else is for XBox 1 to become the default gaming system in most households.

 
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News Comments > Op Ed
17. Re: Op Ed Jan 2, 2016, 18:58 Slashman
 
Aw friggin' hell! I'm agreeing with Cutter again!!! Wall  
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News Comments > On Sale
6. Re: On Sale Jan 2, 2016, 17:33 Slashman
 
jdreyer wrote on Jan 2, 2016, 17:18:
Okay, I picked it up since y'all recommended it so much,


Good work soldier!
 
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News Comments > Op Ed
11. Re: Op Ed Jan 2, 2016, 17:21 Slashman
 
The Raven wrote on Jan 2, 2016, 16:56:
jacobvandy wrote on Jan 2, 2016, 15:24:
So they basically endorse this practice, which ruins the ability to offer a special, limited-time discount, because you end up losing a lot of the extra dollars per sale you were getting from people who had bought it the day or the week before.

Bullshit. Take a look at this article, and pay special attention to the graph of Steam Revenue halfway down (the third one).

Notice how the revenue (not sales count, but REVENUE) in the month before a sale is shit, and shoots way up during the sale. That means that the number of units sold before the sale are minimal compared to the number sold during the sale. Now this is one small indie game, and not every game has such low revenue between sales, but there are many examples of similar behavior. Steam sales are huge revenue earners for most games, and the few people who bought the game just before the sale (and the even smaller percentage who played less than 2 hours and want to go through the hassle to get a refund) are insignificant.

This effect has nothing to do with deep discounts as far as money goes.

Are some developers stupid, and making bad decisions because they are afraid of this effect even if it's not rational? Sure. Nobody ever accused CliffyB of rationality. He's always been a hothead.

Edit: typo

Not to discredit the rest of your post but its not CliffyB. It's Cliffski. They are not one and the same.
 
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News Comments > Red5 Misses Payroll
23. Re: Red5 Misses Payroll Dec 29, 2015, 10:23 Slashman
 
Beamer wrote on Dec 29, 2015, 09:18:
This isn't just standard games industry stuff, it's standard start-up stuff.

You say they should have either stopped the employees from working or done layoffs. The problem with those ideas is that it's throwing in the towel. It's essentially closing shop.

I am not defending what they did, just explaining that the reason it's common is that management keeps hoping for a new infusion of cash. They're hoping that someone will invest in them, or even buy them, to keep the company afloat and keep the business running. To keep those employees employed.

Once there's a layoff, this is less likely. The company has less value because the people that gave it value are gone. Instead, anyone looking to buy is more likely to buy assets, and no one will invest because the people you want to invest in were just let go and are unlikely to come back.

Essentially, after a few rounds of layoffs, and now this, the company is almost definitely done. But this gave them two more weeks to try to avert that.

This is a developer for an already F2P MMO that is doing badly. What magic would make that suddenly right in a few weeks?

The writing would have already been carved into the wall months before. MMOs don't lose traction all in one go.

Startup or not, screwing over people who you didn't have to screw over is shitty.

And for the record, I worked for a small company once and the owner came to me and told me that things were looking bad and he had to lay me off. You know what? That was the right thing to do. the company was his dream and his baby but reality is friggin' reality. I respect him way more for that than if he had let me work for the next two/three months with nothing to pay me with.
 
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News Comments > Red5 Misses Payroll
20. Re: Red5 Misses Payroll Dec 29, 2015, 07:09 Slashman
 
cento wrote on Dec 29, 2015, 05:38:
Rigs wrote on Dec 29, 2015, 04:22:
I kinda assumed that it would have been interpreted that since I've been gaming this whole time that I would obviously know the industry around the hobby (and career, as a system builder) I've pretty much dedicated my life to. One of those read-between-the-lines things. Much of my knowledge didn't actually come from playing the games, per se, but from reading about them, and the industry, in gaming magazines, of which I have over 500 in five big plastic containers (comprising nearly every issue of CGW, PC Gamer and NEXT GEN in the 90's, along with others, some going back to '89)... ;)

Except that being an avid enthusiast, even reading so much about it... is nothing like the knowledge of having been in the industry.

Case in point, no one in the industry - NO ONE - would respond with any kind of shock to these events at Red5 as you expressed. That difference is huge. Actual familiarity means not having a bit of shock - because it is just that common. Instead, those of us that know it, just shake our heads sadly and hope these poor souls land back on their feet quickly.


P.S. - totally not attacking you. I appreciate your enthusiasm for the hobby. just sharing insight from someone that has been through exactly what these folks at Red5 are going through now.

To be fair, I don't think it's a matter of him or anyone being surprised at a company going under. But rather that they allowed staff to continue to work(apparently the ENTIRE staff compliment) without any means to pay them. Then they say they are working to resolve the issue. Layoffs should have been way before this and now that this has happened, they should be doing them right now.

I think we all know the game industry is shitty. But losing your job with little notice is different to being allowed to work with no pay incoming.
 
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News Comments > Red5 Misses Payroll
2. Re: Red5 Misses Payroll Dec 28, 2015, 18:23 Slashman
 
That is seriously shitty.

You're telling me the management didn't see this coming?

If you're that deep in the hole, it might be time to shut up shop.
 
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News Comments > New Star Citizen Alpha
7. Re: New Star Citizen Alpha Dec 25, 2015, 19:01 Slashman
 
Kxmode wrote on Dec 25, 2015, 17:21:
Are we there yet?

We're not there...
 
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News Comments > BATTLETECH Progress Report
18. Re: BATTLETECH Progress Report Dec 23, 2015, 16:56 Slashman
 
CJ_Parker wrote on Dec 23, 2015, 14:55:
Slashman wrote on Dec 23, 2015, 13:36:
But I loved the Mad Cat. Why is it NOT in the game?

Because I specifically pledged to not have any insane meowing in the game. That's why.

You're despicable!!!
 
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News Comments > BATTLETECH Progress Report
11. Re: BATTLETECH Progress Report Dec 23, 2015, 14:54 Slashman
 
InBlack wrote on Dec 23, 2015, 13:43:
Slashman wrote on Dec 23, 2015, 13:36:
But I loved the Mad Cat. Why is it NOT in the game?

It's a CLAN mech. (The story seems to be set in the inner sphere before the appearance of the Clans). Also known as the Timber Wolf. One of my favorites too.

If the game is successful, you can bet your ass they are going to be adding some kind of Clan expansion. (At least I hope they will, I always hated the bickering inner sphere Houses, except for Davion, kind of had a soft spot for the Prince)

Somebody fast forward time so I can get the game, then rewind it again so I can play it for that much longer than its been out! Devilish
 
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News Comments > BATTLETECH Progress Report
8. Re: BATTLETECH Progress Report Dec 23, 2015, 13:36 Slashman
 
But I loved the Mad Cat. Why is it NOT in the game?  
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News Comments > Torment: Tides of Numenera Beta Delayed
4. Re: Torment: Tides of Numenera Beta Delayed Dec 22, 2015, 23:33 Slashman
 
I want Bard's Tale 4 NOW!!!!  
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News Comments > Batman: Arkham Knight Patched
4. Re: Batman: Arkham Knight Patched Dec 19, 2015, 17:54 Slashman
 
Creston wrote on Dec 19, 2015, 11:30:
This turned out to be more X:Batman Rebirthed.

Sad but very true.
 
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2120 Comments. 106 pages. Viewing page 9.
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