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Real Name Slash   
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Nickname Slashman
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Description
Homepage http://
Signed On Aug 1, 2008, 12:28
Total Comments 2469 (Senior)
User ID 52205
 
User comment history
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News Comments > Ubisoft Denies Denuvo Slowing Assassin's Creed: Origins
52. Re: Ubisoft Denies Denuvo Slowing Assassin's Creed: Origins Nov 3, 2017, 08:34 Slashman
 
jdreyer wrote on Nov 3, 2017, 01:30:

When Denuvo first came out, it took months to crack. So the corporations got some perceived value there.

ACO has been out a week, and still no crack. So they're perceiving value with this currently. The longer it goes uncracked, the more they will feel justified in this expenditure and implementation.

Absolutely true. The real question that we'll never get a straight answer to is: "Was the monetary cost of Denuvo recouped by the additional sales that the DRM brought in?"

I personally believe that this is a difficult question to answer. If your game is crap, it generally won't sell well. In terms of ACO, it seems to be a good game at the core. So did additional sales come from Denuvo or from the substance of the game? Other games with Denuvo did not seem to do spectacular sales despite having it at launch.

At the end of the day though, it is likely fairly easy to convince your shareholders that Game A sold so well because you shut out those dirty pirates and that Game B could have been a much larger disappointment if the heroic DRM wasn't present (at least we made a small profit *applause*).

 
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News Comments > Ubisoft Denies Denuvo Slowing Assassin's Creed: Origins
47. Re: Ubisoft Denies Denuvo Slowing Assassin's Creed: Origins Nov 2, 2017, 16:34 Slashman
 
El Pit's opinion is no more valid than anyone else's here.

Piracy has been around forever and will be around forever. You can hand wring, you can act morally superior, you can attempt to encase your game software in whatever impenetrable wall you can conceive. It will not stop.

The reasons are myriad and varied. One of the largest sources for software piracy are from poor/low income countries where people can't afford to buy software. It doesn't matter how much you appeal to them, they don't have the cash. You haven't lost a sale because they can't pay.

Other sources vary widely from the cheapskates who can pay and don't, to the insistent on trying before buying, to the cash-strapped college kids with tight-budgets, to entitled high school kids etc.

I went from a broke high-school kid who couldn't afford more than a couple games a year (if so much) to a young working man with a limited budget who could buy more but still had trouble getting access to games. This was due to my location (living in the Caribbean) and high shipping costs of physical game media at the time. During those times, I pirated games and shared my own with friends etc. I honestly have trouble imagining that those kinds of situations are going to go away.

The thing is though, with digital distribution and ease of access to games, I haven't had the urge to pirate anything in close to a decade. I earn a comfortable living that lets me buy the games I want (and I own too many already). But there are always going to be people who can't or won't buy games who want to play them all the same. Not facing that reality is quite frankly stupid.

Putting money into trying to wall off your game instead to making it better and focusing on the people who DO pay is going to result in frustration for both the developer and paying customers.

Pirates don't deal with those problems. And continuing to piss off paying customers is only going to result in more of us waiting for sale prices because who wants to be arsed bothering with DLC that offers nothing back?
 
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News Comments > Ubisoft Denies Denuvo Slowing Assassin's Creed: Origins
23. Re: Ubisoft Denies Denuvo Slowing Assassin's Creed: Origins Nov 2, 2017, 08:18 Slashman
 
El Pit wrote on Nov 2, 2017, 06:12:
If there were not pirates and/or cheaters, there would not be DRM and "anti-tamper solutions". Thank the pirates and cheaters, this is who you should point your fingers at. Action: stealing, reaction: DRM et al. It started with code wheels and has evolved into partially horrible DRM (e.g. Starforce). In the end: nobody wins.

How about we thank stupid game publishers who know that DRM does not massively increase their bottom line but bow to uninformed shareholder pressure to have it anyway.
 
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News Comments > Ubisoft Denies Denuvo Slowing Assassin's Creed: Origins
6. Re: Re: Ubisoft Denies Denuvo Slowing Assassin's Creed: Origins Nov 1, 2017, 23:56 Slashman
 
I thought Ubisoft was done with this DRM shit in the first place.

Why not use that money to make the game better?
 
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News Comments > CCP Layoffs: Dropping VR; Closing Studios
1. Re: CCP Layoffs: Dropping VR; Closing Studios Oct 30, 2017, 17:47 Slashman
 
All I wanted was a good single player space sim. VR was not a requirement and is not for the majority of gamers.  
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News Comments > The Bard's Tale Remastered & Resnarkled
8. Re: The Bard's Tale Remastered & Resnarkled Oct 29, 2017, 00:14 Slashman
 
Hmmm...been following the BT4 dev updates and it looks great.

I think my only gripe is why they just don't properly animate the player's party instead of using static 2d drawings when the enemies all look great moving around and doing their attacks and spells.
 
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News Comments > Wolfenstein II: The New Colossus Released; Menu Includes Countdown
5. Re: Wolfenstein II: The New Colossus Released; Menu Includes Countdown Oct 27, 2017, 12:12 Slashman
 
Creston wrote on Oct 27, 2017, 12:03:
I hope it does really well, especially in the wake of all this "Single player games are dying" blubbering.

I'm not going to get it, however. The first just didn't hook me that much, I had to force myself to finish it.

I really liked the first one. The new monologues from Blazkowicz were pretty cool.
 
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News Comments > Steam Halloween Sale Begins
2. Re: Steam Halloween Sale Begins Oct 26, 2017, 21:12 Slashman
 
Kxmode wrote on Oct 26, 2017, 21:04:
Hide the Kids. Hide your wallet!

Too late... Uhoh

Well too late for Prez anyway...
 
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News Comments > Total War: WARHAMMER Free Content
7. Re: Endless Space 2 Announced Oct 26, 2017, 16:37 Slashman
 
Darks wrote on Oct 26, 2017, 16:13:
Bitterbug wrote on Oct 26, 2017, 15:51:
I started out pissed by the amount of paid DLC for the first game, and then I got it in a Humble Monthly. There's a crazy amount of work just in balancing the base game, so seeing all the extra factions and units on top of an already stellar experience, kind of shifted my thought.
It's definitely one game where you're getting a ton of stuff for your money.
And the races are optional. Though I think Chaos should have been a base faction in the first game, and we didn't need two Elf factions in the base set for the second game.

Have u ever stopped to think that most of this was probably already in the game and they just pulled it out to make it DLC?

I dont put these kind of tactics beyond any devs these days.

I mean, seriously, Blood gore add on DLC? They seriously charged people for this. This is why I cant give them a pass so easily on these types of shenanigans.

They did not want the game rated beyond teen in the ESRB so they put the DLC with blood separately. This has been a known thing for a while. With gore in from the start, the game rating would be 18+ in all likelihood.

As for the other DLC, I got the races that interested me and the ones that didn't were STILL in the campaign to play against. Which is fine. Also...they gave everyone the Bretonnians free.
 
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News Comments > Wolfenstein II: The New Colossus System Specs
2. Re: Wolfenstein II: The New Colossus System Specs Oct 23, 2017, 21:23 Slashman
 
The MINIMUM CPU is an i7? Seriously? What the hell are they smoking? Why would an i5 not be adequate?  
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News Comments > Op Ed
19. Re: Op Ed Oct 19, 2017, 20:28 Slashman
 
If the AAA part of the single player game experience dies, I really don't think I'd be that sad. Single player games, though, will go on.

This isn't some crisis. The classic AAA single player model is not sustainable apart from a few stalwart franchises that are so entrenched with their fans, that they will always sell.

The majority of the time when we buy these $60 'experiences' we're paying for Michael Bay type set pieces and Hollywood talent voice actors. The majority of the time, the games are not complex enough (or graphically engaging enough) that they couldn't come from a medium sized studio, working with a reasonable budget, creating a tighter experience.

In other words, if gameplay, character depth, and a good story were the focus, these games could pay for themselves. All the while making a tidy profit and thereby leaving themselves plenty of room for quality expansions and DLC.

The real issue is that these publishers are so corporately bloated that five or six 10 million dollar games making 15 million dollars profit a piece doesn't get the shareholders jizzing their pants and creaming their panties. Slow, sustainable growth is laughed at in the boardroom. So it's either make blockbusters or make nothing and proclaim doom. No middle ground.
 
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News Comments > Dead Space 2 Selling 4M "Wasn't Enough"
23. Re: Dead Space 2 Selling 4M Oct 18, 2017, 17:42 Slashman
 
christheshitter wrote on Oct 18, 2017, 14:26:
I find it hilarious that everyone praise Witcher 3 again and again. I can't repeat it enough, that game has a shit combat system where all you do is spamming a button to auto attack just like the Batman Arkham games or like every consolegame out there.

I find it equally hilarious that you just don't get that the combat system in W3 was just fine and button mashing was only possible on the lower and default difficulty levels. Those levels were made because everyone complained about how Witcher 2 had combat that was too hard.

Shitty stupid NPC's pathfinding which constantly walking into things. Robbing from NPC's and they don't react. Hell damn even Risen or the Gothic-series had smarter NPC's.

If this is the sum total of your complaints about one of, if not the best, CRPGs in more than a decade, then you are a kid who wouldn't appreciate a good RPG if it walked up to you and punched you in the gut.
 
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News Comments > Dead Space 2 Selling 4M "Wasn't Enough"
7. Re: Dead Space 2 Selling 4M Oct 18, 2017, 12:03 Slashman
 
Making traditional AAA titles is becoming less and less sustainable.

I'm certainly buying less of them at, or near, launch (if I buy them at all).

There are a few franchises that continue to deliver above and beyond on a consistent basis, but the gems in my gaming collection are much more so indie games than anything else these days. (Well Witcher 3 is always going to be there of course).

These days I find myself playing stuff like Grim Dawn, Space Pirates and Zombies 2, Everspace, Divinity: OS 1 and 2, Hand of Fate, Age of Wonders 3 and not really having any cravings for AAA titles apart from whenever they release the next Elder Scrolls game.
 
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News Comments > Visceral Closing; Star Wars Game Changing Direction
30. Re: Visceral Closing; Star Wars Game Changing Direction Oct 18, 2017, 08:13 Slashman
 
DangerDog wrote on Oct 18, 2017, 05:17:
The Half Elf wrote on Oct 18, 2017, 05:07:
How hard is it to make a single player game with Jedi Knight/Outcast's Saber combat?!?

They already made that game, Force Unleashed 1 & 2.

I guess they could do an updated version with the new star wars themes from the latest movies, I guess some people actually like it but I know I sure don't.

I would fall out of my chair laughing if they made an entire game focused on playing as Rey or Finn.

The Force unleashed was NOTHING like Jedi Outcast/Jedi Academy. It was a horribly over-the-top beat 'em up with a million pointless combos and angst-driven force power scenes meant to make kids wet themselves in glee. There is a reason I finished both Jedi Outcast and Jedi Academy multiple times and none of the Force Unleashed games.
 
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News Comments > CD Projekt RED on Cyberpunk 2077 Progress and Employee Dissent
13. Re: CD Projekt RED on Cyberpunk 2077 Progress and Employee Dissent Oct 16, 2017, 16:35 Slashman
 
Peter M. Smith wrote on Oct 16, 2017, 15:24:
Beamer wrote on Oct 16, 2017, 12:33:
But yeah, Cyberpunk sounds like they want to vary it enough to be endlessly replayable.

Can you imagine if CDPR went with Shadowrun instead of Cyberpunk? All that chrome goodness, but then throw Tolkien in on top of it?

I honestly think I would prefer that. I love the Shadowrun concept and I'm always sorry that HBS didn't do it bigger and better as a full openworld RPG.
 
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News Comments > Another Star Citizen: Squadron 42 Delay?
12. Re: Another Star Citizen: Squadron 42 Delay? Oct 16, 2017, 11:36 Slashman
 
El Pit wrote on Oct 16, 2017, 10:50:
Never gonna get it never gonna get it (En Vogue)

Damn you! Song is stuck in my head now! Pout
 
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News Comments > PUBG Sets New CCU Record, Bans More Players
5. Re: PUBG Sets New CCU Record, Bans More Players Oct 15, 2017, 21:20 Slashman
 
Cutter wrote on Oct 15, 2017, 15:34:
So it's just like the Olympics?

Ohhhhh...snap!
 
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News Comments > etc.
20. Re: etc. Oct 9, 2017, 11:00 Slashman
 
jdreyer wrote on Oct 8, 2017, 15:07:
Mordecai Walfish wrote on Oct 8, 2017, 13:20:
Santorum truly is "a frothy mixture of lubricant and fecal matter left as an occasional byproduct of anal sex."

That Dan Savage got that to be a thing still cracks me up.

On the face-punchability scale, Santorum is only slightly below the faces of top-ranked Martin Shkreli and Ajit Pai.

The truth...it is spoken. I so want to punch Ajit Pai though. It's like he was created for fists to the face.
 
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News Comments > Op Ed
32. Re: Op Ed Sep 14, 2017, 10:04 Slashman
 
jdreyer wrote on Sep 14, 2017, 03:15:
So much whitesplaining going on here. I wonder what an actual black person thinks. Slashman, you around? Or just avoiding this craziness altogether?

I'm just now reading through it.

Let me just say this:

You jump into an online shooter and there is a kid using racial slurs and another shouting back at him with homophobic slurs and no one stops to say: "Not fucking cool. Tone that shit down." So now that's the norm and no big deal, right? There probably weren't any black or gay people on the server so why fret about what isn't affecting you?

An internet celebrity immerses himself in a game and 'slips up', saying some racial shit in the 'heat of the moment'. That makes the news. That suddenly means someone gets sponsorship pulled and bad press. Journalists have something to write about.

We collectively keep taking shit that shouldn't stand and pushing it back across the line into "acceptable" territory. We do this by not saying "not fucking cool" when some brat online thinks they're being edgy and hardcore but is just being a total asshole. We do it whenever we subconsciously dismiss the vitriol and bile we hear because it doesn't apply to "us" and whatever our particular skin color, sexuality or religion is.

So yeah, until we all stop and realize that we helped create Pewdiepie just like we helped create the obnoxious morons on Xbox Live and whatever other online arena they proliferate in, we're going to keep having the same arguments and discussions about "casual racism" and "casual sexism" and how they're so harmless because they're just words and why don't people stop overreacting.

 
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News Comments > Avernum 3: Ruined World Announced
7. Re: Avernum 3: Ruined World Announced Sep 14, 2017, 08:49 Slashman
 
I bought the previous games and I really tried but just couldn't get past those graphics.

I can deal with pixel graphics but the games are just plain ugly to me. Still it's good that they have an audience that allowed them to make so many.
 
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2469 Comments. 124 pages. Viewing page 8.
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