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Real Name Slash   
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Nickname Slashman
Email Concealed by request - Send Mail
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Homepage http://
Signed On Aug 1, 2008, 12:28
Total Comments 2255 (Senior)
User ID 52205
 
User comment history
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News Comments > Star Citizen Swapping DX12 for Vulkan
5. Re: Star Citizen Swapping DX12 for Vulkan Mar 19, 2017, 12:02 Slashman
 
Creston wrote on Mar 19, 2017, 11:58:
Squadron 42(41?68?whatever) coming in 2024!

Seriously, someone who knows: How much work is it to switch from one API to another?


You're optimistic as hell.
 
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News Comments > Warhammer 40,000 - Eternal Crusade Free Edition Launched
5. Re: Warhammer 40,000 - Eternal Crusade Free Edition Launched Mar 17, 2017, 14:44 Slashman
 
jdreyer wrote on Mar 17, 2017, 13:49:
BANDAI NAMCO says this does not make it a free-to-play game, apparently trying to avoid the stigma this carries.

Gee, if there was just some other word they could use to describe a smaller section of the game that you can download for free and try the game out. I guess it's a shame that the English language simply lacks the vocabulary to describe such a scenario.

Heh heh! Good one!
 
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News Comments > Mass Effect Andromeda Promises "Totally Softcore Space Porn"
4. Re: Mass Effect Andromeda Promises Feb 27, 2017, 10:18 Slashman
 
Hunka Hunka burning non-Shepherd love!  
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News Comments > Total War: WARHAMMER Free Expansion Next Week
7. Re: Total War: WARHAMMER Free Expansion Next Week Feb 22, 2017, 09:19 Slashman
 
NewMaxx wrote on Feb 22, 2017, 09:04:
This game is a good deal at $10.80 on the Monthly Humble Bundle if you previously grabbed a bundle and never subscribed. The DLC is pretty annoying because most of it is in the game, just not accessible to you unless you pay...which would be fine except the cost of DLC at this point exceeds the base game on sale and it's a bit P2W if you want to maximize your PVP potential.

I care not one whit about PVP so that means jack squat to me. I picked this up for $12 by subscribing to the Humble Bundle Monthly thing. I'm supposed to get a bunch more games by the 6th of March in the same deal as well. If they aren't worth it, I'll cancel and still have TW:W.

I'll pick up the DLC bit by bit as I play the different factions. Not really in a rush to have all in one go. So hopefully as sales come and go, I'll still get it all on the cheap side.
 
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News Comments > Blizzard Dropping Windows XP and Vista
5. Re: Blizzard Dropping Windows XP and Vista Feb 18, 2017, 20:09 Slashman
 
Shok wrote on Feb 18, 2017, 19:58:
I run Windows XP and except for the occasional (weekly or so) malware infection it is great! Plus there is no built-in spyware, you get a few random infections but being in a botnet isn't all that bad.

Not sure if serious...
 
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News Comments > Blizzard Dropping Windows XP and Vista
3. Re: Blizzard Dropping Windows XP and Vista Feb 18, 2017, 19:40 Slashman
 
Dammit! Not again! I would still be running my perfectly working Win 98 system if not for these greedy corporate a-holes! Voodoo 4eva!  
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News Comments > Over 20 Million Terrarians
1. Re: Over 20 Million Terrarians Feb 18, 2017, 18:25 Slashman
 
Can't say they don't deserve it. Very entertaining game. Very well done.  
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News Comments > Erik Wolpaw Leaves Valve
23. Re: Erik Wolpaw Leaves Valve Feb 18, 2017, 11:51 Slashman
 
Cutter wrote on Feb 18, 2017, 11:39:
ViRGE wrote on Feb 18, 2017, 03:07:
I'm saying make sure your best talent has a good reason to stay.

Yeah, it's called profit sharing. They obviously didn't want to be there to begin with. So they made enough to get out and do what they really want instead and what's wrong with that? Why should they have any loyalty to a corporate master who'd drop them like a hot potato the moment the stock takes a bit of a dip? They owe their employer nothing. Giving people a reason to stay is called ownership. Just look at employee owned companies like Winco. Turnover isn't a problem. You have a real slave mentality, you know that.


Is Valve a publicly shared company?
 
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News Comments > Morning Metaverse
7. Re: Morning Metaverse Feb 15, 2017, 17:35 Slashman
 
Good times...but is it REALLY the end?  
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News Comments > Warhammer 40,000 Inquisitor Early Access
6. Re: Warhammer 40,000 Inquisitor Early Access Feb 13, 2017, 11:39 Slashman
 
Cutter wrote on Feb 13, 2017, 10:54:
It does look good but as with any GW game one simply must wait for reviews.

Indeed. Pre-orders are a no-go. I'll wait to see how it all unfolds.
 
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News Comments > On Sale
7. Re: On Sale Feb 12, 2017, 13:43 Slashman
 
Eirikrautha wrote on Feb 12, 2017, 11:48:
Except that's not what he said. He gave direct examples as to why he didn't like the game, along with information about the game's weaknesses. I'm glad I got this other perspective.

Oh, wait. I guess I should have been, "Oh, look! Here comes the 'I'm so cool because I didn't actually read the post I'm responding to and that means I can attack indiscriminately.' I'm NOT amazed that it takes 4 or fewer posts for one of those to show up..."

It's exactly as Strange said. His examples don't actually reflect the truth of the game. Like the fact that travelling from point A - B can give you side missions from distress signals, discovering new mining belts or transponders to hack which reveal loot, hidden places and info like pirate ships with bounties etc.

Ships are substantially different. Some ships don't have good broadside capability but may make up for it with more turret slots for example. He also failed to mention that there is a very decent plot to follow, a galaxy that feels alive with actual events affecting commodity availability as well as a faction system with unlockable equipment and ships for each major faction that you can join like the mercenaries guild or merchants guild.

His take on weapons is also off. Sure there are different levels to the same class of weapon but the number of different weapon types is substantial with special weapons you can only look from enemies as well. You can pursue non-violent options by hailing enemy ships as well as engage in piracy.

You also may want to ask yourself why he is in the minority for an indie Steam game with 87% positive reviews out of 3700. Could it simply be that he doesn't like the game and the problem is him?

Game is easily worth full price let alone a steal like $7
 
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News Comments > On Sale
4. Re: On Sale Feb 12, 2017, 10:03 Slashman
 
Lord Tea wrote on Feb 12, 2017, 04:00:
Not recommended. Not even at this price point. RG is an endless grind.

You waste a lot of your time going from A to B, then looking for/collecting objects, repetitive dogfights, then going back from B to A (A being some space station, B is somewhere far away from that space station). Repeat this procedure 5-10 times and you have the cash to upgrade your MK-1 laser to a MK-2 laser that has slightly better stats and looks exactly the same.

Game saves automatically and only when docked at a station.

Enemies have unlimited ammo, you don't (and you will run out of missiles FAST).

New ships only come with more weapon slots, they look different but feel exactly the same.

BORING.

Oh look! Here comes the "I'm so cool because I disagree with everyone else and I know I'm right" guy. I'm amazed at how it doesn't take more than 4 posts for one of those to show up.
 
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News Comments > On Sale
3. Re: On Sale Jan 31, 2017, 08:04 Slashman
 
Dev wrote on Jan 30, 2017, 23:35:
Just in time to pick up witcher full package ($30, which I think is about as low as it's been) for my new 1070 graphics card! I was wanting steam instead of GoG.

Can't really go wrong with The Witcher 3. Awesome game and the DLC actually has enough content to be games all by themselves. Just great value for money.
 
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News Comments > Galactic Civilizations III Patch; Sale
17. Re: Galactic Civilizations III Patch; Sale Jan 28, 2017, 06:40 Slashman
 
Burrito of Peace wrote on Jan 28, 2017, 00:39:

Having watched a few LP vids of Star Ruler 2, it seems like the kind of game you play when extensive macros in Excel give you wood.


There is nothing remotely excel-like about Star Ruler 2. So unless you'd like to give an actual concrete example from your supposed LP watching, I'm just going to assume you pulled shit out of your ass. Which is rather sad for people just having a simple discussion comparing space 4x games.
 
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News Comments > Galactic Civilizations III Patch; Sale
15. Re: On Sale Jan 27, 2017, 19:36 Slashman
 
gilly775 wrote on Jan 27, 2017, 15:11:
How easy is Star Ruler 2 to get into? I found the new MOO pretty easy as well as GalCiv 3 but wonder about SR2.

I would say that it is pretty easy. THre is a tutorial. It's a bit barebones but gets the job done.

The essence of building your empire is creating chains of planets to strengthen a few key planets which will form the backbone of your empire. So for instance to level up a planet and increase its population you need food and water. Each planet provides a single major resource (sometimes more but those are exceptions). So you colonize a food planet and a water planet and export those commodities to a planet producing maybe gemstones. The gemstone planet now goes to level 2 and now you can use the gems on it. To level up the gem planet further, you may now need more food and another resource and so on.

My advice is to start with a race with straightforward mechanics like the Terrakin (human-ish). Leave the more exotic races like the cyborg guys or the ones who can't colonize planets for later when you get a better feel for the game.

The game also has a ton of artifacts to find and secret stuff to explore. I find it pretty fun.
 
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News Comments > Galactic Civilizations III Patch; Sale
13. Re: Galactic Civilizations III Patch; Sale Jan 27, 2017, 12:53 Slashman
 
VaranDragon wrote on Jan 27, 2017, 11:04:
Slashman wrote on Jan 27, 2017, 08:30:
Sooo...in Stellaris can you build artificial planetoids? Collapse stars in your enemies's system and create black holes? Can you grab a moon and throw it at an enemy planet? Can you diplomatically annex whole planets and systems from your enemies without firing a shot? No to all? Then Star Ruler 2.

You can annex whole planets and star systems. TThrowing moons, collapsing stars, not so much. Well opinions and everything
Though I've seen reviews of Star Ruler 2, and though it looks interesting, the ship design part and the tech tree really feels offputting.

I'm not sure why the ship design is off-putting. You decide the scale and then the exact components on your ships via hexes. There are pre-made templates to use if you don't want to design the ships yourself and you can just scale them up to make bigger ships as you go. The tech-tree got a rework in the new expansion and works quite well. It's not much different from any other tech tree in a space 4x except that it has much cooler things to unlock and several secret techs.

Multiple methods of FTL travel including warp gates, warp drives, fling beacons, rip drives etc.

The AI is very competent playing as all but the most exotic races. Custom races. And did I mention that there is almost no limit to the size of your cap ships outside of resources and cash?

It has ONE decent expansion pack adding 2 new races and techs and other good stuff. How much DLC does Stellaris have and how much will it have before year end?

It has a very innovative method of building up your planets using a system of smaller/less developed worlds feeding your larger ones in a series of supply chains which encourages you to explore and look for more worlds suitable for your needs. Also...no boring end game.
 
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News Comments > Galactic Civilizations III Patch; Sale
10. Re: Galactic Civilizations III Patch; Sale Jan 27, 2017, 08:30 Slashman
 
Sooo...in Stellaris can you build artificial planetoids? Collapse stars in your enemies's system and create black holes? Can you grab a moon and throw it at an enemy planet? Can you diplomatically annex whole planets and systems from your enemies without firing a shot? No to all? Then Star Ruler 2.  
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News Comments > Galactic Civilizations III Patch; Sale
4. Re: Galactic Civilizations III Patch; Sale Jan 27, 2017, 01:03 Slashman
 
Creston wrote on Jan 26, 2017, 22:53:
Any verdict on which current 4X game is "the best", or at least highly recommended?

If you want space 4x then I'd say Star Ruler 2 with the expansion.

If it is terrestrial 4x then maybe Endless Legend with all the major expansions.
 
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News Comments > Galactic Civilizations III Patch; Sale
2. Re: Galactic Civilizations III Patch; Sale Jan 26, 2017, 19:40 Slashman
 
mag wrote on Jan 26, 2017, 18:55:
How is GalCiv III these days? Anyone play it? How's it compare to GalCiv II, Stellaris, the new MOO, etc?

Meh!
 
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News Comments > Morning Crowdfunding Roundup
21. Re: Morning Crowdfunding Roundup Jan 26, 2017, 08:31 Slashman
 
jdreyer wrote on Jan 26, 2017, 00:24:

Doesn't ED simulate an economy and have lots of AI cruising around? I imagine that LT is closer to ED than SC.

Simulating an economy with a huge backend server farm while the user simply pulls data from that via an online connection versus having all that happen on a single user's PC may be where the problem lies.

Also, if you look at his dev videos and the level at which he wants to simulate the economy, the scope is not small. He's not simply spawning stuff from thin air, the AI is building everything from scratch and moving stuff from planet to station, creating its own missions and wars etc. He actually showed it doing so in the videos...in one system. Now scale that up to 10 or 20 or 30 systems let alone 100 and you begin to have problems. Oh and add to that a full and complex research system with blueprints that can be altered and refined etc.

He isn't wrong about game development. The 'fun' part is near the end where you're adding the graphics and flashy stuff. The unfun part is prototyping and making sure you have something that is workable.

So while I agree that going at it alone was not the best choice, the problem wasn't simply 'it needs more coders'. It was more along the lines of it needed the advice of an experienced game dev who has shipped stuff before and understands the right way to approach things. I still wish him all the best and hope he gets something worthwhile shipped.
 
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2255 Comments. 113 pages. Viewing page 1.
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