Wallshadows wrote on Jun 1, 2016, 08:47:
Blizzard devs can't balance a seesaw so whenever they discuss doing so in their games really makes me concerned.
I find this a little strange, but if you're going to generalize an entire company I'll make an appropriate counter-generalization:
Blizzard is very very good at making games that do NOT have ANY strict balance rules. They are adept at making rock-paper-scissors games -- one set will always destroy another set. It is in that spirit that teams work.
It also makes it more challenging to look at any single class as being overpowered. For example, Bastion might seem OP, but Genji can shred Bastion every time (assuming you know what you're doing of course). Other classes have the "edge" on certain OP classes.
The mistake here is thinking that any single character can have an equal match against any other single character. That's just not true, and never has been.
As I get more involved in Overwatch I am starting to see the angles here and yeah, that's why you can flip characters after deaths. It's pretty easy to counter any one particular character's advantage. The trick is really to do it in a team and maintain the tactical advantage.