User information for Tim

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Tim
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Doombringer
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July 23, 2008
Total Posts
115 (Novice)
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115 Comments. 6 pages. Viewing page 2.
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9.
 
Re: Minecraft Patent Lawsuit
Jul 22, 2012, 16:38
9.
Re: Minecraft Patent Lawsuit Jul 22, 2012, 16:38
Jul 22, 2012, 16:38
 
Notch may be in the right, but his smug approach makes me want him to fail. The "I'll throw piles of money at them!" is little more than a boast. It isn't "cool" and it doesn't put him in a "good guy" light.
24.
 
Re: The Old Republic Lead Designer: "We Are Looking At Free-to-Play"
Jun 15, 2012, 00:05
24.
Re: The Old Republic Lead Designer: "We Are Looking At Free-to-Play" Jun 15, 2012, 00:05
Jun 15, 2012, 00:05
 
The thing is... TOR is not a bad game. You can tell the devs put effort into it, and are continuing to put effort into it. Their design was simply flawed. They really should not have set out to make a MMO like TOR -- it tries to be too many things for too many people, like WoW. They should have looked at Rift, Guild Wars, and EVE and seen that appealing to a niche market wouldn't be a bad thing. Perhaps they could have went after the hardcore WoW vets.

WoW was a perfect storm in the MMO space. It launched when competition was lacking. It launched with a strong IP and a strong team backing it. It was "retard friendly" as someone here put it, but also offered top-end challenges... and it gained a foothold that remains difficult to break. Today, it is only surviving because it narrowed its focus to please the largest part of their player base (casual or semi-casual)... not every part of their player base.
2.
 
Re: etc., etc.
May 24, 2012, 01:52
2.
Re: etc., etc. May 24, 2012, 01:52
May 24, 2012, 01:52
 
Agent.X7 wrote on May 23, 2012, 20:53:
This show/game thing will fail so bad. I'd love for them to do something awesome, but you just know they are going to cheese the hell out of it. The "interactivity" is all pre-planned. They want you to think what players do will matter, but you can tell they've already scripted it out.

No doubt a lot of it is scripted, but I think they leave some wildcards in to keep the gimmick going. And it's really a pretty cool gimmick. Most shows tend to have a "b" plot in the series/episodes, and that's a perfect target for this sort of integration.

The only trouble I see is that most episodes are shot long before they actually air. That gap will have to be closer if they really want the show to touch on happenings in the game world.
118.
 
Re: Diablo III Claims Sales Record
May 24, 2012, 01:16
Re: Diablo III Claims Sales Record May 24, 2012, 01:16
May 24, 2012, 01:16
 
Prez wrote on May 23, 2012, 23:05:
I have mixed feelings about this amazing success. It's by no means a surprise of course, but the sheer magnitude of its success is astounding. On one hand it's awesome to see a PC game proving that PC gaming is alive and well. On the other hand, I worry that other publishers will extrapolate erroneous information from this and use it to further screw up singleplayer gaming. Diablo 3 was not a success simply because it can't be pirated; Blizzard is one of the biggest names in gaming and Diablo has a one-of-a-kind pedigree. Always-online singleplayer is a horrendously bad idea (and offensive to gamers) that needs to die, but I expect other publishers will feel this is a successful proof of concept for the hated practice.

We'll definitely see more of 'online authentication' and DRM-style locks, especially on consoles. As others here have said, publishers despise the secondary market that used games creates -- they see zero revenue from it. And really, I can't blame them for that.

The best solution will likely be to cut down on distribution/packaging costs and move toward the download model (even allowing gamers to bring memory cards into stores to complete their downloads there), if games are going to be locked to an 'account' and no longer tradeable. Lower the cost per game to close the gap and gamers will have less to complain about. It's the $49-$59 pricetag that drives a lot of players to buy used or go the rental route, after all.
7.
 
Re: ZeniMax Trademarks Dragonborn
May 20, 2012, 17:28
7.
Re: ZeniMax Trademarks Dragonborn May 20, 2012, 17:28
May 20, 2012, 17:28
 
Overon wrote on May 20, 2012, 16:37:
Dragonborn appears in Dungeons and Dragons. How can they trademark that?

It's like tramemarking "elf"

I imagine they can trademark certain uses/appearances/flavors of 'dragonborn' (i.e. anything involving their IP) but not all of "dragonborn." As you say, Wizards of the Coast used it before Bethesda, and someone else probably had it in a book somewhere a few decades ago, as well.
3.
 
Re: Hold Your ME3 Save Games
Feb 4, 2012, 16:07
3.
Re: Hold Your ME3 Save Games Feb 4, 2012, 16:07
Feb 4, 2012, 16:07
 
I'm thinking Mass Effect MMO, maybe MMO-FPS, picking up where 3 leaves off.
49.
 
Re: More Diablo III Cuts
Jan 28, 2012, 10:23
49.
Re: More Diablo III Cuts Jan 28, 2012, 10:23
Jan 28, 2012, 10:23
 
I truly have to wonder... when I look back to the other changes they recently announced, and how one of the D3 devs left Blizzard right around that time...

I'm no tin-foil-hat type guy, but it seems really suspicious that all these changes would come very late in the game's development cycle, and at least one dev would publicly, though amicably, leave the company at the same time.

Perhaps some edicts came down from upper-upper management that at least one guy did not like. I can just imagine the brass saying "cut this, change this, we want X, Y and Z for future profits..."
28.
 
Re: More Diablo III Cuts
Jan 28, 2012, 00:10
28.
Re: More Diablo III Cuts Jan 28, 2012, 00:10
Jan 28, 2012, 00:10
 
RollinThundr wrote on Jan 27, 2012, 22:39:
You folks do realize Vivendi already owned Blizzard and still hold a majority stake in ActivisionBlizzard prior to their merger with ACTV, right? I'd chalk this more up to Blizzard project management being permanent riders of the failboat than Activision.

Don't be naive. Blizzard's merger with Activision created... wow, ActivisionBlizzard. And it is at that time we started seeing some "interesting" changes in regards to how they were handling WoW, then SC2, and now apparently D3 (thank you, RMAH).

You could say Davidson & Associates had a "stake" in Blizzard... and then Vivendi... but I don't remember either of those entities grossly affecting how Blizzard made games. Nowadays, they're slipping in monetizations that would have had their devs rolling their eyes back in the 90's.
20.
 
Re: More Diablo III Cuts
Jan 27, 2012, 22:29
20.
Re: More Diablo III Cuts Jan 27, 2012, 22:29
Jan 27, 2012, 22:29
 
Whatever happened to When It's Done?

You can bet these will return as part of a patch/expansion with a dollar amount attached. In the case of "pets" I'm sure we'll see some on the Blizzard Store at the same time.

I remember those heady days of Warcraft 2, when it was more about making a kickass game... and not trying to milk a buyer's money-teat.
9.
 
Re: Ads in Titan?
Jan 23, 2012, 21:25
9.
Re: Ads in Titan? Jan 23, 2012, 21:25
Jan 23, 2012, 21:25
 
LOL. Well, there you go. It finally happened.

Or will happen. Bobby's strategic monetization group within Blizz has truly made its mark. The Blizzard of Olde is no more.
2.
 
Re: Sunday Metaverse
Jan 22, 2012, 16:20
2.
Re: Sunday Metaverse Jan 22, 2012, 16:20
Jan 22, 2012, 16:20
 
I truly do not understand how a company can fly so high... and then plummet so quickly. Hubris, I suppose.

They should have realized that, like Coke, you just don't mess with the formula. The minute they started fudging with the DVD versus Streaming portions of their business was the minute they started pissing off their customers.
7.
 
Re: The Old Republic Ilum PvP Follow-up
Jan 20, 2012, 23:37
7.
Re: The Old Republic Ilum PvP Follow-up Jan 20, 2012, 23:37
Jan 20, 2012, 23:37
 
Creston wrote on Jan 20, 2012, 23:18:
and again Bioware punishes people for playing their broken game in a way that's allowed by the system. Creston

Because this is the first time this has ever happened in any MMO, ever, and Bioware is the first developer to punish players for "creative use of game mechanics" ...

RIGHT. If I had a dollar for any time a developer had to rollback or take action against a player, guild or raid group for cheesing a loot system, Honor system, or in general using a bug to their advantage... I'd be a rich man.

Don't make Bioware out to be some huge badguy here. This happens very often, in many MMOs. Just recently, Blizzard took action against raids who cheesed the LFR loot system, exploiting it, in patch 4.3... a patch that was on PTR for weeks upon weeks.
2.
 
Strange...
Jan 20, 2012, 21:29
2.
Strange... Jan 20, 2012, 21:29
Jan 20, 2012, 21:29
 
Hmm. Just today, they announced they were making some major changes to the game... late in development. Removing a few features, reinstating the Town Portal, changing stats...
1.
 
Re: The Old Republic Ilum PvP Follow-up
Jan 20, 2012, 21:25
1.
Re: The Old Republic Ilum PvP Follow-up Jan 20, 2012, 21:25
Jan 20, 2012, 21:25
 
Blizz would have rolled back Honor for everyone if these were shenanigans in WoW, so for BW to investigate and selectively penalize is a step in the right direction.
13.
 
Re: The Old Republic Cancellation Issues; Trailer
Jan 19, 2012, 16:10
13.
Re: The Old Republic Cancellation Issues; Trailer Jan 19, 2012, 16:10
Jan 19, 2012, 16:10
 
For one, canceling because of the Slicing or Biochem nerfs is ridiculous. That is the MMO equivalent of a child's rant, like stamping your feet or holding your breath. These professions were fundamentally Too Good and could not exist fairly alongside the other professions. Anyone who got upset about these nerfs would have probably also cancelled WoW when Stormherald's stuns were nerfed... again, because those stuns were simply Too Good. Look beyond the end of your own nose -- things might be great for you as a Biochem expert, but the guy who didn't get Biochem is feeling he made the wrong decision. Balance is key. And often, balancing and rebalancing happens many times throughout an MMO's lifetime.

But the Bioware goof with the cancellation option being unavailable or generally difficult to use? A major gaffe. They definitely have egg on their face for that.

Then again, I remember the Customer Service nightmare that was WoW in those initial months. And the subsequent nightmare, a few years later, with the Blizzard Store and BlizzCon tickets. Sometimes, these companies cannot perfect their backend systems... something breaks somewhere... nor can they always fully prepare for demand.
6.
 
Re: BioShock Infinite Parties Like It's 1999
Jan 19, 2012, 11:53
6.
Re: BioShock Infinite Parties Like It's 1999 Jan 19, 2012, 11:53
Jan 19, 2012, 11:53
 
Yakubs wrote on Jan 19, 2012, 10:45:
So 1999 Mode is their attempt at making an actual game rather than a entertainment experience? I guess they get some credit for at least being self-aware.

It's a game, not a mortgage commitment.

Listen, I liked depthy games too... back when I was in high school and had entire weekends to devote to them. Old school XCOM? Yep. Today? I'm lucky if I have an hour after work and one or two on the weekends. Gaming has grown up... more adults are playing, but they have time constraints. Developers have to adapt to this change in the market or they'll close their doors entirely. So, would you rather have the dreaded "console-ized" games... or no games at all?
16.
 
Re: The Old Republic Patch Live and Causing PvP Problems
Jan 19, 2012, 00:27
16.
Re: The Old Republic Patch Live and Causing PvP Problems Jan 19, 2012, 00:27
Jan 19, 2012, 00:27
 
The PVP exploit: not the first, not the last, in any and every MMO. Players find ways around content blocks and even the best bug-hunting. I can't tell you how many times WoW has PTR'd a patch for months... it launches... and bugs still abound. Often, they are bugs that were even reported many times in PTR.

The faction imbalance: again, this is news? It happens. People want to play what they want to play, and where they want to play it. For years, many WoW servers were plagued with this problem... any open-world PVP saw more Alliance players over Horde, or more skilled Horde over Alliance, etc, etc. All a matter of perspective. Cross-realm PVP would balance this, but any per-realm PVP will always be subject to however that server's factions are "stacked." Fact of life. If players clamor for "open world PVP" they have to accept the reality of their server's faction landscape.

What boggles me most is that some people are treating this as if its the first time this has ever happened in an MMO. Hello? Every MMO has these problems. WoW has, and still has, these problems... 7 years in!
15.
 
Re: Diablo III Dropping RMT in Korea?
Jan 14, 2012, 19:20
15.
Re: Diablo III Dropping RMT in Korea? Jan 14, 2012, 19:20
Jan 14, 2012, 19:20
 
Paketep wrote on Jan 14, 2012, 16:25:
nin wrote on Jan 14, 2012, 15:17:

Interesting that they would buckle there but not elsewhere. I'd love to have been a fly on the way during D3s development and controversial decisions being made. Surely not everyone there is fond of the direction the final produce appears to have taken.

If they aren't, they certainly disguise it really well.

If I worked at Blizz, seeing what they've been doing with SC2 and now D3, I'd have left long ago. They're pissing all over their history.

What's really amazing is the amount of people that will defend them whatever they do. Fanboyism is sad.

Amen to that. This isn't the Blizzard of the 90's, folks. They're big on monetization now. I suppose we should be thankful they've kept it *relatively* low-key to this point... where they could have gone heavier on the cash shop in WoW while still keeping the sub cost.

But hey, give Kotick time. It's now more about making Great Business and less about making Great Games.
11.
 
Re: CD Projekt RED Ceasing Witcher 2 Piracy Witch Hunt
Jan 12, 2012, 13:39
11.
Re: CD Projekt RED Ceasing Witcher 2 Piracy Witch Hunt Jan 12, 2012, 13:39
Jan 12, 2012, 13:39
 
Those "torrent IP address" witch hunts have too great a chance at either coming up empty, or false accusations. We don't really need another 50 stories about computer-less grandmothers in Uganda getting slammed for supposedly downloading a torrent. Trying to stop piracy after the fact is really too late in the process.

Use always-on DRM if you must. Sure, people will gripe about even that... but if you do not have high-speed always-on internet these days, you're probably not in possession of a modern gaming PC anyhow. These things tend to go hand in hand.

People will always moan and groan about any method you choose... but they'll also get over it when they realize they're connected to the net 99% of the time their PC is on, anyway.
41.
 
Re: Op Ed
Jan 11, 2012, 20:38
41.
Re: Op Ed Jan 11, 2012, 20:38
Jan 11, 2012, 20:38
 
Something needs to be done, that I agree with.

Right now, you are looking at developers who begin to greatly prefer console development not simply for the ease of development or expanding their market... but because the pirating scene is far less prevalent (but not entirely absent) with consoles compared to PC games.

This leads to a general decline in feature-rich PC gaming, as games become "simplified" (dumbed down) for console controller interfaces and the sort of "pick up, put down" gameplay associated with switching on a console for a quick game. Games may also be console-exclusives, eschewing the pirate-rich PC market altogether if devs/publishers feel the profit won't outweigh the piracy.

And really, pirates are scum. Devs work hard to create these games, and pirates literally pluck the profits from their pockets with each hack and torrent they release. I really don't blame any developer for saying "persistent internet connection or no-go" at this point. It's become a matter of protecting their investment (triple-A game titles require a great deal of time, money and manpower to produce).
115 Comments. 6 pages. Viewing page 2.
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