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Real Name Tim   
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Nickname Doombringer
Email Concealed by request - Send Mail
ICQ None given.
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Homepage http://
Signed On Jul 23, 2008, 15:24
Total Comments 107 (Novice)
User ID 52021
 
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News Comments > DNF Review Dust Up
94. Re: DNF Review Dust Up Jun 15, 2011, 23:03 Doombringer
 
What surprises me most is the "omg the game has base humor!" critique. This, coming from people who have lauded Grand Theft Auto 3, VC, SA, 4, etc. despite them having the same sort of humor, or worse. At least Duke laments killing the impregnated women, and he's not scoring points for mowing down civilians by the truckload. Gouranga?

Regarding gameplay... I started appreciating DNF more when I stopped expecting it to be Duke 3D.

If your problems with the game are technical issues (glitches, etc.) then there's nothing I can defend there. It hasn't been buggy for me, knock on wood.
 
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News Comments > Kotick Buying Myspace?
14. Re: Kotick Buying Myspace? Jun 9, 2011, 20:22 Doombringer
 
After being snubbed by EA during their E3 preview of Battlefield 3 (hilarious), Kotick was reported as saying, "I don't need you guys! I can buy new friends!"

And so, he is purchasing MySpace.
 
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News Comments > id Happy to be Done with Engine Licensing
6. Re: id Happy to be Done with Engine Licensing Jun 8, 2011, 21:50 Doombringer
 
The industry got some truly amazing games out of id engine licensing. They shouldn't be so quick to poo-poo it.

They're also not particularly relevant, not like they used to be. RAGE may change that, but it'll be a flash in the pan if anything... they're not licensing its engine, so there's less to get excited about. RAGE comes, goes, and has no legacy. Wolf 3D, Doom, Quake... those games lived on because of both the precedents they set, and because of what others did with the tech.

Heck, non-id, there's all the Build licensing that went around in its heyday, the Unreal engines are still getting licensed, the Source engine is still a powerhouse...
 
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News Comments > RIFT Sells Nearly 1 Million
30. Re: RIFT Sells Nearly 1 Million Jun 8, 2011, 18:43 Doombringer
 
Let him gloat. I'm a little tired of Blizzard, and more specifically their fanboys, lording their 'top spot' over the entire goddamn MMO industry. It's about time someone took a potshot at them.  
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News Comments > The Old Republic Origin Exclusive, Intro Trailer Released [Updated]
22. Re: The Old Republic Origin Exclusive, Intro Trailer Released Jun 6, 2011, 19:09 Doombringer
 
Fion wrote on Jun 6, 2011, 18:54:
Doombringer wrote on Jun 6, 2011, 18:51:
I haven't bought a game from a brick-and-mortar store in a dog's age. It's either Amazon or Steam all the way.

We aren't saying this is a bad idea because we cant buy the game in a retail store. I haven't purchased a game from a store in ages either. It's that the game will ONLY be available via EA's shitty download service.

It's a little stifling, I agree, if that's the only option they're giving. You don't know how 'shitty' it will be, however. Steam launched years ago and was a steam-ing pile of crap, but it's shaped up since then and is a great content delivery service.

Maybe EA is greedy, or maybe this is simply their way of standardizing their content delivery, multiplayer and account management backends, anti-piracy, merchandise sales, etc, etc, into a single platform. I'm shocked, shocked, that gamers of all people, somewhat tech-savvy folks in general, aren't going at this with at LEAST an open mind. So many folks here will laud Steam and decry Origin, but forget exactly how Valve's service launched way back in the day. Or they'll be the types who are A-OK with Apple's iron grip on their App Store, or will slobber all over Notch's knob despite Minecraft's single-point-sales scheme, but will dump on Origin... geez people.
 
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News Comments > The Old Republic Origin Exclusive, Intro Trailer Released [Updated]
19. Re: The Old Republic Origin Exclusive, Intro Trailer Released Jun 6, 2011, 18:51 Doombringer
 
If you're so hung up on buying the game from a store... well, I'm sorry for you. I haven't bought a game from a brick-and-mortar store in a dog's age. It's either Amazon or Steam all the way. Better prices, direct download, easier patching... I'll take any or all of those, and I don't get them from EBGames. Origin is just EA's Store/version of Steam and Battle.net.

Did you people boohoo when WoW went direct download from Blizzard's Store? Sure, they still sell boxed copies, but I know a number of friends who skipped the box for Cataclysm and just bought a digital copy. And it was NEVER available from Steam... what's with all this "omg if they eschew Steam they'll lose so many customers!"

Boxes are being phased out in an app-store/direct-download world. The old publishing lifecycle is dying out. Get with the program.
 
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News Comments > Sunday Screenshots
12. Re: Sunday Screenshots Jun 6, 2011, 08:19 Doombringer
 
While I didn't play the demo, I have seen coverage on it. I'm not very impressed. :/ I've been a Duke fan since the early platformers, and DN3D was probably the greatest thing to happen to my young-adulthood, but DNF just doesn't seem to 'get it.'

Limited to 2 weapons? No mighty boot? 'Objective' style levels and 'ammo drops'? Lots of T&A but not much else. The graphics I couldn't care less about... fun gameplay is more important. The devs should have went more 'Serious Sam' or 'Bulletstorm' and less 'Modern Warfare.'
 
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News Comments > Prey 2 Trailer
15. Re: Prey 2 Trailer Jun 4, 2011, 22:41 Doombringer
 
They're clearly developing the alien backstory here. It's a big universe. Now we're seeing another facet of it, Beyond the Mothership.

Imagine if Mass Effect 1 focused on a few human colonies and nothing more. Now imagine Mass Effect 2 introducing the Citadel and more alien races, and how it all fits together.

And it's got freakin' Johnny Cash!
 
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News Comments > Call of Duty Paid Service Revealed
93. Re: Call of Duty Paid Service Revealed Jun 1, 2011, 00:36 Doombringer
 
I like WSJ's mention of Netflix. Because somehow a pay-to-play FPS will offer anywhere near the enormous value of a $8 or $10 Netflix subscription.

WoW's next on Bobby's list. I'm betting.
 
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News Comments > Call of Duty: Elite Beta Signups
10. Re: Call of Duty: Elite Beta Signups Jun 1, 2011, 00:31 Doombringer
 
And for Bobby's next trick... World of Warcraft: Elite Access.  
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News Comments > Modern Warfare 3 Survival Mode Detailed
10. Re: Modern Warfare 3 Survival Mode Detailed May 28, 2011, 05:27 Doombringer
 
The issue is that there is no standard for a value-added product here. Some CoDs came with a zombie/survival mode, some do not. With that inconsistency, it isn't surprising that gamers would want more value from the product, included in the purchase price, as some titles in the series have already provided.  
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News Comments > Premium WoW Cross-Realm Play
41. Re: Premium WoW Cross-Realm Play May 18, 2011, 21:17 Doombringer
 
Teddy wrote on May 18, 2011, 20:17:
The LFG system that functions across realms is already in place. I doubt that allowing you to queue with those same people beforehand is anywhere near as complicated as you're making it out to be.

Exactly. Instead of a random algorithm pairing you with 'Bob-MalGanis', you right click on your RealID friend, invite, and you're paired with 'Joe-Argent Dawn.'

Anyone who thinks 90% of this system isn't already in place is a fool. They built it, we've been using it, and now it dawns on them that they should be milking us to make full use of it. If you buy Blizzard's BS line, I got a premium bridge I'd like to sell you.
 
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News Comments > Premium WoW Cross-Realm Play
33. Re: Premium WoW Cross-Realm Play May 18, 2011, 19:13 Doombringer
 
The Pet Store opened this door. This cross-realm pay-to-group nudges it open a bit further.

A few years ago, a feature like this would have been included in an Expansion Pack or a Content Patch. It would be part of your subscription fee. Now... they're monetizing it.

It goes way beyond a mobile Auction House app. That required a team to develop an iPod and Android application from scratch, and various infrastructure tweaks to have it operate over 3G. This cross-realm play? It's part of Battle.net. It's 5-manning, in the game... the only difference is you're inviting friends from another server. Instead of inviting strangers from another server.

To say that required a great deal of dev time and that it somehow justifies making this (or any part of it) a premium fee is ridiculous. To charge someone to play with their friends... unthinkable. What UI or functionality tweak is on the block next? Tabard Manager? PREMIUM ONLY, FOLKS!

Bleh. Pardo made his quote denouncing crap like this in 2008. A few years later... here's where we're at. Funny how things change.
 
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News Comments > WoW Subscriptions Down 5% Since 10/10
6. Re: WoW Subscriptions Down 5% Since 10/10 May 9, 2011, 22:51 Doombringer
 
A flat-out PVP and PVE separation is a gamble. It could work in their favor, it could not. The game is 'almost' there now, with PVP progression and gear being discrete from PVE... perhaps they should make the final step...

Radical class changes were a bit of a problem at the beginning of Cata, as were the changes in heroic/raid difficulty. I think those two decisions backfired on them. The difficulty isn't hard to overcome, with time and patience, but it was nevertheless jarring for many of the players who came on during Wrath.

As for content... 4.1 is an example of content they're pushing out fast to satisfy people, and it isn't very satisfying at all. They shouldn't sacrifice quality for quantity, because they will lose players either way. Stick with quality, take your losses on the chin, and don't make any drastic design changes at any point. WoW is 6 years old, you're going to see some drop-off in subscribers.
 
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News Comments > SOE Security Update
6. Re: SOE Security Update May 2, 2011, 23:03 Doombringer
 
Two systems compromised within a 30 day period. Wow.

I wonder who's hubris led them to think the SOE DBs were safe, after the PSN intrusion.
 
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News Comments > Star Wars: The Old Republic Interviews
1. Re: Star Wars: The Old Republic Interviews Apr 30, 2011, 13:49 Doombringer
 
I like the Flashpoint concept. It seems to bring a lot of storytelling to your typical 'dungeon' encounter, and should make the MMO feel a little more 'intimate' for the players involved.  
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News Comments > Jurassic Park: The Game Delayed
2. Re: Jurassic Park: The Game Delayed Apr 26, 2011, 21:04 Doombringer
 
ldonyo wrote on Apr 26, 2011, 20:46:
Isn't this about 20 years too late already?

Clearly the IP holder is trying to resurrect interest in the franchise, just like BTTF. The way to do that nowadays appears to be with a video game.
 
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News Comments > Valve Done with the "Isolated Single-player Experience"?
34. Re: Valve Done with the Apr 25, 2011, 18:27 Doombringer
 
I don't read this as an end to the single-player experience overall... I think we will always have single-player. What Gabe might be shooting for is more social integration, possibly through sharing Achievements with friends via social networking, or buying/trade of in-game items, an open marketplace for maps, etc.

I think back to the multi-player aspects of games like Neverwinter Nights, and how a 'DM' would create map(s) for players to join and partake in, oftentimes with a story attached, creating something of a mish-mash between single-player and multi-player.
 
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News Comments > Portal 2 Countdown?
27. Re: Portal 2 Countdown? Apr 23, 2011, 10:36 Doombringer
 
Teddy wrote on Apr 23, 2011, 08:00:
Loved the game, but I do have to agree with him that limiting where the portals can be so drastically made the puzzles much easier for me.

There is more and more of this lately, in gaming. Accessibility. In some cases, it isn't a bad thing - entire genres or sub-genres that were typically reserved for the 'elite' (MMOs) can now be enjoyed by a wider variety of players. Yet in others, it can detract from a title that would historically be more challenging (a puzzle game) as it is 'dumbed down' to guide players through, or to simply conform to a less capable control scheme (consoles).

I suppose Portal has become less a puzzle game and more an adventure game with puzzle elements. It's a happy medium, I think. This world is simply too fun to play in to not make it available to almost anyone
 
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News Comments > Portal 2 Countdown?
20. Re: Portal 2 Countdown? Apr 23, 2011, 01:26 Doombringer
 
briktal wrote on Apr 22, 2011, 23:23:
I started to go through the game again with commentary, but there's just so little commentary. There's something like 50 more nodes total in Portal 1, and in Portal 2 they are also spread between sp and coop modes.

It's true, there are very few commentary nodes. I was actually surprised, because Portal 2 is obviously a much more polished effort than Portal 1.

The commentary nodes that did exist were pretty great, however. Not many were overly-technical. I enjoyed the insight into their development process, especially their playtesting... it was surprising to see how much feedback they get and how they change the game based on this feedback. Plus there's insight into how the writers - inadvertently at times - crafted the storyline, my personal favorite.
 
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107 Comments. 6 pages. Viewing page 4.
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