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User information for Tim

Real Name Tim   
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Nickname Doombringer
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Signed On July 23, 2008
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Total Comments 112 (Novice)
User ID 52021
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News Comments > Rumor: Blizzard Pulled a Diablo 4 Announcement

28. Hmm Nov 6, 2018, 08:58 Doombringer
I don't know, I'm calling BS on this.

Starcraft 2 has been out forever and there's no SC 3 announcement. Really, there doesn't "have" to be, as SC 2 still a fine game that can be expanded upon. So is Diablo 3.

Diablo 4 would be like Blizzard announcing a World of Warcraft 2, or an Overwatch 2. It's not supremely necessary to increment the "counter" by one right now. I could be very, very wrong, but Blizz in recent years hasn't been one to throw out sequels for the sake of it.

I do believe that Diablo has been in development turmoil however. Apparently it's enough to have some higher-up think a quick cash grab of a Mobile title, leveraging NetEase, would be enough to mollify players. It's done the exact opposite.
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News Comments > Unannounced Blizzard First-Person Game Features Vehicles

4. Oohh... Dec 19, 2017, 10:34 Doombringer
Finally a Rock & Roll Racing sequel?

Not that we need it, but that would be... interesting.
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News Comments > Star Citizen Land Rush

44. feature creep Nov 29, 2017, 16:17 Doombringer
Star Citizen is the epitome of "feature creep" by now. They can't apparently release a game with a set of key features and a certain area to play in, and expand from there... they just keep expanding without releasing anything. And people are giving them money for this. This time around it's "here's a gigantic colony ship" ... what's the next one to add in, a Dyson Sphere you can pilot about?

They should have come up with a great ship-to-ship sim game, with a handful of good features and decent graphics. Get it solid, stable, playable, and fun. Release. Then begin bolting on features in expansions or a sequel, or even a threequel. And so on. You essentially have a space sim MMO here... so build it like one.

Chris is really trying to release World of Warcraft TODAY without any of the 12+ years of releases and development that came before today's product.

And he's selling virtual ships and now parcels of digital land...
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News Comments > Hearthstone Celebrates 70 Million Players

10. Hearthstone May 2, 2017, 09:36 Doombringer
I loved the idea of Hearthstone and still think it can be a supremely fun game ... but someone said "it's about chasing the meta" and that is so true.

The minute they started releasing big card-packs/expansions in fairly rapid succession, I stopped playing and following the game. It quickly became a "get the latest cards" and "find the most OP deck and copy it". We're now, what, 4 or 5 expansions in? There are so many cards out there, their attempt to "exclude" certain packs and make Standard vs. Wild games isn't helping. For me.

TL;DR -- too difficult for new players to get into with the massive pile of cards/expansions, too difficult for old-timers to get *back* into for the same reason.
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News Comments > Morning Interviews

1. id Dec 8, 2016, 15:42 Doombringer
Early id Software is one of my favorite companies to read about. Right up there with early Blizzard.

That era (the late 80s, early 90s) was game-studio nirvana. This was before all the corporate BS came in. You had a bunch of young, talented folks in an office park somewhere... turning out world-changing games. And that was it. "Here's this amazing game as shareware. Like it? Buy the rest." What a time to be alive.
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News Comments > DOOM @ 200 FPS Under Vulkan

31. Re: Doom, verticality May 9, 2016, 15:18 Doombringer
CJ_Parker wrote on May 9, 2016, 12:35:
It applies more than ever. Back in the day when id games were PC exclusive and Carmack was still on board, people bought the latest id game not just for the game but also as benchmarks for what is the visual state of the art in gaming. I was one of them. I wasn't even that interested in the Dooms or Quake 1 + 2 or Q3A as a game but I did not want to miss out on the graphical spectacle.

This new Doom? Laughable garbage. Low detail, slow pace, little variety, everything is low res, zoomed in and XXL for controller friendliness, same goes for the lack of vertical gameplay, everything happens in a narrow band in front of the player so controllers basically only need to be moved left/right and only slightly up/down.
The console compromises here are plain as day to see for anyone with an eye for the analytical detail of why a game is made as it is and I'm more than happy to share my expertise with y'all (even if most of ya don't deserve it! ).

You're complaining about a lack of vertical gameplay in a Doom game... which never had a variety of vertical gameplay (beyond a few platforms or stairs). In fact, you couldn't even mouselook up and down in classic Doom or Doom 2...

A lot of people could argue that too much vertical play is actually UN-Doomish and not something they want. And "controller friendliness"? The original Doom had how many controls exactly? Weapon swaps, strafe, shoot... not even reload! And the display... huge numbers for health and ammo and armor.

Did we play the same classic Doom?
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News Comments > Romero's BLACKROOM Kickstarter Paused

40. Re: Romero Apr 29, 2016, 16:01 Doombringer
mram wrote on Apr 29, 2016, 15:06:
I would venture to bet that those people who contributed to this kickstarter are doing it solely out of blind devotion to Doom and his Doom legacy, and have absolutely no memory of Daikatana or how he had a significant hand in blowing up Ion Storm, or the infamous "John Romero is going to make you his bitch."

He's the very definition of "risky bet" which is the only reason he stopped to actually produce something. There's no way any sane person with memory of the above events would give that person a dime on a whisper and promise of a game, without something to show for it... and I think he knows that. Now.

Yep, he did have a lot to do with blowing up ION Storm. But all those id guys were riding VERY high at the time and they believed their own hype. Fortunately ION Storm helped give us Deus Ex, which is a less jagged pill to swallow compared to Daikatana.

And the "bitch" campaign was supposedly helmed by a woman advert/marketing lead, so there's that.

Romero doesn't have any more "pull" or "cred" than, say, Chris Roberts -- and what was the last great thing that Chris did? Privateer or something? How many years ago? And, he was involved pretty heavily with the Wing Commander feature film, which was a stinker compared to the narrative in the games? How many failed ventures did Chris have, including Digital Anvil? Yet Chris raised a TON of Kickstarter dough with just a handful of dreams and wishes. He and Romero were (and probably still are) a lot alike, especially at the point when they both made a Kickstarter for a passion project.
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News Comments > John Romero's BLACKROOM Kickstarter

43. Re: Quake Apr 26, 2016, 09:03 Doombringer
ForgedReality wrote on Apr 25, 2016, 20:53:
Remember back when Quake was first announced, and it was supposed to be all about this dude with an axe in like medieval times or whatever, and you were supposed to be able to hit things with your axe and you could chop wood and lop off limbs and stuff and if you fell, you'd tumble realistically and stuff... All this crazy Romerohype that basically never saw the light of day. It was to be this crazy realistic shit, and look at what we got instead. XD Romero is full of shit.

I have to set the record straight here, because Romero gets crap he doesn't deserve, but if you did some research you'd know. Quake's development cycle went way off the rails, and it wasn't because of Romero's design doc. Yeah, he had plans for it... they weren't any more or less crazy than what they came up with for Doom. The id guys cribbed ideas left and right from Dungeons & Dragons, which they played. So an axe or hammer-wielding warrior with fantasy elements wasn't that strange a concept for Quake.

Quake's engine took too long to sort out, and they had to rush the "creative" side of it toward the end of development. Any truly interesting ideas were stripped out and what we got was more of a tech demo than an actual game... I mean really, who remembers Quake for any of its design i.e. enemies or weapons, like we remember Doom or Duke 3D?

And Daikatana... the game had some great ideas, but execution was flawed. They aimed too high with too green a team at ION Storm. It definitely could have and should have been handled better.
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News Comments > Steam Christmas Issues Explained

18. Steam comms Dec 31, 2015, 10:43 Doombringer
Steam's communications team sucks. Typical Valve in that regard. For a company that's as well-regarded as they are ... all the good press is because they butter us up with sales. Their support blows.

TB calls them out on this and I found his comments were on point. We've been giving Valve a pass on almost everything and ... sure, I love a Steam Sale, but they need better support, communications, accountability. No other major retailer would get so much glad-handing as Valve does.
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News Comments > 9M Played Star Wars Battlefront Beta

14. Visuals, fun. Everything else, ehh. Oct 13, 2015, 14:14 Doombringer
The environments and visuals, plus sound design, are all spot on. You feel like you're playing something truly Star Wars-y.

Unfortunately everything drops off after that. The spawn system has you constantly being picked off from every angle, no place is safe. The accuracy allows players to blast you (not the sniper rifle, just the default blaster) from way too far away. It's really hard to feel like you're gaining or holding ground when all this comes together.

The card system is OK, but I liked "classes" better. The power-ups are acceptable. The vehicles aren't very fun, especially the AT-ATs on rails and most of the fighters.

Overall most matches boil down to: who has the high ground, and are they going to snipe you with their blaster? And every time that answer is "yes, prepare for a reaming."
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News Comments > Star Citizen Star Cast Revealed

57. So... Oct 11, 2015, 20:43 Doombringer
Apparently the trick to developing Space Sim Shangri-La is to bog down your development by shoe-horning in a ton of extraneous modules like FPS and glitzy star-maps, or a really bad CGI Gary Oldman, slowing down progress on an actual core, workable, playable, 'complete' and FUN launch title.

Yikes. Imagine if WoW never released in 2004, but they kept developing and iterating and promising to include the content from every expansion since then? "Just keep waiting, now we have Burning Crusade content in! It won't be long now until we get the game to you!" "Oh, Looking for Group is almost done and we might have it in for Alpha alongside Icecrown. Yea, I know it's 2012 and we've been teasing for almost a decade already but you can wait right?"

It's like CR doesn't know when to put a period and deliver something. There will always be "something more" that keeps pushing that release date into the nether. Not one product, but 5. And then not 5, but 8... meanwhile product 1 isn't fun or even complete.

I really want to see a great product here (there are few bigger fans of Wing Commander than I), but I am troubled, VERY troubled, when I see leadership that has has a reach that far exceeds their grasp. I'm seeing that in Roberts.
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News Comments > WildStar Changes Planned

6. Funny... Jan 15, 2015, 13:59 Doombringer
What I find funny is that WildStar is having to become more like Wow to keep and gain subscribers...

... and WoW is trying to become more like WildStar by "hiding" more things (treasures, quests, events, etc.) to reward players who explore more.
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News Comments > Saturday Consolidation

18. Halo, Destiny Jul 12, 2014, 22:04 Doombringer
XBox gamers complaining about PS4 exclusive items/access...

Really. Tell me about your problems.

I'm a PC gamer who recalls seeing Halo originally announced at a 1999 Macworld. I'm a PC gamer who, along with my Mac gamer friends, brought Bungie up from infancy by playing and loving their games like Marathon and Myth. I'm a PC gamer who felt betrayed by Halo's sudden XBox exclusivity, and again insulted by the limp-wristed PC port of it that came eons later, and wasn't even ported by Bungie themselves.

So. Yes. You really have room to complain, XBox gamers. Now you know what it's like to get a slap in the face from a company you poured a lot of love into over the years, only to watch them turn on a dime and arrange platform exclusive deals that make them a ton of cash and spit in the faces of their fans.

I suppose I should be lucky that Blizzard still supports PC and Mac gamers as part of their company creed.
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News Comments > Is Destiny Destined for PCs?

11. Bungie, traitors to their heritage Apr 28, 2014, 19:05 Doombringer
Bungie isn't Bungie any more. Hell, when Bungie went to MS, they stopped being Bungie.

Halo was debuted at a god-damned MacWorld conference, let's not forget. It barely made it to PC as a lousy port, years later. People think Duke Nukem Forever was a joke... no, the original Halo is a better example of a dev studio completely hosing their fans and customers (and expecting us to like it).
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News Comments > Croteam on Windows 8 Issues

40. Wow... Nov 17, 2012, 19:10 Doombringer
I'm seeing a lot of "gasp!" and "the sky is falling!" regarding Windows 8's "Metro" or RT apps...

I suppose it wouldn't be so shocking if Microsoft said "hey, it's like iOS. Get it?"

Because that's what it is. It's a walled garden. You can't install whatever you'd like on an iOS device, and yet, somehow Apple can't sell enough of them. People are eating them up. Did you think Microsoft *wasn't* going to want a piece of this?
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News Comments > Valve on Linux Plans

3. Valve on Linxu Plans Oct 29, 2012, 21:14 Doombringer
This reeks of Gabe thumbing his nose at Microsoft simply because he can, and his subordinates trumpeting the same message. Yet, has Valve done the same for Apple? iOS is just as closed as Windows RT in terms of app development, but I haven't heard Gabe rallying the troops against Cupertino? Is he still OK with Sony and the Playstation, but hating on XBox? This guy needs to learn a little about consistency and hypocrisy. A closed platform is a closed platform, a walled garden is a walled garden.

Unless Windows 8 somehow patches out its classic Desktop environment, I can't see it being omg-horribly-detrimental to gaming.
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News Comments > Notch Knocks Win8: Minecraft Certification in Doubt

85. Re: Minecraft Patent Lawsuit Sep 27, 2012, 20:39 Doombringer
But this guy had no problem certifying Minecraft as an iOS app? Hypocrite much?

I love these people who give Microsoft crap for their pursuit of a closed platform, but give Apple a pass on A) iOS in total, B) the Mac App Store, and C) Gatekeeper.
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News Comments > Minecraft Patent Lawsuit

9. Re: Minecraft Patent Lawsuit Jul 22, 2012, 16:38 Doombringer
Notch may be in the right, but his smug approach makes me want him to fail. The "I'll throw piles of money at them!" is little more than a boast. It isn't "cool" and it doesn't put him in a "good guy" light.  
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News Comments > The Old Republic Lead Designer: "We Are Looking At Free-to-Play"

24. Re: The Old Republic Lead Designer: "We Are Looking At Free-to-Play" Jun 15, 2012, 00:05 Doombringer
The thing is... TOR is not a bad game. You can tell the devs put effort into it, and are continuing to put effort into it. Their design was simply flawed. They really should not have set out to make a MMO like TOR -- it tries to be too many things for too many people, like WoW. They should have looked at Rift, Guild Wars, and EVE and seen that appealing to a niche market wouldn't be a bad thing. Perhaps they could have went after the hardcore WoW vets.

WoW was a perfect storm in the MMO space. It launched when competition was lacking. It launched with a strong IP and a strong team backing it. It was "retard friendly" as someone here put it, but also offered top-end challenges... and it gained a foothold that remains difficult to break. Today, it is only surviving because it narrowed its focus to please the largest part of their player base (casual or semi-casual)... not every part of their player base.
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News Comments > etc., etc.

2. Re: etc., etc. May 24, 2012, 01:52 Doombringer
Agent.X7 wrote on May 23, 2012, 20:53:
This show/game thing will fail so bad. I'd love for them to do something awesome, but you just know they are going to cheese the hell out of it. The "interactivity" is all pre-planned. They want you to think what players do will matter, but you can tell they've already scripted it out.

No doubt a lot of it is scripted, but I think they leave some wildcards in to keep the gimmick going. And it's really a pretty cool gimmick. Most shows tend to have a "b" plot in the series/episodes, and that's a perfect target for this sort of integration.

The only trouble I see is that most episodes are shot long before they actually air. That gap will have to be closer if they really want the show to touch on happenings in the game world.
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