Or they could have just downloaded it and hopped online immediately. There are many players who don't care about SP and MP is the main attraction of CoD4.
You're just dodging here. Saying that there isn't any lost revenue is false, there is. Quantifying what that amount is doesn't matter, the publisher wants to maximize their profits on their investment.
Deus Ex did get a second chance. It's called Deus Ex: Invisible War. Unfortunately, it was crap and sold as such.
I'm aware that Deus Ex received a sequel, I am one of the many unhappy owners of it. I said games like Deus Ex, games that try to innovate, add unique content and features that aren't present in other titles. These types of games require more of an investment and are riskier in the current climate.
Also true. However, if you make good games and you make profits, you should be happy regardless of how many people pirated your game.
If you made a $100 profit, thats still a profit. Should you be happy? If you really believe this I'd love to see you put your money where your mouth is, work crazy hours on a product and watch someone download it in 2 hours, play it for nothing then proclaim it wasn't worth paying for. All too convenient. I don't see how you think you can justify telling another person that they should be happy they made any money at all when they could've made more. But that's fine, you're getting your wish - publishers have been abandoning my favorite platform in droves because of exactly your type of attitude. I for one am not happy being left with a few major titles backported from consoles, casual games and WoW clones being the entirety of my gaming experiences on the PC.
Allowed? I'm not saying that developers can't make money. I'm saying that they shouldn't whine when they make a profit.
You are saying if any profit is made they shouldn't whine. Do you even understand the concept of profit? Profit can be a penny. It's any money you made in sales revenue minus your operating expenses. I don't think you even grasp what you're saying. So if they made $100,000 in profit they can whine but if they made $1,000,000 in profit they can't complain? Who draws that line, you? Lost money is lost money, of course they are going to both complain and figure out ways to get it back or move their product elsewhere. There's a whole business side to gaming you obviously don't want to understand. No one is saying piracy is the SOLE factor but it has become much easier and accessible to the general public over the past 5 years, people are doing it in larger numbers and it's definitely a contributing factor to the PC gaming industries problem. You're saying they should ignore it and thats precisely what they shouldn't do, they should look at alternative distribution channels and other ways to maximize their profits so that they can keep making great games.
The bottom line is that a good product will sell well and a poor one will not.
Beyond Good and Evil anyone? I can go through Metacritic and find more examples of great games that didn't sell for a number of reasons. You can't lump it all together like that man.
Every dollar amount stated as lost to piracy is vastly overblown, be it for software, music or movies. The folks pulling those numbers out of their posteriors do not have any real data to site, so they make things up as they go along. Also, a vast, vast majority of "pirates" never intend on purchasing the "pirated" software/music/movie, so they cannot be count as lost "sales", as previously stated.
I agree that the music and movie industries trump up their numbers, I don't agree about the games industry. Publishers whined and gamers responded "of course publishers just make stuff up, I wont believe it until the developers say it". The developers whined and people say "oh theyre just lying or exaggerating!". They can't win with you guys.
More DRM does not equal less piracy. Usually, it causes the reverse because potential customers do not want to fight to play a game they just purchased.
Yes it can, see my Mass Effect example. DRM itself is not inherently evil, see Steam as a good example of DRM. DRM done well is transparent to the user, sadly in the past many DRM companies have screwed this up to the point where consumers hate the whole concept blindly.
Sins of a Solar Empire has been sited numerous times as a shining example of a no-DRM game that has done very well, even though it is a PC-only title.
Sins of a Solar Empire is a niche title for a niche market with a small budget. It's sold under 400,000 copies worldwide, you can't even compare to a blockbuster title, they are worlds apart in every aspect. It's core audience is adults 19-34, a market far less prone to piracy. Wake me up when Stardock makes a high budget FPS and tries to sell it on the PC, we'll see how their profits look. I'm happy no-DRM fits them well but it doesn't mean their situation can be applied to every other developer in the industry.This comment was edited on Aug 1, 20:42.
Playing: Xenoblade Chronicles DE, Ys IX, God of War
Watching: Lupin, You me and the Apocalypse, Days of Thunder