User information for Adam Dalke

Real Name
Adam Dalke
Nickname
ElectricTurtle
Email
Concealed by request - Send Mail
Description
Signed On
July 10, 2008
Supporter
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Total Posts
20 (Suspect)
User ID
51282
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20 Comments. 1 pages. Viewing page 1.
Newer [  1  ] Older
13.
 
Re: Age of Empires Online Goes Offline
Jul 2, 2014, 10:57
13.
Re: Age of Empires Online Goes Offline Jul 2, 2014, 10:57
Jul 2, 2014, 10:57
 
InBlack wrote on Jul 2, 2014, 10:18:
Xero wrote on Jul 2, 2014, 10:11:
There is no laws that exist to prevent a company from selling you something and then taking it away from you without returning your money? That sounds like quite a scheme to be LEGALLY ALLOWED...

Read the EULA of any game you have ever purchased. All of them state that your game is actually a 'service' that the game developer or rather publisher can end at any time that they choose to.

You dont own the game. You enter a contract or licence agreement that allows you to purchase and play the game as long as the publisher feels like allowing you to do so.

How legally binding EULAs really are is a matter that has yet to be put to the test. Judicially speaking of course.

Back in the 80s you used to see promotional bits on VHS tapes that said "Own X movie on VHS!" as a contrast to rentals. I always wanted to copy and sell bootlegs of those so I could go into court and say, 'look, I was publicly told that I owned this by the rights-holder.' lol

This is why I only buy games from gog anymore. Sure, the EULAs are still the same, as are the copyrights, but with all the DRM stripped out there is basically jack and shit that anybody can do to prevent you from using what you bought. The same cannot be said for Steam, and I pity the people who have and will be screwed over by them.
19.
 
Re: Minecraft versus Pay to Win Severs
Jun 9, 2014, 09:57
19.
Re: Minecraft versus Pay to Win Severs Jun 9, 2014, 09:57
Jun 9, 2014, 09:57
 
Mr. Tact wrote on Jun 8, 2014, 20:50:
ElectricTurtle wrote on Jun 8, 2014, 18:53:
I was a part of a server like this, and it was a good experience all told. Granted, I was one who paid for the highest package,
Okay, I gotta ask then -- what did you get for your money over someone on the same server who didn't pay? A cache of diamond tools?

We could call up a pack of diamond tools every x period (forget what it was) but that wasn't much considering what people really cared about were enchants and XP wasn't handed out. Each level could control the perms on larger plots of the survival world, and the top level could fly in survival. You could also heal yourself IIRC.
2.
 
Re: Sid Meier's Civilization: Beyond Earth Trailer; Screenshots
Jun 9, 2014, 09:49
2.
Re: Sid Meier's Civilization: Beyond Earth Trailer; Screenshots Jun 9, 2014, 09:49
Jun 9, 2014, 09:49
 
InBlack wrote on Jun 9, 2014, 09:39:
Alpha Centauri?

Alpha Centauri 2: Fungal Boogaloo
10.
 
Re: Minecraft versus Pay to Win Severs
Jun 8, 2014, 18:53
10.
Re: Minecraft versus Pay to Win Severs Jun 8, 2014, 18:53
Jun 8, 2014, 18:53
 
I was a part of a server like this, and it was a good experience all told. Granted, I was one who paid for the highest package, but it was a one time thing, not like a subscription, and the people who didn't pay weren't treated badly. Indeed, I played on the server for months before I paid into it, and never felt like a second class citizen in that time.

Communities like that can be run well, and when it comes to defraying costs, I think that it's better that the option exists than to have no server at all. It's too bad that Nanny Notch wants to try to force Scandinavian ethics down everybody's throat. I expect to see a lot of servers close and communities to dissolve because of this, so good job.
28.
 
Re: Star Citizen Patched
Jun 8, 2014, 00:38
28.
Re: Star Citizen Patched Jun 8, 2014, 00:38
Jun 8, 2014, 00:38
 
Mordhaus wrote on Jun 7, 2014, 20:01:
After flying my hornet in AC, I asked for a refund of my kickstarter. The flight model is not what they promised, you hit the spacebar and basically can just turret in space. It was supposed to be a ww2/star wars style dogfight flight model, but it's the complete opposite.

It's Newtonian physics. I'm so sorry that a realistic simulation disappoints you. There's no atmosphere in space and you're not going to lose lift by stopping. Bloo bloo.
47.
 
Re: Star Citizen Hits $39M; Procedural Generation Goal Announced
Feb 23, 2014, 11:34
47.
Re: Star Citizen Hits $39M; Procedural Generation Goal Announced Feb 23, 2014, 11:34
Feb 23, 2014, 11:34
 
[VG]Reagle wrote on Feb 22, 2014, 07:11:
This game is going to ruin crow sourcing. Its hilarious how an unfinished game with a star ship is getting the star wars geeks all wet and dripping. So based on some barely playable hack job that a indie could make in 5 months star geeks are throwing money down the toilet and tingles are running down their legs?

Its not Eve on line dudes. Its not Star wars Galaxies. This is an unfinished indie mod. I know its hard to fathom but you might not want to sell the house and buy the $10,000 support package just yet.

Indie mod/hack? What disingenuous nonsense. I suppose to you Mass Effect and Gears of War were "indie mods" because they used a licensed engine. Never mind that CIG is working with an entire team at CryTek as well as hiring many experienced CryEngine devs directly.
9.
 
Re: Star Citizen Passes $38M
Feb 5, 2014, 21:59
9.
Re: Star Citizen Passes $38M Feb 5, 2014, 21:59
Feb 5, 2014, 21:59
 
MoreLuckThanSkill wrote on Feb 5, 2014, 21:19:
This game will never actually be completed at this rate. Feature creep doesn't even begin to cover the Star Citizen scenario.

*EDIT* Grammar.

Actually no new features have been added since the 2x million goals months ago.
15.
 
Re: Spicy Horse Downsizes Due to Akaneiro Debt
Jan 30, 2014, 10:10
15.
Re: Spicy Horse Downsizes Due to Akaneiro Debt Jan 30, 2014, 10:10
Jan 30, 2014, 10:10
 
Dev wrote on Jan 29, 2014, 20:56:
Cutter wrote on Jan 29, 2014, 20:32:
just like we'll find out Roberts has corporate backers he's beholden to but hasn't said anything.
He HAS said something about them. As I recall it was at least $10 million in private non crowd funding. I believe that's why he's pushing so hard on having it be MMORPG/F2P/Subscription/kitchen sink and everything else. Things like F2P are very hot in private funding right now.
More FUD from people who haven't done any research and just regurgitate bits they heard once somewhere. Chris Roberts was very clear about funding levels, if they could pass 10 million they wouldn't need a publisher, if they could pass 23 million they wouldn't need any private investment. These figures and goals were set very early.

Furthermore, the game is not F2P. You have to buy it off the metaphorical shelf, but there is no subscription for the game itself. (You're contradicting your own FUD by calling it F2P and subscription.) And to say that Chris Roberts is "pushing so hard" for these things he's categorically denied over and over to anybody who asks is the lowest depth of rhetorical nonsense.
25.
 
Re: Star Citizen Passes $35 Million
Dec 23, 2013, 14:47
25.
Re: Star Citizen Passes $35 Million Dec 23, 2013, 14:47
Dec 23, 2013, 14:47
 
SpectralMeat wrote on Dec 23, 2013, 11:11:
I've seen the dogfight video and to be honest Elite looks more impressive to me. Obviously it is further along the development then SC is, but also has 1/10th of the money SC gained to make a game.

Considering that currently the dogfight module is currently in unreleased development pre-alpha with placeholder UI, placeholder mechanics, and is basically nothing more than a proof-of-concept testbed with only one kind of ship working, yeah, just about anything would be more impressive.

It's really sad that the one time a company goes out of its way to be transparent about development the gamer community shits all over everything like each build should be the finished game. This is what development looks like people... no wonder most companies keep things closed except for a few manicured screenshots and clips.
8.
 
Re: Star Citizen Dogfighting Module Questions Answered
Dec 19, 2013, 14:06
8.
Re: Star Citizen Dogfighting Module Questions Answered Dec 19, 2013, 14:06
Dec 19, 2013, 14:06
 
John wrote on Dec 19, 2013, 12:36:
You mean they haven't gotten another million yet?

It'll happen tomorrow.
11.
 
Re: The Witcher Sells 6M Units
Oct 25, 2013, 13:03
11.
Re: The Witcher Sells 6M Units Oct 25, 2013, 13:03
Oct 25, 2013, 13:03
 
Hm I wonder if they counted the promotional giveaways as 'sales' since GOG recently offered The Witcher free with any purchase.

I had intermittently watched some 'let's plays' of The Witcher while my wife was spectating the whole game arc (which is all she ever does... watch other people play games like they're movies), and so I was somewhat interested in actually playing the game, but the combat system was rather disappointing to me. The 'click when the game tells you to click' method just seemed too lame. I don't know, I'd recently gone through Jade Empire and really enjoyed both the setting and system, and I was hoping since The Witcher used a BioWare engine that it would play more like a BioWare game ...

Good storytelling to be sure, but I think I enjoyed watching other people play it than actually playing it.
6.
 
Exactly right for kickstarter
Apr 17, 2013, 11:19
6.
Exactly right for kickstarter Apr 17, 2013, 11:19
Apr 17, 2013, 11:19
 
I think you guys are missing the point. There is a market for this kind of hyper playstyle thing, e.g. Super Meat Boy and seminal things like N+. It's a small, niche market, which makes it perfect for Kickstarter.

There's no way that a sane person would put a lot of money into a project like this and hope the 'mass market' likes it, because it won't, and that will fail as an investment. Taking money directly from people like this style is the best way of doing things, and maybe it will be a niche indie hit within its own small genre.
24.
 
Re: Star Trek Online Turns Two
Feb 3, 2012, 11:26
24.
Re: Star Trek Online Turns Two Feb 3, 2012, 11:26
Feb 3, 2012, 11:26
 
I started the day after F2P went live, and I'm already level 40 (Rear Admiral) of max 50. It really seems too easy. The stupid thing is that turning up the difficulty does not give more XP like DDO (the only other MMO I ever really messed with), so why bother?

It seems to be ludicrously easy to level. I played DDO for a few months and didn't get much further than level 14 (of 20). On a relative scale I've gone further than that in STO in barely more than two weeks. At my current rate I will likely be max rank in a few days.

If it weren't for finding an RP fleet to add a community dimension I would probably get pretty bored with it. That and the community-created missions that come through the foundry. In a way it is paradoxical that there is so much community value considering that the gameplay is seriously solo-oriented for an MMO.
2.
 
Re: GOG.com: "Your customers hate DRM"
Nov 11, 2011, 10:46
2.
Re: GOG.com: "Your customers hate DRM" Nov 11, 2011, 10:46
Nov 11, 2011, 10:46
 
GOG should be careful what they wish for. I buy a lot from them specifically because of their militant no DRM stance, but if they convince others to drop DRM then they are creating competition for themselves. Right now they have almost a monopoly on DRM-free games, they should (by business logic) be working to protect that, not spread it. Not that I'm complaining.
15.
 
Re: Free Game: Stealth Bastard
Nov 6, 2011, 20:40
15.
Re: Free Game: Stealth Bastard Nov 6, 2011, 20:40
Nov 6, 2011, 20:40
 
Every time I think about people monitoring my browsing history I only feel sorry for them. There aren't a lot of ways to monetize 4chan's /d/ and similar things.
11.
 
Re: Valve Done with the
Apr 25, 2011, 15:09
11.
Re: Valve Done with the Apr 25, 2011, 15:09
Apr 25, 2011, 15:09
 
Nighthawk wrote on Apr 25, 2011, 14:23:
So it's a matter of interpretation, does that mean it's all (human) multi player from now on?? or just having an AI partner.

It means the reprise of Superfly Johnson! I can't leave without my buddy Superfly!
3.
 
Re: Free-to-Play Ryzom
Mar 4, 2011, 16:38
3.
Re: Free-to-Play Ryzom Mar 4, 2011, 16:38
Mar 4, 2011, 16:38
 
Half measures = you're doing it wrong. They should take Turbine's approach (which has been highly successful for them in DDO and LOTRO) and focus on charging for DLC. Just having an extended demo with crippled features isn't going to attract enough people.
1.
 
Re: That's All for E for All
Oct 24, 2008, 13:07
1.
Re: That's All for E for All Oct 24, 2008, 13:07
Oct 24, 2008, 13:07
 
As somebody who has attended PAX for all five of its years, I say good riddance to bad rubbish.
1.
 
E for All puff piece
Oct 6, 2008, 11:30
1.
E for All puff piece Oct 6, 2008, 11:30
Oct 6, 2008, 11:30
 
I'm disappointed to see Blue linking to one of E for All's puff pieces. If you search google for the exact phrase "E for All Expo Celebrates Second Successful Year" you'll get over 3000 hits because it's obviously hype produced directly by IDG (E for All's organizers) and spammed out to all the laziest news outlets to print verbatim.

It's funny how E for All is claiming "success" after shrinking both in attendance and sponsorship. At least Joystiq has some balanced coverage.

3.
 
E3 is just a trade show
Jul 10, 2008, 10:32
3.
E3 is just a trade show Jul 10, 2008, 10:32
Jul 10, 2008, 10:32
 
It's for industry, by industry, and when it was the only game in town it meant something despite that lack of soul.

Now there's PAX. For gamers, by gamers, and there's a reason why it's now the largest in this hemisphere. The balance between old and new, big names and independents, as well as social interaction and culture, combine to give PAX the soul that E3 never had.

20 Comments. 1 pages. Viewing page 1.
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