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Nickname DrEvil
Email Concealed by request - Send Mail
ICQ None given.
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Homepage None given.
Signed On May 31, 2000, 05:27
Total Comments 501 (Apprentice)
User ID 5120
 
User comment history
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News Comments > Fallen Enchantress - Legendary Heroes Next Month; Specs Revealed
9. Re: Fallen Enchantress - Legendary Heroes Next Month; Specs Revealed Apr 23, 2013, 13:22 DrEvil
 
Fibrocyte wrote on Apr 23, 2013, 09:13:
I'm happy to see positive feedback on this game - I guess I'll pick it up. Too bad it isn't available for OSX, however.

Historically, Stardock has been antagonistically pro-windows to the point that they've even badmouthed other platforms. Given that their new game releases are on Steam now though, I wonder if the "steamplay" feature will be too tempting.
 
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News Comments > Ships Ahoy - Starseed Pilgrim
1. Re: Ships Ahoy - Starseed Pilgrim Apr 18, 2013, 11:31 DrEvil
 
There's definitely a learning curve, but that's intentional. The game mechanics are all about discovery. By the time you've made it through the first few areas, you should have the basics down and it's all exploration and mastery of mechanics from there.

The game is very well done; the sound in particular is engrossing.

If you're steam-phobic, you can buy the game directly from the author's website.
 
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News Comments > AMD Says No More DirectX?
4. Re: More Big Picture Details Apr 12, 2013, 21:12 DrEvil
 
HorrorScope wrote on Apr 12, 2013, 20:56:
Sony just said WTF? We finally support Direct X and there is no more? How can this be?

Since when? Every article thus far has indicated that they support something lower-level than DirectX or OpenGL and they support a variant of OpenGL. I've seen nothing to indicate that they support DirectX and would be shocked if Microsoft would allow that given their competition in the market.
 
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News Comments > Steam and DRM-Free Shadowrun Returns in June
64. Re: Steam and DRM-Free Shadowrun Returns in June Apr 10, 2013, 17:49 DrEvil
 
Julio wrote on Apr 10, 2013, 17:43:
Of course that DRM free version doesn't come with the promised functionality to play user mods. But hey, a slightly crippled version is kind of close to what they promised, so good enough for some.

That's not what they said though. They said:

"it will be unable to browse and play community-created stories from within the game"

...which is not quite the same thing. That statement implies that you'll be able to use user-created mods, etc., you just won't have a nice interface for doing so within the game itself. If that's the case, that's a reasonable choice.

Steam provides a pre-built framework for doing these sorts of things and they don't want to do it themselves or write two versions of it.

If that's not the case, then shame on them, but I don't think so.
 
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News Comments > Mage's Initiation Demo
5. Re: Mage's Initiation Demo Mar 16, 2013, 16:04 DrEvil
 
Cutter wrote on Mar 15, 2013, 22:11:
Don't they understand that the earlybird tiers turn a lot of people off. So I'm supposed to pay $10 or $20 more for the same game because I didn't get in immedaitely? PASS!

How else would you suggest they get support early on in a kickstarter project without involving physical goods? Support early on in a kickstarter project a crucial to reaching funding. Almost every kickstarter project for a game I've seen does this.

Instead of whining about how you missed out on the sale, it would have been nice to see a useful evaluation of their work.
 
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News Comments > Mage's Initiation Demo
4. Re: Mage's Initiation Demo Mar 16, 2013, 16:00 DrEvil
 
nin wrote on Mar 16, 2013, 12:06:
I've been in at $20 for awhile, as most of the physical stuff doesn't interest me. That, and Delver's Drop and Torment have kind of broke me...

But the project looks good, and I hope it does well for them. They seem like a talented group of folks.


These folks did a lot of work with Lori and Cori cole if I'm not mistaken in the past.
 
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News Comments > Evening Mobilization
2. Re: Evening Mobilization Feb 21, 2013, 21:58 DrEvil
 
Nucas wrote on Feb 21, 2013, 21:33:
i know i'm not the target demographic since i find the concept of a chromebook to be kind of pie-in-the-sky but a 1300 dollar chromebook with an i5 is just patently fucking ludicrous.

Oh, but it's "premium" -- with an enormous 4GB of memory and 32GB SSD drive!
 
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News Comments > Destiny Announced for Consoles
14. Re: Destiny Announced for Consoles Feb 17, 2013, 20:14 DrEvil
 
Cutter wrote on Feb 17, 2013, 19:40:
1AngryGamer wrote on Feb 17, 2013, 19:33:
Well there's a no buy.

A new game on 10 year old consoles. GG Bungie

Zackly. And it's nothing more than Halo: Destiny anyway. Bungie is irrelevant.

And not only that, they're betting the whole company on this. According to a recent interview, they have over *350* in-house developers working on this. Holy burn rate Batman! On top of that, they've also said repeatedly there will be no subscription fee.

It really sounds like an "all-in" bet by both Activision and Bungie. If this doesn't work out, they're screwed (well, Bungie is anyway).
 
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News Comments > Notch Backtracks on Psychonauts 2 Support
26. Re: Notch Backtracks on Psychonauts 2 Support Feb 5, 2013, 14:09 DrEvil
 
Beamer wrote on Feb 5, 2013, 14:01:
...
We're already over $11 million, and we haven't taken a ton into account. There's the people not actually involved in the game development such as the IT team, the executives, the administrative staff, the HR people, the CFO, etc. It's ignoring taxes that need to be paid. It's ignoring the free food in the break room. And many of these numbers are lowballing.


Exactly! I think the indie game craze has lead people to believe that you can do games on the cheap. Some games can be, but not most of them.

I also find it a bit insulting that some people suggest that they game should then be made in a cheaper place so they can pay people less. The reality is that some of the most expensive areas to live are also the best places to find developer/artist talent.
 
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News Comments > Notch Backtracks on Psychonauts 2 Support
14. Re: Notch Backtracks on Psychonauts 2 Support Feb 5, 2013, 12:12 DrEvil
 
Cutter wrote on Feb 5, 2013, 12:04:
DrEvil wrote on Feb 5, 2013, 11:59:
Cutter wrote on Feb 5, 2013, 09:29:
18 million for Psychonauts? Cereal? Every Friday is free coke and hookers at the office or what?


Do you have any idea how much it costs to pay even 10 people a reasonable salary plus benefits, have insurance for your company, and pay for its existence (incorporation papers, etc.)? $1MM dollars isn't even enough to pay the salary, let alone everything else, especially in the California Bay Area for a year. I won't even get into the real estate costs out here.

With that said, I personally think $18MM is more than I expected. I didn't expect more than $10MM.

Yes, actually I do know because I've run several business with a dozen plus employees. Using your example that would probably be around 600k+/-. Even really pushing it with nicer offices, higher salary and better benefits, etc. let's call it a million. We're still talking about Psychonauts here. How it could go beyond 2 mil is beyond me, so yeah, I totally get where Notch is coming from on this. I'd dearly LOVE to see how DF breaks down this 18 mil.

I have no idea how you could not see it going beyond $2MM. Just the salary + benefits for 10 developers and artists in the California Bay Area for two years alone is easily more than $2MM.

And yes, it would have been interesting to see the breakdown.

Without knowing the scope of the game, estimated development time, platforms supported, etc. this is all armchair guesses anyway.

But I think you're still lowballing the estimate.
 
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News Comments > Notch Backtracks on Psychonauts 2 Support
11. Re: Notch Backtracks on Psychonauts 2 Support Feb 5, 2013, 11:59 DrEvil
 
Cutter wrote on Feb 5, 2013, 09:29:
18 million for Psychonauts? Cereal? Every Friday is free coke and hookers at the office or what?


Do you have any idea how much it costs to pay even 10 people a reasonable salary plus benefits, have insurance for your company, and pay for its existence (incorporation papers, etc.)? $1MM dollars isn't even enough to pay the salary, let alone everything else, especially in the California Bay Area for a year. I won't even get into the real estate costs out here.

With that said, I personally think $18MM is more than I expected. I didn't expect more than $10MM.
 
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News Comments > Commander Keen Successor Kickstarter
6. Re: Commander Keen Successor Kickstarter Feb 4, 2013, 21:31 DrEvil
 
ItBurn wrote on Feb 4, 2013, 21:25:
A generic platformer made for the lowest common denominator, the ipad. No thanks.

I do think that having an editor is cool. I would have liked that when I was a kid.

I don't know that working on an iPad has any bearing on "lowest common denominator". A 2D platformer isn't exactly demanding on hardware.
 
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News Comments > Hero-U: Rogue to Redemption Challenges
5. Re: Hero-U: Rogue to Redemption Challenges Jan 25, 2013, 13:37 DrEvil
 
Dev wrote on Jan 25, 2013, 13:20:
jdreyer wrote on Jan 25, 2013, 13:16:
Yeah, I hope they are able to fulfill their obligations. I only ever subscribe to the digital DL level, I don't need physical stuff. I want the team to focus on making a great game and getting it to me.
Same, and I backed this too. I feel sorry about the stuff not working out, but I also fault them for not planning a bit better, and at the very least having some reserve budgeted for.

Unfortunately, I think we'll see more of this as developers that published games independently decades ago, then through publishers, and are now trying to do it independently again.

The market has changed drastically, and the cost of doing business has dramatically increased.

Corey and Lori Cole in particular are long-time industry veterans, so it doesn't surprise me that they may have underestimated the cost of doing these things. It was also somewhat telling that they fully expected to overfund their project significantly given the environment at the time (a costly mistake).

They were first developing games when the most reliable way to draw graphics was to draw them on graph paper first "pixelated" and then enter the corresponding hex codes for the colors into arrays written to files or compiled into a program.
 
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News Comments > The Cave This Month
1. Re: The Cave This Month Jan 15, 2013, 14:49 DrEvil
 
Not just the Windows edition; the Mac and Linux versions will also be available on Steam on the same day!

 
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News Comments > Humble THQ Bundle
20. Re: Humble THQ Bundle Nov 30, 2012, 01:27 DrEvil
 
Creston wrote on Nov 30, 2012, 01:12:
Man, that has to be the craziest value bundle of all time.

If I didn't already have everything except Darksiders, I'd pick this up. In fact, I may just pick it all up again and give everything away. (Edit, since they give Steam keys, would that even be possible if I already had almost everything? Steam doesn't give you double copies, does it?)

Creston

No can do. They only give you one key for all the games.
 
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News Comments > Oculus Rift Delayed
2. Re: Oculus Rift Delayed Nov 29, 2012, 01:17 DrEvil
 
Creston wrote on Nov 29, 2012, 00:39:
Better get it right. As long as you let your backers know, few, if any, will complain about the delay.

Creston

Really, backers don't have much to complain about here. They're getting a better product. The screens are larger, the response time is much lower, and the input refresh rate is also 6x+ higher.

With that said, the real story will be the consumer version.
 
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News Comments > Ships Ahoy - Baldur's Gate: Enhanced Edition
12. Re: Ships Ahoy - Baldur's Gate: Enhanced Edition Nov 29, 2012, 01:16 DrEvil
 
Pete wrote on Nov 29, 2012, 00:24:
Oh wow, that intro cinematic is cringe worthy.

For those wanting to see the original:

http://www.youtube.com/watch?v=hoSqDtky0pU
 
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News Comments > Morning Legal Briefs
10. Re: Morning Legal Briefs Nov 28, 2012, 15:36 DrEvil
 
Cutter wrote on Nov 27, 2012, 15:35:
Because in these cases these people have gone so far as to hire lawyers to send notices to Google about the problem and nothing gets done. Imagine everytime someone google your name - potential employer maybe - and it came up with a bunch of links about you being a gangster or child rapist or the like. What if these links are in countries where you have no legal recourse or the cost of getting them removed is too high? No, Google has a responsibility here. Everyone is accountable, there is no 'I was just following orders' bullshit.

I understand the sentiment, but this is an impossible task. The only way to deal with this is to after the source of the libel -- not Google.

Google is providing a generic search engine, if people post garbage, and search for something related, the garbage will come out.

All someone has to do after their link is excluded from Google's search index is rename it and poof, they're back again.

So what's the point of making Google exclude specific URLs (out of billions) from their search results? None.

Google is not at fault here; it's impractical to expect them to police the stupidity of others or waste their time trying to censor the world.
 
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News Comments > Game Reviews
11. Re: Game Reviews Nov 15, 2012, 13:58 DrEvil
 
Axis wrote on Nov 15, 2012, 12:44:
Metacritic is 100% correct, no blame to be had for enforcing their well known policy. Its up to the publishers to do their job.

And with the state of many piss-poor idiotic nub reviewers, this is the smart thing to do on MC's part.

I'm sorry, but no. It's a common, expected practice to accept retractions for articles. What should have happened is that GameSpot would be excluded from the score entirely for that game. That solves the problem of reviewers being pressured to revise scores and is more fair to the involved third party.

As it is, I was already questioning which critics metacritic was choosing to include in scores. Some of the sites they're using have little to no integrity.

And As someone else pointed out, Metacritic was already caught applying double standards in this area when they chose to ignore a review from destructoid on a game because destructoid gave it a 10/10.

They can't have it both ways.

I personally don't own or plan to buy NS2 and have never played it, but after this fiasco, I will no longer rely at all on metacritic score. I've lost all confidence in them.
 
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News Comments > Spud's Quest Kickstarter
5. Re: Spud's Quest Kickstarter Nov 2, 2012, 21:04 DrEvil
 
I'll admit it's a mildly cute retro game, but something strikes me as odd about the project and I just can't name what it is. It's almost like I've seen this game before.  
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501 Comments. 26 pages. Viewing page 4.
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